mirror of
https://github.com/evennia/evennia.git
synced 2026-03-28 02:36:32 +01:00
Editing the ev.py API, removing db_* manager shortcuts in favour of a 'managers' container holding them all. It makes the API slightly less "flat", but makes for a cleaner interface.
This commit is contained in:
parent
c728524c72
commit
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3 changed files with 532 additions and 496 deletions
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@ -1,5 +1,5 @@
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"""
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Menu-driven login system
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Menu-driven login system
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Contribution - Griatch 2011
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@ -11,7 +11,7 @@ with the same name as the Player (instead assuming some sort of
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character-creation to come next).
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Install is simple:
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Install is simple:
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To your settings file, add/edit the line:
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@ -30,8 +30,8 @@ the initial splash screen.
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import re
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import traceback
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from django.conf import settings
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from ev import db_players, db_serverconfigs, db_channels
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from django.conf import settings
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from ev import managers
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from ev import utils, logger, create_player
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from ev import Command, CmdSet
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from ev import syscmdkeys
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@ -48,13 +48,13 @@ CONNECTION_SCREEN_MODULE = settings.CONNECTION_SCREEN_MODULE
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# Commands run on the unloggedin screen. Note that this is not using settings.UNLOGGEDIN_CMDSET but
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# the menu system, which is why some are named for the numbers in the menu.
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#
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# Also note that the menu system will automatically assign all
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# Also note that the menu system will automatically assign all
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# commands used in its structure a property "menutree" holding a reference
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# back to the menutree. This allows the commands to do direct manipulation
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# for example by triggering a conditional jump to another node.
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# for example by triggering a conditional jump to another node.
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#
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# Menu entry 1a - Entering a Username
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# Menu entry 1a - Entering a Username
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class CmdBackToStart(Command):
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"""
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@ -68,14 +68,14 @@ class CmdBackToStart(Command):
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class CmdUsernameSelect(Command):
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"""
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Handles the entering of a username and
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checks if it exists.
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Handles the entering of a username and
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checks if it exists.
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"""
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key = CMD_NOMATCH
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key = CMD_NOMATCH
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locks = "cmd:all()"
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def func(self):
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"Execute the command"
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player = db_players.get_player_from_name(self.args)
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"Execute the command"
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player = managers.players.get_player_from_name(self.args)
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if not player:
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self.caller.msg("{rThis account name couldn't be found. Did you create it? If you did, make sure you spelled it right (case doesn't matter).{n")
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self.menutree.goto("node1a")
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@ -83,7 +83,7 @@ class CmdUsernameSelect(Command):
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self.menutree.player = player # store the player so next step can find it
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self.menutree.goto("node1b")
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# Menu entry 1b - Entering a Password
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# Menu entry 1b - Entering a Password
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class CmdPasswordSelectBack(Command):
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"""
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@ -97,7 +97,7 @@ class CmdPasswordSelectBack(Command):
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class CmdPasswordSelect(Command):
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"""
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Handles the entering of a password and logs into the game.
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Handles the entering of a password and logs into the game.
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"""
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key = CMD_NOMATCH
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locks = "cmd:all()"
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@ -107,24 +107,24 @@ class CmdPasswordSelect(Command):
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if not hasattr(self.menutree, "player"):
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self.caller.msg("{rSomething went wrong! The player was not remembered from last step!{n")
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self.menutree.goto("node1a")
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return
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return
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player = self.menutree.player
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if not player.user.check_password(self.args):
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self.caller.msg("{rIncorrect password.{n")
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self.menutree.goto("node1b")
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return
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return
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# before going on, check eventual bans
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bans = db_serverconfigs.conf("server_bans")
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if bans and (any(tup[0]==player.name for tup in bans)
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or
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bans = managers.serverconfigs.conf("server_bans")
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if bans and (any(tup[0]==player.name for tup in bans)
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or
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any(tup[2].match(player.sessions[0].address[0]) for tup in bans if tup[2])):
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# this is a banned IP or name!
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# this is a banned IP or name!
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string = "{rYou have been banned and cannot continue from here."
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string += "\nIf you feel this ban is in error, please email an admin.{x"
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self.caller.msg(string)
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self.caller.session_disconnect()
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return
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return
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# we are ok, log us in.
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self.caller.msg("{gWelcome %s! Logging in ...{n" % player.key)
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@ -139,8 +139,8 @@ class CmdPasswordSelect(Command):
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character.execute_cmd("look")
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else:
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# we have no character yet; use player's look, if it exists
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player.execute_cmd("look")
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player.execute_cmd("look")
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# Menu entry 2a - Creating a Username
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class CmdUsernameCreate(Command):
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@ -154,17 +154,17 @@ class CmdUsernameCreate(Command):
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"Execute the command"
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playername = self.args
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# sanity check on the name
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# sanity check on the name
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if not re.findall('^[\w. @+-]+$', playername) or not (3 <= len(playername) <= 30):
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self.caller.msg("\n\r {rAccount name should be between 3 and 30 characters. Letters, spaces, dig\
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its and @/./+/-/_ only.{n") # this echoes the restrictions made by django's auth module.
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its and @/./+/-/_ only.{n") # this echoes the restrictions made by django's auth module.
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self.menutree.goto("node2a")
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return
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if db_players.get_player_from_name(playername):
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if managers.players.get_player_from_name(playername):
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self.caller.msg("\n\r {rAccount name %s already exists.{n" % playername)
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self.menutree.goto("node2a")
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return
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# store the name for the next step
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return
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# store the name for the next step
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self.menutree.playername = playername
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self.menutree.goto("node2b")
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@ -182,14 +182,14 @@ class CmdPasswordCreate(Command):
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"Handle the creation of a password. This also creates the actual Player/User object."
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key = CMD_NOMATCH
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locks = "cmd:all()"
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def func(self):
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"Execute the command"
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password = self.args
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if not hasattr(self.menutree, 'playername'):
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self.caller.msg("{rSomething went wrong! Playername not remembered from previous step!{n")
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self.menutree.goto("node2a")
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return
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return
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playername = self.menutree.playername
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if len(password) < 3:
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# too short password
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@ -198,8 +198,8 @@ class CmdPasswordCreate(Command):
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string += "avoid making it a real word and mix numbers into it.{n"
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self.caller.msg(string)
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self.menutree.goto("node2b")
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return
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# everything's ok. Create the new player account. Don't create a Character here.
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return
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# everything's ok. Create the new player account. Don't create a Character here.
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try:
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permissions = settings.PERMISSION_PLAYER_DEFAULT
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typeclass = settings.BASE_PLAYER_TYPECLASS
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@ -210,34 +210,34 @@ class CmdPasswordCreate(Command):
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if not new_player:
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self.msg("There was an error creating the Player. This error was logged. Contact an admin.")
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self.menutree.goto("START")
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return
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return
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utils.init_new_player(new_player)
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# join the new player to the public channel
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# join the new player to the public channel
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pchanneldef = settings.CHANNEL_PUBLIC
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if pchanneldef:
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pchannel = db_channels.get_channel(pchanneldef[0])
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pchannel = managers.channels.get_channel(pchanneldef[0])
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if not pchannel.connect_to(new_player):
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string = "New player '%s' could not connect to public channel!" % new_player.key
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logger.log_errmsg(string)
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# tell the caller everything went well.
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# tell the caller everything went well.
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string = "{gA new account '%s' was created. Now go log in from the menu!{n"
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self.caller.msg(string % (playername))
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self.menutree.goto("START")
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except Exception:
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# We are in the middle between logged in and -not, so we have to handle tracebacks
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# We are in the middle between logged in and -not, so we have to handle tracebacks
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# ourselves at this point. If we don't, we won't see any errors at all.
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string = "%s\nThis is a bug. Please e-mail an admin if the problem persists."
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self.caller.msg(string % (traceback.format_exc()))
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logger.log_errmsg(traceback.format_exc())
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logger.log_errmsg(traceback.format_exc())
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# Menu entry 3 - help screen
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LOGIN_SCREEN_HELP = \
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"""
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Welcome to %s!
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"""
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Welcome to %s!
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To login you need to first create an account. This is easy and
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free to do: Choose option {w(1){n in the menu and enter an account
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@ -279,20 +279,20 @@ class CmdUnloggedinQuit(Command):
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# The login menu tree, using the commands above
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START = MenuNode("START", text=utils.string_from_module(CONNECTION_SCREEN_MODULE),
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links=["node1a", "node2a", "node3", "END"],
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linktexts=["Log in with an existing account",
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"Create a new account",
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"Help",
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START = MenuNode("START", text=utils.string_from_module(CONNECTION_SCREEN_MODULE),
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links=["node1a", "node2a", "node3", "END"],
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linktexts=["Log in with an existing account",
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"Create a new account",
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"Help",
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"Quit",],
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selectcmds=[None, None, None, CmdUnloggedinQuit])
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node1a = MenuNode("node1a", text="Please enter your account name (empty to abort).",
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node1a = MenuNode("node1a", text="Please enter your account name (empty to abort).",
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links=["START", "node1b"],
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helptext=["Enter the account name you previously registered with."],
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keywords=[CMD_NOINPUT, CMD_NOMATCH],
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selectcmds=[CmdBackToStart, CmdUsernameSelect],
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nodefaultcmds=True) # if we don't, default help/look will be triggered by names starting with l/h ...
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nodefaultcmds=True) # if we don't, default help/look will be triggered by names starting with l/h ...
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node1b = MenuNode("node1b", text="Please enter your password (empty to go back).",
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links=["node1a", "END"],
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keywords=[CMD_NOINPUT, CMD_NOMATCH],
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@ -318,7 +318,7 @@ node3 = MenuNode("node3", text=LOGIN_SCREEN_HELP,
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selectcmds=[CmdBackToStart])
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# access commands
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# access commands
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class UnloggedInCmdSet(CmdSet):
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"Cmdset for the unloggedin state"
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@ -330,13 +330,13 @@ class UnloggedInCmdSet(CmdSet):
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class CmdUnloggedinLook(Command):
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"""
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An unloggedin version of the look command. This is called by the server when the player
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first connects. It sets up the menu before handing off to the menu's own look command..
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first connects. It sets up the menu before handing off to the menu's own look command..
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"""
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key = CMD_LOGINSTART
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aliases = ["look", "l"]
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locks = "cmd:all()"
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def func(self):
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"Execute the menu"
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"Execute the menu"
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menu = MenuTree(self.caller, nodes=(START, node1a, node1b, node2a, node2b, node3), exec_end=None)
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menu.start()
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menu.start()
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152
ev.py
152
ev.py
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@ -2,9 +2,8 @@
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Central API for the Evennia MUD/MUX/MU* creation system.
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This basically a set of shortcuts to the main modules in src/. Import this
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from your code or explore it interactively from ./manage.py shell (or a normal
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python shell if you set DJANGO_SETTINGS_MODULE manually).
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This basically a set of shortcuts to the main modules in src/. Import this from your code or
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explore it interactively from a python shell.
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Notes:
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@ -20,21 +19,29 @@ Notes:
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But trying to import CmdLook directly with "from ev.default_cmds import CmdLook" will
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not work since default_cmds is a property on the "ev" module, not a module of its own.
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2) db_* are shortcuts to initiated versions of Evennia's django database managers (e.g.
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db_objects is an alias for ObjectDB.objects). These allows for exploring the database in
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various ways. Please note that the evennia-specific methods in the managers return
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typeclasses (or lists of typeclasses), whereas the default django ones (filter etc)
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2) "managers" is a container object that contains shortcuts to initiated versions of Evennia's django
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database managers (e.g. managers.objects is an alias for ObjectDB.objects). These allow
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for exploring the database in various ways. To use in code, do 'from ev import managers', then
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access the managers on the managers object. Please note that the evennia-specific methods in
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managers return typeclasses (or lists of typeclasses), whereas the default django ones (filter etc)
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return database objects. You can convert between the two easily via dbobj.typeclass and
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typeclass.dbobj, but it's worth to remember this difference.
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3) You -have- to use the create_* functions (shortcuts to src.utils.create) to create new
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3) "syscmdkeys" is a container object holding the names of system commands. Import with
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'from ev import syscmdkeys', then access the variables on the syscmdkeys object.
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4) You -have- to use the create_* functions (shortcuts to src.utils.create) to create new
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Typeclassed game entities (Objects, Scripts or Players). Just initializing e.g. the Player class will
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-not- set up Typeclasses correctly and will lead to errors. Other types of database objects
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can be created normally, but there are conveniant create_* functions for those too, making
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some more error checking.
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4) "settings" links to Evennia's game/settings file. "settings_full" shows all of django's available
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5) "settings" links to Evennia's game/settings file. "settings_full" shows all of django's available
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settings. Note that you cannot change settings from here in a meaningful way, you need to update
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game/settings.py and restart the server.
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5) The API accesses all relevant and most-neeeded functions/classes from src/, but might not
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6) The API accesses all relevant and most-neeeded functions/classes from src/, but might not
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always include all helper-functions referenced from each such entity. To get to those, access
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the modules in src/ directly. You can always do this anyway, if you do not want to go through
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this API.
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@ -43,8 +50,10 @@ Notes:
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import sys, os
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######################################################################
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# Stop erroneous direct run (would give a traceback since django is
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# not yet initialized)
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######################################################################
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if __name__ == "__main__":
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info = __doc__ + \
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@ -59,8 +68,10 @@ if __name__ == "__main__":
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print info
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sys.exit()
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######################################################################
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# make sure settings is available, also if starting this API stand-alone
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# make settings available, and also the full django settings
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######################################################################
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sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
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from django.core.management import setup_environ
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@ -69,7 +80,9 @@ setup_environ(settings)
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del setup_environ
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from django.conf import settings as settings_full
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######################################################################
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# set Evennia version in __version__ property
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######################################################################
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try:
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f = open(os.path.dirname(os.path.abspath(__file__)) + os.sep + "VERSION", 'r')
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@ -80,29 +93,88 @@ except IOError:
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__version__ = "Evennia (unknown version)"
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del sys, os
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#
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# Start Evennia API (easiest is to import this module interactively to explore it)
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#
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######################################################################
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# Start Evennia API (easiest is to import this module interactively to
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# explore it)
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######################################################################
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README = __doc__
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# help entries
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from src.help.models import HelpEntry
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db_helpentries = HelpEntry.objects
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# players
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from src.players.player import Player
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from src.players.models import PlayerDB, PlayerAttribute, PlayerNick
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db_players = PlayerDB.objects
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#db_playerattrs = PlayerAttribute.objects
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#db_playernicks = PlayerNick.objects
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del PlayerDB, PlayerAttribute, PlayerNick
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# commands
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from src.commands.command import Command
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from src.commands.cmdset import CmdSet
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from src.commands import default as default_cmds
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# locks
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from src.locks import lockfuncs
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# scripts
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from src.scripts.scripts import Script
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# comms
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from src.comms.models import Msg, Channel, PlayerChannelConnection, ExternalChannelConnection
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# objects
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from src.objects.objects import Object, Character, Room, Exit
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# utils
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from src.utils.search import *
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from src.utils.create import *
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from src.utils import logger
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from src.utils import utils
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from src.utils import gametime
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from src.utils import ansi
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######################################################################
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# API containers
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######################################################################
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class DBmanagers(object):
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"""
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Links to instantiated database managers.
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helpentry - HelpEntry.objects
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players - PlayerDB.objects
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scripts - ScriptDB.objects
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msgs - Msg.objects
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channels - Channel.objects
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connections - PlayerChannelConnection.objects
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externalconnections - ExternalChannelConnection.objects
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objects - ObjectDB.objects
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Use by doing "from ev import managers",
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you can then access the desired manager
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on the imported managers object.
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"""
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from src.help.models import HelpEntry
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from src.players.models import PlayerDB
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from src.scripts.models import ScriptDB
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from src.comms.models import Msg, Channel, PlayerChannelConnection, ExternalChannelConnection
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from src.objects.models import ObjectDB
|
||||
from src.server.models import ServerConfig
|
||||
|
||||
helpentry = HelpEntry.objects
|
||||
players = PlayerDB.objects
|
||||
scripts = ScriptDB.objects
|
||||
msgs = Msg.objects
|
||||
channels = Channel.objects
|
||||
connections = PlayerChannelConnection.objects
|
||||
externalconnections = ExternalChannelConnection.objects
|
||||
objects = ObjectDB.objects
|
||||
serverconfigs = ServerConfig.objects
|
||||
del HelpEntry, PlayerDB, ScriptDB, Msg, Channel, PlayerChannelConnection,
|
||||
del ExternalChannelConnection, ObjectDB, ServerConfig
|
||||
managers = DBmanagers()
|
||||
del DBmanagers
|
||||
|
||||
class SystemCmds(object):
|
||||
"""
|
||||
Creating commands with keys set to these constants will make
|
||||
|
|
@ -118,6 +190,9 @@ class SystemCmds(object):
|
|||
first command when a player connects to
|
||||
the server.
|
||||
|
||||
To access in code, do 'from ev import syscmdkeys' then
|
||||
access the properties on the imported syscmdkeys object.
|
||||
|
||||
"""
|
||||
from src.commands import cmdhandler
|
||||
CMD_NOINPUT = cmdhandler.CMD_NOINPUT
|
||||
|
|
@ -127,43 +202,4 @@ class SystemCmds(object):
|
|||
CMD_LOGINSTART = cmdhandler.CMD_LOGINSTART
|
||||
del cmdhandler
|
||||
syscmdkeys = SystemCmds()
|
||||
|
||||
# locks
|
||||
from src.locks import lockfuncs
|
||||
|
||||
# scripts
|
||||
from src.scripts.scripts import Script
|
||||
from src.scripts.models import ScriptDB, ScriptAttribute
|
||||
db_scripts = ScriptDB.objects
|
||||
#db_scriptattrs = ScriptAttribute.objects
|
||||
del ScriptDB, ScriptAttribute
|
||||
|
||||
# comms
|
||||
from src.comms.models import Msg, Channel, PlayerChannelConnection, ExternalChannelConnection
|
||||
db_msgs = Msg.objects
|
||||
db_channels = Channel.objects
|
||||
db_connections = PlayerChannelConnection.objects
|
||||
db_externalconnections = ExternalChannelConnection.objects
|
||||
|
||||
# objects
|
||||
from src.objects.objects import Object, Character, Room, Exit
|
||||
from src.objects.models import ObjAttribute, Alias, ObjectNick, ObjectDB
|
||||
db_objects = ObjectDB.objects
|
||||
#db_aliases = Alias.objects
|
||||
#db_objnicks = ObjectNick.objects
|
||||
#db_objattrs = ObjAttribute.objects
|
||||
del ObjAttribute, Alias, ObjectNick, ObjectDB
|
||||
|
||||
# server
|
||||
from src.server.models import ServerConfig
|
||||
db_serverconfigs = ServerConfig.objects
|
||||
del ServerConfig
|
||||
|
||||
# utils
|
||||
|
||||
from src.utils.search import *
|
||||
from src.utils.create import *
|
||||
from src.utils import logger
|
||||
from src.utils import utils
|
||||
from src.utils import gametime
|
||||
from src.utils import ansi
|
||||
del SystemCmds
|
||||
|
|
|
|||
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