diff --git a/src/commands/default/tests.py b/src/commands/default/tests.py index de04c11df8..e45e30fb52 100644 --- a/src/commands/default/tests.py +++ b/src/commands/default/tests.py @@ -37,7 +37,6 @@ VERBOSE = True NOMANGLE = True # mangle command input for extra testing def cleanup(): - print "cleaning test database ..." User.objects.all().delete() PlayerDB.objects.all().delete() ObjectDB.objects.all().delete() @@ -46,7 +45,6 @@ def cleanup(): PlayerChannelConnection.objects.all().delete() ExternalChannelConnection.objects.all().delete() ServerConfig.objects.all().delete() -cleanup() class FakeSessionHandler(sessionhandler.ServerSessionHandler): """ @@ -115,77 +113,38 @@ class CommandTest(TestCase): Inherit new tests from this. """ - print "creating command testing objects ..." - ROOM1 = create.create_object(settings.BASE_ROOM_TYPECLASS, key="room1") - ROOM2 = create.create_object(settings.BASE_ROOM_TYPECLASS, key="room2") - # create a faux player/character for testing. - CHAR1 = create.create_player("TestChar", "testplayer@test.com", "testpassword", character_location=ROOM1) - CHAR1.player.user.is_superuser = True - CHAR1.lock_storage = "" - CHAR1.locks = LockHandler(CHAR1) - CHAR1.ndb.return_string = None - sess = FakeSession() - sess.connectionMade() - sess.session_login(CHAR1.player) - # create second player - CHAR2 = create.create_player("TestChar2", "testplayer2@test.com", "testpassword2", character_location=ROOM1) - CHAR2.player.user.is_superuser = False - CHAR2.lock_storage = "" - CHAR2.locks = LockHandler(CHAR2) - CHAR2.ndb.return_string = None - sess2 = FakeSession() - sess2.connectionMade() - sess2.session_login(CHAR2.player) - # A non-player-controlled character - CHAR3 = create.create_object(settings.BASE_CHARACTER_TYPECLASS, key="TestChar3", location=ROOM1) - # create some objects - OBJ1 = create.create_object(settings.BASE_OBJECT_TYPECLASS, key="obj1", location=ROOM1) - OBJ2 = create.create_object(settings.BASE_OBJECT_TYPECLASS, key="obj2", location=ROOM1) - EXIT1 = create.create_object(settings.BASE_EXIT_TYPECLASS, key="exit1", location=ROOM1) - EXIT2 = create.create_object(settings.BASE_EXIT_TYPECLASS, key="exit2", location=ROOM2) def setUp(self): "sets up the testing environment" #ServerConfig.objects.conf("default_home", 2) - - self.room1 = self.ROOM1 - self.room2 = self.ROOM2 - self.char1 = self.CHAR1 - self.char2 = self.CHAR2 - self.char3 = self.CHAR3 - self.obj1 = self.OBJ1 - self.obj2 = self.OBJ2 - self.exit1 = self.EXIT1 - self.exit2 = self.EXIT2 - - #self.addCleanup(cleanup) - #self.room1 = create.create_object(settings.BASE_ROOM_TYPECLASS, key="room1") - #self.room2 = create.create_object(settings.BASE_ROOM_TYPECLASS, key="room2") - ## create a faux player/character for testing. - #self.char1 = create.create_player("TestChar", "testplayer@test.com", "testpassword", character_location=self.room1) - #self.char1.player.user.is_superuser = True - #self.char1.lock_storage = "" - #self.char1.locks = LockHandler(self.char1) - #self.char1.ndb.return_string = None - #sess = FakeSession() - #sess.connectionMade() - #sess.session_login(self.char1.player) - ## create second player - #self.char2 = create.create_player("TestChar2", "testplayer2@test.com", "testpassword2", character_location=self.room1) - #self.char2.player.user.is_superuser = False - #self.char2.lock_storage = "" - #self.char2.locks = LockHandler(self.char2) - #self.char2.ndb.return_string = None - #sess2 = FakeSession() - #sess2.connectionMade() - #sess2.session_login(self.char2.player) - ## A non-player-controlled character - #self.char3 = create.create_object(settings.BASE_CHARACTER_TYPECLASS, key="TestChar3", location=self.room1) - ## create some objects - #self.obj1 = create.create_object(settings.BASE_OBJECT_TYPECLASS, key="obj1", location=self.room1) - #self.obj2 = create.create_object(settings.BASE_OBJECT_TYPECLASS, key="obj2", location=self.room1) - #self.exit1 = create.create_object(settings.BASE_EXIT_TYPECLASS, key="exit1", location=self.room1) - #self.exit2 = create.create_object(settings.BASE_EXIT_TYPECLASS, key="exit2", location=self.room2) + self.addCleanup(cleanup) + self.room1 = create.create_object(settings.BASE_ROOM_TYPECLASS, key="room1") + self.room2 = create.create_object(settings.BASE_ROOM_TYPECLASS, key="room2") + # create a faux player/character for testing. + self.char1 = create.create_player("TestChar", "testplayer@test.com", "testpassword", character_location=self.room1) + self.char1.player.user.is_superuser = True + self.char1.lock_storage = "" + self.char1.locks = LockHandler(self.char1) + self.char1.ndb.return_string = None + self.sess1 = FakeSession() + self.sess1.connectionMade() + self.sess1.session_login(self.char1.player) + # create second player + self.char2 = create.create_player("TestChar2", "testplayer2@test.com", "testpassword2", character_location=self.room1) + self.char2.player.user.is_superuser = False + self.char2.lock_storage = "" + self.char2.locks = LockHandler(self.char2) + self.char2.ndb.return_string = None + self.sess2 = FakeSession() + self.sess2.connectionMade() + self.sess2.session_login(self.char2.player) + # A non-player-controlled character + self.char3 = create.create_object(settings.BASE_CHARACTER_TYPECLASS, key="TestChar3", location=self.room1) + # create some objects + self.obj1 = create.create_object(settings.BASE_OBJECT_TYPECLASS, key="obj1", location=self.room1) + self.obj2 = create.create_object(settings.BASE_OBJECT_TYPECLASS, key="obj2", location=self.room1) + self.exit1 = create.create_object(settings.BASE_EXIT_TYPECLASS, key="exit1", location=self.room1) + self.exit2 = create.create_object(settings.BASE_EXIT_TYPECLASS, key="exit2", location=self.room2) def get_cmd(self, cmd_class, argument_string=""): """ @@ -443,15 +402,15 @@ class TestOpen(BuildTest): def test_call(self): self.execute_cmd("@dig room4;roomalias4") self.execute_cmd("@open testexit4;aliasexit4 = roomalias4", "Created new Exit") -class TestScript(BuildTest): +class TestTypeclass(BuildTest): def test_call(self): self.execute_cmd("@typeclass obj1 = src.objects.objects.Character", "obj's type is now") self.assertEqual(self.obj1.db_typeclass_path, u"src.objects.objects.Character") -class TestScript(BuildTest): +class TestSet(BuildTest): def test_call(self): self.execute_cmd("@set box1/test = value") self.execute_cmd("@wipe box1", "Wiped") - self.assertEqual(self.obj1.db.all(), []) + self.assertEqual(self.obj1.db.all, []) class TestLock(BuildTest): # lock functionality itseld is tested separately def test_call(self):