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Refactor 1.0 docs with new toctree structure and inheritance
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142 changed files with 3967 additions and 3024 deletions
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@ -139,7 +139,7 @@ sleep.
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```
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This will delay the execution of the callback for 10 seconds. This function is explored much more in
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the [Command Duration Tutorial](../Howto/Command-Duration.md).
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the [Command Duration Tutorial](../Howtos/Command-Duration.md).
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You can also try the following snippet just see how it works:
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@ -14,7 +14,7 @@ equipment by people who are blind or have otherwise diminished eyesight.
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So a good rule of thumb is to use colour to enhance your game but don't *rely* on it to display
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critical information. If you are coding the game, you can add functionality to let users disable
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colours as they please, as described [here](../Howto/Manually-Configuring-Color.md).
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colours as they please, as described [here](../Howtos/Manually-Configuring-Color.md).
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To see which colours your client support, use the default `@color` command. This will list all
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available colours for ANSI and Xterm256 along with the codes you use for them. You can find a list
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@ -178,6 +178,6 @@ to activate some features manually.
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## More reading
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There is an [Understanding Color Tags](../Howto/Understanding-Color-Tags.md) tutorial which expands on the
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There is an [Understanding Color Tags](../Howtos/Understanding-Color-Tags.md) tutorial which expands on the
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use of ANSI color tags and the pitfalls of mixing ANSI and Xterms256 color tags in the same context.
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@ -4,28 +4,59 @@ This documentation cover more over-arching concepts of Evennia, often involving
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## General concepts
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- [Asynchronous processing](./Async-Process.md)
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- [On Soft-Code](./Soft-Code.md)
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- [Using MUX as standard for default commands](./Using-MUX-as-a-Standard.md)
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```{toctree}
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:maxdepth: 2
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Async-Process.md
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Soft-Code.md
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Using-MUX-as-a-Standard.md
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Messagepath.md
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OOB.md
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```
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## Access
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- [Multisession modes](./Multisession-modes.md)
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- [Permissions](./Building-Permissions.md)
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- [Banning](./Banning.md)
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```{toctree}
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:maxdepth: 2
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Multisession-modes.md
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Building-Permissions.md
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Guest-Logins.md
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Banning.md
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```
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## Extending the Server
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- [Custom Protocols](./Custom-Protocols.md)
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- [Bootstrap](./Bootstrap-&-Evennia.md)
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- [Creating new models](./New-Models.md)
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```{toctree}
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:maxdepth: 2
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Custom-Protocols.md
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Bootstrap-&-Evennia.md
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New-Models.md
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Zones.md
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```
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## Text processing
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```{toctree}
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:maxdepth: 2
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Internationalization.md
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Text-Encodings.md
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TextTags.md
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Change-Messages-Per-Receiver.md
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Clickable-Links.md
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Colors.md
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```
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- [Change the language of the server](./Internationalization.md)
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- [Server text-encoding](./Text-Encodings.md)
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- [Text tags](./TextTags.md)
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- [Change Messages Per receiver](./Change-Messages-Per-Receiver.md)
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## Web features
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```{toctree}
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:maxdepth: 2
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Web-Features.md
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```
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- [Web features](./Web-Features.md)
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@ -42,7 +42,7 @@ Example: To override or modify `evennia/web/website/template/website/index.html`
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add/modify `mygame/web/template_overrides/website/index.html`.
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The detailed description on how to customize the website is best described in tutorial form. See the
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[Web Tutorial](../Howto/Starting/Part5/Web-Tutorial.md) for more information.
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[Web Tutorial](../Howtos/Beginner-Tutorial/Part5/Web-Tutorial.md) for more information.
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### Overloading Django views
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