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Dec2022 Devblog
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devblog/_src/markdown/2022-12-03-Evennia-1.0-released.md
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title: Evennia 1.0 released!
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copyright: Griatch
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---
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<br>
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As of today, [Evennia 1.0 released](https://github.com/evennia/evennia/discussions/3017)! This has been a long time coming. Not only were there a lot of fixes and features to add, we also moved to a completely new documentation system. With many moving parts and my wish to get as much as possible into this release, it took a while to get things aligned.
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This release is also the first one where we distribute Evennia on Pypi, so you can install with `pip install evennia`. This also led to a lot of new work and documentation to write.
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That said, it would have taken even longer if I had been alone - and I was not. The Evennia community is growing ever more active, and we now have a regular influx of PRs. I even get help fixing bugs at times! Not to mention a bunch of very sweet new contribs and implemented features. It feels super-luxurious to wake up and find a bug has been fixed for me!
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Thanks a lot, everyone!
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## Moving forward
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The linked announcement above covers the new features of 1.0. Check it out - there's a lot of fun stuff. In this dev-blog, I wanted to talk a little bit about the future instead.
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### Main is where it's at
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As usual when the `develop` branch merges, activity shifts. So moving forward, the `main` branch (which is now what we use instead of `master`) will be the 'active' branch.
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All new PRs and features should now be made against `main`. The `develop` branch will likely make its return as the bleeding-edge, but I hope that it will be mainly for testing individual complex features rather than for a huge new version like in the past.
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### Versioning
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In the past we have made big version changes: `0.5->0.6->0.7->0.8->0.9`. Then we got sort of stuck preparing for `1.0`, and there was an interim `0.9.5` release just to hold us over. In the end, `1.0` took almost two years to complete.
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Having the `develop` branch open for this long is not good. Users of `0.9.5` were stuck with the old docs (just a plain import from the github wiki) since I couldn't maintain both. It meant stagnation for people downloading `master` branch. And while people in the know eventually switched to use `develop` branch (helping a lot of with testing!) it's still not an ideal state of affairs. I don't want something similar to happen leading up to 2.0.
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So for that reason I plan to move Evennia to [semantic versioning](https://semver.org/) going forward. Semantic versioning means that we'll use `Major.Minor.Patch` versioning. For you as a developer of an Evennia game (using `pip install` - if you follow `main` on git, it's less relevant, you'll have bleeding edge), this versioning means
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- `1.0.x` - changes (`1.0.1`, `1.0.2` etc) are _patches_. Bug fixes. Security fixes. Should always be safe to upgrade to without anything breaking.
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- `1.x.0` - changes (`1.1.0`, `1.2.0` etc) are _minor version changes_. This can introduce new functionality that is _backwards compatible_. So a new default command, a new contrib, stuff like that. Maybe bigger bug fixes and refactoring that don't change existing functionality. So Minor versions are also usually worthwhile to update to.
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- `x.0.0` - changes (`2.0.0`, `3.0.0` etc) are _major version changes_. These versions include changes that are _backwards-incompatible_. The change may still be small! The gist of it is that they are changes that require you to take some action.
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With semantic versioning, Evennia 2.0, 3.0 etc may happen sooner than you may think - even changing how a setting should be written is technically a backwards-incompatible change. I think this will help make those major versions be less daunting too - meaning we won't get stuck at 1.9.5 again.
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### Finishing the beginner tutorial
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The new [Beginner Tutorial](https://www.evennia.com/docs/latest/Howtos/Howtos-Overview.html#beginner-tutorial) is not ready yet.
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As mentioned in my previous devblog, I had to pause work on it or 1.0 wouldn't get out this year. That said, I think the first two parts that are finished are already useful to newcomers. In the coming months I will continue with the tutorial-game and finish all the code. In the end I aim to have the reader make a complete little MUD from scratch if they follow the tutorial from beginning to end.
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## Onward!
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After the 1.0 release we are now officially in the 'bug fix and cleanup' phase. So report all the issues you find - especially with the new docs!
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So moving forward, I expect to mainly do patches and minor versions for a while. I don't intend to start any major work until after the beginner-tutorial is complete.
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For now though, let's just be happy that 1.0 is out! :D
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