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The alternative batch-send seems to work correctly. Needed to have a LoopingCall to make sure to empty the batch-queue now and then ... this is a little annoying but it doesn't take much resources (and creating the callback dynamically is death to performance at these time steps). See #620.
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1 changed files with 11 additions and 14 deletions
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@ -205,9 +205,6 @@ def c_moves_s(client):
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"move through south exit if available"
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return "south"
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def c_test(client):
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return "@test"
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# Action tuple (required)
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#
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# This is a tuple of client action functions. The first element is the
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@ -248,9 +245,9 @@ def c_test(client):
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# #(0.1, c_creates_button),
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# #(0.4, c_moves))
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# "inactive player" definition
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ACTIONS = (c_login_nodig,
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c_logout,
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(1.0, c_test))
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#ACTIONS = (c_login_nodig,
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# c_logout,
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# (1.0, c_idles))
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## "normal player" definition
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#ACTIONS = ( c_login,
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# c_logout,
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@ -265,14 +262,14 @@ ACTIONS = (c_login_nodig,
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# c_logout,
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# (1.0, c_moves_n))
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## "socializing heavy builder" definition
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#ACTIONS = (c_login,
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# c_logout,
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# (0.1, c_socialize),
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# (0.1, c_looks),
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# (0.2, c_help),
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# (0.1, c_creates_obj),
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# (0.2, c_digs),
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# (0.3, c_moves))
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ACTIONS = (c_login,
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c_logout,
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(0.1, c_socialize),
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(0.1, c_looks),
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(0.2, c_help),
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(0.1, c_creates_obj),
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(0.2, c_digs),
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(0.3, c_moves))
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## "heavy digger memory tester" definition
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#ACTIONS = (c_login,
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# c_logout,
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