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Fix some broken master-doc pages
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@ -6,8 +6,7 @@
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- [evennia.com](http://www.evennia.com) - Main Evennia portal page. Links to all corners of Evennia.
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- [Evennia github page](https://github.com/evennia/evennia) - Download code and read documentation.
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- [Evennia official chat channel](http://webchat.freenode.net/?channels=evennia&uio=MT1mYWxzZSY5PXRy
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dWUmMTE9MTk1JjEyPXRydWUbb) - Our official IRC chat #evennia at irc.freenode.net:6667.
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- [Evennia official chat channel](http://webchat.freenode.net/?channels=evennia&uio=MT1mYWxzZSY5PXRydWUmMTE9MTk1JjEyPXRydWUbb) - Our official IRC chat #evennia at irc.freenode.net:6667.
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- [Evennia forums/mailing list](http://groups.google.com/group/evennia) - Web interface to our
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google group.
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- [Evennia development blog](http://evennia.blogspot.se/) - Musings from the lead developer.
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@ -106,8 +105,7 @@ Influential mailing list active 1996-2004. Advanced game design discussions.
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- [Mud-dev wiki](http://mud-dev.wikidot.com/) - A (very) slowly growing resource on MUD creation.
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- [Mud Client/Server Interaction](http://cryosphere.net/mud-protocol.html) - A page on classic MUD
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telnet protocols.
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- [Mud Tech's fun/cool but ...](http://gc-taylor.com/blog/2013/01/08/mud-tech-funcool-dont-forget-
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ship-damned-thing/) - Greg Taylor gives good advice on mud design.
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- [Mud Tech's fun/cool but ...](http://gc-taylor.com/blog/2013/01/08/mud-tech-funcool-dont-forget-ship-damned-thing/) - Greg Taylor gives good advice on mud design.
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- [Lost Library of MOO](http://www.hayseed.net/MOO/) - Archive of scientific articles on mudding (in
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particular moo).
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- [Nick Gammon's hints thread](http://www.gammon.com.au/forum/bbshowpost.php?bbsubject_id=5959) -
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@ -118,14 +116,12 @@ articles (not MUD-specific)
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- [The Alexandrian](http://thealexandrian.net/) - A blog about tabletop roleplaying and board games,
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but with lots of general discussion about rule systems and game balance that could be applicable
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also for MUDs.
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- [Raph Koster's laws of game design](https://www.raphkoster.com/games/laws-of-online-world-
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design/the-laws-of-online-world-design/) - thought-provoking guidelines and things to think about
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- [Raph Koster's laws of game design](https://www.raphkoster.com/games/laws-of-online-world-design/the-laws-of-online-world-design/) - thought-provoking guidelines and things to think about
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when designing a virtual multiplayer world (Raph is known for *Ultima Online* among other things).
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### Literature
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- Richard Bartle *Designing Virtual Worlds* ([amazon page](http://www.amazon.com/Designing-Virtual-
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Worlds-Richard-Bartle/dp/0131018167)) - Essential reading for the design of any persistent game
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- Richard Bartle *Designing Virtual Worlds* ([amazon page](http://www.amazon.com/Designing-Virtual-Worlds-Richard-Bartle/dp/0131018167)) - Essential reading for the design of any persistent game
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world, written by the co-creator of the original game *MUD*. Published in 2003 but it's still as
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relevant now as when it came out. Covers everything you need to know and then some.
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- Zed A. Shaw *Learn Python the Hard way* ([homepage](https://learnpythonthehardway.org/)) - Despite
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@ -161,7 +157,7 @@ economic system.
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- [GIT](http://git-scm.com/)
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- [Documentation](http://git-scm.com/documentation)
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- [Learn GIT in 15 minutes](http://try.github.io/levels/1/challenges/1) (interactive tutorial)
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### Python Info
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- [Python Website](http://www.python.org/)
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@ -177,4 +173,4 @@ programming curriculum for different skill levels
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- Wiki [Home](./index) Icons made by [Freepik](http://www.freepik.com"-title="Freepik">Freepik) from
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[flaticon.com](http://www.flaticon.com), licensed under [Creative Commons BY
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3.0](http://creativecommons.org/licenses/by/3.0).
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3.0](http://creativecommons.org/licenses/by/3.0).
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