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Refactor 1.0 docs with new toctree structure and inheritance
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@ -5,26 +5,38 @@ make your game, also if you never coded before. If you are an experienced coder,
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to you, but some things may still be useful.
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## Find your way
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- [Directory-Overview](../Howto/Starting/Part1/Gamedir-Overview.md)
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- [Quirks of Evennia](./Quirks.md)
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## Setting up a workflow
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- [Setting up PyCharm](./Setting-up-PyCharm.md)
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- [Using Version-Control](./Version-Control.md)
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- [Updating Evennia sources](./Updating-Your-Game.md)
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See also the [Beginner Tutorial](../Howtos/Beginner-Tutorial/Beginner-Tutorial-Intro.md).
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```{toctree}
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:maxdepth: 2
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Version-Control.md
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Updating-Your-Game.md
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```
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## Coding away
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- [Coding Introduction](./Coding-Introduction.md)
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- [Ways to Debug](./Debugging.md)
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- [Adding unit-tests](./Unit-Testing.md)
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- [Things to remember when importing from evennia](./Flat-API.md)
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```{toctree}
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:maxdepth: 2
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## Advanced concepts
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Coding-Introduction.md
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Debugging.md
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Unit-Testing.md
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Profiling.md
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Quirks.md
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Changelog.md
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- [Continuous Integration](./Continuous-Integration.md)
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- [Using Travis](./Using-Travis.md)
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- [Profiling](./Profiling.md)
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```
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## Third-party integrations
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```{toctree}
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:maxdepth: 2
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Continuous-Integration.md
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Setting-up-PyCharm.md
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```
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