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--- a/docs/0.9.1/_modules/evennia/scripts/models.html +++ b/docs/0.9.1/_modules/evennia/scripts/models.html @@ -12,6 +12,7 @@ + diff --git a/docs/0.9.1/_modules/evennia/scripts/monitorhandler.html b/docs/0.9.1/_modules/evennia/scripts/monitorhandler.html index 120d7a1b92..8f72656e1f 100644 --- a/docs/0.9.1/_modules/evennia/scripts/monitorhandler.html +++ b/docs/0.9.1/_modules/evennia/scripts/monitorhandler.html @@ -12,6 +12,7 @@ + diff --git a/docs/0.9.1/_modules/evennia/scripts/scripthandler.html b/docs/0.9.1/_modules/evennia/scripts/scripthandler.html index 6bb091849a..bdbbd5bc0c 100644 --- a/docs/0.9.1/_modules/evennia/scripts/scripthandler.html +++ b/docs/0.9.1/_modules/evennia/scripts/scripthandler.html @@ -12,6 +12,7 @@ + diff --git a/docs/0.9.1/_modules/evennia/scripts/scripts.html b/docs/0.9.1/_modules/evennia/scripts/scripts.html index 2c9140cf01..7c4bc850f5 100644 --- a/docs/0.9.1/_modules/evennia/scripts/scripts.html +++ b/docs/0.9.1/_modules/evennia/scripts/scripts.html @@ 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b/docs/0.9.1/_modules/evennia/web/utils/backends.html @@ -12,6 +12,7 @@ + diff --git a/docs/0.9.1/_modules/evennia/web/utils/general_context.html b/docs/0.9.1/_modules/evennia/web/utils/general_context.html index 6caf6c0003..bc7182ac18 100644 --- a/docs/0.9.1/_modules/evennia/web/utils/general_context.html +++ b/docs/0.9.1/_modules/evennia/web/utils/general_context.html @@ -12,6 +12,7 @@ + diff --git a/docs/0.9.1/_modules/evennia/web/utils/middleware.html b/docs/0.9.1/_modules/evennia/web/utils/middleware.html index b3aed7759d..1a1e732bb1 100644 --- a/docs/0.9.1/_modules/evennia/web/utils/middleware.html +++ b/docs/0.9.1/_modules/evennia/web/utils/middleware.html @@ -12,6 +12,7 @@ + diff --git a/docs/0.9.1/_modules/evennia/web/utils/tests.html b/docs/0.9.1/_modules/evennia/web/utils/tests.html index 17f5f921c7..0e16ed2004 100644 --- a/docs/0.9.1/_modules/evennia/web/utils/tests.html +++ b/docs/0.9.1/_modules/evennia/web/utils/tests.html @@ -12,6 +12,7 @@ + diff --git 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b/docs/0.9.1/_modules/evennia/web/website/tests.html index fa8ed05421..b34a7940e8 100644 --- a/docs/0.9.1/_modules/evennia/web/website/tests.html +++ b/docs/0.9.1/_modules/evennia/web/website/tests.html @@ -12,6 +12,7 @@ + diff --git a/docs/0.9.1/_modules/evennia/web/website/views.html b/docs/0.9.1/_modules/evennia/web/website/views.html index 1abf3328ff..1a34080a6d 100644 --- a/docs/0.9.1/_modules/evennia/web/website/views.html +++ b/docs/0.9.1/_modules/evennia/web/website/views.html @@ -12,6 +12,7 @@ + diff --git a/docs/0.9.1/_modules/functools.html b/docs/0.9.1/_modules/functools.html index cbd8ed24e5..aa4ab293c5 100644 --- a/docs/0.9.1/_modules/functools.html +++ b/docs/0.9.1/_modules/functools.html @@ -12,6 +12,7 @@ + diff --git a/docs/0.9.1/_modules/index.html b/docs/0.9.1/_modules/index.html index 5a2b8df1cd..b7e46fc123 100644 --- a/docs/0.9.1/_modules/index.html +++ b/docs/0.9.1/_modules/index.html @@ -12,6 +12,7 @@ + diff --git a/docs/0.9.1/_modules/typeclasses/accounts.html b/docs/0.9.1/_modules/typeclasses/accounts.html index bdc94f4c2a..3b5c3dbbe3 100644 --- a/docs/0.9.1/_modules/typeclasses/accounts.html +++ b/docs/0.9.1/_modules/typeclasses/accounts.html @@ -12,6 +12,7 @@ + diff --git a/docs/0.9.1/_modules/typeclasses/channels.html b/docs/0.9.1/_modules/typeclasses/channels.html index 47c818049f..c4d024323f 100644 --- a/docs/0.9.1/_modules/typeclasses/channels.html +++ b/docs/0.9.1/_modules/typeclasses/channels.html @@ -12,6 +12,7 @@ + diff --git a/docs/0.9.1/_modules/typeclasses/characters.html b/docs/0.9.1/_modules/typeclasses/characters.html index 463dd0404a..906cc74ab4 100644 --- a/docs/0.9.1/_modules/typeclasses/characters.html +++ b/docs/0.9.1/_modules/typeclasses/characters.html @@ -12,6 +12,7 @@ + diff --git a/docs/0.9.1/_modules/typeclasses/objects.html b/docs/0.9.1/_modules/typeclasses/objects.html index 0cd454ab0b..d84c9872d0 100644 --- a/docs/0.9.1/_modules/typeclasses/objects.html +++ b/docs/0.9.1/_modules/typeclasses/objects.html @@ -12,6 +12,7 @@ + diff --git a/docs/0.9.1/_static/favicon.ico b/docs/0.9.1/_static/favicon.ico new file mode 100644 index 0000000000..547a1686d6 Binary files /dev/null and b/docs/0.9.1/_static/favicon.ico differ diff --git a/docs/0.9.1/api/evennia-api.html b/docs/0.9.1/api/evennia-api.html index 81cc95ea23..9c6e1ca371 100644 --- a/docs/0.9.1/api/evennia-api.html +++ b/docs/0.9.1/api/evennia-api.html @@ -12,6 +12,7 @@ + diff --git a/docs/0.9.1/api/evennia.accounts.html b/docs/0.9.1/api/evennia.accounts.html index 4cd77b240f..c89f5eb6b2 100644 --- a/docs/0.9.1/api/evennia.accounts.html +++ b/docs/0.9.1/api/evennia.accounts.html @@ -12,6 +12,7 @@ + diff --git a/docs/0.9.1/api/evennia.commands.default.html b/docs/0.9.1/api/evennia.commands.default.html index c6755ed2ee..0d17c60d66 100644 --- a/docs/0.9.1/api/evennia.commands.default.html +++ b/docs/0.9.1/api/evennia.commands.default.html @@ -12,6 +12,7 @@ + @@ -64,7 +65,7 @@ method. Otherwise all text will be returned to all connected sessions.
Look in the ooc state.
_keyaliases = ('ls', 'l', 'look')¶_keyaliases = ('look', 'l', 'ls')¶
aliases = ['ls', 'l']¶aliases = ['l', 'ls']¶
search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look while out-of-character\n\n Usage:\n look\n\n Look in the ooc state.\n '}¶search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look while out-of-character\n\n Usage:\n look\n\n Look in the ooc state.\n '}¶
This will leave your current character and put you in a incorporeal OOC state.
_keyaliases = ('ooc', 'unpuppet')¶_keyaliases = ('unpuppet', 'ooc')¶
_keyaliases = ('doing', 'who')¶_keyaliases = ('who', 'doing')¶
aliases = ['pemit', 'remit']¶aliases = ['remit', 'pemit']¶
search_index_entry = {'aliases': 'pemit remit', 'category': 'admin', 'key': 'emit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [<obj>, <obj>, ... =] <message>\n remit [<obj>, <obj>, ... =] <message>\n pemit [<obj>, <obj>, ... =] <message>\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}¶search_index_entry = {'aliases': 'remit pemit', 'category': 'admin', 'key': 'emit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [<obj>, <obj>, ... =] <message>\n remit [<obj>, <obj>, ... =] <message>\n pemit [<obj>, <obj>, ... =] <message>\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}¶
Runs batches of commands from a batch-cmd text file (*.ev).
_keyaliases = ('batchcmd', 'batchcommands', 'batchcommand')¶_keyaliases = ('batchcommands', 'batchcmd', 'batchcommand')¶
_keyaliases = ('desc', 'describe')¶_keyaliases = ('describe', 'desc')¶
aliases = ['delete', 'del']¶aliases = ['del', 'delete']¶
search_index_entry = {'aliases': 'delete del', 'category': 'building', 'key': 'destroy', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}¶search_index_entry = {'aliases': 'del delete', 'category': 'building', 'key': 'destroy', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}¶
_keyaliases = ('cmdsets', 'listcmsets')¶_keyaliases = ('listcmsets', 'cmdsets')¶
_keyaliases = ('typeclass', 'update', 'swap', 'type', 'parent')¶_keyaliases = ('parent', 'typeclass', 'update', 'swap', 'type')¶
aliases = ['update', 'parent', 'swap', 'type']¶aliases = ['swap', 'parent', 'update', 'type']¶
search_index_entry = {'aliases': 'update parent swap type', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶search_index_entry = {'aliases': 'swap parent update type', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶
_keyaliases = ('locks', 'lock')¶_keyaliases = ('lock', 'locks')¶
Append a * before the search string to examine an account.
_keyaliases = ('ex', 'exam', 'examine')¶_keyaliases = ('ex', 'examine', 'exam')¶
_keyaliases = ('search', 'find', 'locate')¶_keyaliases = ('find', 'search', 'locate')¶
_keyaliases = ('teleport', 'tel')¶_keyaliases = ('tel', 'teleport')¶
_keyaliases = ('addscript', 'script')¶_keyaliases = ('script', 'addscript')¶
_keyaliases = ('tag', 'tags')¶_keyaliases = ('tags', 'tag')¶
_keyaliases = ('addcom', 'chanalias', 'aliaschan')¶_keyaliases = ('aliaschan', 'addcom', 'chanalias')¶
aliases = ['chanalias', 'aliaschan']¶aliases = ['aliaschan', 'chanalias']¶
search_index_entry = {'aliases': 'chanalias aliaschan', 'category': 'comms', 'key': 'addcom', 'tags': '', 'text': '\n add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}¶search_index_entry = {'aliases': 'aliaschan chanalias', 'category': 'comms', 'key': 'addcom', 'tags': '', 'text': '\n add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}¶
_keyaliases = ('delaliaschan', 'delchanalias', 'delcom')¶_keyaliases = ('delcom', 'delaliaschan', 'delchanalias')¶
_keyaliases = ('chanlist', 'clist', 'all channels', 'channels', 'channellist', 'comlist')¶_keyaliases = ('chanlist', 'channels', 'clist', 'channellist', 'all channels', 'comlist')¶
aliases = ['chanlist', 'clist', 'all channels', 'channellist', 'comlist']¶aliases = ['chanlist', 'clist', 'channellist', 'all channels', 'comlist']¶
search_index_entry = {'aliases': 'chanlist clist all channels channellist comlist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}¶search_index_entry = {'aliases': 'chanlist clist channellist all channels comlist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}¶
Creates a new channel owned by you.
_keyaliases = ('ccreate', 'channelcreate')¶_keyaliases = ('channelcreate', 'ccreate')¶
Observes your location or objects in your vicinity.
_keyaliases = ('ls', 'l', 'look')¶_keyaliases = ('look', 'l', 'ls')¶
aliases = ['ls', 'l']¶aliases = ['l', 'ls']¶
search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}¶search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}¶
_keyaliases = ('nickname', 'nick', 'nicks')¶_keyaliases = ('nickname', 'nicks', 'nick')¶
aliases = ['nicks', 'nickname']¶aliases = ['nickname', 'nicks']¶
search_index_entry = {'aliases': 'nicks nickname', 'category': 'general', 'key': 'nick', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] <string> [= [replacement_string]]\n nick[/switches] <template> = <replacement_template>\n nick/delete <string> or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also "nicks" works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side <string>:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your <string>\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}¶search_index_entry = {'aliases': 'nickname nicks', 'category': 'general', 'key': 'nick', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] <string> [= [replacement_string]]\n nick[/switches] <template> = <replacement_template>\n nick/delete <string> or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also "nicks" works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side <string>:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your <string>\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}¶
Shows your inventory.
_keyaliases = ('inv', 'inventory', 'i')¶_keyaliases = ('inv', 'i', 'inventory')¶
Talk to those in your current location.
_keyaliases = ('"', "'", 'say')¶_keyaliases = ('say', "'", '"')¶
aliases = ['"', "'"]¶aliases = ["'", '"']¶
search_index_entry = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶search_index_entry = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶
_keyaliases = ('emote', ':', 'pose')¶_keyaliases = (':', 'pose', 'emote')¶
aliases = ['emote', ':']¶aliases = [':', 'emote']¶
search_index_entry = {'aliases': 'emote :', 'category': 'general', 'key': 'pose', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}¶search_index_entry = {'aliases': ': emote', 'category': 'general', 'key': 'pose', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}¶
_keyaliases = ('groups', 'hierarchy', 'access')¶_keyaliases = ('hierarchy', 'groups', 'access')¶
aliases = ['groups', 'hierarchy']¶aliases = ['hierarchy', 'groups']¶
search_index_entry = {'aliases': 'groups hierarchy', 'category': 'general', 'key': 'access', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}¶search_index_entry = {'aliases': 'hierarchy groups', 'category': 'general', 'key': 'access', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}¶
_keyaliases = ('restart', 'reload')¶_keyaliases = ('reload', 'restart')¶
_keyaliases = ('!', 'py')¶_keyaliases = ('py', '!')¶
_keyaliases = ('listobjects', 'listobjs', 'objects', 'stats', 'db')¶_keyaliases = ('stats', 'db', 'listobjs', 'objects', 'listobjects')¶
aliases = ['db', 'stats', 'listobjects', 'listobjs']¶aliases = ['listobjects', 'db', 'stats', 'listobjs']¶
search_index_entry = {'aliases': 'db stats listobjects listobjs', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}¶search_index_entry = {'aliases': 'listobjects db stats listobjs', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}¶
_keyaliases = ('service', 'services')¶_keyaliases = ('services', 'service')¶
_keyaliases = ('server', 'serverprocess', 'serverload')¶_keyaliases = ('serverprocess', 'server', 'serverload')¶
If you have spaces in your name, enclose it in double quotes.
_keyaliases = ('con', 'conn', 'connect', 'co')¶_keyaliases = ('connect', 'conn', 'con', 'co')¶
aliases = ['con', 'conn', 'co']¶aliases = ['co', 'con', 'conn']¶
search_index_entry = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶search_index_entry = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶
If you have spaces in your name, enclose it in double quotes.
_keyaliases = ('cre', 'create', 'cr')¶_keyaliases = ('cr', 'create', 'cre')¶
aliases = ['cre', 'cr']¶aliases = ['cr', 'cre']¶
search_index_entry = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶search_index_entry = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶
_keyaliases = ('qu', 'quit', 'q')¶_keyaliases = ('quit', 'q', 'qu')¶
aliases = ['qu', 'q']¶aliases = ['q', 'qu']¶
search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶
aliases = ['l', 'look']¶aliases = ['look', 'l']¶
search_index_entry = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}¶search_index_entry = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}¶
_keyaliases = ('?', 'h', 'help')¶_keyaliases = ('?', 'help', 'h')¶
_keyaliases = ('agree', 'accept')¶_keyaliases = ('accept', 'agree')¶
_keyaliases = ('eval', 'evaluate')¶_keyaliases = ('evaluate', 'eval')¶
This ends the trade prematurely. No trade will take place.
_keyaliases = ('end trade', 'finish trade')¶_keyaliases = ('finish trade', 'end trade')¶
_keyaliases = ('trade', 'barter')¶_keyaliases = ('barter', 'trade')¶
_keyaliases = ('ls', 'l', 'look')¶_keyaliases = ('look', 'l', 'ls')¶
aliases = ['ls', 'l']¶aliases = ['l', 'ls']¶
search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n ooc look\n\n Usage:\n look\n look <character>\n\n This is an OOC version of the look command. Since an Account doesn\'t\n have an in-game existence, there is no concept of location or\n "self".\n\n If any characters are available for you to control, you may look\n at them with this command.\n '}¶search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n ooc look\n\n Usage:\n look\n look <character>\n\n This is an OOC version of the look command. Since an Account doesn\'t\n have an in-game existence, there is no concept of location or\n "self".\n\n If any characters are available for you to control, you may look\n at them with this command.\n '}¶
Shows your inventory.
_keyaliases = ('inv', 'inventory', 'i')¶_keyaliases = ('inv', 'i', 'inventory')¶
_keyaliases = ('roll', '@dice', 'dice')¶_keyaliases = ('dice', 'roll', '@dice')¶
Use the create command to first create an account before logging in.
_keyaliases = ('con', 'conn', 'connect', 'co')¶_keyaliases = ('connect', 'conn', 'con', 'co')¶
aliases = ['con', 'conn', 'co']¶aliases = ['co', 'con', 'conn']¶
search_index_entry = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}¶search_index_entry = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}¶
This creates a new account account.
_keyaliases = ('cre', 'create', 'cr')¶_keyaliases = ('cr', 'create', 'cre')¶
aliases = ['cre', 'cr']¶aliases = ['cr', 'cre']¶
search_index_entry = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create "accountname" <email> <password>\n\n This creates a new account account.\n\n '}¶search_index_entry = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create "accountname" <email> <password>\n\n This creates a new account account.\n\n '}¶
_keyaliases = ('qu', 'quit', 'q')¶_keyaliases = ('quit', 'q', 'qu')¶
aliases = ['qu', 'q']¶aliases = ['q', 'qu']¶
search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶
aliases = ['l', 'look']¶aliases = ['look', 'l']¶
search_index_entry = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}¶search_index_entry = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}¶
_keyaliases = ('?', 'h', 'help')¶_keyaliases = ('?', 'help', 'h')¶
_keyaliases = ('desc', 'describe')¶_keyaliases = ('describe', 'desc')¶
Observes your location, details at your location or objects in your vicinity.
_keyaliases = ('ls', 'l', 'look')¶_keyaliases = ('look', 'l', 'ls')¶
aliases = ['ls', 'l']¶aliases = ['l', 'ls']¶
search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects in your vicinity.\n '}¶search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects in your vicinity.\n '}¶
_keyaliases = ('@sex', '@gender')¶_keyaliases = ('@gender', '@sex')¶
_keyaliases = ('desc', '+desc')¶_keyaliases = ('+desc', 'desc')¶
_keyaliases = ('@puzzle', '@puzzlerecipe')¶_keyaliases = ('@puzzlerecipe', '@puzzle')¶
_keyaliases = ('use', 'combine')¶_keyaliases = ('combine', 'use')¶
_keyaliases = ('emote', ':')¶_keyaliases = (':', 'emote')¶
_keyaliases = ('mask', 'unmask')¶_keyaliases = ('unmask', 'mask')¶
_keyaliases = ('recog', 'recognize', 'forget')¶_keyaliases = ('forget', 'recog', 'recognize')¶
aliases = ['recognize', 'forget']¶aliases = ['forget', 'recognize']¶
search_index_entry = {'aliases': 'recognize forget', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}¶search_index_entry = {'aliases': 'forget recognize', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}¶
Talk to those in your current location.
_keyaliases = ('"', "'", 'say')¶_keyaliases = ('say', "'", '"')¶
aliases = ['"', "'"]¶aliases = ["'", '"']¶
search_index_entry = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶search_index_entry = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶
_keyaliases = ('close', 'open')¶_keyaliases = ('open', 'close')¶
Command to edit callbacks.
_keyaliases = ('@call', '@callbacks', '@callback', '@calls')¶_keyaliases = ('@callbacks', '@calls', '@callback', '@call')¶
aliases = ['@callbacks', '@callback', '@calls']¶aliases = ['@callbacks', '@calls', '@callback']¶
search_index_entry = {'aliases': '@callbacks @callback @calls', 'category': 'building', 'key': '@call', 'tags': '', 'text': '\n Command to edit callbacks.\n '}¶search_index_entry = {'aliases': '@callbacks @calls @callback', 'category': 'building', 'key': '@call', 'tags': '', 'text': '\n Command to edit callbacks.\n '}¶
_keyaliases = ('disengage', 'spare')¶_keyaliases = ('spare', 'disengage')¶
_keyaliases = ('wait', 'pass', 'hold')¶_keyaliases = ('hold', 'pass', 'wait')¶
aliases = ['wait', 'hold']¶aliases = ['hold', 'wait']¶
search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶
_keyaliases = ('disengage', 'spare')¶_keyaliases = ('spare', 'disengage')¶
_keyaliases = ('wait', 'pass', 'hold')¶_keyaliases = ('hold', 'pass', 'wait')¶
aliases = ['wait', 'hold']¶aliases = ['hold', 'wait']¶
search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶
_keyaliases = ('disengage', 'spare')¶_keyaliases = ('spare', 'disengage')¶
_keyaliases = ('wait', 'pass', 'hold')¶_keyaliases = ('hold', 'pass', 'wait')¶
aliases = ['wait', 'hold']¶aliases = ['hold', 'wait']¶
search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶
_keyaliases = ('disengage', 'spare')¶_keyaliases = ('spare', 'disengage')¶
_keyaliases = ('wait', 'pass', 'hold')¶_keyaliases = ('hold', 'pass', 'wait')¶
aliases = ['wait', 'hold']¶aliases = ['hold', 'wait']¶
search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶
_keyaliases = ('disengage', 'spare')¶_keyaliases = ('spare', 'disengage')¶
_keyaliases = ('wait', 'pass', 'hold')¶_keyaliases = ('hold', 'pass', 'wait')¶
aliases = ['wait', 'hold']¶aliases = ['hold', 'wait']¶
search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶
_keyaliases = ('help', 'h')¶
… not that there’s much to see in the dark.
_keyaliases = ('examine', 'listen', 'feel', 'look', 'ex', 'get', 'l')¶
aliases = ['examine', 'listen', 'l', 'ex', 'get', 'feel']¶
search_index_entry = {'aliases': 'examine listen l ex get feel', 'category': 'general', 'key': 'look', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}¶
Closes the lid of the red button.
_keyaliases = ('close lid', 'close')¶
_keyaliases = ('nudge', 'nudge lid')¶
_keyaliases = ('open button', 'open lid', 'open')¶
aliases = ['open button', 'open']¶
search_index_entry = {'aliases': 'open button open', 'category': 'general', 'key': 'open lid', 'tags': '', 'text': '\n open lid\n\n Usage:\n open lid\n\n '}¶
_keyaliases = ('press', 'push button', 'push', 'press button')¶
aliases = ['press', 'press button', 'push']¶
search_index_entry = {'aliases': 'press press button push', 'category': 'general', 'key': 'push button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}¶
Try to smash the glass of the button.
_keyaliases = ('break lid', 'smash glass', 'smash lid', 'smash')¶
aliases = ['break lid', 'smash lid', 'smash']¶
search_index_entry = {'aliases': 'break lid smash lid smash', 'category': 'general', 'key': 'smash glass', 'tags': '', 'text': '\n smash glass\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n '}¶
_keyaliases = ('parry', 'thrust', 'slash', 'fight', 'stab', 'kill', 'defend', 'attack', 'pierce', 'hit', 'chop')¶_keyaliases = ('thrust', 'pierce', 'parry', 'fight', 'stab', 'chop', 'slash', 'attack', 'kill', 'hit', 'defend')¶
aliases = ['parry', 'thrust', 'slash', 'fight', 'stab', 'kill', 'defend', 'pierce', 'hit', 'chop']¶aliases = ['thrust', 'pierce', 'parry', 'fight', 'stab', 'chop', 'slash', 'kill', 'hit', 'defend']¶
search_index_entry = {'aliases': 'parry thrust slash fight stab kill defend pierce hit chop', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶search_index_entry = {'aliases': 'thrust pierce parry fight stab chop slash kill hit defend', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶
Creates light where there was none. Something to burn.
_keyaliases = ('light', 'on', 'burn')¶_keyaliases = ('light', 'burn', 'on')¶
Presses a button.
_keyaliases = ('push button', 'press', 'press button', 'button')¶_keyaliases = ('press', 'press button', 'push button', 'button')¶
aliases = ['push button', 'press button', 'button']¶aliases = ['press button', 'push button', 'button']¶
search_index_entry = {'aliases': 'push button press button button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}¶search_index_entry = {'aliases': 'press button push button button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}¶
_keyaliases = ('push', 'shift', 'pull', 'shiftroot', 'move')¶_keyaliases = ('shift', 'move', 'pull', 'push', 'shiftroot')¶
aliases = ['shiftroot', 'move', 'push', 'pull']¶aliases = ['pull', 'push', 'shiftroot', 'move']¶
search_index_entry = {'aliases': 'shiftroot move push pull', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}¶search_index_entry = {'aliases': 'pull push shiftroot move', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}¶
Overwritten help command while on the bridge.
_keyaliases = ('?', 'h', 'help')¶_keyaliases = ('?', 'help', 'h')¶
_keyaliases = ('l', 'look')¶_keyaliases = ('look', 'l')¶
_keyaliases = ('fiddle', 'search', 'l', 'feel', 'feel around', 'look')¶_keyaliases = ('fiddle', 'feel', 'look', 'feel around', 'l', 'search')¶
aliases = ['fiddle', 'search', 'l', 'feel', 'feel around']¶aliases = ['fiddle', 'feel', 'feel around', 'l', 'search']¶
search_index_entry = {'aliases': 'fiddle search l feel feel around', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶search_index_entry = {'aliases': 'fiddle feel feel around l search', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶
_keyaliases = ('ls', 'l', 'look')¶_keyaliases = ('look', 'l', 'ls')¶
aliases = ['ls', 'l']¶aliases = ['l', 'ls']¶
search_index_entry = {'aliases': 'ls l', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at "details" in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}¶search_index_entry = {'aliases': 'l ls', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at "details" in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}¶
Commands for the editor
_keyaliases = (':u', ':S', ':echo', ':q', ':y', ':i', ':!', ':r', ':s', ':uu', ':DD', ':=', ':', ':h', ':UU', ':x', ':<', ':q!', ':editor_command_group', ':A', ':dd', ':dw', ':::', ':>', ':w', ':f', ':I', ':fi', '::', ':wq', ':j', ':fd', ':p')¶_keyaliases = (':r', ':q!', ':echo', ':>', ':UU', ':uu', ':y', ':fi', ':editor_command_group', ':S', ':i', ':I', ':::', ':<', ':', ':j', ':p', ':DD', ':wq', ':dd', ':dw', ':s', ':h', ':=', ':x', ':f', ':q', ':fd', ':u', '::', ':w', ':!', ':A')¶
aliases = [':u', ':S', ':echo', ':y', ':q', ':i', ':!', ':r', ':s', ':uu', ':DD', ':=', ':', ':h', ':UU', ':x', ':<', ':q!', ':A', ':dd', ':dw', ':::', ':>', ':w', ':f', ':I', ':fi', '::', ':wq', ':j', ':fd', ':p']¶aliases = [':r', ':q!', ':echo', ':>', ':uu', ':y', ':fi', ':S', ':i', ':I', ':::', ':<', ':', ':j', ':p', ':DD', ':wq', ':dd', ':dw', ':s', ':h', ':=', ':x', ':A', ':f', ':q', ':fd', ':u', '::', ':w', ':!', ':UU']¶
search_index_entry = {'aliases': ':u :S :echo :y :q :i :! :r :s :uu :DD := : :h :UU :x :< :q! :A :dd :dw ::: :> :w :f :I :fi :: :wq :j :fd :p', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}¶search_index_entry = {'aliases': ':r :q! :echo :> :uu :y :fi :S :i :I ::: :< : :j :p :DD :wq :dd :dw :s :h := :x :A :f :q :fd :u :: :w :! :UU', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}¶
No command match - Inputs line of text into buffer.
_keyaliases = ('__noinput_command', '__nomatch_command')¶_keyaliases = ('__nomatch_command', '__noinput_command')¶
_keyaliases = ('__noinput_command', '__nomatch_command')¶_keyaliases = ('__nomatch_command', '__noinput_command')¶
Menu options.
_keyaliases = ('__nomatch_command', '__noinput_command')¶
Enter your data and press return.
_keyaliases = ('__nomatch_command', '__noinput_command')¶
Manipulate the text paging
_keyaliases = ('e', 'top', 'next', 't', 'abort', '__noinput_command', 'end', 'back', 'b', 'a', 'n', 'quit', 'q')¶_keyaliases = ('t', 'back', 'a', 'top', 'abort', '__noinput_command', 'quit', 'q', 'e', 'n', 'next', 'b', 'end')¶
aliases = ['e', 'top', 'next', 't', 'abort', 'end', 'back', 'b', 'a', 'n', 'quit', 'q']¶aliases = ['a', 'back', 'top', 'abort', 'quit', 'q', 'end', 'e', 'n', 'next', 'b', 't']¶
search_index_entry = {'aliases': 'e top next t abort end back b a n quit q', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}¶search_index_entry = {'aliases': 'a back top abort quit q end e n next b t', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}¶
Override look to display window and prevent OOCLook from firing
_keyaliases = ('l', 'look')¶_keyaliases = ('look', 'l')¶
Look in the ooc state.
_keyaliases = ('ls', 'l', 'look')¶_keyaliases = ('look', 'l', 'ls')¶
aliases = ['ls', 'l']¶aliases = ['l', 'ls']¶
search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look while out-of-character\n\n Usage:\n look\n\n Look in the ooc state.\n '}¶search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look while out-of-character\n\n Usage:\n look\n\n Look in the ooc state.\n '}¶
This will leave your current character and put you in a incorporeal OOC state.
_keyaliases = ('ooc', 'unpuppet')¶_keyaliases = ('unpuppet', 'ooc')¶
_keyaliases = ('doing', 'who')¶_keyaliases = ('who', 'doing')¶
aliases = ['pemit', 'remit']¶aliases = ['remit', 'pemit']¶
search_index_entry = {'aliases': 'pemit remit', 'category': 'admin', 'key': 'emit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [<obj>, <obj>, ... =] <message>\n remit [<obj>, <obj>, ... =] <message>\n pemit [<obj>, <obj>, ... =] <message>\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}¶search_index_entry = {'aliases': 'remit pemit', 'category': 'admin', 'key': 'emit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [<obj>, <obj>, ... =] <message>\n remit [<obj>, <obj>, ... =] <message>\n pemit [<obj>, <obj>, ... =] <message>\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}¶
Runs batches of commands from a batch-cmd text file (*.ev).
_keyaliases = ('batchcmd', 'batchcommands', 'batchcommand')¶_keyaliases = ('batchcommands', 'batchcmd', 'batchcommand')¶
_keyaliases = ('desc', 'describe')¶_keyaliases = ('describe', 'desc')¶
aliases = ['delete', 'del']¶aliases = ['del', 'delete']¶
search_index_entry = {'aliases': 'delete del', 'category': 'building', 'key': 'destroy', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}¶search_index_entry = {'aliases': 'del delete', 'category': 'building', 'key': 'destroy', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}¶
_keyaliases = ('cmdsets', 'listcmsets')¶_keyaliases = ('listcmsets', 'cmdsets')¶
_keyaliases = ('typeclass', 'update', 'swap', 'type', 'parent')¶_keyaliases = ('parent', 'typeclass', 'update', 'swap', 'type')¶
aliases = ['update', 'parent', 'swap', 'type']¶aliases = ['swap', 'parent', 'update', 'type']¶
search_index_entry = {'aliases': 'update parent swap type', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶search_index_entry = {'aliases': 'swap parent update type', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶
_keyaliases = ('locks', 'lock')¶_keyaliases = ('lock', 'locks')¶
Append a * before the search string to examine an account.
_keyaliases = ('ex', 'exam', 'examine')¶_keyaliases = ('ex', 'examine', 'exam')¶
_keyaliases = ('search', 'find', 'locate')¶_keyaliases = ('find', 'search', 'locate')¶
_keyaliases = ('teleport', 'tel')¶_keyaliases = ('tel', 'teleport')¶
_keyaliases = ('addscript', 'script')¶_keyaliases = ('script', 'addscript')¶
_keyaliases = ('tag', 'tags')¶_keyaliases = ('tags', 'tag')¶
_keyaliases = ('addcom', 'chanalias', 'aliaschan')¶_keyaliases = ('aliaschan', 'addcom', 'chanalias')¶
aliases = ['chanalias', 'aliaschan']¶aliases = ['aliaschan', 'chanalias']¶
search_index_entry = {'aliases': 'chanalias aliaschan', 'category': 'comms', 'key': 'addcom', 'tags': '', 'text': '\n add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}¶search_index_entry = {'aliases': 'aliaschan chanalias', 'category': 'comms', 'key': 'addcom', 'tags': '', 'text': '\n add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}¶
_keyaliases = ('delaliaschan', 'delchanalias', 'delcom')¶_keyaliases = ('delcom', 'delaliaschan', 'delchanalias')¶
_keyaliases = ('chanlist', 'clist', 'all channels', 'channels', 'channellist', 'comlist')¶_keyaliases = ('chanlist', 'channels', 'clist', 'channellist', 'all channels', 'comlist')¶
aliases = ['chanlist', 'clist', 'all channels', 'channellist', 'comlist']¶aliases = ['chanlist', 'clist', 'channellist', 'all channels', 'comlist']¶
search_index_entry = {'aliases': 'chanlist clist all channels channellist comlist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}¶search_index_entry = {'aliases': 'chanlist clist channellist all channels comlist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}¶
Creates a new channel owned by you.
_keyaliases = ('ccreate', 'channelcreate')¶_keyaliases = ('channelcreate', 'ccreate')¶
Observes your location or objects in your vicinity.
_keyaliases = ('ls', 'l', 'look')¶_keyaliases = ('look', 'l', 'ls')¶
aliases = ['ls', 'l']¶aliases = ['l', 'ls']¶
search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}¶search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}¶
_keyaliases = ('nickname', 'nick', 'nicks')¶_keyaliases = ('nickname', 'nicks', 'nick')¶
aliases = ['nicks', 'nickname']¶aliases = ['nickname', 'nicks']¶
search_index_entry = {'aliases': 'nicks nickname', 'category': 'general', 'key': 'nick', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] <string> [= [replacement_string]]\n nick[/switches] <template> = <replacement_template>\n nick/delete <string> or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also "nicks" works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side <string>:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your <string>\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}¶search_index_entry = {'aliases': 'nickname nicks', 'category': 'general', 'key': 'nick', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] <string> [= [replacement_string]]\n nick[/switches] <template> = <replacement_template>\n nick/delete <string> or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also "nicks" works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side <string>:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your <string>\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}¶
Shows your inventory.
_keyaliases = ('inv', 'inventory', 'i')¶_keyaliases = ('inv', 'i', 'inventory')¶
Talk to those in your current location.
_keyaliases = ('"', "'", 'say')¶_keyaliases = ('say', "'", '"')¶
aliases = ['"', "'"]¶aliases = ["'", '"']¶
search_index_entry = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶search_index_entry = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶
_keyaliases = ('emote', ':', 'pose')¶_keyaliases = (':', 'pose', 'emote')¶
aliases = ['emote', ':']¶aliases = [':', 'emote']¶
search_index_entry = {'aliases': 'emote :', 'category': 'general', 'key': 'pose', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}¶search_index_entry = {'aliases': ': emote', 'category': 'general', 'key': 'pose', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}¶
_keyaliases = ('groups', 'hierarchy', 'access')¶_keyaliases = ('hierarchy', 'groups', 'access')¶
aliases = ['groups', 'hierarchy']¶aliases = ['hierarchy', 'groups']¶
search_index_entry = {'aliases': 'groups hierarchy', 'category': 'general', 'key': 'access', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}¶search_index_entry = {'aliases': 'hierarchy groups', 'category': 'general', 'key': 'access', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}¶
_keyaliases = ('restart', 'reload')¶_keyaliases = ('reload', 'restart')¶
_keyaliases = ('!', 'py')¶_keyaliases = ('py', '!')¶
_keyaliases = ('listobjects', 'listobjs', 'objects', 'stats', 'db')¶_keyaliases = ('stats', 'db', 'listobjs', 'objects', 'listobjects')¶
aliases = ['db', 'stats', 'listobjects', 'listobjs']¶aliases = ['listobjects', 'db', 'stats', 'listobjs']¶
search_index_entry = {'aliases': 'db stats listobjects listobjs', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}¶search_index_entry = {'aliases': 'listobjects db stats listobjs', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}¶
_keyaliases = ('service', 'services')¶_keyaliases = ('services', 'service')¶
_keyaliases = ('server', 'serverprocess', 'serverload')¶_keyaliases = ('serverprocess', 'server', 'serverload')¶
If you have spaces in your name, enclose it in double quotes.
_keyaliases = ('con', 'conn', 'connect', 'co')¶_keyaliases = ('connect', 'conn', 'con', 'co')¶
aliases = ['con', 'conn', 'co']¶aliases = ['co', 'con', 'conn']¶
search_index_entry = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶search_index_entry = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶
If you have spaces in your name, enclose it in double quotes.
_keyaliases = ('cre', 'create', 'cr')¶_keyaliases = ('cr', 'create', 'cre')¶
aliases = ['cre', 'cr']¶aliases = ['cr', 'cre']¶
search_index_entry = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶search_index_entry = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶
_keyaliases = ('qu', 'quit', 'q')¶_keyaliases = ('quit', 'q', 'qu')¶
aliases = ['qu', 'q']¶aliases = ['q', 'qu']¶
search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶
aliases = ['l', 'look']¶aliases = ['look', 'l']¶
search_index_entry = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}¶search_index_entry = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}¶
_keyaliases = ('?', 'h', 'help')¶_keyaliases = ('?', 'help', 'h')¶
_keyaliases = ('agree', 'accept')¶_keyaliases = ('accept', 'agree')¶
_keyaliases = ('eval', 'evaluate')¶_keyaliases = ('evaluate', 'eval')¶
This ends the trade prematurely. No trade will take place.
_keyaliases = ('end trade', 'finish trade')¶_keyaliases = ('finish trade', 'end trade')¶
_keyaliases = ('trade', 'barter')¶_keyaliases = ('barter', 'trade')¶
_keyaliases = ('ls', 'l', 'look')¶_keyaliases = ('look', 'l', 'ls')¶
aliases = ['ls', 'l']¶aliases = ['l', 'ls']¶
search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n ooc look\n\n Usage:\n look\n look <character>\n\n This is an OOC version of the look command. Since an Account doesn\'t\n have an in-game existence, there is no concept of location or\n "self".\n\n If any characters are available for you to control, you may look\n at them with this command.\n '}¶search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n ooc look\n\n Usage:\n look\n look <character>\n\n This is an OOC version of the look command. Since an Account doesn\'t\n have an in-game existence, there is no concept of location or\n "self".\n\n If any characters are available for you to control, you may look\n at them with this command.\n '}¶
Shows your inventory.
_keyaliases = ('inv', 'inventory', 'i')¶_keyaliases = ('inv', 'i', 'inventory')¶
_keyaliases = ('roll', '@dice', 'dice')¶_keyaliases = ('dice', 'roll', '@dice')¶
Use the create command to first create an account before logging in.
_keyaliases = ('con', 'conn', 'connect', 'co')¶_keyaliases = ('connect', 'conn', 'con', 'co')¶
aliases = ['con', 'conn', 'co']¶aliases = ['co', 'con', 'conn']¶
search_index_entry = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}¶search_index_entry = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}¶
This creates a new account account.
_keyaliases = ('cre', 'create', 'cr')¶_keyaliases = ('cr', 'create', 'cre')¶
aliases = ['cre', 'cr']¶aliases = ['cr', 'cre']¶
search_index_entry = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create "accountname" <email> <password>\n\n This creates a new account account.\n\n '}¶search_index_entry = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create "accountname" <email> <password>\n\n This creates a new account account.\n\n '}¶
_keyaliases = ('qu', 'quit', 'q')¶_keyaliases = ('quit', 'q', 'qu')¶
aliases = ['qu', 'q']¶aliases = ['q', 'qu']¶
search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶
aliases = ['l', 'look']¶aliases = ['look', 'l']¶
search_index_entry = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}¶search_index_entry = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}¶
_keyaliases = ('?', 'h', 'help')¶_keyaliases = ('?', 'help', 'h')¶
_keyaliases = ('desc', 'describe')¶_keyaliases = ('describe', 'desc')¶
Observes your location, details at your location or objects in your vicinity.
_keyaliases = ('ls', 'l', 'look')¶_keyaliases = ('look', 'l', 'ls')¶
aliases = ['ls', 'l']¶aliases = ['l', 'ls']¶
search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects in your vicinity.\n '}¶search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects in your vicinity.\n '}¶
_keyaliases = ('@sex', '@gender')¶_keyaliases = ('@gender', '@sex')¶
_keyaliases = ('desc', '+desc')¶_keyaliases = ('+desc', 'desc')¶
_keyaliases = ('@puzzle', '@puzzlerecipe')¶_keyaliases = ('@puzzlerecipe', '@puzzle')¶
_keyaliases = ('use', 'combine')¶_keyaliases = ('combine', 'use')¶
_keyaliases = ('emote', ':')¶_keyaliases = (':', 'emote')¶
_keyaliases = ('mask', 'unmask')¶_keyaliases = ('unmask', 'mask')¶
_keyaliases = ('recog', 'recognize', 'forget')¶_keyaliases = ('forget', 'recog', 'recognize')¶
aliases = ['recognize', 'forget']¶aliases = ['forget', 'recognize']¶
search_index_entry = {'aliases': 'recognize forget', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}¶search_index_entry = {'aliases': 'forget recognize', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}¶
Talk to those in your current location.
_keyaliases = ('"', "'", 'say')¶_keyaliases = ('say', "'", '"')¶
aliases = ['"', "'"]¶aliases = ["'", '"']¶
search_index_entry = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶search_index_entry = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶
_keyaliases = ('close', 'open')¶_keyaliases = ('open', 'close')¶
Command to edit callbacks.
_keyaliases = ('@call', '@callbacks', '@callback', '@calls')¶_keyaliases = ('@callbacks', '@calls', '@callback', '@call')¶
aliases = ['@callbacks', '@callback', '@calls']¶aliases = ['@callbacks', '@calls', '@callback']¶
search_index_entry = {'aliases': '@callbacks @callback @calls', 'category': 'building', 'key': '@call', 'tags': '', 'text': '\n Command to edit callbacks.\n '}¶search_index_entry = {'aliases': '@callbacks @calls @callback', 'category': 'building', 'key': '@call', 'tags': '', 'text': '\n Command to edit callbacks.\n '}¶
_keyaliases = ('disengage', 'spare')¶_keyaliases = ('spare', 'disengage')¶
_keyaliases = ('wait', 'pass', 'hold')¶_keyaliases = ('hold', 'pass', 'wait')¶
aliases = ['wait', 'hold']¶aliases = ['hold', 'wait']¶
search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶
_keyaliases = ('disengage', 'spare')¶_keyaliases = ('spare', 'disengage')¶
_keyaliases = ('wait', 'pass', 'hold')¶_keyaliases = ('hold', 'pass', 'wait')¶
aliases = ['wait', 'hold']¶aliases = ['hold', 'wait']¶
search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶
_keyaliases = ('disengage', 'spare')¶_keyaliases = ('spare', 'disengage')¶
_keyaliases = ('wait', 'pass', 'hold')¶_keyaliases = ('hold', 'pass', 'wait')¶
aliases = ['wait', 'hold']¶aliases = ['hold', 'wait']¶
search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶
_keyaliases = ('disengage', 'spare')¶_keyaliases = ('spare', 'disengage')¶
_keyaliases = ('wait', 'pass', 'hold')¶_keyaliases = ('hold', 'pass', 'wait')¶
aliases = ['wait', 'hold']¶aliases = ['hold', 'wait']¶
search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶
_keyaliases = ('disengage', 'spare')¶_keyaliases = ('spare', 'disengage')¶
_keyaliases = ('wait', 'pass', 'hold')¶_keyaliases = ('hold', 'pass', 'wait')¶
aliases = ['wait', 'hold']¶aliases = ['hold', 'wait']¶
search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶
_keyaliases = ('help', 'h')¶
… not that there’s much to see in the dark.
_keyaliases = ('examine', 'listen', 'feel', 'look', 'ex', 'get', 'l')¶
aliases = ['examine', 'listen', 'l', 'ex', 'get', 'feel']¶
search_index_entry = {'aliases': 'examine listen l ex get feel', 'category': 'general', 'key': 'look', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}¶
Closes the lid of the red button.
_keyaliases = ('close lid', 'close')¶
_keyaliases = ('nudge', 'nudge lid')¶
_keyaliases = ('open button', 'open lid', 'open')¶
aliases = ['open button', 'open']¶
search_index_entry = {'aliases': 'open button open', 'category': 'general', 'key': 'open lid', 'tags': '', 'text': '\n open lid\n\n Usage:\n open lid\n\n '}¶
_keyaliases = ('press', 'push button', 'push', 'press button')¶
aliases = ['press', 'press button', 'push']¶
search_index_entry = {'aliases': 'press press button push', 'category': 'general', 'key': 'push button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}¶
Try to smash the glass of the button.
_keyaliases = ('break lid', 'smash glass', 'smash lid', 'smash')¶
aliases = ['break lid', 'smash lid', 'smash']¶
search_index_entry = {'aliases': 'break lid smash lid smash', 'category': 'general', 'key': 'smash glass', 'tags': '', 'text': '\n smash glass\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n '}¶
_keyaliases = ('parry', 'thrust', 'slash', 'fight', 'stab', 'kill', 'defend', 'attack', 'pierce', 'hit', 'chop')¶_keyaliases = ('thrust', 'pierce', 'parry', 'fight', 'stab', 'chop', 'slash', 'attack', 'kill', 'hit', 'defend')¶
aliases = ['parry', 'thrust', 'slash', 'fight', 'stab', 'kill', 'defend', 'pierce', 'hit', 'chop']¶aliases = ['thrust', 'pierce', 'parry', 'fight', 'stab', 'chop', 'slash', 'kill', 'hit', 'defend']¶
search_index_entry = {'aliases': 'parry thrust slash fight stab kill defend pierce hit chop', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶search_index_entry = {'aliases': 'thrust pierce parry fight stab chop slash kill hit defend', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶
Creates light where there was none. Something to burn.
_keyaliases = ('light', 'on', 'burn')¶_keyaliases = ('light', 'burn', 'on')¶
Presses a button.
_keyaliases = ('push button', 'press', 'press button', 'button')¶_keyaliases = ('press', 'press button', 'push button', 'button')¶
aliases = ['push button', 'press button', 'button']¶aliases = ['press button', 'push button', 'button']¶
search_index_entry = {'aliases': 'push button press button button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}¶search_index_entry = {'aliases': 'press button push button button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}¶
_keyaliases = ('push', 'shift', 'pull', 'shiftroot', 'move')¶_keyaliases = ('shift', 'move', 'pull', 'push', 'shiftroot')¶
aliases = ['shiftroot', 'move', 'push', 'pull']¶aliases = ['pull', 'push', 'shiftroot', 'move']¶
search_index_entry = {'aliases': 'shiftroot move push pull', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}¶search_index_entry = {'aliases': 'pull push shiftroot move', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}¶
Overwritten help command while on the bridge.
_keyaliases = ('?', 'h', 'help')¶_keyaliases = ('?', 'help', 'h')¶
_keyaliases = ('l', 'look')¶_keyaliases = ('look', 'l')¶
_keyaliases = ('fiddle', 'search', 'l', 'feel', 'feel around', 'look')¶_keyaliases = ('fiddle', 'feel', 'look', 'feel around', 'l', 'search')¶
aliases = ['fiddle', 'search', 'l', 'feel', 'feel around']¶aliases = ['fiddle', 'feel', 'feel around', 'l', 'search']¶
search_index_entry = {'aliases': 'fiddle search l feel feel around', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶search_index_entry = {'aliases': 'fiddle feel feel around l search', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶
_keyaliases = ('ls', 'l', 'look')¶_keyaliases = ('look', 'l', 'ls')¶
aliases = ['ls', 'l']¶aliases = ['l', 'ls']¶
search_index_entry = {'aliases': 'ls l', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at "details" in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}¶search_index_entry = {'aliases': 'l ls', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at "details" in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}¶
Commands for the editor
_keyaliases = (':u', ':S', ':echo', ':q', ':y', ':i', ':!', ':r', ':s', ':uu', ':DD', ':=', ':', ':h', ':UU', ':x', ':<', ':q!', ':editor_command_group', ':A', ':dd', ':dw', ':::', ':>', ':w', ':f', ':I', ':fi', '::', ':wq', ':j', ':fd', ':p')¶_keyaliases = (':r', ':q!', ':echo', ':>', ':UU', ':uu', ':y', ':fi', ':editor_command_group', ':S', ':i', ':I', ':::', ':<', ':', ':j', ':p', ':DD', ':wq', ':dd', ':dw', ':s', ':h', ':=', ':x', ':f', ':q', ':fd', ':u', '::', ':w', ':!', ':A')¶
aliases = [':u', ':S', ':echo', ':y', ':q', ':i', ':!', ':r', ':s', ':uu', ':DD', ':=', ':', ':h', ':UU', ':x', ':<', ':q!', ':A', ':dd', ':dw', ':::', ':>', ':w', ':f', ':I', ':fi', '::', ':wq', ':j', ':fd', ':p']¶aliases = [':r', ':q!', ':echo', ':>', ':uu', ':y', ':fi', ':S', ':i', ':I', ':::', ':<', ':', ':j', ':p', ':DD', ':wq', ':dd', ':dw', ':s', ':h', ':=', ':x', ':A', ':f', ':q', ':fd', ':u', '::', ':w', ':!', ':UU']¶
search_index_entry = {'aliases': ':u :S :echo :y :q :i :! :r :s :uu :DD := : :h :UU :x :< :q! :A :dd :dw ::: :> :w :f :I :fi :: :wq :j :fd :p', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}¶search_index_entry = {'aliases': ':r :q! :echo :> :uu :y :fi :S :i :I ::: :< : :j :p :DD :wq :dd :dw :s :h := :x :A :f :q :fd :u :: :w :! :UU', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}¶
No command match - Inputs line of text into buffer.
_keyaliases = ('__noinput_command', '__nomatch_command')¶_keyaliases = ('__nomatch_command', '__noinput_command')¶
_keyaliases = ('__noinput_command', '__nomatch_command')¶_keyaliases = ('__nomatch_command', '__noinput_command')¶
Menu options.
_keyaliases = ('__nomatch_command', '__noinput_command')¶
Enter your data and press return.
_keyaliases = ('__nomatch_command', '__noinput_command')¶
Manipulate the text paging
_keyaliases = ('e', 'top', 'next', 't', 'abort', '__noinput_command', 'end', 'back', 'b', 'a', 'n', 'quit', 'q')¶_keyaliases = ('t', 'back', 'a', 'top', 'abort', '__noinput_command', 'quit', 'q', 'e', 'n', 'next', 'b', 'end')¶
aliases = ['e', 'top', 'next', 't', 'abort', 'end', 'back', 'b', 'a', 'n', 'quit', 'q']¶aliases = ['a', 'back', 'top', 'abort', 'quit', 'q', 'end', 'e', 'n', 'next', 'b', 't']¶
search_index_entry = {'aliases': 'e top next t abort end back b a n quit q', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}¶search_index_entry = {'aliases': 'a back top abort quit q end e n next b t', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}¶
Override look to display window and prevent OOCLook from firing
_keyaliases = ('l', 'look')¶_keyaliases = ('look', 'l')¶