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Fix some broken master-doc pages
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@ -2,8 +2,8 @@
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Before continuing to read these tutorials (and especially before you start to code or build your
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game in earnest) it's strongly recommended that you read the [Evennia coding introduction](Coding-
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Introduction) as well as the [Planning your own game](./Game-Planning) pages first.
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game in earnest) it's strongly recommended that you read the
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[Evennia coding introduction](./Coding-Introduction) as well as the [Planning your own game](./Game-Planning) pages first.
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Please note that it's not within the scope of our tutorials to teach you basic Python. If you are
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new to the language, expect to have to look up concepts you are unfamiliar with. Usually a quick
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@ -34,22 +34,17 @@ _General code practices for newbie game developers._
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To use Evennia, you will need basic understanding of Python
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[modules](http://docs.python.org/3.7/tutorial/modules.html),
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[variables](http://www.tutorialspoint.com/python/python_variable_types.htm), [conditional
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statements](http://docs.python.org/tutorial/controlflow.html#if-statements),
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[variables](http://www.tutorialspoint.com/python/python_variable_types.htm), [conditional statements](http://docs.python.org/tutorial/controlflow.html#if-statements),
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[loops](http://docs.python.org/tutorial/controlflow.html#for-statements),
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[functions](http://docs.python.org/tutorial/controlflow.html#defining-functions), [lists,
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dictionaries, list comprehensions](http://docs.python.org/tutorial/datastructures.html) and [string
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formatting](http://docs.python.org/tutorial/introduction.html#strings). You should also have a basic
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understanding of [object-oriented
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programming](http://www.tutorialspoint.com/python/python_classes_objects.htm) and what Python
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[functions](http://docs.python.org/tutorial/controlflow.html#defining-functions), [lists, dictionaries, list comprehensions](http://docs.python.org/tutorial/datastructures.html) and [string formatting](http://docs.python.org/tutorial/introduction.html#strings). You should also have a basic
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understanding of [object-oriented programming](http://www.tutorialspoint.com/python/python_classes_objects.htm) and what Python
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[Classes](http://docs.python.org/tutorial/classes.html) are.
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- [Python tutorials for beginners](https://wiki.python.org/moin/BeginnersGuide/NonProgrammers) -
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external link with tutorials for those not familiar with coding in general or Python in particular.
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- [Tutorial: Version Control](./Version-Control) - use GIT to organize your code both for your own
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game project and for contributing to Evennia.
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- MIT offers free courses in many subjects. Their [Introduction to Computer Science and
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Programming](https://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-00sc-
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- MIT offers free courses in many subjects. Their [Introduction to Computer Science and Programming](https://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-00sc-
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introduction-to-computer-science-and-programming-spring-2011/) uses Python as its language of
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choice. Longer path, but more in-depth. Definitely worth a look.
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@ -113,8 +108,7 @@ Evennia.
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- [Tutorial: Handling virtual time in your game](./Gametime-Tutorial)
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- [Tutorial: Setting up a coordinate system for rooms](./Coordinates)
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- [Tutorial: customize the way channels and channel commands work in your game](./Customize-channels)
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- [Tutorial: Adding unit tests to your game project](./Unit-Testing#testing-for-game-development-mini-
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tutorial)
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- [Tutorial: Adding unit tests to your game project](./Unit-Testing#testing-for-game-development-mini- tutorial)
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### Contrib
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