Update 1.3.0 docs with old-version headers

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Griatch 2023-06-10 10:54:38 +02:00
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commit 4ebe332687
933 changed files with 10347 additions and 84 deletions

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@ -20,6 +20,11 @@
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@ -756,6 +761,12 @@
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@ -1237,6 +1242,12 @@ overriding the call (unused by default).</p>
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@ -662,6 +667,12 @@ triggered by the bot_data_in Inputfunc.</p>
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@ -20,6 +20,11 @@
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@ -133,6 +138,12 @@ more Objects depending on settings. An Account has no in-game existence.</p>
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@ -344,6 +349,12 @@ accounts of this typeclass.</p></li>
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@ -550,6 +555,12 @@ object the first time, the query is executed.</p>
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@ -210,6 +215,12 @@ default Evennia.</p>
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@ -246,6 +251,12 @@ the remaining arguments, and the matched cmdobject from the cmdset.</p>
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@ -463,6 +468,12 @@ self.add().</p>
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@ -431,6 +436,12 @@ handled automatically by &#64;reload).</p>
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@ -579,6 +584,12 @@ detailing the contents of the table.</p>
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@ -901,6 +906,12 @@ to all the variables defined therein.</p>
<li class="nav-item nav-item-this"><a href="">evennia.commands.default.account</a></li>
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@ -20,6 +20,11 @@
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@ -586,6 +591,12 @@ including all currently unlogged in.</p>
<li class="nav-item nav-item-this"><a href="">evennia.commands.default.admin</a></li>
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.commands.default.building" href="evennia.commands.default.building.html" />
<link rel="prev" title="evennia.commands.default.admin" href="evennia.commands.default.admin.html" />
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@ -130,7 +135,7 @@ skipping, reloading etc.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.batchprocess.CmdBatchCommands.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['batchcmd', 'batchcommand']</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['batchcommand', 'batchcmd']</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -161,7 +166,7 @@ skipping, reloading etc.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.batchprocess.CmdBatchCommands.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'batchcmd batchcommand', 'category': 'building', 'key': 'batchcommands', 'no_prefix': ' batchcmd batchcommand', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] &lt;python.path.to.file&gt;\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'batchcommand batchcmd', 'category': 'building', 'key': 'batchcommands', 'no_prefix': ' batchcommand batchcmd', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] &lt;python.path.to.file&gt;\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -261,6 +266,12 @@ object copies behind when testing out the script.</p>
<li class="nav-item nav-item-this"><a href="">evennia.commands.default.batchprocess</a></li>
</ul>
</div>
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.commands.default.cmdset_account" href="evennia.commands.default.cmdset_account.html" />
<link rel="prev" title="evennia.commands.default.batchprocess" href="evennia.commands.default.batchprocess.html" />
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@ -584,7 +589,7 @@ You can specify the /force switch to bypass this confirmation.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdDestroy.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;del', '&#64;delete']</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;delete', '&#64;del']</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -625,7 +630,7 @@ You can specify the /force switch to bypass this confirmation.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdDestroy.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;del &#64;delete', 'category': 'building', 'key': '&#64;destroy', 'no_prefix': 'destroy del delete', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;delete &#64;del', 'category': 'building', 'key': '&#64;destroy', 'no_prefix': 'destroy delete del', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -1337,7 +1342,7 @@ server settings.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdTypeclass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;swap', '&#64;update', '&#64;typeclasses', '&#64;type', '&#64;parent']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;parent', '&#64;update', '&#64;swap', '&#64;type', '&#64;typeclasses']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -1368,7 +1373,7 @@ server settings.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdTypeclass.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;swap &#64;update &#64;typeclasses &#64;type &#64;parent', 'category': 'building', 'key': '&#64;typeclass', 'no_prefix': 'typeclass swap update typeclasses type parent', 'tags': '', 'text': &quot;\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] &lt;object&gt; [= typeclass.path]\n typeclass/prototype &lt;object&gt; = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;parent &#64;update &#64;swap &#64;type &#64;typeclasses', 'category': 'building', 'key': '&#64;typeclass', 'no_prefix': 'typeclass parent update swap type typeclasses', 'tags': '', 'text': &quot;\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] &lt;object&gt; [= typeclass.path]\n typeclass/prototype &lt;object&gt; = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -1825,7 +1830,7 @@ one is given.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdFind.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;locate', '&#64;search']</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;search', '&#64;locate']</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -1856,7 +1861,7 @@ one is given.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdFind.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;locate &#64;search', 'category': 'building', 'key': '&#64;find', 'no_prefix': 'find locate search', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] &lt;name or dbref or *account&gt; [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;search &#64;locate', 'category': 'building', 'key': '&#64;find', 'no_prefix': 'find search locate', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] &lt;name or dbref or *account&gt; [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -2309,6 +2314,12 @@ displays a list of available prototypes.</p>
<li class="nav-item nav-item-this"><a href="">evennia.commands.default.building</a></li>
</ul>
</div>
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<p class="first admonition-title">Note</p>
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</div>
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.commands.default.cmdset_character" href="evennia.commands.default.cmdset_character.html" />
<link rel="prev" title="evennia.commands.default.building" href="evennia.commands.default.building.html" />
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<h3>Navigation</h3>
<ul>
@ -160,6 +165,12 @@ command method rather than caller.msg().</p>
<li class="nav-item nav-item-this"><a href="">evennia.commands.default.cmdset_account</a></li>
</ul>
</div>
<div class="admonition important">
<p class="first admonition-title">Note</p>
<p class="last">You are reading an old version of the Evennia documentation. <a href="https://www.evennia.com/docs/latest/index.html">The latest version is here</a></p>.
</div>
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.commands.default.cmdset_session" href="evennia.commands.default.cmdset_session.html" />
<link rel="prev" title="evennia.commands.default.cmdset_account" href="evennia.commands.default.cmdset_account.html" />
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<ul>
@ -158,6 +163,12 @@ Account cmdset. Account commands remain available also to Characters.</p>
<li class="nav-item nav-item-this"><a href="">evennia.commands.default.cmdset_character</a></li>
</ul>
</div>
<div class="admonition important">
<p class="first admonition-title">Note</p>
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</div>
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.commands.default.cmdset_unloggedin" href="evennia.commands.default.cmdset_unloggedin.html" />
<link rel="prev" title="evennia.commands.default.cmdset_character" href="evennia.commands.default.cmdset_character.html" />
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@ -155,6 +160,12 @@
<li class="nav-item nav-item-this"><a href="">evennia.commands.default.cmdset_session</a></li>
</ul>
</div>
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.commands.default.comms" href="evennia.commands.default.comms.html" />
<link rel="prev" title="evennia.commands.default.cmdset_session" href="evennia.commands.default.cmdset_session.html" />
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<h3>Navigation</h3>
<ul>
@ -157,6 +162,12 @@ of the state instance in this module.</p>
<li class="nav-item nav-item-this"><a href="">evennia.commands.default.cmdset_unloggedin</a></li>
</ul>
</div>
<div class="admonition important">
<p class="first admonition-title">Note</p>
<p class="last">You are reading an old version of the Evennia documentation. <a href="https://www.evennia.com/docs/latest/index.html">The latest version is here</a></p>.
</div>
<div class="footer" role="contentinfo">
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.commands.default.help" href="evennia.commands.default.help.html" />
<link rel="prev" title="evennia.commands.default.comms" href="evennia.commands.default.comms.html" />
</head><body>
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<p class="first admonition-title">Note</p>
<p class="last">You are reading an old version of the Evennia documentation. <a href="https://www.evennia.com/docs/latest/index.html">The latest version is here</a></p>.
</div>
<div class="related" role="navigation" aria-label="related navigation">
<h3>Navigation</h3>
<ul>
@ -260,7 +265,7 @@ for everyone to use, you need build privileges and the alias command.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdNick.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['nicks', 'nickname']</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['nickname', 'nicks']</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -292,7 +297,7 @@ for everyone to use, you need build privileges and the alias command.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdNick.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'nicks nickname', 'category': 'general', 'key': 'nick', 'no_prefix': ' nicks nickname', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] &lt;string&gt; [= [replacement_string]]\n nick[/switches] &lt;template&gt; = &lt;replacement_template&gt;\n nick/delete &lt;string&gt; or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also &quot;nicks&quot; works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side &lt;string&gt;:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your &lt;string&gt;\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'nickname nicks', 'category': 'general', 'key': 'nick', 'no_prefix': ' nickname nicks', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] &lt;string&gt; [= [replacement_string]]\n nick[/switches] &lt;template&gt; = &lt;replacement_template&gt;\n nick/delete &lt;string&gt; or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also &quot;nicks&quot; works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side &lt;string&gt;:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your &lt;string&gt;\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -701,7 +706,7 @@ automatically begin with your name.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdPose.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['emote', ':']</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = [':', 'emote']</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -742,7 +747,7 @@ space.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdPose.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'emote :', 'category': 'general', 'key': 'pose', 'no_prefix': ' emote :', 'tags': '', 'text': &quot;\n strike a pose\n\n Usage:\n pose &lt;pose text&gt;\n pose's &lt;pose text&gt;\n\n Example:\n pose is standing by the wall, smiling.\n -&gt; others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ': emote', 'category': 'general', 'key': 'pose', 'no_prefix': ' : emote', 'tags': '', 'text': &quot;\n strike a pose\n\n Usage:\n pose &lt;pose text&gt;\n pose's &lt;pose text&gt;\n\n Example:\n pose is standing by the wall, smiling.\n -&gt; others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -765,7 +770,7 @@ which permission groups you are a member of.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdAccess.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['groups', 'hierarchy']</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['hierarchy', 'groups']</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -796,7 +801,7 @@ which permission groups you are a member of.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdAccess.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'groups hierarchy', 'category': 'general', 'key': 'access', 'no_prefix': ' groups hierarchy', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hierarchy groups', 'category': 'general', 'key': 'access', 'no_prefix': ' hierarchy groups', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -833,6 +838,12 @@ which permission groups you are a member of.</p>
<li class="nav-item nav-item-this"><a href="">evennia.commands.default.general</a></li>
</ul>
</div>
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<p class="first admonition-title">Note</p>
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.commands.default.muxcommand" href="evennia.commands.default.muxcommand.html" />
<link rel="prev" title="evennia.commands.default.general" href="evennia.commands.default.general.html" />
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@ -529,6 +534,12 @@ the user will be able to enter a partial match to access it.</p>
<li class="nav-item nav-item-this"><a href="">evennia.commands.default.help</a></li>
</ul>
</div>
<div class="admonition important">
<p class="first admonition-title">Note</p>
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.commands.default.account" href="evennia.commands.default.account.html" />
<link rel="prev" title="evennia.commands.command" href="evennia.commands.command.html" />
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@ -145,6 +150,12 @@
<li class="nav-item nav-item-this"><a href="">evennia.commands.default</a></li>
</ul>
</div>
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<p class="first admonition-title">Note</p>
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@ -20,6 +20,11 @@
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@ -323,6 +328,12 @@ character is actually attached to this Account and Session.</p>
<li class="nav-item nav-item-this"><a href="">evennia.commands.default.muxcommand</a></li>
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.commands.default.system" href="evennia.commands.default.system.html" />
<link rel="prev" title="evennia.commands.default.muxcommand" href="evennia.commands.default.muxcommand.html" />
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@ -279,6 +284,12 @@ the <strong>raw_cmdname</strong> is the cmdname unmodified by eventual prefix-st
<li class="nav-item nav-item-this"><a href="">evennia.commands.default.syscommands</a></li>
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@ -20,6 +20,11 @@
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@ -810,6 +815,12 @@ to all the variables defined therein.</p>
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@ -20,6 +20,11 @@
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@ -1135,6 +1140,12 @@ set in self.parse())</p>
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@ -20,6 +20,11 @@
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<ul>
@ -114,7 +119,7 @@ connect “account name” “pass word”</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['con', 'co', 'conn']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['conn', 'con', 'co']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -149,7 +154,7 @@ there is no object yet before the account has logged in)</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'con co conn', 'category': 'general', 'key': 'connect', 'no_prefix': ' con co conn', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect &quot;account name&quot; &quot;pass word&quot;\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'conn con co', 'category': 'general', 'key': 'connect', 'no_prefix': ' conn con co', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect &quot;account name&quot; &quot;pass word&quot;\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -173,7 +178,7 @@ create “account name” “pass word”</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedCreate.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['cre', 'cr']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedCreate.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['cr', 'cre']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedCreate.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -210,7 +215,7 @@ create “account name” “pass word”</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedCreate.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'no_prefix': ' cre cr', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create &lt;accountname&gt; &lt;password&gt;\n create &quot;account name&quot; &quot;pass word&quot;\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedCreate.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'no_prefix': ' cr cre', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create &lt;accountname&gt; &lt;password&gt;\n create &quot;account name&quot; &quot;pass word&quot;\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedCreate.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -234,7 +239,7 @@ version is a bit more complicated.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedQuit.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['q', 'qu']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['qu', 'q']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -260,7 +265,7 @@ version is a bit more complicated.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedQuit.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'no_prefix': ' q qu', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'no_prefix': ' qu q', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -333,7 +338,7 @@ for simplicity. It shows a pane of info.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedHelp.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['h', '?']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedHelp.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['?', 'h']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedHelp.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -359,7 +364,7 @@ for simplicity. It shows a pane of info.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedHelp.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'no_prefix': ' h ?', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedHelp.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '? h', 'category': 'general', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedHelp.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -546,6 +551,12 @@ logged in, use option screenreader on).</p>
<li class="nav-item nav-item-this"><a href="">evennia.commands.default.unloggedin</a></li>
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@ -20,6 +20,11 @@
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@ -159,6 +164,12 @@ Evennia.</p>
<li class="nav-item nav-item-this"><a href="">evennia.commands</a></li>
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@ -20,6 +20,11 @@
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@ -920,6 +925,12 @@ responsibility.</p>
<li class="nav-item nav-item-this"><a href="">evennia.comms.comms</a></li>
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.comms.comms" href="evennia.comms.comms.html" />
<link rel="prev" title="evennia.commands.default.unloggedin" href="evennia.commands.default.unloggedin.html" />
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@ -132,6 +137,12 @@ as code related to external communication like IRC or RSS.</p>
<li class="nav-item nav-item-this"><a href="">evennia.comms</a></li>
</ul>
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.comms.models" href="evennia.comms.models.html" />
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@ -462,6 +467,12 @@ case sensitive) match.</p></li>
<li class="nav-item nav-item-this"><a href="">evennia.comms.managers</a></li>
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.contrib" href="evennia.contrib.html" />
<link rel="prev" title="evennia.comms.managers" href="evennia.comms.managers.html" />
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@ -856,6 +861,12 @@ entities to un-subscribe from the channel.</p>
<li class="nav-item nav-item-this"><a href="">evennia.comms.models</a></li>
</ul>
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.contrib.base_systems.awsstorage.tests" href="evennia.contrib.base_systems.awsstorage.tests.html" />
<link rel="prev" title="evennia.contrib.base_systems.awsstorage" href="evennia.contrib.base_systems.awsstorage.html" />
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@ -128,6 +133,12 @@
<li class="nav-item nav-item-this"><a href="">evennia.contrib.base_systems.awsstorage.aws_s3_cdn</a></li>
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@ -133,6 +138,12 @@
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@ -345,6 +350,12 @@
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@ -973,6 +978,12 @@ set in self.parse())</p>
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@ -199,6 +204,12 @@ Use <strong>add_choice</strong> and its variants to create menu choices.</p>
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@ -170,6 +175,12 @@ COLOR_ANSI_BRIGHT_BGS_EXTRA_MAP = color_markups.CURLY_COLOR_ANSI_BRIGHT_BGS_EXTR
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@ -150,6 +155,12 @@ settings to test it causes issues with unrelated tests.</p>
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@ -273,6 +278,12 @@ To persist the value, the key must correspond to a DBField.</p></li>
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@ -166,6 +171,12 @@ Tags are removed if the component itself is removed.</p>
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@ -333,6 +338,12 @@ components that were set on the typeclass using ComponentProperty.</p>
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@ -145,6 +150,12 @@ This helps writing isolated code and reusing it over multiple objects.</p>
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@ -292,6 +297,12 @@ It will be passed to aggregate_func if it is also given.</p></li>
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@ -655,6 +660,12 @@ to any instance of this typeclass.</p>
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@ -367,6 +372,12 @@ The time is given in units as keyword arguments.</p>
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@ -143,6 +148,12 @@ of the screen is done by the unlogged-in “look” command.</p>
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@ -131,7 +136,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['con', 'co', 'conn']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['conn', 'con', 'co']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -161,7 +166,7 @@ there is no object yet before the account has logged in)</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'con co conn', 'category': 'general', 'key': 'connect', 'no_prefix': ' con co conn', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect &lt;email&gt; &lt;password&gt;\n\n Use the create command to first create an account before logging in.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'conn con co', 'category': 'general', 'key': 'connect', 'no_prefix': ' conn con co', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect &lt;email&gt; &lt;password&gt;\n\n Use the create command to first create an account before logging in.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -183,7 +188,7 @@ there is no object yet before the account has logged in)</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['cre', 'cr']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['cr', 'cre']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -219,7 +224,7 @@ name enclosed in quotes:</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'no_prefix': ' cre cr', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create &quot;accountname&quot; &lt;email&gt; &lt;password&gt;\n\n This creates a new account account.\n\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'no_prefix': ' cr cre', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create &quot;accountname&quot; &lt;email&gt; &lt;password&gt;\n\n This creates a new account account.\n\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -238,7 +243,7 @@ version is a bit more complicated.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['q', 'qu']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['qu', 'q']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -264,7 +269,7 @@ version is a bit more complicated.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'no_prefix': ' q qu', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'no_prefix': ' qu q', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -327,7 +332,7 @@ for simplicity. It shows a pane of info.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['h', '?']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['?', 'h']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -353,7 +358,7 @@ for simplicity. It shows a pane of info.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'no_prefix': ' h ?', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '? h', 'category': 'general', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -391,6 +396,12 @@ for simplicity. It shows a pane of info.</p>
<li class="nav-item nav-item-this"><a href="">evennia.contrib.base_systems.email_login.email_login</a></li>
</ul>
</div>
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.contrib.base_systems.email_login.connection_screens" href="evennia.contrib.base_systems.email_login.connection_screens.html" />
<link rel="prev" title="evennia.contrib.base_systems.custom_gametime.tests" href="evennia.contrib.base_systems.custom_gametime.tests.html" />
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@ -134,6 +139,12 @@
<li class="nav-item nav-item-this"><a href="">evennia.contrib.base_systems.email_login</a></li>
</ul>
</div>
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.contrib.base_systems.godotwebsocket" href="evennia.contrib.base_systems.godotwebsocket.html" />
<link rel="prev" title="evennia.contrib.base_systems.email_login.email_login" href="evennia.contrib.base_systems.email_login.email_login.html" />
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<ul>
@ -155,6 +160,12 @@
<li class="nav-item nav-item-this"><a href="">evennia.contrib.base_systems.email_login.tests</a></li>
</ul>
</div>
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.contrib.base_systems.godotwebsocket.test_text2bbcode" href="evennia.contrib.base_systems.godotwebsocket.test_text2bbcode.html" />
<link rel="prev" title="evennia.contrib.base_systems.email_login.tests" href="evennia.contrib.base_systems.email_login.tests.html" />
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<ul>
@ -140,6 +145,12 @@ You could also pass extra data to this client for advanced functionality.</p>
<li class="nav-item nav-item-this"><a href="">evennia.contrib.base_systems.godotwebsocket</a></li>
</ul>
</div>
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.contrib.base_systems.godotwebsocket.text2bbcode" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html" />
<link rel="prev" title="evennia.contrib.base_systems.godotwebsocket" href="evennia.contrib.base_systems.godotwebsocket.html" />
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<ul>
@ -160,6 +165,12 @@
<li class="nav-item nav-item-this"><a href="">evennia.contrib.base_systems.godotwebsocket.test_text2bbcode</a></li>
</ul>
</div>
<div class="admonition important">
<p class="first admonition-title">Note</p>
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</div>
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.contrib.base_systems.godotwebsocket.webclient" href="evennia.contrib.base_systems.godotwebsocket.webclient.html" />
<link rel="prev" title="evennia.contrib.base_systems.godotwebsocket.test_text2bbcode" href="evennia.contrib.base_systems.godotwebsocket.test_text2bbcode.html" />
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<ul>
@ -476,6 +481,12 @@ into html statements.</p>
<li class="nav-item nav-item-this"><a href="">evennia.contrib.base_systems.godotwebsocket.text2bbcode</a></li>
</ul>
</div>
<div class="admonition important">
<p class="first admonition-title">Note</p>
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</div>
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.contrib.base_systems.ingame_python" href="evennia.contrib.base_systems.ingame_python.html" />
<link rel="prev" title="evennia.contrib.base_systems.godotwebsocket.text2bbcode" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html" />
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@ -167,6 +172,12 @@ color-replacement, conversion to bbcode etc.</p>
<li class="nav-item nav-item-this"><a href="">evennia.contrib.base_systems.godotwebsocket.webclient</a></li>
</ul>
</div>
<div class="admonition important">
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.contrib.base_systems.awsstorage" href="evennia.contrib.base_systems.awsstorage.html" />
<link rel="prev" title="evennia.contrib" href="evennia.contrib.html" />
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@ -194,6 +199,12 @@
<li class="nav-item nav-item-this"><a href="">evennia.contrib.base_systems</a></li>
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.contrib.base_systems.ingame_python.commands" href="evennia.contrib.base_systems.ingame_python.commands.html" />
<link rel="prev" title="evennia.contrib.base_systems.ingame_python" href="evennia.contrib.base_systems.ingame_python.html" />
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@ -363,6 +368,12 @@ the expected fields for a callback (code, author, valid…).</p>
<li class="nav-item nav-item-this"><a href="">evennia.contrib.base_systems.ingame_python.callbackhandler</a></li>
</ul>
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.contrib.base_systems.ingame_python.eventfuncs" href="evennia.contrib.base_systems.ingame_python.eventfuncs.html" />
<link rel="prev" title="evennia.contrib.base_systems.ingame_python.callbackhandler" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html" />
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@ -108,7 +113,7 @@
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;callbacks', '&#64;calls', '&#64;callback']</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;calls', '&#64;callbacks', '&#64;callback']</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -189,7 +194,7 @@ on user permission.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;callbacks &#64;calls &#64;callback', 'category': 'building', 'key': '&#64;call', 'no_prefix': 'call callbacks calls callback', 'tags': '', 'text': '\n Command to edit callbacks.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;calls &#64;callbacks &#64;callback', 'category': 'building', 'key': '&#64;call', 'no_prefix': 'call calls callbacks callback', 'tags': '', 'text': '\n Command to edit callbacks.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -227,6 +232,12 @@ on user permission.</p>
<li class="nav-item nav-item-this"><a href="">evennia.contrib.base_systems.ingame_python.commands</a></li>
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.contrib.base_systems.ingame_python.scripts" href="evennia.contrib.base_systems.ingame_python.scripts.html" />
<link rel="prev" title="evennia.contrib.base_systems.ingame_python.commands" href="evennia.contrib.base_systems.ingame_python.commands.html" />
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@ -195,6 +200,12 @@ to be called from inside another event.</p>
<li class="nav-item nav-item-this"><a href="">evennia.contrib.base_systems.ingame_python.eventfuncs</a></li>
</ul>
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.contrib.base_systems.ingame_python.callbackhandler" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html" />
<link rel="prev" title="evennia.contrib.base_systems.godotwebsocket.webclient" href="evennia.contrib.base_systems.godotwebsocket.webclient.html" />
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@ -137,6 +142,12 @@
<li class="nav-item nav-item-this"><a href="">evennia.contrib.base_systems.ingame_python</a></li>
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@ -20,6 +20,11 @@
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@ -484,6 +489,12 @@ restart only twice.</p>
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@ -270,6 +275,12 @@
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@ -20,6 +20,11 @@
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@ -248,6 +253,12 @@ either “yes” or “okay” (maybe say I dont like it, but okay).</p
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@ -143,6 +148,12 @@ of the screen is done by the unlogged-in “look” command.</p>
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@ -20,6 +20,11 @@
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@ -20,6 +20,11 @@
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@ -209,7 +214,7 @@ for that channel.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['delchanalias', 'delaliaschan']</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['delaliaschan', 'delchanalias']</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -240,7 +245,7 @@ for that channel.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'delchanalias delaliaschan', 'category': 'comms', 'key': 'delcom', 'no_prefix': ' delchanalias delaliaschan', 'tags': '', 'text': &quot;\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom &lt;alias or channel&gt;\n delcom/all &lt;channel&gt;\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n &quot;}</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'delaliaschan delchanalias', 'category': 'comms', 'key': 'delcom', 'no_prefix': ' delaliaschan delchanalias', 'tags': '', 'text': &quot;\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom &lt;alias or channel&gt;\n delcom/all &lt;channel&gt;\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n &quot;}</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -677,6 +682,12 @@ channel lists.</p>
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.contrib.base_systems.unixcommand" href="evennia.contrib.base_systems.unixcommand.html" />
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@ -177,6 +182,12 @@
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@ -20,6 +20,11 @@
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@ -133,6 +138,12 @@
<li class="nav-item nav-item-this"><a href="">evennia.contrib.base_systems.unixcommand</a></li>
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@ -20,6 +20,11 @@
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@ -191,6 +196,12 @@
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@ -20,6 +20,11 @@
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@ -417,6 +422,12 @@ use its <strong>add_argument</strong> method.</p>
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.contrib.full_systems.evscaperoom.menu" href="evennia.contrib.full_systems.evscaperoom.menu.html" />
<link rel="prev" title="evennia.contrib.full_systems.evscaperoom" href="evennia.contrib.full_systems.evscaperoom.html" />
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@ -203,7 +208,7 @@ the operation will be general or on the room.</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['chicken out', 'q', 'quit', 'abort']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['quit', 'abort', 'chicken out', 'q']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -227,7 +232,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'chicken out q quit abort', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' chicken out q quit abort', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'quit abort chicken out q', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' quit abort chicken out q', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -363,7 +368,7 @@ shout</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = [';', 'shout', 'whisper']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['whisper', ';', 'shout']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -392,7 +397,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '; shout whisper', 'category': 'general', 'key': 'say', 'no_prefix': ' ; shout whisper', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say &lt;text&gt;\n whisper\n shout\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'whisper ; shout', 'category': 'general', 'key': 'say', 'no_prefix': ' whisper ; shout', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say &lt;text&gt;\n whisper\n shout\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -420,7 +425,7 @@ emote /me points to /box and /lever.</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['pose', ':']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = [':', 'pose']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -459,7 +464,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'pose :', 'category': 'general', 'key': 'emote', 'no_prefix': ' pose :', 'tags': '', 'text': '\n Perform a free-form emote. Use /me to\n include yourself in the emote and /name\n to include other objects or characters.\n Use &quot;...&quot; to enact speech.\n\n Usage:\n emote &lt;emote&gt;\n :&lt;emote\n\n Example:\n emote /me smiles at /peter\n emote /me points to /box and /lever.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ': pose', 'category': 'general', 'key': 'emote', 'no_prefix': ' : pose', 'tags': '', 'text': '\n Perform a free-form emote. Use /me to\n include yourself in the emote and /name\n to include other objects or characters.\n Use &quot;...&quot; to enact speech.\n\n Usage:\n emote &lt;emote&gt;\n :&lt;emote\n\n Example:\n emote /me smiles at /peter\n emote /me points to /box and /lever.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -482,7 +487,7 @@ looks and what actions is available.</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['unfocus', 'examine', 'ex', 'e']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['unfocus', 'examine', 'e', 'ex']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -511,7 +516,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'unfocus examine ex e', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' unfocus examine ex e', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus &lt;obj&gt;\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'unfocus examine e ex', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' unfocus examine e ex', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus &lt;obj&gt;\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -573,7 +578,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'give', 'inventory', 'i']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['inventory', 'i', 'give', 'inv']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -597,7 +602,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inv give inventory i', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' inv give inventory i', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inventory i give inv', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' inventory i give inv', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -1081,6 +1086,12 @@ self.add().</p>
<li class="nav-item nav-item-this"><a href="">evennia.contrib.full_systems.evscaperoom.commands</a></li>
</ul>
</div>
<div class="admonition important">
<p class="first admonition-title">Note</p>
<p class="last">You are reading an old version of the Evennia documentation. <a href="https://www.evennia.com/docs/latest/index.html">The latest version is here</a></p>.
</div>
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.contrib.full_systems.evscaperoom.commands" href="evennia.contrib.full_systems.evscaperoom.commands.html" />
<link rel="prev" title="evennia.contrib.full_systems" href="evennia.contrib.full_systems.html" />
</head><body>
<div class="admonition important">
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<p class="last">You are reading an old version of the Evennia documentation. <a href="https://www.evennia.com/docs/latest/index.html">The latest version is here</a></p>.
</div>
<div class="related" role="navigation" aria-label="related navigation">
<h3>Navigation</h3>
<ul>
@ -139,6 +144,12 @@
<li class="nav-item nav-item-this"><a href="">evennia.contrib.full_systems.evscaperoom</a></li>
</ul>
</div>
<div class="admonition important">
<p class="first admonition-title">Note</p>
<p class="last">You are reading an old version of the Evennia documentation. <a href="https://www.evennia.com/docs/latest/index.html">The latest version is here</a></p>.
</div>
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Created using <a href="https://www.sphinx-doc.org/">Sphinx</a> 3.2.1.

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@ -20,6 +20,11 @@
<link rel="next" title="evennia.contrib.full_systems.evscaperoom.objects" href="evennia.contrib.full_systems.evscaperoom.objects.html" />
<link rel="prev" title="evennia.contrib.full_systems.evscaperoom.commands" href="evennia.contrib.full_systems.evscaperoom.commands.html" />
</head><body>
<div class="admonition important">
<p class="first admonition-title">Note</p>
<p class="last">You are reading an old version of the Evennia documentation. <a href="https://www.evennia.com/docs/latest/index.html">The latest version is here</a></p>.
</div>
<div class="related" role="navigation" aria-label="related navigation">
<h3>Navigation</h3>
<ul>
@ -235,6 +240,12 @@ option related to this node.</p>
<li class="nav-item nav-item-this"><a href="">evennia.contrib.full_systems.evscaperoom.menu</a></li>
</ul>
</div>
<div class="admonition important">
<p class="first admonition-title">Note</p>
<p class="last">You are reading an old version of the Evennia documentation. <a href="https://www.evennia.com/docs/latest/index.html">The latest version is here</a></p>.
</div>
<div class="footer" role="contentinfo">
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Created using <a href="https://www.sphinx-doc.org/">Sphinx</a> 3.2.1.

View file

@ -20,6 +20,11 @@
<link rel="next" title="evennia.contrib.full_systems.evscaperoom.room" href="evennia.contrib.full_systems.evscaperoom.room.html" />
<link rel="prev" title="evennia.contrib.full_systems.evscaperoom.menu" href="evennia.contrib.full_systems.evscaperoom.menu.html" />
</head><body>
<div class="admonition important">
<p class="first admonition-title">Note</p>
<p class="last">You are reading an old version of the Evennia documentation. <a href="https://www.evennia.com/docs/latest/index.html">The latest version is here</a></p>.
</div>
<div class="related" role="navigation" aria-label="related navigation">
<h3>Navigation</h3>
<ul>
@ -1858,6 +1863,12 @@ inject the list of callsigns.</p>
<li class="nav-item nav-item-this"><a href="">evennia.contrib.full_systems.evscaperoom.objects</a></li>
</ul>
</div>
<div class="admonition important">
<p class="first admonition-title">Note</p>
<p class="last">You are reading an old version of the Evennia documentation. <a href="https://www.evennia.com/docs/latest/index.html">The latest version is here</a></p>.
</div>
<div class="footer" role="contentinfo">
&#169; Copyright 2023, The Evennia developer community.
Created using <a href="https://www.sphinx-doc.org/">Sphinx</a> 3.2.1.

View file

@ -20,6 +20,11 @@
<link rel="next" title="evennia.contrib.full_systems.evscaperoom.scripts" href="evennia.contrib.full_systems.evscaperoom.scripts.html" />
<link rel="prev" title="evennia.contrib.full_systems.evscaperoom.objects" href="evennia.contrib.full_systems.evscaperoom.objects.html" />
</head><body>
<div class="admonition important">
<p class="first admonition-title">Note</p>
<p class="last">You are reading an old version of the Evennia documentation. <a href="https://www.evennia.com/docs/latest/index.html">The latest version is here</a></p>.
</div>
<div class="related" role="navigation" aria-label="related navigation">
<h3>Navigation</h3>
<ul>
@ -317,6 +322,12 @@ contents of the object by default.</p>
<li class="nav-item nav-item-this"><a href="">evennia.contrib.full_systems.evscaperoom.room</a></li>
</ul>
</div>
<div class="admonition important">
<p class="first admonition-title">Note</p>
<p class="last">You are reading an old version of the Evennia documentation. <a href="https://www.evennia.com/docs/latest/index.html">The latest version is here</a></p>.
</div>
<div class="footer" role="contentinfo">
&#169; Copyright 2023, The Evennia developer community.
Created using <a href="https://www.sphinx-doc.org/">Sphinx</a> 3.2.1.

View file

@ -20,6 +20,11 @@
<link rel="next" title="evennia.contrib.full_systems.evscaperoom.state" href="evennia.contrib.full_systems.evscaperoom.state.html" />
<link rel="prev" title="evennia.contrib.full_systems.evscaperoom.room" href="evennia.contrib.full_systems.evscaperoom.room.html" />
</head><body>
<div class="admonition important">
<p class="first admonition-title">Note</p>
<p class="last">You are reading an old version of the Evennia documentation. <a href="https://www.evennia.com/docs/latest/index.html">The latest version is here</a></p>.
</div>
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<h3>Navigation</h3>
<ul>
@ -178,6 +183,12 @@ overriding the call (unused by default).</p>
<li class="nav-item nav-item-this"><a href="">evennia.contrib.full_systems.evscaperoom.scripts</a></li>
</ul>
</div>
<div class="admonition important">
<p class="first admonition-title">Note</p>
<p class="last">You are reading an old version of the Evennia documentation. <a href="https://www.evennia.com/docs/latest/index.html">The latest version is here</a></p>.
</div>
<div class="footer" role="contentinfo">
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.contrib.full_systems.evscaperoom.tests" href="evennia.contrib.full_systems.evscaperoom.tests.html" />
<link rel="prev" title="evennia.contrib.full_systems.evscaperoom.scripts" href="evennia.contrib.full_systems.evscaperoom.scripts.html" />
</head><body>
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<p class="last">You are reading an old version of the Evennia documentation. <a href="https://www.evennia.com/docs/latest/index.html">The latest version is here</a></p>.
</div>
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<h3>Navigation</h3>
<ul>
@ -314,6 +319,12 @@ happens just before room.character_cleanup()</p>
<li class="nav-item nav-item-this"><a href="">evennia.contrib.full_systems.evscaperoom.state</a></li>
</ul>
</div>
<div class="admonition important">
<p class="first admonition-title">Note</p>
<p class="last">You are reading an old version of the Evennia documentation. <a href="https://www.evennia.com/docs/latest/index.html">The latest version is here</a></p>.
</div>
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.contrib.full_systems.evscaperoom.utils" href="evennia.contrib.full_systems.evscaperoom.utils.html" />
<link rel="prev" title="evennia.contrib.full_systems.evscaperoom.state" href="evennia.contrib.full_systems.evscaperoom.state.html" />
</head><body>
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<ul>
@ -254,6 +259,12 @@
<li class="nav-item nav-item-this"><a href="">evennia.contrib.full_systems.evscaperoom.tests</a></li>
</ul>
</div>
<div class="admonition important">
<p class="first admonition-title">Note</p>
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.contrib.game_systems" href="evennia.contrib.game_systems.html" />
<link rel="prev" title="evennia.contrib.full_systems.evscaperoom.tests" href="evennia.contrib.full_systems.evscaperoom.tests.html" />
</head><body>
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<p class="last">You are reading an old version of the Evennia documentation. <a href="https://www.evennia.com/docs/latest/index.html">The latest version is here</a></p>.
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<ul>
@ -246,6 +251,12 @@ surrounded by borders.</p>
<li class="nav-item nav-item-this"><a href="">evennia.contrib.full_systems.evscaperoom.utils</a></li>
</ul>
</div>
<div class="admonition important">
<p class="first admonition-title">Note</p>
<p class="last">You are reading an old version of the Evennia documentation. <a href="https://www.evennia.com/docs/latest/index.html">The latest version is here</a></p>.
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.contrib.full_systems.evscaperoom" href="evennia.contrib.full_systems.evscaperoom.html" />
<link rel="prev" title="evennia.contrib.base_systems.unixcommand.unixcommand" href="evennia.contrib.base_systems.unixcommand.unixcommand.html" />
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<ul>
@ -140,6 +145,12 @@
<li class="nav-item nav-item-this"><a href="">evennia.contrib.full_systems</a></li>
</ul>
</div>
<div class="admonition important">
<p class="first admonition-title">Note</p>
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.contrib.game_systems.barter.tests" href="evennia.contrib.game_systems.barter.tests.html" />
<link rel="prev" title="evennia.contrib.game_systems.barter" href="evennia.contrib.game_systems.barter.html" />
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<ul>
@ -929,6 +934,12 @@ info to your choice.</p>
<li class="nav-item nav-item-this"><a href="">evennia.contrib.game_systems.barter.barter</a></li>
</ul>
</div>
<div class="admonition important">
<p class="first admonition-title">Note</p>
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.contrib.game_systems.barter.barter" href="evennia.contrib.game_systems.barter.barter.html" />
<link rel="prev" title="evennia.contrib.game_systems" href="evennia.contrib.game_systems.html" />
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<ul>
@ -133,6 +138,12 @@
<li class="nav-item nav-item-this"><a href="">evennia.contrib.game_systems.barter</a></li>
</ul>
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@ -20,6 +20,11 @@
<link rel="next" title="evennia.contrib.game_systems.clothing" href="evennia.contrib.game_systems.clothing.html" />
<link rel="prev" title="evennia.contrib.game_systems.barter.barter" href="evennia.contrib.game_systems.barter.barter.html" />
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@ -166,6 +171,12 @@
<li class="nav-item nav-item-this"><a href="">evennia.contrib.game_systems.barter.tests</a></li>
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