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@ -684,8 +684,34 @@ Click here to see the full index of all parts and lessons of the Beginner-Tutori
<li class="toctree-l4"><a class="reference internal" href="Part3/Beginner-Tutorial-Combat-Turnbased.html#conclusions">11.9. Conclusions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="Part3/Beginner-Tutorial-AI.html">12. NPC and monster AI</a></li>
<li class="toctree-l3"><a class="reference internal" href="Part3/Beginner-Tutorial-Dungeon.html">13. Dynamically generated Dungeon</a></li>
<li class="toctree-l3"><a class="reference internal" href="Part3/Beginner-Tutorial-AI.html">12. NPC and monster AI</a><ul>
<li class="toctree-l4"><a class="reference internal" href="Part3/Beginner-Tutorial-AI.html#our-requirements">12.1. Our requirements</a></li>
<li class="toctree-l4"><a class="reference internal" href="Part3/Beginner-Tutorial-AI.html#the-aihandler">12.2. The AIHandler</a><ul>
<li class="toctree-l5"><a class="reference internal" href="Part3/Beginner-Tutorial-AI.html#more-helpers-on-the-ai-handler">12.2.1. More helpers on the AI handler</a></li>
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<li class="toctree-l4"><a class="reference internal" href="Part3/Beginner-Tutorial-AI.html#adding-ai-to-an-entity">12.3. Adding AI to an entity</a><ul>
<li class="toctree-l5"><a class="reference internal" href="Part3/Beginner-Tutorial-AI.html#idle-state">12.3.1. Idle state</a></li>
<li class="toctree-l5"><a class="reference internal" href="Part3/Beginner-Tutorial-AI.html#roam-state">12.3.2. Roam state</a></li>
<li class="toctree-l5"><a class="reference internal" href="Part3/Beginner-Tutorial-AI.html#flee-state">12.3.3. Flee state</a></li>
<li class="toctree-l5"><a class="reference internal" href="Part3/Beginner-Tutorial-AI.html#combat-state">12.3.4. Combat state</a></li>
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<li class="toctree-l4"><a class="reference internal" href="Part3/Beginner-Tutorial-AI.html#unit-testing">12.4. Unit Testing</a></li>
<li class="toctree-l4"><a class="reference internal" href="Part3/Beginner-Tutorial-AI.html#conclusions">12.5. Conclusions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="Part3/Beginner-Tutorial-Dungeon.html">13. Procedurally generated Dungeon</a><ul>
<li class="toctree-l4"><a class="reference internal" href="Part3/Beginner-Tutorial-Dungeon.html#design-concept">13.1. Design Concept</a><ul>
<li class="toctree-l5"><a class="reference internal" href="Part3/Beginner-Tutorial-Dungeon.html#the-starting-room">13.1.1. The starting room</a></li>
<li class="toctree-l5"><a class="reference internal" href="Part3/Beginner-Tutorial-Dungeon.html#generating-new-branch-rooms">13.1.2. Generating new branch rooms</a></li>
<li class="toctree-l5"><a class="reference internal" href="Part3/Beginner-Tutorial-Dungeon.html#making-the-dungeon-dangerous">13.1.3. Making the dungeon dangerous</a></li>
<li class="toctree-l5"><a class="reference internal" href="Part3/Beginner-Tutorial-Dungeon.html#difficulty-scaling">13.1.4. Difficulty scaling</a></li>
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<li class="toctree-l4"><a class="reference internal" href="Part3/Beginner-Tutorial-Dungeon.html#implementation">13.2. Implementation</a></li>
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<li class="toctree-l3"><a class="reference internal" href="Part3/Beginner-Tutorial-Quests.html">14. Game Quests</a></li>
<li class="toctree-l3"><a class="reference internal" href="Part3/Beginner-Tutorial-Shops.html">15. In-game Shops</a></li>
<li class="toctree-l3"><a class="reference internal" href="Part3/Beginner-Tutorial-Commands.html">16. In-game Commands</a></li>