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Merge pull request #1699 from Henddher/bug_1684
Resolve Bug 1684 - Spawn not all switches work
This commit is contained in:
commit
553691d6cc
3 changed files with 75 additions and 3 deletions
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@ -2856,7 +2856,7 @@ class CmdSpawn(COMMAND_DEFAULT_CLASS):
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key = "@spawn"
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aliases = ["olc"]
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switch_options = ("noloc", "search", "list", "show", "save", "delete", "menu", "olc", "update")
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switch_options = ("noloc", "search", "list", "show", "examine", "save", "delete", "menu", "olc", "update", "edit")
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locks = "cmd:perm(spawn) or perm(Builder)"
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help_category = "Building"
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@ -2907,12 +2907,13 @@ class CmdSpawn(COMMAND_DEFAULT_CLASS):
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caller = self.caller
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if self.cmdstring == "olc" or 'menu' in self.switches or 'olc' in self.switches:
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if self.cmdstring == "olc" or 'menu' in self.switches \
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or 'olc' in self.switches or 'edit' in self.switches:
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# OLC menu mode
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prototype = None
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if self.lhs:
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key = self.lhs
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prototype = spawner.search_prototype(key=key, return_meta=True)
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prototype = protlib.search_prototype(key=key)
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if len(prototype) > 1:
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caller.msg("More than one match for {}:\n{}".format(
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key, "\n".join(proto.get('prototype_key', '') for proto in prototype)))
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@ -2920,6 +2921,10 @@ class CmdSpawn(COMMAND_DEFAULT_CLASS):
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elif prototype:
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# one match
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prototype = prototype[0]
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else:
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# no match
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caller.msg("No prototype '{}' was found.".format(key))
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return
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olc_menus.start_olc(caller, session=self.session, prototype=prototype)
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return
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@ -478,6 +478,61 @@ class TestBuilding(CommandTest):
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# Test listing commands
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self.call(building.CmdSpawn(), "/list", "Key ")
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# @spawn/edit (missing prototype)
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# brings up olc menu
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msg = self.call(
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building.CmdSpawn(),
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'/edit')
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assert 'Prototype wizard' in msg
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# @spawn/edit with valid prototype
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# brings up olc menu loaded with prototype
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msg = self.call(
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building.CmdSpawn(),
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'/edit testball')
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assert 'Prototype wizard' in msg
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assert hasattr(self.char1.ndb._menutree, "olc_prototype")
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assert dict == type(self.char1.ndb._menutree.olc_prototype) \
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and 'prototype_key' in self.char1.ndb._menutree.olc_prototype \
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and 'key' in self.char1.ndb._menutree.olc_prototype \
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and 'testball' == self.char1.ndb._menutree.olc_prototype['prototype_key'] \
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and 'Ball' == self.char1.ndb._menutree.olc_prototype['key']
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assert 'Ball' in msg and 'testball' in msg
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# @spawn/edit with valid prototype (synomym)
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msg = self.call(
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building.CmdSpawn(),
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'/edit BALL')
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assert 'Prototype wizard' in msg
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assert 'Ball' in msg and 'testball' in msg
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# @spawn/edit with invalid prototype
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msg = self.call(
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building.CmdSpawn(),
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'/edit NO_EXISTS',
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"No prototype 'NO_EXISTS' was found.")
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# @spawn/examine (missing prototype)
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# lists all prototypes that exist
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msg = self.call(
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building.CmdSpawn(),
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'/examine')
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assert 'testball' in msg and 'testprot' in msg
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# @spawn/examine with valid prototype
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# prints the prototype
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msg = self.call(
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building.CmdSpawn(),
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'/examine BALL')
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assert 'Ball' in msg and 'testball' in msg
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# @spawn/examine with invalid prototype
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# shows error
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self.call(
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building.CmdSpawn(),
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'/examine NO_EXISTS',
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"No prototype 'NO_EXISTS' was found.")
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class TestComms(CommandTest):
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@ -562,6 +562,7 @@ def node_index(caller):
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text = """
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|c --- Prototype wizard --- |n
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%s
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A |cprototype|n is a 'template' for |wspawning|n an in-game entity. A field of the prototype
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can either be hard-coded, left empty or scripted using |w$protfuncs|n - for example to
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@ -599,6 +600,17 @@ def node_index(caller):
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{pfuncs}
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""".format(pfuncs=_format_protfuncs())
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# If a prototype is being edited, show its key and
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# prototype_key under the title
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loaded_prototype = ''
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if 'prototype_key' in prototype \
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or 'key' in prototype:
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loaded_prototype = ' --- Editing: |y{}({})|n --- '.format(
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prototype.get('key', ''),
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prototype.get('prototype_key', '')
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)
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text = text % (loaded_prototype)
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text = (text, helptxt)
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options = []
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