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Fixes to auto-link remapper
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@ -100,6 +100,8 @@ in mind for your own game, this will give you a good start.
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- [View Character on website](./Web-Character-View-Tutorial)
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## Deep-dives
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- [Parsing command inputs](./Parsing-commands-tutorial)
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- [Understanding color-tags](./Understanding-Color-Tags)
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- [Play paper&pen RPGs online with Evennia](./Evennia-for-roleplaying-sessions)
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- [Evennia for Diku Users](./Evennia-for-Diku-Users)
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@ -3,7 +3,7 @@
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[prev lesson](../Starting-Part1) | [next lesson](./Tutorial-World-Introduction)
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In this lesson we will test out what we can do in-game out-of-the-box. Evennia ships with
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[around 90 default commands](../../../Components/Default-Command-Help), and while you can override those as you please,
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[around 90 default commands](api:evennia.commands.default#modules), and while you can override those as you please,
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they can be quite useful.
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Connect and log into your new game and you will end up in the "Limbo" location. This
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@ -56,7 +56,7 @@ This the the structure of the Evennia library:
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- [`settings_default.py`](../../../Components/Server-Conf#Settings-file) - Root settings of Evennia. Copy settings
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from here to `mygame/server/settings.py` file.
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- [`commands/`](../../../Components/Commands) - The command parser and handler.
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- `default/` - The [default commands](../../../Components/Default-Command-Help) and cmdsets.
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- `default/` - The [default commands](api:evennia.commands.default#modules) and cmdsets.
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- [`comms/`](../../../Components/Communications) - Systems for communicating in-game.
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- `contrib/` - Optional plugins too game-specific for core Evennia.
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- `game_template/` - Copied to become the "game directory" when using `evennia --init`.
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