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Refactor of ExtendedRoom
This commit is contained in:
parent
6066f33a9b
commit
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6 changed files with 1271 additions and 494 deletions
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@ -94,6 +94,7 @@ EvEditor = None
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EvMore = None
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ANSIString = None
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signals = None
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FuncParser = None
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# Handlers
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SESSION_HANDLER = None
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@ -157,7 +158,7 @@ def _init(portal_mode=False):
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global TASK_HANDLER
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global GLOBAL_SCRIPTS, OPTION_CLASSES
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global EvMenu, EvTable, EvForm, EvMore, EvEditor
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global ANSIString
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global ANSIString, FuncParser
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global AttributeProperty, TagProperty, TagCategoryProperty
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# Parent typeclasses
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@ -203,6 +204,7 @@ def _init(portal_mode=False):
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from .utils.evmenu import EvMenu
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from .utils.evmore import EvMore
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from .utils.evtable import EvTable
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from .utils.funcparser import FuncParser
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# search functions
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from .utils.search import (
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@ -1,15 +1,19 @@
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# Extended Room
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Contribution - Griatch 2012, vincent-lg 2019
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Contribution - Griatch 2012, vincent-lg 2019, Griatch 2023
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This extends the normal `Room` typeclass to allow its description to change
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with time-of-day and/or season. It also adds 'details' for the player to look at
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in the room (without having to create a new in-game object for each). The room is
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supported by new `look` and `desc` commands.
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This extends the normal `Room` typeclass to allow its description to change with
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time-of-day and/or season as well as any other state (like flooded or dark).
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Embedding `$state(burning, This place is on fire!)` in the description will
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allow for changing the description based on room state. The room also supports
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`details` for the player to look at in the room (without having to create a new
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in-game object for each), as well as support for random echoes. The room
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comes with a set of alternate commands for `look` and `@desc`, as well as new
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commands `detail`, `roomstate` and `time`.
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## Installation/testing:
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## Installation
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Adding the `ExtendedRoomCmdset` to the default character cmdset will add all
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Add the `ExtendedRoomCmdset` to the default character cmdset will add all
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new commands for use.
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In more detail, in `mygame/commands/default_cmdsets.py`:
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@ -30,52 +34,157 @@ class CharacterCmdset(default_cmds.CharacterCmdSet):
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Then reload to make the new commands available. Note that they only work
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on rooms with the typeclass `ExtendedRoom`. Create new rooms with the right
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typeclass or use the `typeclass` command to swap existing rooms. Note that since
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this contrib overrides the `look` command, you will need to add the
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this contrib overrides the `look` and `@desc` commands, you will need to add the
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`extended_room.ExtendedRoomCmdSet` to the default character cmdset *after*
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super().at_cmdset_creation(), or it will be overridden by the default look.
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`super().at_cmdset_creation()`, or they will be overridden by the default look.
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To dig a new extended room:
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dig myroom:evennia.contrib.grid.extended_room.ExtendedRoom = north,south
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To make all new rooms ExtendedRooms without having to specify it, make your
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`Room` typeclass inherit from the `ExtendedRoom` and then reload:
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```python
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# in mygame/typeclasses/rooms.py
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from evennia.contrib.grid.extended_room import ExtendedRoom
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# ...
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class Room(ObjectParent, ExtendedRoom):
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# ...
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```
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## Features
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### Time-changing description slots
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### State-dependent description slots
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This allows to change the full description text the room shows
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depending on larger time variations. Four seasons (spring, summer,
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autumn and winter) are used by default. The season is calculated
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on-demand (no Script or timer needed) and updates the full text block.
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By default, the normal `room.db.desc` description is used. You can however
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add new state-ful descriptions with `room.add_desc(description,
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room_state=roomstate)` or with the in-game command
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There is also a general description which is used as fallback if
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one or more of the seasonal descriptions are not set when their
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time comes.
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```
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@desc/roomstate [<description>]
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```
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An updated `desc` command allows for setting seasonal descriptions.
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For example
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The room uses the `evennia.utils.gametime.GameTime` global script. This is
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started by default, but if you have deactivated it, you need to
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supply your own time keeping mechanism.
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```
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@desc/dark This room is pitch black.`.
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### In-description changing tags
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```
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Within each seasonal (or general) description text, you can also embed
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time-of-day dependent sections. Text inside such a tag will only show
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during that particular time of day. The tags looks like `<timeslot> ...
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</timeslot>`. By default there are four timeslots per day - morning,
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afternoon, evening and night.
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These will be stored in Attributes `desc_<roomstate>`. To set the default,
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fallback description, just use `@desc <description>`.
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To activate a state on the room, use `room.add/remove_state(*roomstate)` or the in-game
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command
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```
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roomstate <state> (use it again to toggle the state off)
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```
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For example
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```
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roomstate dark
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```
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There is one in-built, time-based state `season`. By default these are 'spring',
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'summer', 'autumn' and 'winter'. The `room.get_season()` method returns the
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current season based on the in-game time. By default they change with a 12-month
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in-game time schedule. You can control them with
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```
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ExtendedRoom.months_per_year # default 12
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ExtendedRoom.seasons_per year # a dict of {"season": (start, end), ...} where
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# start/end are given in fractions of the whole year
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```
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To set a seasonal description, just set it as normal, with `room.add_desc` or
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in-game with
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```
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@desc/winter This room is filled with snow.
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@desc/autumn Red and yellow leaves cover the ground.
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```
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Normally the season changes with the in-game time, you can also 'force' a given
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season by setting its state
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```
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roomstate winter
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```
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If you set the season manually like this, it won't change automatically again
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until you unset it.
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You can get the stateful description from the room with `room.get_stateful_desc()`.
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### Changing parts of description based on state
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All descriptions can have embedded `$state(roomstate, description)`
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[FuncParser tags](FuncParser) embedded in them. Here is an example:
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```py
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room.add_desc("This a nice beach. "
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"$state(empty, It is completely empty)"
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"$state(full, It is full of people).", room_state="summer")
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```
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This is a summer-description with special embedded strings. If you set the room
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with
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> room.add_room_state("summer", "empty")
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> room.get_stateful_desc()
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This is a nice beach. It is completely empty
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> room.remove_room_state("empty")
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> room.add_room_state("full")
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> room.get_stateful_desc()
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This is a nice beach. It is full of people.
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There are four time-of-day states that are meant to be used with these tags. The
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room tracks and changes these automatically. By default they are 'morning',
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'afternoon', 'evening' and 'night'. You can get the current time-slot with
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`room.get_time_of_day`. You can control them with
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```
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ExtendedRoom.hours_per_day # default 24
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ExtendedRoom.times_of_day # dict of {season: (start, end), ...} where
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# the start/end are given as fractions of the day
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```
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You use these inside descriptions as normal:
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"A glade. $(morning, The morning sun shines down through the branches)."
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### Details
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The Extended Room can be "detailed" with special keywords. This makes
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use of a special `Look` command. Details are "virtual" targets to look
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at, without there having to be a database object created for it. The
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Details are simply stored in a dictionary on the room and if the look
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command cannot find an object match for a `look <target>` command it
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will also look through the available details at the current location
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if applicable. The `detail` command is used to change details.
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_Details_ are "virtual" targets to look at in a room, without having to create a
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new database instance for every thing. It's good to add more information to a
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location. The details are stored as strings in a dictionary.
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detail window = There is a window leading out.
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detail rock = The rock has a text written on it: 'Do not dare lift me'.
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When you are in the room you can then do `look window` or `look rock` and get
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the matching detail-description. This requires the new custom `look` command.
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### Random echoes
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The `ExtendedRoom` supports random echoes. Just set them as an Attribute list
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`room_messages`:
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```
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room.room_message_rate = 120 # in seconds. 0 to disable
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room.db.room_messages = ["A car passes by.", "You hear the sound of car horns."]
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room.start_repeat_broadcast_messages() # also a server reload works
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```
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These will start randomly echoing to the room every 120s.
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### Extra commands
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- `CmdExtendedRoomLook` - look command supporting room details
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- `CmdExtendedRoomDesc` - desc command allowing to add seasonal descs,
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- `CmdExtendedRoomDetail` - command allowing to manipulate details in this room
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as well as listing them
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- `CmdExtendedRoomGameTime` - A simple `time` command, displaying the current
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time and season.
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- `CmdExtendedRoomLook` (`look`) - look command supporting room details
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- `CmdExtendedRoomDesc` (`@desc`) - desc command allowing to add stateful descs,
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- `CmdExtendeRoomState` (`roomstate`) - toggle room states
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- `CmdExtendedRoomDetail` (`detail`) - list and manipulate room details
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- `CmdExtendedRoomGameTime` (`time`) - Shows the current time and season in the room.
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@ -1,5 +1,5 @@
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"""
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Extended Room - Griatch 2012, vincent-lg 2019
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Extended Room - Griatch 2012, vincent-lg 2019, Griatch 2023
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"""
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@ -7,5 +7,6 @@ from .extended_room import CmdExtendedRoomDesc # noqa
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from .extended_room import CmdExtendedRoomDetail # noqa
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from .extended_room import CmdExtendedRoomGameTime # noqa
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from .extended_room import CmdExtendedRoomLook # noqa
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from .extended_room import CmdExtendedRoomState # noqa
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from .extended_room import ExtendedRoom # noqa
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from .extended_room import ExtendedRoomCmdSet # noqa
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File diff suppressed because it is too large
Load diff
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@ -6,118 +6,392 @@ Testing of ExtendedRoom contrib
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import datetime
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from django.conf import settings
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from evennia import create_object
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from evennia.utils.test_resources import BaseEvenniaCommandTest, EvenniaTestCase
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from mock import Mock, patch
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from evennia.commands.default.tests import BaseEvenniaCommandTest
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from evennia.objects.objects import DefaultRoom
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from parameterized import parameterized
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from . import extended_room
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class ForceUTCDatetime(datetime.datetime):
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def _get_timestamp(season, time_of_day):
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"""
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Utility to get a timestamp for a given season and time of day.
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"""Force UTC datetime."""
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@classmethod
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def fromtimestamp(cls, timestamp):
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"""Force fromtimestamp to run with naive datetimes."""
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return datetime.datetime.utcfromtimestamp(timestamp)
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"""
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# grab a month / time given a season and time of day
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seasons = {"spring": 3, "summer": 6, "autumn": 9, "winter": 12}
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times_of_day = {"morning": 6, "afternoon": 12, "evening": 18, "night": 0}
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# return a datetime object for the 1st of the month at the given hour
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return datetime.datetime(2064, seasons[season], 1, times_of_day[time_of_day]).timestamp()
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@patch("evennia.contrib.grid.extended_room.extended_room.datetime.datetime", ForceUTCDatetime)
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# mock gametime to return April 9, 2064, at 21:06 (spring evening)
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@patch("evennia.utils.gametime.gametime", new=Mock(return_value=2975000766))
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class TestExtendedRoom(BaseEvenniaCommandTest):
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room_typeclass = extended_room.ExtendedRoom
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DETAIL_DESC = "A test detail."
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SPRING_DESC = "A spring description."
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OLD_DESC = "Old description."
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settings.TIME_ZONE = "UTC"
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class TestExtendedRoom(EvenniaTestCase):
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"""
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Test Extended Room typeclass.
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"""
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base_room_desc = "Base room description."
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def setUp(self):
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self.room = create_object(extended_room.ExtendedRoom, key="Test Room")
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self.room.desc = self.base_room_desc
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def test_room_description(self):
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"""
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Test that the vanilla room description is returned as expected.
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"""
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room_desc = self.room.get_display_desc(None)
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self.assertEqual(room_desc, self.base_room_desc)
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@parameterized.expand(
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[
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("spring", "Spring room description."),
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("summer", "Summer room description."),
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("autumn", "Autumn room description."),
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("winter", "Winter room description."),
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]
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)
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@patch("evennia.utils.gametime.gametime")
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def test_seasonal_room_descriptions(self, season, desc, mock_gametime):
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"""
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Test that the room description changes with the season.
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"""
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mock_gametime.return_value = _get_timestamp(season, "morning")
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self.room.add_desc(desc, room_state=season)
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room_desc = self.room.get_display_desc(None)
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self.assertEqual(room_desc, desc)
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@parameterized.expand(
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[
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("morning", "Morning room description."),
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("afternoon", "Afternoon room description."),
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("evening", "Evening room description."),
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("night", "Night room description."),
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]
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)
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@patch("evennia.utils.gametime.gametime")
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def test_get_time_of_day_tags(self, time_of_day, desc, mock_gametime):
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"""
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Test room with $
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"""
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mock_gametime.return_value = _get_timestamp("spring", time_of_day)
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room_time_of_day = self.room.get_time_of_day()
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self.assertEqual(room_time_of_day, time_of_day)
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self.room.add_desc(
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"$state(morning, Morning room description.)"
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"$state(afternoon, Afternoon room description.)"
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"$state(evening, Evening room description.)"
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"$state(night, Night room description.)"
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" What a great day!"
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)
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room_desc = self.room.get_display_desc(None)
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self.assertEqual(room_desc, f"{desc} What a great day!")
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def test_room_states(self):
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"""
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Test rooms with custom game states.
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"""
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self.room.add_desc(
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"$state(under_construction, This room is under construction.)"
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" $state(under_repair, This room is under repair.)"
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)
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self.room.add_room_state("under_construction")
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self.assertEqual(self.room.room_states, ["under_construction"])
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self.assertEqual(self.room.get_display_desc(None), "This room is under construction. ")
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self.room.add_room_state("under_repair")
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self.assertEqual(self.room.room_states, ["under_construction", "under_repair"])
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self.assertEqual(
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self.room.get_display_desc(None),
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"This room is under construction. This room is under repair.",
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)
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self.room.remove_room_state("under_construction")
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self.assertEqual(
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self.room.get_display_desc(None),
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" This room is under repair.",
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)
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def test_alternative_descs(self):
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"""
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Test rooms with alternate descriptions.
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"""
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self.room.add_desc("The room is burning!", room_state="burning")
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self.room.add_desc("The room is flooding!", room_state="flooding")
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self.assertEqual(self.room.get_display_desc(None), self.base_room_desc)
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self.room.add_room_state("burning")
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self.assertEqual(self.room.get_display_desc(None), "The room is burning!")
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self.room.add_room_state("flooding")
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self.room.remove_room_state("burning")
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self.assertEqual(self.room.get_display_desc(None), "The room is flooding!")
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self.room.clear_room_state()
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self.assertEqual(self.room.get_display_desc(None), self.base_room_desc)
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def test_details(self):
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"""
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Test room details.
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"""
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self.room.add_detail("test", "Test detail.")
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self.room.add_detail("test2", "Test detail 2.")
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self.room.add_detail("window", "Window detail.")
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self.room.add_detail("window pane", "Window Pane detail.")
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self.assertEqual(self.room.get_detail("test"), "Test detail.")
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self.assertEqual(self.room.get_detail("test2"), "Test detail 2.")
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self.assertEqual(self.room.get_detail("window"), "Window detail.")
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self.assertEqual(self.room.get_detail("window pane"), "Window Pane detail.")
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self.assertEqual(self.room.get_detail("win"), "Window detail.")
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self.assertEqual(self.room.get_detail("window p"), "Window Pane detail.")
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self.room.remove_detail("test")
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self.assertEqual(self.room.get_detail("test"), "Test detail 2.") # finding nearest
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self.room.remove_detail("test2")
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self.assertEqual(self.room.get_detail("test"), None) # all test* gone
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class TestExtendedRoomCommands(BaseEvenniaCommandTest):
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"""
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Test the ExtendedRoom commands.
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"""
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base_room_desc = "Base room description."
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def setUp(self):
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super().setUp()
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self.room1.ndb.last_timeslot = "afternoon"
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self.room1.ndb.last_season = "winter"
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self.room1.db.details = {"testdetail": self.DETAIL_DESC}
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self.room1.db.spring_desc = self.SPRING_DESC
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||||
self.room1.db.desc = self.OLD_DESC
|
||||
self.room1.swap_typeclass("evennia.contrib.grid.extended_room.ExtendedRoom")
|
||||
self.room1.desc = self.base_room_desc
|
||||
|
||||
def test_return_appearance(self):
|
||||
# get the appearance of a non-extended room for contrast purposes
|
||||
old_desc = DefaultRoom.return_appearance(self.room1, self.char1)
|
||||
# the new appearance should be the old one, but with the desc switched
|
||||
self.assertEqual(
|
||||
old_desc.replace(self.OLD_DESC, self.SPRING_DESC),
|
||||
self.room1.return_appearance(self.char1),
|
||||
@patch("evennia.utils.gametime.gametime")
|
||||
def test_cmd_desc(self, mock_gametime):
|
||||
"""Test new desc command"""
|
||||
|
||||
mock_gametime.return_value = _get_timestamp("autumn", "afternoon")
|
||||
|
||||
# view base desc
|
||||
self.call(
|
||||
extended_room.CmdExtendedRoomDesc(),
|
||||
"",
|
||||
f"""
|
||||
Room Room(#{self.room1.id}) Season: autumn. Time: afternoon. States: None
|
||||
|
||||
Room state (default) (active):
|
||||
Base room description.
|
||||
""".strip(),
|
||||
)
|
||||
self.assertEqual("spring", self.room1.ndb.last_season)
|
||||
self.assertEqual("evening", self.room1.ndb.last_timeslot)
|
||||
|
||||
def test_return_detail(self):
|
||||
self.assertEqual(self.DETAIL_DESC, self.room1.return_detail("testdetail"))
|
||||
# add spring desc
|
||||
self.call(
|
||||
extended_room.CmdExtendedRoomDesc(),
|
||||
"/spring Spring description.",
|
||||
"The spring-description was set on Room",
|
||||
)
|
||||
self.call(
|
||||
extended_room.CmdExtendedRoomDesc(),
|
||||
"/burning Burning description.",
|
||||
"The burning-description was set on Room",
|
||||
)
|
||||
|
||||
self.call(
|
||||
extended_room.CmdExtendedRoomDesc(),
|
||||
"",
|
||||
"""
|
||||
Room Room(#1) Season: autumn. Time: afternoon. States: None
|
||||
|
||||
Room state spring:
|
||||
Spring description.
|
||||
|
||||
Room state burning:
|
||||
Burning description.
|
||||
|
||||
Room state (default) (active):
|
||||
Base room description.
|
||||
""".strip(),
|
||||
)
|
||||
|
||||
# remove a desc
|
||||
self.call(
|
||||
extended_room.CmdExtendedRoomDesc(),
|
||||
"/del/burning/spring",
|
||||
(
|
||||
"The burning-description was deleted, if it existed.|The spring-description was"
|
||||
" deleted, if it existed"
|
||||
),
|
||||
)
|
||||
# add autumn, which should be active
|
||||
self.call(
|
||||
extended_room.CmdExtendedRoomDesc(),
|
||||
"/autumn Autumn description.",
|
||||
"The autumn-description was set on Room",
|
||||
)
|
||||
self.call(
|
||||
extended_room.CmdExtendedRoomDesc(),
|
||||
"",
|
||||
"""
|
||||
Room Room(#1) Season: autumn. Time: afternoon. States: None
|
||||
|
||||
Room state autumn (active):
|
||||
Autumn description.
|
||||
|
||||
Room state (default):
|
||||
Base room description.
|
||||
""".strip(),
|
||||
)
|
||||
|
||||
def test_cmd_detail(self):
|
||||
"""Test adding details"""
|
||||
self.call(
|
||||
extended_room.CmdExtendedRoomDetail(),
|
||||
"test=Test detail.",
|
||||
"Set detail 'test': 'Test detail.'",
|
||||
)
|
||||
|
||||
self.call(
|
||||
extended_room.CmdExtendedRoomDetail(),
|
||||
"",
|
||||
"""
|
||||
Details on Room:
|
||||
test: Test detail.
|
||||
""".strip(),
|
||||
)
|
||||
|
||||
# remove a detail
|
||||
self.call(
|
||||
extended_room.CmdExtendedRoomDetail(),
|
||||
"/del test",
|
||||
"Deleted detail 'test', if it existed.",
|
||||
)
|
||||
|
||||
self.call(
|
||||
extended_room.CmdExtendedRoomDetail(),
|
||||
"",
|
||||
f"""
|
||||
The room Room(#{self.room1.id}) doesn't have any details.
|
||||
""".strip(),
|
||||
)
|
||||
|
||||
@patch("evennia.utils.gametime.gametime")
|
||||
def test_cmd_roomstate(self, mock_gametime):
|
||||
"""
|
||||
Test the roomstate command
|
||||
|
||||
"""
|
||||
|
||||
mock_gametime.return_value = _get_timestamp("autumn", "afternoon")
|
||||
|
||||
# show existing room states (season/time doesn't count)
|
||||
|
||||
self.assertEqual(self.room1.room_states, [])
|
||||
|
||||
self.call(
|
||||
extended_room.CmdExtendedRoomState(),
|
||||
"",
|
||||
f"Room states (not counting automatic time/season) on Room(#{self.room1.id}):\n None",
|
||||
)
|
||||
|
||||
# add room states
|
||||
self.call(
|
||||
extended_room.CmdExtendedRoomState(),
|
||||
"burning",
|
||||
"Added room state 'burning' to this room.",
|
||||
)
|
||||
self.call(
|
||||
extended_room.CmdExtendedRoomState(),
|
||||
"windy",
|
||||
"Added room state 'windy' to this room.",
|
||||
)
|
||||
self.call(
|
||||
extended_room.CmdExtendedRoomState(),
|
||||
"",
|
||||
(
|
||||
f"Room states (not counting automatic time/season) on Room(#{self.room1.id}):\n "
|
||||
"'burning' and 'windy'"
|
||||
),
|
||||
)
|
||||
# toggle windy
|
||||
self.call(
|
||||
extended_room.CmdExtendedRoomState(),
|
||||
"windy",
|
||||
"Cleared room state 'windy' from this room.",
|
||||
)
|
||||
self.call(
|
||||
extended_room.CmdExtendedRoomState(),
|
||||
"",
|
||||
(
|
||||
f"Room states (not counting automatic time/season) on Room(#{self.room1.id}):\n "
|
||||
"'burning'"
|
||||
),
|
||||
)
|
||||
# add a autumn state and make sure we override it
|
||||
self.room1.add_desc("Autumn description.", room_state="autumn")
|
||||
self.room1.add_desc("Spring description.", room_state="spring")
|
||||
|
||||
self.assertEqual(self.room1.get_stateful_desc(), "Autumn description.")
|
||||
self.call(
|
||||
extended_room.CmdExtendedRoomState(),
|
||||
"spring",
|
||||
"Added room state 'spring' to this room.",
|
||||
)
|
||||
self.assertEqual(self.room1.get_stateful_desc(), "Spring description.")
|
||||
|
||||
@patch("evennia.utils.gametime.gametime")
|
||||
def test_cmd_roomtime(self, mock_gametime):
|
||||
"""
|
||||
Test the time command
|
||||
"""
|
||||
|
||||
mock_gametime.return_value = _get_timestamp("autumn", "afternoon")
|
||||
|
||||
self.call(
|
||||
extended_room.CmdExtendedRoomGameTime(), "", "It's a autumn day, in the afternoon."
|
||||
)
|
||||
|
||||
@patch("evennia.utils.gametime.gametime")
|
||||
def test_cmd_look(self, mock_gametime):
|
||||
"""
|
||||
Test the look command.
|
||||
"""
|
||||
mock_gametime.return_value = _get_timestamp("autumn", "afternoon")
|
||||
|
||||
autumn_desc = (
|
||||
"This is a nice autumnal forest."
|
||||
"$state(morning,|_The morning sun is just rising)"
|
||||
"$state(afternoon,|_The afternoon sun is shining through the trees)"
|
||||
"$state(burning,|_and this place is on fire!)"
|
||||
"$state(afternoon, .)"
|
||||
"$state(flooded, and it's raining heavily!)"
|
||||
)
|
||||
self.room1.add_desc(autumn_desc, room_state="autumn")
|
||||
|
||||
def test_cmdextendedlook(self):
|
||||
rid = self.room1.id
|
||||
self.call(
|
||||
extended_room.CmdExtendedRoomLook(),
|
||||
"here",
|
||||
"Room(#{})\n{}".format(rid, self.SPRING_DESC),
|
||||
"",
|
||||
f"Room(#{self.room1.id})\nThis is a nice autumnal forest.",
|
||||
)
|
||||
self.call(
|
||||
extended_room.CmdExtendedRoomLook(),
|
||||
"testdetail",
|
||||
"You look closely at {}.\n|{}".format("testdetail", self.DETAIL_DESC)
|
||||
extended_room.CmdExtendedRoomLook(),
|
||||
"",
|
||||
(
|
||||
f"Room(#{self.room1.id})\nThis is a nice autumnal forest. The afternoon sun is"
|
||||
" shining through the trees."
|
||||
),
|
||||
)
|
||||
self.room1.add_room_state("burning")
|
||||
self.call(
|
||||
extended_room.CmdExtendedRoomLook(), "nonexistent", "Could not find 'nonexistent'."
|
||||
extended_room.CmdExtendedRoomLook(),
|
||||
"",
|
||||
(
|
||||
f"Room(#{self.room1.id})\nThis is a nice autumnal forest. The afternoon sun is"
|
||||
" shining through the trees and this place is on fire!"
|
||||
),
|
||||
)
|
||||
|
||||
def test_cmdextendedlook_second_person(self):
|
||||
# char2 is already in the same room.
|
||||
# replace char2.msg with a Mock; this disables it and will catch what it is called with
|
||||
self.char2.msg = Mock()
|
||||
|
||||
self.call(
|
||||
extended_room.CmdExtendedRoomLook(),
|
||||
"testdetail"
|
||||
)
|
||||
|
||||
# check what char2 saw.
|
||||
self.char2.msg.assert_called_with(text=('Char looks closely at testdetail.\n', {}), from_obj=self.char1)
|
||||
|
||||
def test_cmdsetdetail(self):
|
||||
self.call(extended_room.CmdExtendedRoomDetail(), "", "Details on Room")
|
||||
self.call(
|
||||
extended_room.CmdExtendedRoomDetail(),
|
||||
"thingie = newdetail with spaces",
|
||||
"Detail set 'thingie': 'newdetail with spaces'",
|
||||
)
|
||||
self.call(extended_room.CmdExtendedRoomDetail(), "thingie", "Detail 'thingie' on Room:\n")
|
||||
self.call(
|
||||
extended_room.CmdExtendedRoomDetail(),
|
||||
"/del thingie",
|
||||
"Detail thingie deleted, if it existed.",
|
||||
cmdstring="detail",
|
||||
)
|
||||
self.call(extended_room.CmdExtendedRoomDetail(), "thingie", "Detail 'thingie' not found.")
|
||||
|
||||
# Test with aliases
|
||||
self.call(extended_room.CmdExtendedRoomDetail(), "", "Details on Room")
|
||||
self.call(
|
||||
extended_room.CmdExtendedRoomDetail(),
|
||||
"thingie;other;stuff = newdetail with spaces",
|
||||
"Detail set 'thingie;other;stuff': 'newdetail with spaces'",
|
||||
)
|
||||
self.call(extended_room.CmdExtendedRoomDetail(), "thingie", "Detail 'thingie' on Room:\n")
|
||||
self.call(extended_room.CmdExtendedRoomDetail(), "other", "Detail 'other' on Room:\n")
|
||||
self.call(extended_room.CmdExtendedRoomDetail(), "stuff", "Detail 'stuff' on Room:\n")
|
||||
self.call(
|
||||
extended_room.CmdExtendedRoomDetail(),
|
||||
"/del other;stuff",
|
||||
"Detail other;stuff deleted, if it existed.",
|
||||
)
|
||||
self.call(extended_room.CmdExtendedRoomDetail(), "other", "Detail 'other' not found.")
|
||||
self.call(extended_room.CmdExtendedRoomDetail(), "stuff", "Detail 'stuff' not found.")
|
||||
|
||||
def test_cmdgametime(self):
|
||||
self.call(extended_room.CmdExtendedRoomGameTime(), "", "It's a spring day, in the evening.")
|
||||
|
|
|
|||
|
|
@ -10,10 +10,10 @@ This is the v1.0 develop version (for ref in doc building).
|
|||
import time
|
||||
from collections import defaultdict
|
||||
|
||||
import evennia
|
||||
import inflect
|
||||
from django.conf import settings
|
||||
from django.utils.translation import gettext as _
|
||||
import evennia
|
||||
from evennia.commands import cmdset
|
||||
from evennia.commands.cmdsethandler import CmdSetHandler
|
||||
from evennia.objects.manager import ObjectManager
|
||||
|
|
@ -72,7 +72,9 @@ class ObjectSessionHandler:
|
|||
)
|
||||
if any(sessid for sessid in self._sessid_cache if sessid not in evennia.SESSION_HANDLER):
|
||||
# cache is out of sync with sessionhandler! Only retain the ones in the handler.
|
||||
self._sessid_cache = [sessid for sessid in self._sessid_cache if sessid in evennia.SESSION_HANDLER]
|
||||
self._sessid_cache = [
|
||||
sessid for sessid in self._sessid_cache if sessid in evennia.SESSION_HANDLER
|
||||
]
|
||||
self.obj.db_sessid = ",".join(str(val) for val in self._sessid_cache)
|
||||
self.obj.save(update_fields=["db_sessid"])
|
||||
|
||||
|
|
@ -100,7 +102,8 @@ class ObjectSessionHandler:
|
|||
)
|
||||
else:
|
||||
sessions = [
|
||||
evennia.SESSION_HANDLER[ssid] if ssid in evennia.SESSION_HANDLER else None for ssid in self._sessid_cache
|
||||
evennia.SESSION_HANDLER[ssid] if ssid in evennia.SESSION_HANDLER else None
|
||||
for ssid in self._sessid_cache
|
||||
]
|
||||
if None in sessions:
|
||||
# this happens only if our cache has gone out of sync with the SessionHandler.
|
||||
|
|
@ -761,7 +764,6 @@ class DefaultObject(ObjectDB, metaclass=TypeclassBase):
|
|||
contents = [obj for obj in contents if obj not in exclude]
|
||||
|
||||
for receiver in contents:
|
||||
|
||||
# actor-stance replacements
|
||||
outmessage = _MSG_CONTENTS_PARSER.parse(
|
||||
inmessage,
|
||||
|
|
@ -1290,7 +1292,7 @@ class DefaultObject(ObjectDB, metaclass=TypeclassBase):
|
|||
looker (Object): Object doing the looking.
|
||||
**kwargs: Arbitrary data for use when overriding.
|
||||
Returns:
|
||||
str: The desc display string..
|
||||
str: The desc display string.
|
||||
|
||||
"""
|
||||
return self.db.desc or "You see nothing special."
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue