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Even more death and destruction. A lot more stuff moved to src/. A lot more bugs probably introduced.
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parent
d3808c1ea2
commit
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28 changed files with 45 additions and 38 deletions
258
src/cmdhandler.py
Executable file
258
src/cmdhandler.py
Executable file
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"""
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This is the command processing module. It is instanced once in the main
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server module and the handle() function is hit every time a player sends
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something.
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"""
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from traceback import format_exc
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import time
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from apps.objects.models import Object
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import defines_global
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import cmdtable
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import functions_general
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import functions_log
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import functions_comsys
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class UnknownCommand(Exception):
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"""
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Throw this when a user enters an an invalid command.
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"""
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def match_exits(pobject, searchstr):
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"""
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See if we can find an input match to exits.
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"""
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exits = pobject.get_location().get_contents(filter_type=4)
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return Object.objects.list_search_object_namestr(exits, searchstr, match_type="exact")
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def parse_command(command_string):
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"""
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Tries to handle the most common command strings and returns a dictionary with various data.
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Common command types:
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- Complex:
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@pemit[/option] <target>[/option]=<data>
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- Simple:
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look
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look <target>
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I'm not married to either of these terms, but I couldn't think of anything better. If you can, lets change it :)
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The only cases that I haven't handled is if someone enters something like:
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@pemit <target> <target>/<switch>=<data>
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- Ends up considering both targets as one with a space between them, and the switch as a switch.
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@pemit <target>/<switch> <target>=<data>
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- Ends up considering the first target a target, and the second target as part of the switch.
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"""
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# Each of the bits of data starts off as None, except for the raw, original
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# command
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parsed_command = dict(
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raw_command=command_string,
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data=None,
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original_command=None,
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original_targets=None,
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base_command=None,
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command_switches=None,
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targets=None,
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target_switches=None
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)
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try:
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# If we make it past this next statement, then this is what we
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# consider a complex command
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(command_parts, data) = command_string.split('=', 1)
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parsed_command['data'] = data
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# First we deal with the command part of the command and break it
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# down into the base command, along with switches
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# If we make it past the next statement, then they must have
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# entered a command like:
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# p =<data>
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# So we should probably just let it get caught by the ValueError
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# again and consider it a simple command
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(total_command, total_targets) = command_parts.split(' ', 1)
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parsed_command['original_command'] = total_command
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parsed_command['original_targets'] = total_targets
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split_command = total_command.split('/')
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parsed_command['base_command'] = split_command[0]
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parsed_command['command_switches'] = split_command[1:]
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# Now we move onto the target data
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try:
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# Look for switches- if they give target switches, then we don't
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# accept multiple targets
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(target, switch_string) = total_targets.split('/', 1)
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parsed_command['targets'] = [target]
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parsed_command['target_switches'] = switch_string.split('/')
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except ValueError:
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# Alright, no switches, so lets consider multiple targets
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parsed_command['targets'] = total_targets.split()
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except ValueError:
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# Ok, couldn't find an =, so not a complex command
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try:
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(command, data) = command_string.split(' ', 1)
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parsed_command['base_command'] = command
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parsed_command['data'] = data
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except ValueError:
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# No arguments
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# ie:
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# - look
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parsed_command['base_command'] = command_string
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return parsed_command
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def handle(cdat):
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"""
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Use the spliced (list) uinput variable to retrieve the correct
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command, or return an invalid command error.
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We're basically grabbing the player's command by tacking
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their input on to 'cmd_' and looking it up in the GenCommands
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class.
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"""
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session = cdat['session']
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server = cdat['server']
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try:
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# TODO: Protect against non-standard characters.
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if cdat['uinput'] == '':
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return
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parsed_input = {}
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parsed_input['parsed_command'] = parse_command(cdat['uinput'])
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# First we split the input up by spaces.
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parsed_input['splitted'] = cdat['uinput'].split()
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# Now we find the root command chunk (with switches attached).
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parsed_input['root_chunk'] = parsed_input['splitted'][0].split('/')
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# And now for the actual root command. It's the first entry in root_chunk.
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parsed_input['root_cmd'] = parsed_input['root_chunk'][0].lower()
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# Keep around the full, raw input in case a command needs it
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cdat['raw_input'] = cdat['uinput']
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# Now we'll see if the user is using an alias. We do a dictionary lookup,
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# if the key (the player's root command) doesn't exist on the dict, we
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# don't replace the existing root_cmd. If the key exists, its value
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# replaces the previously splitted root_cmd. For example, sa -> say.
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alias_list = server.cmd_alias_list
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parsed_input['root_cmd'] = alias_list.get(parsed_input['root_cmd'],parsed_input['root_cmd'])
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# This will hold the reference to the command's function.
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cmd = None
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if session.logged_in:
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# Store the timestamp of the user's last command.
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session.cmd_last = time.time()
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# Lets the users get around badly configured NAT timeouts.
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if parsed_input['root_cmd'] == 'idle':
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return
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# Increment our user's command counter.
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session.cmd_total += 1
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# Player-visible idle time, not used in idle timeout calcs.
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session.cmd_last_visible = time.time()
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# Just in case. Prevents some really funky-case crashes.
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if len(parsed_input['root_cmd']) == 0:
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raise UnknownCommand
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# Shortened say alias.
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if parsed_input['root_cmd'][0] == '"':
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parsed_input['splitted'].insert(0, "say")
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parsed_input['splitted'][1] = parsed_input['splitted'][1][1:]
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parsed_input['root_cmd'] = 'say'
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# Shortened pose alias.
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elif parsed_input['root_cmd'][0] == ':':
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parsed_input['splitted'].insert(0, "pose")
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parsed_input['splitted'][1] = parsed_input['splitted'][1][1:]
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parsed_input['root_cmd'] = 'pose'
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# Pose without space alias.
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elif parsed_input['root_cmd'][0] == ';':
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parsed_input['splitted'].insert(0, "pose/nospace")
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parsed_input['root_chunk'] = ['pose', 'nospace']
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parsed_input['splitted'][1] = parsed_input['splitted'][1][1:]
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parsed_input['root_cmd'] = 'pose'
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# Channel alias match.
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elif functions_comsys.plr_has_channel(session,
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parsed_input['root_cmd'],
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alias_search=True,
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return_muted=True):
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calias = parsed_input['root_cmd']
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cname = functions_comsys.plr_cname_from_alias(session, calias)
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cmessage = ' '.join(parsed_input['splitted'][1:])
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if cmessage == "who":
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functions_comsys.msg_cwho(session, cname)
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return
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elif cmessage == "on":
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functions_comsys.plr_chan_on(session, calias)
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return
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elif cmessage == "off":
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functions_comsys.plr_chan_off(session, calias)
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return
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elif cmessage == "last":
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functions_comsys.msg_chan_hist(session, cname)
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return
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second_arg = "%s=%s" % (cname, cmessage)
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parsed_input['splitted'] = ["@cemit/sendername", second_arg]
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parsed_input['root_chunk'] = ['@cemit', 'sendername', 'quiet']
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parsed_input['root_cmd'] = '@cemit'
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# Get the command's function reference (Or False)
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cmdtuple = cmdtable.return_cmdtuple(parsed_input['root_cmd'])
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if cmdtuple:
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# If there is a permissions element to the entry, check perms.
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if cmdtuple[1]:
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if not session.get_pobject().user_has_perm_list(cmdtuple[1]):
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session.msg(defines_global.NOPERMS_MSG)
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return
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# If flow reaches this point, user has perms and command is ready.
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cmd = cmdtuple[0]
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else:
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# Not logged in, look through the unlogged-in command table.
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cmdtuple = cmdtable.return_cmdtuple(parsed_input['root_cmd'], unlogged_cmd=True)
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if cmdtuple:
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cmd = cmdtuple[0]
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# Debugging stuff.
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#session.msg("ROOT : %s" % (parsed_input['root_cmd'],))
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#session.msg("SPLIT: %s" % (parsed_input['splitted'],))
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if callable(cmd):
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cdat['uinput'] = parsed_input
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try:
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cmd(cdat)
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except:
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session.msg("Untrapped error, please file a bug report:\n%s" % (format_exc(),))
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functions_log.log_errmsg("Untrapped error, evoker %s: %s" %
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(session, format_exc()))
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return
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if session.logged_in:
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# If we're not logged in, don't check exits.
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pobject = session.get_pobject()
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exit_matches = match_exits(pobject, ' '.join(parsed_input['splitted']))
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if exit_matches:
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targ_exit = exit_matches[0]
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if targ_exit.get_home():
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cdat['uinput'] = parsed_input
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# SCRIPT: See if the player can traverse the exit
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if not targ_exit.get_scriptlink().default_lock({
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"pobject": pobject
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}):
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session.msg("You can't traverse that exit.")
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else:
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pobject.move_to(targ_exit.get_home())
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session.execute_cmd("look")
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else:
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session.msg("That exit leads to nowhere.")
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return
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# If we reach this point, we haven't matched anything.
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raise UnknownCommand
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except UnknownCommand:
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session.msg("Huh? (Type \"help\" for help.)")
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