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Implements character management and update views.
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3 changed files with 273 additions and 2 deletions
146
evennia/web/website/forms.py
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146
evennia/web/website/forms.py
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from django import forms
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from django.conf import settings
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from django.contrib.auth.forms import UserCreationForm, UsernameField
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from evennia.utils import class_from_module
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from random import choice, randint
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class AccountForm(UserCreationForm):
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class Meta:
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model = class_from_module(settings.BASE_ACCOUNT_TYPECLASS)
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fields = ("username", "email")
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field_classes = {'username': UsernameField}
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email = forms.EmailField(help_text="A valid email address. Optional; used for password resets.", required=False)
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class CharacterForm(forms.Form):
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name = forms.CharField(help_text="The name of your intended character.")
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age = forms.IntegerField(min_value=3, max_value=99, help_text="How old your character should be once spawned.")
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description = forms.CharField(widget=forms.Textarea(attrs={'rows': 3}), max_length=2048, min_length=160, required=False)
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@classmethod
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def assign_attributes(cls, attribute_list, points, min_points, max_points):
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"""
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Randomly distributes a number of points across the given attributes,
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while also ensuring each attribute gets at least a certain amount
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and at most a certain amount.
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Args:
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attribute_list (iterable): List or tuple of attribute names to assign
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points to.
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points (int): Starting number of points
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min_points (int): Least amount of points each attribute should have
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max_points (int): Most amount of points each attribute should have
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Returns:
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spread (dict): Dict of attributes and a point assignment.
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"""
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num_buckets = len(attribute_list)
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point_spread = (x for x in self.random_distribution(points, num_buckets, min_points, max_points))
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# For each field, get the point calculation for the next attribute value generated
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return {attribute: next(point_spread) for k in attribute_list}
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@classmethod
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def random_distribution(cls, points, num_buckets, min_points, max_points):
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"""
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Distributes a set number of points randomly across a number of 'buckets'
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while also attempting to ensure each bucket's value finishes within a
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certain range.
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If your math doesn't add up (you try to distribute 5 points across 100
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buckets and insist each bucket has at least 20 points), the algorithm
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will return the best spread it could achieve but will not raise an error
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(so in this case, 5 random buckets would get 1 point each and that's all).
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Args:
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points (int): The number of points to distribute.
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num_buckets (int): The number of 'buckets' (or stats, skills, etc)
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you wish to distribute points to.
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min_points (int): The least amount of points each bucket should have.
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max_points (int): The most points each bucket should have.
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Returns:
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buckets (list): List of random point assignments.
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"""
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buckets = [0 for x in range(num_buckets)]
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indices = [i for (i, value) in enumerate(buckets)]
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# Do this while we have eligible buckets, points to assign and we haven't
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# maxed out all the buckets.
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while indices and points and sum(buckets) <= (max_points * num_buckets):
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# Pick a random bucket index
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index = choice(indices)
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# Add to bucket
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buckets[index] = buckets[index] + 1
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points = points - 1
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# Get the indices of eligible buckets
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indices = [i for (i, value) in enumerate(buckets) if (value < min_points) or (value < max_points)]
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return buckets
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class CharacterUpdateForm(CharacterForm):
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class Meta:
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fields = ('description',)
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class ExtendedCharacterForm(CharacterForm):
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GENDERS = (
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('male', 'Male'),
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('female', 'Female'),
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('androgynous', 'Androgynous'),
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('special', 'Special')
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)
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RACES = (
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('human', 'Human'),
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('elf', 'Elf'),
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('orc', 'Orc'),
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)
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CLASSES = (
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('civilian', 'Civilian'),
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('warrior', 'Warrior'),
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('thief', 'Thief'),
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('cleric', 'Cleric')
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)
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PERKS = (
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('strong', 'Extra strength'),
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('nimble', 'Quick on their toes'),
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('diplomatic', 'Fast talker')
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)
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name = forms.CharField(help_text="The name of your intended character.")
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age = forms.IntegerField(min_value=3, max_value=99, help_text="How old your character should be once spawned.")
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gender = forms.ChoiceField(choices=GENDERS, help_text="Which end of the multidimensional spectrum does your character most closely align with, in terms of gender?")
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race = forms.ChoiceField(choices=RACES, help_text="What race does your character belong to?")
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job = forms.ChoiceField(choices=CLASSES, help_text="What profession or role does your character fulfill or is otherwise destined to?")
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perks = forms.MultipleChoiceField(choices=PERKS, help_text="What extraordinary abilities does your character possess?")
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description = forms.CharField(widget=forms.Textarea(attrs={'rows': 3}), max_length=2048, min_length=160, required=False)
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strength = forms.IntegerField(min_value=1, max_value=10)
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perception = forms.IntegerField(min_value=1, max_value=10)
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intelligence = forms.IntegerField(min_value=1, max_value=10)
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dexterity = forms.IntegerField(min_value=1, max_value=10)
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charisma = forms.IntegerField(min_value=1, max_value=10)
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vitality = forms.IntegerField(min_value=1, max_value=10)
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magic = forms.IntegerField(min_value=1, max_value=10)
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def __init__(self, *args, **kwargs):
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# Do all the normal initizliation stuff that would otherwise be happening
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super(ExtendedCharacterCreationForm, self).__init__(*args, **kwargs)
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# Given a pool of points, let's randomly distribute them across attributes.
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# First get a list of attributes
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attributes = ('strength', 'perception', 'intelligence', 'dexterity', 'charisma', 'vitality', 'magic')
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# Distribute a random number of points across them
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attrs = self.assign_attributes(attributes, 50, 1, 10)
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# Initialize the form with the results of the point distribution
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for field in attrs.keys():
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self.initial[field] = attrs[field]
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@ -13,8 +13,14 @@ urlpatterns = [
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url(r'^tbi/', website_views.to_be_implemented, name='to_be_implemented'),
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# User Authentication (makes login/logout url names available)
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url(r'^authenticate/', include('django.contrib.auth.urls')),
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url(r'^auth/', include('django.contrib.auth.urls')),
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url(r'^auth/register', website_views.AccountCreationView.as_view(), name="register"),
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# Character management
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url(r'^characters/create/$', website_views.CharacterCreateView.as_view(), name="chargen"),
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url(r'^characters/manage/$', website_views.CharacterManageView.as_view(), name="manage-characters"),
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url(r'^characters/update/(?P<slug>[\w\d\-]+)/(?P<pk>[0-9]+)/$', website_views.CharacterUpdateView.as_view(), name="update-character"),
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# Django original admin page. Make this URL is always available, whether
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# we've chosen to use Evennia's custom admin or not.
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url(r'django_admin/', website_views.admin_wrapper, name="django_admin"),
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@ -17,6 +17,7 @@ from evennia.accounts.models import AccountDB
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from evennia.utils import logger
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from django.contrib.auth import login
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from django.utils.text import slugify
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_BASE_CHAR_TYPECLASS = settings.BASE_CHARACTER_TYPECLASS
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@ -134,3 +135,121 @@ def admin_wrapper(request):
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Wrapper that allows us to properly use the base Django admin site, if needed.
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"""
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return staff_member_required(site.index)(request)
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class ObjectDetailView(DetailView):
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model = ObjectDB
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def get_object(self, queryset=None):
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obj = super(ObjectDetailView, self).get_object(queryset)
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if not slugify(obj.name) == self.kwargs.get('slug'):
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raise Http404(u"No %(verbose_name)s found matching the query" %
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{'verbose_name': queryset.model._meta.verbose_name})
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return obj
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class AccountCreationView(FormView):
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form_class = AccountForm
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template_name = 'website/registration/register.html'
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success_url = reverse_lazy('login')
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def form_valid(self, form):
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# Check to make sure basics validated
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valid = super(AccountCreationView, self).form_valid(form)
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if not valid: return self.form_invalid(form)
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username = form.cleaned_data['username']
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password = form.cleaned_data['password1']
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email = form.cleaned_data.get('email', '')
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# Create a fake session object to intercept calls to the terminal
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from mock import Mock
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session = self.request
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session.address = self.request.META.get('REMOTE_ADDR', '')
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session.msg = Mock()
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# Create account
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from evennia.commands.default.unloggedin import _create_account
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permissions = settings.PERMISSION_ACCOUNT_DEFAULT
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account = _create_account(session, username, password, permissions)
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# If unsuccessful, get messages passed to session.msg
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if not account:
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[messages.error(self.request, call) for call in session.msg.call_args_list]
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return self.form_invalid(form)
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# Append email address if given
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account.email = email
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account.save()
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messages.success(self.request, "Your account '%s' was successfully created! You may log in using it now." % account.name)
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return HttpResponseRedirect(self.success_url)
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class CharacterManageView(LoginRequiredMixin, ListView):
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model = ObjectDB
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def get_queryset(self):
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# Get IDs of characters owned by account
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ids = [getattr(x, 'id') for x in self.request.user.db._playable_characters]
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# Return a queryset consisting of those characters
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return self.model.filter(id__in=ids)
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class CharacterUpdateView(LoginRequiredMixin, FormView):
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form_class = CharacterUpdateForm
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template_name = 'website/generic_form.html'
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success_url = '/'#reverse_lazy('character-manage')
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class CharacterCreateView(LoginRequiredMixin, FormView):
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form_class = CharacterForm
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template_name = 'website/chargen_form.html'
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success_url = '/'#reverse_lazy('character-manage')
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def form_valid(self, form):
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# Get account ref
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account = self.request.user
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character = None
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# Get attributes from the form
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self.attributes = {k: form.cleaned_data[k] for k in form.cleaned_data.keys()}
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charname = self.attributes.pop('name')
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description = self.attributes.pop('description')
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# Create a character
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permissions = settings.PERMISSION_ACCOUNT_DEFAULT
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typeclass = settings.BASE_CHARACTER_TYPECLASS
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default_home = ObjectDB.objects.get_id(settings.DEFAULT_HOME)
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from evennia.utils import create
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try:
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character = create.create_object(typeclass, key=charname, home=default_home, permissions=permissions)
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# set playable character list
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account.db._playable_characters.append(character)
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# allow only the character itself and the account to puppet this character (and Developers).
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character.locks.add("puppet:id(%i) or pid(%i) or perm(Developer) or pperm(Developer)" %
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(character.id, account.id))
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# If no description is set, set a default description
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if not description:
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character.db.desc = "This is a character."
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else:
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character.db.desc = description
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# We need to set this to have @ic auto-connect to this character
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account.db._last_puppet = character
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# Assign attributes from form
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[setattr(character.db, field, self.attributes[field]) for field in self.attributes.keys()]
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character.db.creator_id = account.id
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character.save()
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except Exception as e:
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messages.error(self.request, "There was an error creating your character. If this problem persists, contact an admin.")
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logger.log_trace()
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return self.form_invalid(form)
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if character:
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messages.success(self.request, "Your character '%s' was created!" % character.name)
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return HttpResponseRedirect(self.success_url)
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else:
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messages.error(self.request, "Your character could not be created. Please contact an admin.")
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return self.form_invalid(form)
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