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Refactor 1.0 docs with new toctree structure and inheritance
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# Part 1: What we have
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```{eval-rst}
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.. sidebar:: Beginner Tutorial Parts
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`Introduction <../Beginner-Tutorial-Intro.html>`_
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Getting set up.
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**Part 1: What we have**
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A tour of Evennia and how to use the tools, including an introduction to Python.
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Part 2: `What we want <../Part2/Beginner-Tutorial-Part2-Intro.html>`_
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Planning our tutorial game and what to think about when planning your own in the future.
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Part 3: `How we get there <../Part3/Beginner-Tutorial-Part3-Intro.html>`_
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Getting down to the meat of extending Evennia to make our game
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Part 4: `Using what we created <../Part4/Beginner-Tutorial-Part4-Intro.html>`_
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Building a tech-demo and world content to go with our code
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Part 5: `Showing the world <../Part5/Beginner-Tutorial-Part5-Intro.html>`_
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Taking our new game online and let players try it out
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```
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In this first part we'll focus on what we get out of the box in Evennia - we'll get used to the tools,
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and how to find things we are looking for. We will also dive into some of things you'll
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need to know to fully utilize the system, including giving you a brief rundown of Python concepts. If you are
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an experienced Python programmer, some sections may feel a bit basic, but you will at least not have seen
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these concepts in the context of Evennia before.
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## Lessons
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```{toctree}
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:maxdepth: 1
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:numbered:
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Building-Quickstart
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Tutorial-World
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Python-basic-introduction
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Gamedir-Overview
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Python-classes-and-objects
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Evennia-Library-Overview
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Learning-Typeclasses
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Adding-Commands
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More-on-Commands
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Creating-Things
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Searching-Things
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Django-queries
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```
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## Table of Contents
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```{toctree}
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:maxdepth: 2
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Building-Quickstart
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Tutorial-World
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Python-basic-introduction
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Gamedir-Overview
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Python-classes-and-objects
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Evennia-Library-Overview
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Learning-Typeclasses
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Adding-Commands
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More-on-Commands
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Creating-Things
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Searching-Things
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Django-queries
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```
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