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Emit when a player connects/disconnects to those in the same room.
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1 changed files with 3 additions and 1 deletions
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@ -58,7 +58,9 @@ class PlayerSession(async_chat):
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"""
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Break the connection and do some accounting.
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"""
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self.get_pobject().set_flag("CONNECTED", False)
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pobject = self.get_pobject()
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pobject.set_flag("CONNECTED", False)
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pobject.get_location().emit_to_contents("%s has disconnected." % (pobject.get_name(),), exclude=pobject)
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async_chat.handle_close(self)
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self.logged_in = False
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session_mgr.remove_session(self)
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