mirror of
https://github.com/evennia/evennia.git
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Merge branch 'main' into evadventure_work
This commit is contained in:
commit
541716d979
6 changed files with 437 additions and 1 deletions
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@ -1,5 +1,13 @@
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# Changelog
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## Main branch
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- Contrib: Container typeclass with new commands for storing and retrieving
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things inside them (InspectorCaracal)
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- Fix: The `AttributeHandler.all()` now actually accepts `category=` as
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keyword arg, like our docs already claimed it should (Volund)
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## Evennia 1.3.0
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Apr 29, 2023
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55
evennia/contrib/game_systems/containers/README.md
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55
evennia/contrib/game_systems/containers/README.md
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@ -0,0 +1,55 @@
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# Containers
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Contribution by InspectorCaracal (2023)
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Adds the ability to put objects into other container objects by providing a container typeclass and extending certain base commands.
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## Installation
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To install, import and add the `ContainerCmdSet` to `CharacterCmdSet` in your `default_cmdsets.py` file:
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```python
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from evennia.contrib.game_systems.containers import ContainerCmdSet
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class CharacterCmdSet(default_cmds.CharacterCmdSet):
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# ...
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def at_cmdset_creation(self):
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# ...
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self.add(ContainerCmdSet)
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```
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This will replace the default `look` and `get` commands with the container-friendly versions provided by the contrib as well as add a new `put` command.
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## Usage
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The contrib includes a `ContribContainer` typeclass which has all of the set-up necessary to be used as a container. To use, all you need to do is create an object in-game with that typeclass - it will automatically inherit anything you implemented in your base Object typeclass as well.
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create bag:game_systems.containers.ContribContainer
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The contrib's `ContribContainer` comes with a capacity limit of a maximum number of items it can hold. This can be changed per individual object.
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In code:
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```py
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obj.capacity = 5
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```
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In game:
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set box/capacity = 5
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You can also make any other objects usable as containers by setting the `get_from` lock type on it.
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lock mysterious box = get_from:true()
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## Extending
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The `ContribContainer` class is intended to be usable as-is, but you can also inherit from it for your own container classes to extend its functionality. Aside from having the container lock pre-set on object creation, it comes with three main additions:
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### `capacity` property
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`ContribContainer.capacity` is an `AttributeProperty` - meaning you can access it in code with `obj.capacity` and also set it in game with `set obj/capacity = 5` - which represents the capacity of the container as an integer. You can override this with a more complex representation of capacity on your own container classes.
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### `at_pre_get_from` and `at_pre_put_in` methods
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These two methods on `ContribContainer` are called as extra checks when attempting to either get an object from, or put an object in, a container. The contrib's `ContribContainer.at_pre_get_from` doesn't do any additional validation by default, while `ContribContainer.at_pre_put_in` does a simple capacity check.
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You can override these methods on your own child class to do any additional capacity or access checks.
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1
evennia/contrib/game_systems/containers/__init__.py
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1
evennia/contrib/game_systems/containers/__init__.py
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from .containers import ContainerCmdSet, ContribContainer # noqa
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307
evennia/contrib/game_systems/containers/containers.py
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307
evennia/contrib/game_systems/containers/containers.py
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"""
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Containers
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Contribution by InspectorCaracal (2023)
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Adds the ability to put objects into other container objects by providing a container typeclass and extending certain base commands.
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To install, import and add the `ContainerCmdSet` to `CharacterCmdSet` in your `default_cmdsets.py` file:
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from evennia.contrib.game_systems.containers import ContainerCmdSet
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class CharacterCmdSet(default_cmds.CharacterCmdSet):
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# ...
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def at_cmdset_creation(self):
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# ...
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self.add(ContainerCmdSet)
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The ContainerCmdSet includes:
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- a modified `look` command to look at or inside objects
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- a modified `get` command to get objects from your location or inside objects
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- a new `put` command to put objects from your inventory into other objects
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Create objects with the `ContribContainer` typeclass to easily create containers,
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or implement the same locks/hooks in your own typeclasses.
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`ContribContainer` implements the following new methods:
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at_pre_get_from(getter, target, **kwargs) - called with the pre-get hooks
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at_pre_put_in(putter, target, **kwargs) - called with the pre-put hooks
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"""
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from django.conf import settings
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from evennia import AttributeProperty, CmdSet, DefaultObject
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from evennia.commands.default.general import CmdLook, CmdGet, CmdDrop
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from evennia.utils import class_from_module
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# establish the right inheritance for container objects
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_BASE_OBJECT_TYPECLASS = class_from_module(settings.BASE_OBJECT_TYPECLASS, DefaultObject)
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class ContribContainer(_BASE_OBJECT_TYPECLASS):
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"""
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A type of Object which can be used as a container.
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It implements a very basic "size" limitation that is just a flat number of objects.
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"""
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# This defines how many objects the container can hold.
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capacity = AttributeProperty(default=20)
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def at_object_creation(self):
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"""
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Extends the base object `at_object_creation` method by setting the "get_from" lock to "true",
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allowing other objects to be put inside and removed from this object.
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By default, a lock type not being explicitly set will fail access checks, so objects without
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the new "get_from" access lock will fail the access checks and continue behaving as
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non-container objects.
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"""
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super().at_object_creation()
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self.locks.add("get_from:true()")
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def at_pre_get_from(self, getter, target, **kwargs):
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"""
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This will be called when something attempts to get another object FROM this object,
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rather than when getting this object itself.
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Args:
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getter (Object): The actor attempting to take something from this object.
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target (Object): The thing this object contains that is being removed.
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Returns:
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boolean: Whether the object `target` should be gotten or not.
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Notes:
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If this method returns False/None, the getting is cancelled before it is even started.
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"""
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return True
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def at_pre_put_in(self, putter, target, **kwargs):
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"""
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This will be called when something attempts to put another object into this object.
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Args:
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putter (Object): The actor attempting to put something in this object.
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target (Object): The thing being put into this object.
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Returns:
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boolean: Whether the object `target` should be put down or not.
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Notes:
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If this method returns False/None, the putting is cancelled before it is even started.
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To add more complex capacity checks, modify this method on your child typeclass.
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"""
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# check if we're already at capacity
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if len(self.contents) >= self.capacity:
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singular, _ = self.get_numbered_name(1, putter)
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putter.msg(f"You can't fit anything else in {singular}.")
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return False
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return True
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class CmdContainerLook(CmdLook):
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"""
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look at location or object
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Usage:
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look
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look <obj>
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look <obj> in <container>
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look *<account>
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Observes your location or objects in your vicinity.
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"""
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rhs_split = (" in ",)
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def func(self):
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"""
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Handle the looking.
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"""
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caller = self.caller
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# by default, we don't look in anything
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container = None
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if not self.args:
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target = caller.location
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if not target:
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self.msg("You have no location to look at!")
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return
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elif self.rhs:
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# we are looking in something, find that first
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container = caller.search(self.rhs)
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if not container:
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return
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target = caller.search(self.lhs, location=container)
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if not target:
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return
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desc = caller.at_look(target)
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# add the type=look to the outputfunc to make it
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# easy to separate this output in client.
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self.msg(text=(desc, {"type": "look"}), options=None)
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class CmdContainerGet(CmdGet):
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"""
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pick up something
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Usage:
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get <obj>
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get <obj> from <container>
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Picks up an object from your location or a container and puts it in
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your inventory.
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"""
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rhs_split = (" from ",)
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def func(self):
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caller = self.caller
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# by default, we get from the caller's location
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location = caller.location
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if not self.args:
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self.msg("Get what?")
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return
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# check for a container as the location to get from
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if self.rhs:
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location = caller.search(self.rhs)
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if not location:
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return
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# check access lock
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if not location.access(caller, "get_from"):
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# supports custom error messages on individual containers
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if location.db.get_from_err_msg:
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self.msg(location.db.get_from_err_msg)
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else:
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self.msg("You can't get things from that.")
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return
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obj = caller.search(self.lhs, location=location)
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if not obj:
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return
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if caller == obj:
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self.msg("You can't get yourself.")
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return
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# check if this object can be gotten
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if not obj.access(caller, "get") or not obj.at_pre_get(caller):
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if obj.db.get_err_msg:
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self.msg(obj.db.get_err_msg)
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else:
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self.msg("You can't get that.")
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return
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# calling possible at_pre_get_from hook on location
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if hasattr(location, "at_pre_get_from") and not location.at_pre_get_from(caller, obj):
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self.msg("You can't get that.")
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return
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success = obj.move_to(caller, quiet=True, move_type="get")
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if not success:
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self.msg("This can't be picked up.")
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else:
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singular, _ = obj.get_numbered_name(1, caller)
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if location == caller.location:
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# we're picking it up from the area
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caller.location.msg_contents(f"$You() $conj(pick) up {singular}.", from_obj=caller)
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else:
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# we're getting it from somewhere else
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container_name, _ = location.get_numbered_name(1, caller)
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caller.location.msg_contents(
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f"$You() $conj(get) {singular} from {container_name}.", from_obj=caller
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)
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# calling at_get hook method
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obj.at_get(caller)
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class CmdPut(CmdDrop):
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"""
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put an object into something else
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Usage:
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put <obj> in <container>
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Lets you put an object from your inventory into another
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object in the vicinity.
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"""
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key = "put"
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rhs_split = ("=", " in ", " on ")
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def func(self):
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caller = self.caller
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if not self.args:
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self.msg("Put what in where?")
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return
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if not self.rhs:
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super().func()
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return
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obj = caller.search(
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self.lhs,
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location=caller,
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nofound_string=f"You aren't carrying {self.args}.",
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multimatch_string=f"You carry more than one {self.args}:",
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)
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if not obj:
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return
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container = caller.search(self.rhs)
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if not container:
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return
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# check access lock
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if not container.access(caller, "get_from"):
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# supports custom error messages on individual containers
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if container.db.put_err_msg:
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self.msg(container.db.put_err_msg)
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else:
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self.msg("You can't put things in that.")
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return
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# Call the object script's at_pre_drop() method.
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if not obj.at_pre_drop(caller):
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self.msg("You can't put that down.")
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return
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# Call the container's possible at_pre_put_in method.
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if hasattr(container, "at_pre_put_in") and not container.at_pre_put_in(caller, obj):
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self.msg("You can't put that there.")
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return
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success = obj.move_to(container, quiet=True, move_type="drop")
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if not success:
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self.msg("This couldn't be dropped.")
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else:
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obj_name, _ = obj.get_numbered_name(1, caller)
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container_name, _ = container.get_numbered_name(1, caller)
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caller.location.msg_contents(
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f"$You() $conj(put) {obj_name} in {container_name}.", from_obj=caller
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)
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# Call the object script's at_drop() method.
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obj.at_drop(caller)
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||||
class ContainerCmdSet(CmdSet):
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"""
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Extends the basic `look` and `get` commands to support containers,
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and adds an additional `put` command.
|
||||
"""
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||||
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||||
key = "Container CmdSet"
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||||
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||||
def at_cmdset_creation(self):
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super().at_cmdset_creation()
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||||
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||||
self.add(CmdContainerLook)
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self.add(CmdContainerGet)
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self.add(CmdPut)
|
||||
62
evennia/contrib/game_systems/containers/tests.py
Normal file
62
evennia/contrib/game_systems/containers/tests.py
Normal file
|
|
@ -0,0 +1,62 @@
|
|||
from evennia import create_object
|
||||
from evennia.utils.test_resources import BaseEvenniaTest, BaseEvenniaCommandTest # noqa
|
||||
from .containers import ContribContainer, CmdContainerGet, CmdContainerLook, CmdPut
|
||||
|
||||
|
||||
class TestContainer(BaseEvenniaTest):
|
||||
def setUp(self):
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||||
super().setUp()
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||||
# create a container to test with
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||||
self.container = create_object(key="Box", typeclass=ContribContainer, location=self.room1)
|
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||||
def test_capacity(self):
|
||||
# limit capacity to 1
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||||
self.container.capacity = 1
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||||
self.assertTrue(self.container.at_pre_put_in(self.char1, self.obj1))
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||||
# put Obj2 in container to hit max capacity
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||||
self.obj2.location = self.container
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||||
self.assertFalse(self.container.at_pre_put_in(self.char1, self.obj1))
|
||||
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||||
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||||
class TestContainerCmds(BaseEvenniaCommandTest):
|
||||
def setUp(self):
|
||||
super().setUp()
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||||
# create a container to test with
|
||||
self.container = create_object(key="Box", typeclass=ContribContainer, location=self.room1)
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||||
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||||
def test_look_in(self):
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||||
# make sure the object is in the container so we can look at it
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||||
self.obj1.location = self.container
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||||
self.call(CmdContainerLook(), "obj in box", "Obj")
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||||
# move it into a non-container object and look at it there too
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||||
self.obj1.location = self.obj2
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||||
self.call(CmdContainerLook(), "obj in obj2", "Obj")
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||||
|
||||
def test_get_and_put(self):
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||||
# get normally
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||||
self.call(CmdContainerGet(), "Obj", "You pick up an Obj.")
|
||||
# put in the container
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||||
self.call(CmdPut(), "obj in box", "You put an Obj in a Box.")
|
||||
# get from the container
|
||||
self.call(CmdContainerGet(), "obj from box", "You get an Obj from a Box.")
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||||
|
||||
def test_locked_get_put(self):
|
||||
# lock container
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||||
self.container.locks.add("get_from:false()")
|
||||
# move object to container to try getting
|
||||
self.obj1.location = self.container
|
||||
self.call(CmdContainerGet(), "obj from box", "You can't get things from that.")
|
||||
# move object to character to try putting
|
||||
self.obj1.location = self.char1
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||||
self.call(CmdPut(), "obj in box", "You can't put things in that.")
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||||
|
||||
def test_at_capacity_put(self):
|
||||
# set container capacity
|
||||
self.container.capacity = 1
|
||||
# move object to container to fill capacity
|
||||
self.obj2.location = self.container
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||||
# move object to character to try putting
|
||||
self.obj1.location = self.char1
|
||||
self.call(CmdPut(), "obj in box", "You can't fit anything else in a Box.")
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||||
|
||||
|
||||
|
|
@ -1392,11 +1392,12 @@ class AttributeHandler:
|
|||
"""
|
||||
self.backend.clear_attributes(category, accessing_obj, default_access)
|
||||
|
||||
def all(self, accessing_obj=None, default_access=True):
|
||||
def all(self, category=None, accessing_obj=None, default_access=True):
|
||||
"""
|
||||
Return all Attribute objects on this object, regardless of category.
|
||||
|
||||
Args:
|
||||
category (str, optional): A given category to limit results to.
|
||||
accessing_obj (object, optional): Check the `attrread`
|
||||
lock on each attribute before returning them. If not
|
||||
given, this check is skipped.
|
||||
|
|
@ -1410,6 +1411,8 @@ class AttributeHandler:
|
|||
|
||||
"""
|
||||
attrs = self.backend.get_all_attributes()
|
||||
if category:
|
||||
attrs = [attr for attr in attrs if attr.category == category]
|
||||
|
||||
if accessing_obj:
|
||||
return [
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue