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Add LLM contrib for having NPCs talk with input from an LLM AI server
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@ -7,7 +7,7 @@ in the [Community Contribs & Snippets][forum] forum.
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_Contribs_ are optional code snippets and systems contributed by
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the Evennia community. They vary in size and complexity and
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may be more specific about game types and styles than 'core' Evennia.
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This page is auto-generated and summarizes all **48** contribs currently included
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This page is auto-generated and summarizes all **49** contribs currently included
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with the Evennia distribution.
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All contrib categories are imported from `evennia.contrib`, such as
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@ -34,11 +34,11 @@ If you want to add a contrib, see [the contrib guidelines](./Contribs-Guidelines
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| [components](#components) | [containers](#containers) | [cooldowns](#cooldowns) | [crafting](#crafting) | [custom_gametime](#custom_gametime) |
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| [dice](#dice) | [email_login](#email_login) | [evadventure](#evadventure) | [evscaperoom](#evscaperoom) | [extended_room](#extended_room) |
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| [fieldfill](#fieldfill) | [gendersub](#gendersub) | [git_integration](#git_integration) | [godotwebsocket](#godotwebsocket) | [health_bar](#health_bar) |
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| [ingame_map_display](#ingame_map_display) | [ingame_python](#ingame_python) | [mail](#mail) | [mapbuilder](#mapbuilder) | [menu_login](#menu_login) |
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| [mirror](#mirror) | [multidescer](#multidescer) | [mux_comms_cmds](#mux_comms_cmds) | [name_generator](#name_generator) | [puzzles](#puzzles) |
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| [random_string_generator](#random_string_generator) | [red_button](#red_button) | [rpsystem](#rpsystem) | [simpledoor](#simpledoor) | [slow_exit](#slow_exit) |
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| [talking_npc](#talking_npc) | [traits](#traits) | [tree_select](#tree_select) | [turnbattle](#turnbattle) | [tutorial_world](#tutorial_world) |
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| [unixcommand](#unixcommand) | [wilderness](#wilderness) | [xyzgrid](#xyzgrid) |
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| [ingame_map_display](#ingame_map_display) | [ingame_python](#ingame_python) | [llm](#llm) | [mail](#mail) | [mapbuilder](#mapbuilder) |
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| [menu_login](#menu_login) | [mirror](#mirror) | [multidescer](#multidescer) | [mux_comms_cmds](#mux_comms_cmds) | [name_generator](#name_generator) |
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| [puzzles](#puzzles) | [random_string_generator](#random_string_generator) | [red_button](#red_button) | [rpsystem](#rpsystem) | [simpledoor](#simpledoor) |
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| [slow_exit](#slow_exit) | [talking_npc](#talking_npc) | [traits](#traits) | [tree_select](#tree_select) | [turnbattle](#turnbattle) |
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| [tutorial_world](#tutorial_world) | [unixcommand](#unixcommand) | [wilderness](#wilderness) | [xyzgrid](#xyzgrid) |
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@ -552,6 +552,7 @@ Contrib-Buffs.md
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Contrib-Character-Creator.md
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Contrib-Dice.md
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Contrib-Health-Bar.md
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Contrib-Llm.md
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Contrib-RPSystem.md
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Contrib-Traits.md
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```
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@ -604,6 +605,16 @@ and can be used for any sort of appropriate data besides player health.
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### `llm`
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_Contribution by Griatch 2023_
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This adds an LLMClient that allows Evennia to send prompts to a LLM server (Large Language Model, along the lines of ChatGPT). Example uses a local OSS LLM install. Included is an NPC you can chat with using a new `talk` command. The NPC will respond using the AI responses from the LLM server. All calls are asynchronous, so if the LLM is slow, Evennia is not affected.
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[Read the documentation](./Contrib-Llm.md) - [Browse the Code](evennia.contrib.rpg.llm)
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### `rpsystem`
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_Contribution by Griatch, 2015_
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