Fixes to auto-link remapper

This commit is contained in:
Griatch 2020-07-12 18:10:13 +02:00
parent 7eab265994
commit 5177efe129
17 changed files with 74 additions and 2740 deletions

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@ -18,8 +18,10 @@ to you, but some things may still be useful.
## Coding away
- [Coding Introduction](./Coding-Introduction)
- [Ways to Debug](./Debugging)
- [Adding unit-tests](./Unit-Testing)
- [Things to remember when importing from evennia](./Flat-API)
## Advanced concepts

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@ -1,47 +1,7 @@
# Evennia API
Evennia makes much of its programming tools available directly from the top-level `evennia` package.
This is often referred to as Evennia's "flat" [Application Programming
Interface](https://en.wikipedia.org/wiki/Application_programming_interface) (API). The flat API
tries to collect and bring the most commonly used resources to the front in a way where everything
is available at a glance (in a flat display), making it a good place to start to learn Evennia.
> Evennia's flat (and full) API can be perused through the auto-generated [API Library
refence](github:evennia).
A good, interactive way to explore the flat API is to use [IPython](http://ipython.org/), a more
flexible version of the default Python shell. Inside your virtual environment you can install
IPython simply by
pip install ipython
Windows users should also install [PyReadline](http://ipython.org/pyreadline.html):
pip install pyreadline
With IPython installed, go to your game directory and run
evennia shell
This should give you the IPython shell automatically. Inside IPython
you then do
import evennia
Followed by
evennia.<TAB>
That is, write `evennia.` and press the TAB key. What pops up is the contents of the `evennia` top-
level package - in other words [the "flat" API](github:evennia#the-flat-api).
evennia.DefaultObject?
Starting to write the name of an API entity and pressing `<TAB>` will auto-complete the name. Adding
a question mark (`?`) to its name will show you its documentation. Append `??` to get the actual
source code. This way you can quickly explore Evennia and see what is available.
# Things to remember about the flat API
The flat API is a series of 'shortcuts' on the `evennia` main library root (defined in
`evennia/__init__.py`). Its componentas are documented [as part of the auto-documentation](../Evennia-API).
## To remember when importing from `evennia`

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@ -0,0 +1,9 @@
# Command System
- [Commands](./Commands)
- [Command Sets](./Command-Sets)
- [Command Auto-help](./Help-System#command-auto-help-system)
See also:
- [Default Command Help](api:evennia.commands.default#modules)
- [Adding Command Tutorial](../Howto/Starting/Part1/Adding-Commands)

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@ -8,7 +8,7 @@ The basic way for users to communicate with the game is through *Commands*. Thes
directly related to the game world such as *look*, *get*, *drop* and so on, or administrative
commands such as *examine* or *@dig*.
The [default commands](./Default-Command-Help) coming with Evennia are 'MUX-like' in that they use @
The [default commands](api:evennia.commands.default#modules) coming with Evennia are 'MUX-like' in that they use @
for admin commands, support things like switches, syntax with the '=' symbol etc, but there is
nothing that prevents you from implementing a completely different command scheme for your game. You
can find the default commands in `evennia/commands/default`. You should not edit these directly -

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@ -20,10 +20,11 @@ than, the doc-strings of each component in the [API](../Evennia-API).
## Commands
- [Commands](./Commands)
- [Command-Sets](./Command-Sets)
- [The Connection Screen](./Connection-Screen)
- [Available default Commands](./Default-Command-Help)
- [Command system](./Command-System)
- [Commands](./Commands)
- [Command-Sets](./Command-Sets)
- [The Connection Screen](./Connection-Screen)
- [Available default Commands](api:evennia.commands.default#modules)
- [Batch-Processors](./Batch-Processors)
- [Batch-Code-Processor](./Batch-Code-Processor)
- [Batch-Command-Processor](./Batch-Command-Processor)

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@ -1,9 +0,0 @@
# Command System
- [Commands](../Components/Commands)
- [Command Sets](../Components/Command-Sets)
- [Command Auto-help](../Components/Help-System#command-auto-help-system)
See also:
- [Default Command Help](../Components/Default-Command-Help)
- [Adding Command Tutorial](../Howto/Starting/Part1/Adding-Commands)

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@ -10,6 +10,7 @@ This documentation cover more over-arching concepts of Evennia, often involving
## Access
- [Multisession modes](./Multisession-modes)
- [Permissions](./Building-Permissions)
- [Banning](./Banning)

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@ -83,7 +83,7 @@ planning at this stage can solve many problems before they happen.
In this section we will try to create an actual "map" object that an account can pick up and look
at.
Evennia offers a range of [default commands](../Components/Default-Command-Help) for
Evennia offers a range of [default commands](api:evennia.commands.default#modules) for
[creating objects and rooms in-game](../Howto/Starting/Part1/Building-Quickstart). While readily accessible, these commands are made to do very
specific, restricted things and will thus not offer as much flexibility to experiment (for an
advanced exception see [in-line functions](../Concepts/TextTags#new-inlinefuncs)). Additionally, entering long

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@ -100,6 +100,8 @@ in mind for your own game, this will give you a good start.
- [View Character on website](./Web-Character-View-Tutorial)
## Deep-dives
- [Parsing command inputs](./Parsing-commands-tutorial)
- [Understanding color-tags](./Understanding-Color-Tags)
- [Play paper&pen RPGs online with Evennia](./Evennia-for-roleplaying-sessions)
- [Evennia for Diku Users](./Evennia-for-Diku-Users)

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@ -3,7 +3,7 @@
[prev lesson](../Starting-Part1) | [next lesson](./Tutorial-World-Introduction)
In this lesson we will test out what we can do in-game out-of-the-box. Evennia ships with
[around 90 default commands](../../../Components/Default-Command-Help), and while you can override those as you please,
[around 90 default commands](api:evennia.commands.default#modules), and while you can override those as you please,
they can be quite useful.
Connect and log into your new game and you will end up in the "Limbo" location. This

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@ -56,7 +56,7 @@ This the the structure of the Evennia library:
- [`settings_default.py`](../../../Components/Server-Conf#Settings-file) - Root settings of Evennia. Copy settings
from here to `mygame/server/settings.py` file.
- [`commands/`](../../../Components/Commands) - The command parser and handler.
- `default/` - The [default commands](../../../Components/Default-Command-Help) and cmdsets.
- `default/` - The [default commands](api:evennia.commands.default#modules) and cmdsets.
- [`comms/`](../../../Components/Communications) - Systems for communicating in-game.
- `contrib/` - Optional plugins too game-specific for core Evennia.
- `game_template/` - Copied to become the "game directory" when using `evennia --init`.

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@ -314,9 +314,9 @@ def setup(app):
# build toctree file
sys.path.insert(1, os.path.join(os.path.dirname(os.path.dirname(__file__)), "docs"))
from docs.pylib import create_toctree
from docs.pylib import auto_link_remapper
create_toctree.create_toctree()
auto_link_remapper.auto_link_remapper()
print("Updated source/toc.md file")
# custom lunr-based search

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@ -21,11 +21,11 @@
- [Components/Channels](Components/Channels)
- [Components/Coding Utils](Components/Coding-Utils)
- [Components/Command Sets](Components/Command-Sets)
- [Components/Command System](Components/Command-System)
- [Components/Commands](Components/Commands)
- [Components/Communications](Components/Communications)
- [Components/Components Overview](Components/Components-Overview)
- [Components/Connection Screen](Components/Connection-Screen)
- [Components/Default Command Help](Components/Default-Command-Help)
- [Components/EvEditor](Components/EvEditor)
- [Components/EvMenu](Components/EvMenu)
- [Components/EvMore](Components/EvMore)
@ -52,7 +52,6 @@
- [Concepts/Banning](Concepts/Banning)
- [Concepts/Bootstrap & Evennia](Concepts/Bootstrap-&-Evennia)
- [Concepts/Building Permissions](Concepts/Building-Permissions)
- [Concepts/Command System](Concepts/Command-System)
- [Concepts/Concepts Overview](Concepts/Concepts-Overview)
- [Concepts/Custom Protocols](Concepts/Custom-Protocols)
- [Concepts/Guest Logins](Concepts/Guest-Logins)
@ -67,19 +66,19 @@
- [Concepts/Using MUX as a Standard](Concepts/Using-MUX-as-a-Standard)
- [Concepts/Web Features](Concepts/Web-Features)
- [Concepts/Zones](Concepts/Zones)
- [Contrib/A voice operated elevator using events](Contribs/A-voice-operated-elevator-using-events)
- [Contrib/Arxcode installing help](Contribs/Arxcode-installing-help)
- [Contrib/Building menus](Contribs/Building-menus)
- [Contrib/Contrib Overview](Contribs/Contrib-Overview)
- [Contrib/Dialogues in events](Contribs/Dialogues-in-events)
- [Contrib/Dynamic In Game Map](Contribs/Dynamic-In-Game-Map)
- [Contrib/Static In Game Map](Contribs/Static-In-Game-Map)
- [Contributing](Contributing)
- [Contributing Docs](Contributing-Docs)
- [Evennia API](Evennia-API)
- [Evennia Introduction](Evennia-Introduction)
- [Glossary](Glossary)
- [How To Get And Give Help](How-To-Get-And-Give-Help)
- [Contribs/A voice operated elevator using events](Contribs/A-voice-operated-elevator-using-events)
- [Contribs/Arxcode installing help](Contribs/Arxcode-installing-help)
- [Contribs/Building menus](Contribs/Building-menus)
- [Contribs/Contrib Overview](Contribs/Contrib-Overview)
- [Contribs/Dialogues in events](Contribs/Dialogues-in-events)
- [Contribs/Dynamic In Game Map](Contribs/Dynamic-In-Game-Map)
- [Contribs/Static In Game Map](Contribs/Static-In-Game-Map)
- [./Contributing](./Contributing)
- [./Contributing Docs](./Contributing-Docs)
- [./Evennia API](./Evennia-API)
- [./Evennia Introduction](./Evennia-Introduction)
- [./Glossary](./Glossary)
- [./How To Get And Give Help](./How-To-Get-And-Give-Help)
- [Howto/Add a wiki on your website](Howto/Add-a-wiki-on-your-website)
- [Howto/Building a mech tutorial](Howto/Building-a-mech-tutorial)
- [Howto/Coding FAQ](Howto/Coding-FAQ)
@ -98,7 +97,7 @@
- [Howto/Manually Configuring Color](Howto/Manually-Configuring-Color)
- [Howto/Mass and weight for objects](Howto/Mass-and-weight-for-objects)
- [Howto/NPC shop Tutorial](Howto/NPC-shop-Tutorial)
- [Howto/Parsing command arguments, theory and best practices](Howto/Parsing-command-arguments,-theory-and-best-practices)
- [Howto/Parsing commands tutorial](Howto/Parsing-commands-tutorial)
- [Howto/Starting/Part2/Game Planning](Howto/Starting/Part2/Game-Planning)
- [Howto/Starting/Part2/Some Useful Contribs](Howto/Starting/Part2/Some-Useful-Contribs)
- [Howto/Starting/Part3/Implementing a game rule system](Howto/Starting/Part3/Implementing-a-game-rule-system)
@ -119,8 +118,8 @@
- [Howto/Weather Tutorial](Howto/Weather-Tutorial)
- [Howto/Web Character Generation](Howto/Web-Character-Generation)
- [Howto/Web Character View Tutorial](Howto/Web-Character-View-Tutorial)
- [Licensing](Licensing)
- [Links](Links)
- [./Licensing](./Licensing)
- [./Links](./Links)
- [Setup/Apache Config](Setup/Apache-Config)
- [Setup/Choosing An SQL Server](Setup/Choosing-An-SQL-Server)
- [Setup/Client Support Grid](Setup/Client-Support-Grid)
@ -139,8 +138,8 @@
- [Setup/Setup Overview](Setup/Setup-Overview)
- [Setup/Setup Quickstart](Setup/Setup-Quickstart)
- [Setup/Start Stop Reload](Setup/Start-Stop-Reload)
- [Unimplemented](Unimplemented)
- [index](index)
- [./Unimplemented](./Unimplemented)
- [./index](./index)
```toctree::
:hidden: