From 65123c10c5d89210a20a6fed39d2b82bb54a6607 Mon Sep 17 00:00:00 2001 From: Tegiminis Date: Mon, 25 Jul 2022 12:01:36 -0700 Subject: [PATCH] Update README.md --- evennia/contrib/game_systems/buffs/README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/evennia/contrib/game_systems/buffs/README.md b/evennia/contrib/game_systems/buffs/README.md index cddccff25d..aa2729db58 100644 --- a/evennia/contrib/game_systems/buffs/README.md +++ b/evennia/contrib/game_systems/buffs/README.md @@ -22,7 +22,7 @@ def buffs(self) -> BuffHandler: return BuffHandler(self) ``` -You may then call the handler to add or manipulate buffs like so: `object.buffs. See **Using the Handler**. +You may then call the handler to add or manipulate buffs like so: `object.buffs`. See **Using the Handler**. ### Customization @@ -362,4 +362,4 @@ and unpause when the object the handler is attached to is puppetted or unpuppett although if you have less than 1 second of tick duration remaining, it will round up to 1s. > **Note**: If you want more control over this process, you can comment out the signal subscriptions on the handler and move the autopause logic -> to your object's `at_pre/post_puppet/unpuppet` hooks. \ No newline at end of file +> to your object's `at_pre/post_puppet/unpuppet` hooks.