EGD renamed to EGI. Backwards compatibility preserved for now.

This commit is contained in:
Greg Taylor 2016-04-15 19:07:43 -07:00
parent 7e0b372273
commit 64db01c7ec
5 changed files with 68 additions and 39 deletions

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@ -1,20 +1,20 @@
# Evennia Game Directory Client
# Evennia Game Index Client
Greg Taylor 2016
This contrib features a client for the [Evennia Game Directory]
(http://evennia-game-directory.appspot.com/), a listing of games built on
Evennia. By listing your game on the directory, you make it easy for other
This contrib features a client for the [Evennia Game Index]
(http://evennia-game-index.appspot.com/), a listing of games built on
Evennia. By listing your game on the index, you make it easy for other
people in the community to discover your creation.
*Note: Since this is still an early experiment, there is no notion of
ownership for a game listing. As a consequence, we rely on the good behavior
of our users in the early goings. If the directory is a success, we'll work
of our users in the early goings. If the index is a success, we'll work
on remedying this.*
## Listing your Game
To list your game, you'll need to enable the Evennia Game Directory client.
To list your game, you'll need to enable the Evennia Game Index client.
Start by `cd`'ing to your game directory. From there, open up
`server/conf/server_services_plugins.py`. It might look something like this
if you don't have any other optional add-ons enabled:
@ -43,7 +43,7 @@ if you don't have any other optional add-ons enabled:
pass
To enable the client, import `EvenniaGameDirService` and fire it up after the
To enable the client, import `EvenniaGameIndexService` and fire it up after the
Evennia server has finished starting:
"""
@ -60,7 +60,7 @@ Evennia server has finished starting:
services are started last in the Server startup process.
"""
from evennia.contrib.gamedir_client import EvenniaGameDirService
from evennia.contrib.egi_client import EvenniaGameIndexService
def start_plugin_services(server):
"""
@ -68,8 +68,8 @@ Evennia server has finished starting:
server - a reference to the main server application.
"""
gamedir_service = EvenniaGameDirService()
server.services.addService(gamedir_service)
egi_service = EvenniaGameIndexService()
server.services.addService(egi_service)
Next, configure your game listing by opening up `server/conf/settings.py` and
@ -79,7 +79,7 @@ Next, configure your game listing by opening up `server/conf/settings.py` and
# Contrib config
######################################################################
GAME_DIRECTORY_LISTING = {
GAME_INDEX_LISTING = {
'game_status': 'pre-alpha',
# Optional, comment out or remove if N/A
'game_website': 'http://my-game.com',
@ -105,7 +105,7 @@ At this point, you should be all set! Simply restart your game and check the
server logs for errors. Your listing and some game state will be sent every
half hour.
## Possible GAMEDIR_DIRECTORY_LISTING settings
## Possible GAME_INDEX_LISTING settings
### game_status

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from evennia.contrib.egi_client.service import EvenniaGameIndexService

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@ -1,5 +1,6 @@
import urllib
import platform
import warnings
import django
from django.conf import settings
@ -17,10 +18,10 @@ from evennia.server.sessionhandler import SESSIONS
from evennia.utils import get_evennia_version, logger
class EvenniaGameDirClient(object):
class EvenniaGameIndexClient(object):
"""
This client class is used for gathering and sending game details to the
Evennia Game Directory. Since EGD is in the early goings, this isn't
Evennia Game Index. Since EGI is in the early goings, this isn't
incredibly configurable as far as what is being sent.
"""
def __init__(self, on_bad_request=None):
@ -28,7 +29,7 @@ class EvenniaGameDirClient(object):
:param on_bad_request: Optional callable to trigger when a bad request
was sent. This is almost always going to be due to bad config.
"""
self.report_host = 'http://evennia-game-directory.appspot.com'
self.report_host = 'http://evennia-game-index.appspot.com'
self.report_path = '/api/v1/game/check_in'
self.report_url = self.report_host + self.report_path
self.logged_first_connect = False
@ -42,19 +43,19 @@ class EvenniaGameDirClient(object):
def send_game_details(self):
"""
This is where the magic happens. Send details about the game to the
Evennia Game Directory.
Evennia Game Index.
"""
status_code, response_body = yield self._form_and_send_request()
if status_code == 200:
if not self.logged_first_connect:
logger.log_infomsg(
"Successfully sent game details to Evennia Game Directory.")
"Successfully sent game details to Evennia Game Index.")
self.logged_first_connect = True
return
# At this point, either EGD is having issues or the payload we sent
# is improperly formed (probably due to mis-configuration).
logger.log_errmsg(
'Failed to send game details to Evennia Game Directory. HTTP '
'Failed to send game details to Evennia Game Index. HTTP '
'status code was %s. Message was: %s' % (status_code, response_body)
)
if status_code == 400 and self._on_bad_request:
@ -63,28 +64,37 @@ class EvenniaGameDirClient(object):
# to EGD, though.
self._on_bad_request()
def _get_config_dict(self):
egi_config = getattr(settings, 'GAME_DIRECTORY_LISTING', None)
if egi_config:
warnings.warn(
"settings.GAME_DIRECTORY_LISTING is deprecated. Rename this to "
"GAME_INDEX_LISTING in your settings file.", DeprecationWarning)
return egi_config
return settings.GAME_INDEX_LISTING
def _form_and_send_request(self):
agent = Agent(reactor, pool=self._conn_pool)
headers = {
'User-Agent': ['Evennia Game Directory Client'],
'User-Agent': ['Evennia Game Index Client'],
'Content-Type': ['application/x-www-form-urlencoded'],
}
gd_config = settings.GAME_DIRECTORY_LISTING
egi_config = self._get_config_dict()
# We are using `or` statements below with dict.get() to avoid sending
# stringified 'None' values to the server.
values = {
# Game listing stuff
'game_name': settings.SERVERNAME,
'game_status': gd_config['game_status'],
'game_website': gd_config.get('game_website') or '',
'short_description': gd_config['short_description'],
'long_description': gd_config.get('long_description') or '',
'listing_contact': gd_config['listing_contact'],
'game_status': egi_config['game_status'],
'game_website': egi_config.get('game_website') or '',
'short_description': egi_config['short_description'],
'long_description': egi_config.get('long_description') or '',
'listing_contact': egi_config['listing_contact'],
# How to play
'telnet_hostname': gd_config.get('telnet_hostname') or '',
'telnet_port': gd_config.get('telnet_port') or '',
'web_client_url': gd_config.get('web_client_url') or '',
'telnet_hostname': egi_config.get('telnet_hostname') or '',
'telnet_port': egi_config.get('telnet_port') or '',
'web_client_url': egi_config.get('web_client_url') or '',
# Game stats
'connected_player_count': SESSIONS.player_count(),

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@ -2,29 +2,31 @@ from twisted.internet import reactor
from twisted.internet.task import LoopingCall
from twisted.application.service import Service
from evennia.contrib.gamedir_client.client import EvenniaGameDirClient
from evennia.contrib.egi_client.client import EvenniaGameIndexClient
from evennia.utils import logger
# How many seconds to wait before triggering the first EGD check-in.
# How many seconds to wait before triggering the first EGI check-in.
_FIRST_UPDATE_DELAY = 10
# How often to sync to the server
_CLIENT_UPDATE_RATE = 60 * 30
class EvenniaGameDirService(Service):
class EvenniaGameIndexService(Service):
"""
Twisted Service that contains a LoopingCall for sending details on a
game to the Evennia Game Directory.
game to the Evennia Game Index.
"""
name = 'GameDirectoryClient'
# We didn't stick the Evennia prefix on here because it'd get marked as
# a core system service.
name = 'GameIndexClient'
def __init__(self):
self.client = EvenniaGameDirClient(
self.client = EvenniaGameIndexClient(
on_bad_request=self._die_on_bad_request)
self.loop = LoopingCall(self.client.send_game_details)
def startService(self):
super(EvenniaGameDirService, self).startService()
super(EvenniaGameIndexService, self).startService()
# TODO: Check to make sure that the client is configured.
# Start the loop, but only after a short delay. This allows the
# portal and the server time to sync up as far as total player counts.
@ -36,16 +38,16 @@ class EvenniaGameDirService(Service):
if self.running == 0:
# @reload errors if we've stopped this service.
return
super(EvenniaGameDirService, self).stopService()
super(EvenniaGameIndexService, self).stopService()
self.loop.stop()
def _die_on_bad_request(self):
"""
If it becomes apparent that our configuration is generating improperly
formed messages to EGD, we don't want to keep sending bad messages.
formed messages to EGI, we don't want to keep sending bad messages.
Stop the service so we're not wasting resources.
"""
logger.log_infomsg(
"Shutting down Evennia Game Directory client service due to "
"Shutting down Evennia Game Index client service due to "
"invalid configuration.")
self.stopService()

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@ -1 +1,17 @@
from evennia.contrib.gamedir_client.service import EvenniaGameDirService
import warnings
from evennia.contrib.egi_client import EvenniaGameIndexService
class EvenniaGameDirService(EvenniaGameIndexService):
"""
This is a compatibility shim to get us through the EGD to EGI rename.
"""
def __init__(self):
warnings.warn(
"evennia.contrib.gamedir_client is deprecated and pending immediate "
"removal. Please update your game's server_services_plugins.py to use "
"evennia.contrib.egi_client.EvenniaGameIndexService instead.",
DeprecationWarning)
super(EvenniaGameDirService, self).__init__()