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Fixed bug in dark room. The mob currently has issues accepting exit locks
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56104d9a1d
commit
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3 changed files with 2 additions and 6 deletions
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@ -301,14 +301,9 @@ class Mob(tut_objects.TutorialObject):
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# no target found, look for an exit.
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exits = [exi for exi in self.location.exits
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if exi.access(self, "traverse")]
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last_location = self.ndb.last_location
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if exits:
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# randomly pick an exit
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exit = random.choice(self.location.exits)
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if len(exits) > 1 and exit.destination == last_location:
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# don't go back the same way we came if we
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# can avoid it.
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return
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# move there.
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self.move_to(exit.destination)
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else:
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@ -473,7 +473,7 @@ class DarkRoom(TutorialRoom):
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self.db.tutorial_info = "This is a room with custom command sets on itself."
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# the room starts dark.
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self.db.is_lit = False
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self.cmdsets.add(DarkCmdSet, permanent=True)
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self.cmdset.add(DarkCmdSet, permanent=True)
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def at_init(self):
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"""
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@ -540,6 +540,7 @@ def has_player(accessing_obj, accessed_obj, *args, **kwargs):
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This is a useful lock for traverse-locking Exits to restrain NPC
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mobiles from moving outside their areas.
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"""
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print "lock:", accessing_obj, accessed_obj, accessing_obj.has_player
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return hasattr(accessing_obj, "has_player") and accessing_obj.has_player
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def serversetting(accessing_obj, accessed_obj, *args, **kwargs):
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