You should make sure to not be root after this step, running as root is a
diff --git a/docs/1.0-dev/_modules/evennia/commands/default/building.html b/docs/1.0-dev/_modules/evennia/commands/default/building.html
index da8fec140f..fc29ccbe12 100644
--- a/docs/1.0-dev/_modules/evennia/commands/default/building.html
+++ b/docs/1.0-dev/_modules/evennia/commands/default/building.html
@@ -84,7 +84,6 @@
fromdjango.confimportsettingsfromdjango.core.paginatorimportPaginatorfromdjango.db.modelsimportMax,Min,Q
-
fromevenniaimportInterruptCommandfromevennia.commands.cmdhandlerimportget_and_merge_cmdsetsfromevennia.locks.lockhandlerimportLockException
@@ -3433,21 +3432,29 @@
"pause":"|Paused|n","delete":"|rDeleted|n",}
+ # never show these script types
+ hide_script_paths=("evennia.prototypes.prototypes.DbPrototype",)def_search_script(self,args):# test first if this is a script match
- scripts=ScriptDB.objects.get_all_scripts(key=args)
+ scripts=ScriptDB.objects.get_all_scripts(key=args).exclude(
+ db_typeclass_path__in=self.hide_script_paths
+ )ifscripts:returnscripts# try typeclass path
- scripts=ScriptDB.objects.filter(db_typeclass_path__iendswith=args)
+ scripts=ScriptDB.objects.filter(db_typeclass_path__iendswith=args).exclude(
+ db_typeclass_path__in=self.hide_script_paths
+ )ifscripts:returnscriptsif"-"inargs:# may be a dbref-rangeval1,val2=(dbref(part.strip())forpartinargs.split("-",1))ifval1andval2:
- scripts=ScriptDB.objects.filter(id__in=(range(val1,val2+1)))
+ scripts=ScriptDB.objects.filter(id__in=(range(val1,val2+1))).exclude(
+ db_typeclass_path__in=self.hide_script_paths
+ )ifscripts:returnscripts
@@ -3458,7 +3465,7 @@
ifnotself.args:# show all scripts
- scripts=ScriptDB.objects.all()
+ scripts=ScriptDB.objects.all().exclude(db_typeclass_path__in=self.hide_script_paths)ifnotscripts:caller.msg("No scripts found.")return
@@ -3496,7 +3503,9 @@
)else:# just show all scripts on object
- scripts=ScriptDB.objects.filter(db_obj=obj)
+ scripts=ScriptDB.objects.filter(db_obj=obj).exclude(
+ db_typeclass_path__in=self.hide_script_paths
+ )ifscripts:ScriptEvMore(caller,scripts.order_by("id"),session=self.session)else:
@@ -3528,7 +3537,9 @@
# modification switches - must operate on existing scriptsifnotscripts:
- scripts=ScriptDB.objects.filter(db_obj=obj)
+ scripts=ScriptDB.objects.filter(db_obj=obj).exclude(
+ db_typeclass_path__in=self.hide_script_paths
+ )ifscripts.count()>1:ret=yield(
diff --git a/docs/1.0-dev/_modules/evennia/contrib/base_systems/building_menu/building_menu.html b/docs/1.0-dev/_modules/evennia/contrib/base_systems/building_menu/building_menu.html
index 9621190180..b10bf31a33 100644
--- a/docs/1.0-dev/_modules/evennia/contrib/base_systems/building_menu/building_menu.html
+++ b/docs/1.0-dev/_modules/evennia/contrib/base_systems/building_menu/building_menu.html
@@ -200,7 +200,7 @@
"""
-frominspectimportgetargspec
+frominspectimportgetfullargspecfromtextwrapimportdedentfromdjango.confimportsettings
@@ -287,9 +287,9 @@
ifcallable(value):# Check the function argumentskwargs={}
- spec=getargspec(value)
+ spec=getfullargspec(value)args=spec.args
- ifspec.keywords:
+ ifspec.varkw:kwargs.update(dict(menu=menu,choice=choice,string=string,obj=obj,caller=caller))else:if"menu"inargs:
@@ -370,8 +370,9 @@
"""ifcallerisNoneormenuisNone:log_err(
- "The function `menu_quit` was called with missing "
- "arguments: caller={}, menu={}".format(caller,menu)
+ "The function `menu_quit` was called with missing arguments: caller={}, menu={}".format(
+ caller,menu
+ ))ifcaller.cmdset.has(BuildingMenuCmdSet):
@@ -913,8 +914,9 @@
ifkeyandkeyinself.cmds:raiseValueError(
- "A conflict exists between {} and {}, both use "
- "key or alias {}".format(self.cmds[key],title,repr(key))
+ "A conflict exists between {} and {}, both use key or alias {}".format(
+ self.cmds[key],title,repr(key)
+ ))ifattr:
diff --git a/docs/1.0-dev/_modules/evennia/contrib/utils/random_string_generator/random_string_generator.html b/docs/1.0-dev/_modules/evennia/contrib/utils/random_string_generator/random_string_generator.html
index be93fb0153..57bd609c1d 100644
--- a/docs/1.0-dev/_modules/evennia/contrib/utils/random_string_generator/random_string_generator.html
+++ b/docs/1.0-dev/_modules/evennia/contrib/utils/random_string_generator/random_string_generator.html
@@ -266,7 +266,7 @@
"""self.total=1self.elements=[]
- tree=re.sre_parse.parse(regex).data
+ tree=re._parser.parse(regex).data# note - sre_parse removed in py3.11# `tree` contains a list of elements in the regular expressionforelementintree:# `element` is also a list, the first element is a string
diff --git a/docs/1.0-dev/_modules/evennia/contrib/utils/random_string_generator/tests.html b/docs/1.0-dev/_modules/evennia/contrib/utils/random_string_generator/tests.html
deleted file mode 100644
index dd558da60e..0000000000
--- a/docs/1.0-dev/_modules/evennia/contrib/utils/random_string_generator/tests.html
+++ /dev/null
@@ -1,133 +0,0 @@
-
-
-
-
-
[docs]deftest_generate(self):
- """Generate and fail when exhausted."""
- generated=[]
- foriinrange(4):
- generated.append(SIMPLE_GENERATOR.get())
-
- generated.sort()
- self.assertEqual(generated,["00","01","10","11"])
-
- # At this point, we have generated 4 strings.
- # We can't generate one more
- withself.assertRaises(random_string_generator.ExhaustedGenerator):
- SIMPLE_GENERATOR.get()
diff --git a/docs/1.0-dev/_sources/Setup/Installation-Git.md.txt b/docs/1.0-dev/_sources/Setup/Installation-Git.md.txt
index 00c3fc89de..383c03abc8 100644
--- a/docs/1.0-dev/_sources/Setup/Installation-Git.md.txt
+++ b/docs/1.0-dev/_sources/Setup/Installation-Git.md.txt
@@ -19,11 +19,11 @@ the 0.9.5 version. To install 1.0-dev, you need to add a step `git checkout deve
3 and 4 below.
```
-1. Install Python, GIT and python-virtualenv. Start a Console/Terminal.
+1. Install Python and GIT. Start a Console/Terminal.
2. `cd` to some place you want to do your development (like a folder
`/home/anna/muddev/` on Linux or a folder in your personal user directory on Windows).
3. `git clone https://github.com/evennia/evennia.git` (a new folder `evennia` is created)
-4. `python3.10 -m venv evenv` (a new folder `evenv` is created)
+4. `python3.11 -m venv evenv` (a new folder `evenv` is created)
5. `source evenv/bin/activate` (Linux, Mac), `evenv\Scripts\activate` (Windows)
6. `pip install -e evennia`
7. `evennia --init mygame`
@@ -42,7 +42,7 @@ install the requirements:
```
sudo apt-get update
-sudo apt-get install python3.10 python3.10-venv python3.10-dev gcc
+sudo apt-get install python3.11 python3.11-venv python3.11-dev gcc
```
You should make sure to *not* be `root` after this step, running as `root` is a
security risk. Now create a folder where you want to do all your Evennia
diff --git a/docs/1.0-dev/api/evennia.commands.default.building.html b/docs/1.0-dev/api/evennia.commands.default.building.html
index 383ed01f36..5bddf7f376 100644
--- a/docs/1.0-dev/api/evennia.commands.default.building.html
+++ b/docs/1.0-dev/api/evennia.commands.default.building.html
@@ -592,7 +592,7 @@ You can specify the /force switch to bypass this confirmation.
@@ -633,7 +633,7 @@ You can specify the /force switch to bypass this confirmation.
-search_index_entry = {'aliases': '@delete @del', 'category': 'building', 'key': '@destroy', 'no_prefix': 'destroy delete del', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}¶
+search_index_entry = {'aliases': '@del @delete', 'category': 'building', 'key': '@destroy', 'no_prefix': 'destroy del delete', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}¶
-search_index_entry = {'aliases': '@swap @typeclasses @type @parent @update', 'category': 'building', 'key': '@typeclass', 'no_prefix': 'typeclass swap typeclasses type parent update', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶
+search_index_entry = {'aliases': '@parent @swap @update @type @typeclasses', 'category': 'building', 'key': '@typeclass', 'no_prefix': 'typeclass parent swap update type typeclasses', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶
-search_index_entry = {'aliases': '@locate @search', 'category': 'building', 'key': '@find', 'no_prefix': 'find locate search', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}¶
+search_index_entry = {'aliases': '@search @locate', 'category': 'building', 'key': '@find', 'no_prefix': 'find search locate', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}¶
@@ -629,7 +629,7 @@ placing it in their inventory.
-search_index_entry = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'no_prefix': ' \' "', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶
+search_index_entry = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'no_prefix': ' " \'', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶
@@ -773,7 +773,7 @@ which permission groups you are a member of.
@@ -804,7 +804,7 @@ which permission groups you are a member of.
-search_index_entry = {'aliases': 'hierarchy groups', 'category': 'general', 'key': 'access', 'no_prefix': ' hierarchy groups', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}¶
+search_index_entry = {'aliases': 'groups hierarchy', 'category': 'general', 'key': 'access', 'no_prefix': ' groups hierarchy', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}¶
diff --git a/docs/1.0-dev/api/evennia.commands.default.tests.html b/docs/1.0-dev/api/evennia.commands.default.tests.html
index f16e30ce76..680918162c 100644
--- a/docs/1.0-dev/api/evennia.commands.default.tests.html
+++ b/docs/1.0-dev/api/evennia.commands.default.tests.html
@@ -902,7 +902,7 @@ main test suite started with
Test the batch processor.
-red_button = <module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmps65vmon0/f90d4d3eaa493ba7e8b89e097bca75d02fe404b3/evennia/contrib/tutorials/red_button/red_button.py'>¶
+red_button = <module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmpk0z9xju2/60d7cc1af8f0a226307aadd74cd671d17ac0505e/evennia/contrib/tutorials/red_button/red_button.py'>¶
@@ -157,7 +157,7 @@ there is no object yet before the account has logged in)
-search_index_entry = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'no_prefix': ' co con conn', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶
+search_index_entry = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'no_prefix': ' con conn co', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶
-search_index_entry = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'no_prefix': ' cr cre', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶
+search_index_entry = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'no_prefix': ' cre cr', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶
@@ -236,7 +236,7 @@ version is a bit more complicated.
@@ -262,7 +262,7 @@ version is a bit more complicated.
-search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'no_prefix': ' q qu', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶
+search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'no_prefix': ' qu q', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶
@@ -335,7 +335,7 @@ for simplicity. It shows a pane of info.
@@ -361,7 +361,7 @@ for simplicity. It shows a pane of info.
-search_index_entry = {'aliases': '? h', 'category': 'general', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}¶
+search_index_entry = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'no_prefix': ' h ?', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}¶
diff --git a/docs/1.0-dev/api/evennia.contrib.base_systems.email_login.email_login.html b/docs/1.0-dev/api/evennia.contrib.base_systems.email_login.email_login.html
index 7bfdd69e7f..ec130b4ad2 100644
--- a/docs/1.0-dev/api/evennia.contrib.base_systems.email_login.email_login.html
+++ b/docs/1.0-dev/api/evennia.contrib.base_systems.email_login.email_login.html
@@ -139,7 +139,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.
@@ -169,7 +169,7 @@ there is no object yet before the account has logged in)
-search_index_entry = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'no_prefix': ' co con conn', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}¶
+search_index_entry = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'no_prefix': ' con conn co', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}¶
@@ -191,7 +191,7 @@ there is no object yet before the account has logged in)
@@ -272,7 +272,7 @@ version is a bit more complicated.
-search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'no_prefix': ' q qu', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶
+search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'no_prefix': ' qu q', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶
@@ -335,7 +335,7 @@ for simplicity. It shows a pane of info.
@@ -361,7 +361,7 @@ for simplicity. It shows a pane of info.
-search_index_entry = {'aliases': '? h', 'category': 'general', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}¶
+search_index_entry = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'no_prefix': ' h ?', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}¶
diff --git a/docs/1.0-dev/api/evennia.contrib.full_systems.evscaperoom.commands.html b/docs/1.0-dev/api/evennia.contrib.full_systems.evscaperoom.commands.html
index b90cb36427..cf997742dc 100644
--- a/docs/1.0-dev/api/evennia.contrib.full_systems.evscaperoom.commands.html
+++ b/docs/1.0-dev/api/evennia.contrib.full_systems.evscaperoom.commands.html
@@ -211,7 +211,7 @@ the operation will be general or on the room.
-search_index_entry = {'aliases': 'q abort quit chicken out', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' q abort quit chicken out', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}¶
+search_index_entry = {'aliases': 'q chicken out quit abort', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' q chicken out quit abort', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}¶
-search_index_entry = {'aliases': ': pose', 'category': 'general', 'key': 'emote', 'no_prefix': ' : pose', 'tags': '', 'text': '\n Perform a free-form emote. Use /me to\n include yourself in the emote and /name\n to include other objects or characters.\n Use "..." to enact speech.\n\n Usage:\n emote <emote>\n :<emote\n\n Example:\n emote /me smiles at /peter\n emote /me points to /box and /lever.\n\n '}¶
+search_index_entry = {'aliases': 'pose :', 'category': 'general', 'key': 'emote', 'no_prefix': ' pose :', 'tags': '', 'text': '\n Perform a free-form emote. Use /me to\n include yourself in the emote and /name\n to include other objects or characters.\n Use "..." to enact speech.\n\n Usage:\n emote <emote>\n :<emote\n\n Example:\n emote /me smiles at /peter\n emote /me points to /box and /lever.\n\n '}¶
@@ -490,7 +490,7 @@ looks and what actions is available.
-search_index_entry = {'aliases': 'e unfocus ex examine', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' e unfocus ex examine', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus <obj>\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}¶
+search_index_entry = {'aliases': 'unfocus examine e ex', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' unfocus examine e ex', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus <obj>\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}¶
-search_index_entry = {'aliases': 'inventory i inv give', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' inventory i inv give', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}¶
+search_index_entry = {'aliases': 'inv inventory give i', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' inv inventory give i', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}¶
diff --git a/docs/1.0-dev/api/evennia.contrib.game_systems.barter.barter.html b/docs/1.0-dev/api/evennia.contrib.game_systems.barter.barter.html
index 60f08ffd36..2be2efb51c 100644
--- a/docs/1.0-dev/api/evennia.contrib.game_systems.barter.barter.html
+++ b/docs/1.0-dev/api/evennia.contrib.game_systems.barter.barter.html
@@ -745,7 +745,7 @@ try to influence the other part in the deal.
@@ -771,7 +771,7 @@ try to influence the other part in the deal.
-search_index_entry = {'aliases': 'offers deal', 'category': 'trading', 'key': 'status', 'no_prefix': ' offers deal', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}¶
+search_index_entry = {'aliases': 'deal offers', 'category': 'trading', 'key': 'status', 'no_prefix': ' deal offers', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}¶
diff --git a/docs/1.0-dev/api/evennia.contrib.game_systems.turnbattle.tb_basic.html b/docs/1.0-dev/api/evennia.contrib.game_systems.turnbattle.tb_basic.html
index 28d785b62d..25ebb9630c 100644
--- a/docs/1.0-dev/api/evennia.contrib.game_systems.turnbattle.tb_basic.html
+++ b/docs/1.0-dev/api/evennia.contrib.game_systems.turnbattle.tb_basic.html
@@ -672,7 +672,7 @@ if there are still any actions you can take.
@@ -698,7 +698,7 @@ if there are still any actions you can take.
-search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶
+search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶
diff --git a/docs/1.0-dev/api/evennia.contrib.game_systems.turnbattle.tb_equip.html b/docs/1.0-dev/api/evennia.contrib.game_systems.turnbattle.tb_equip.html
index 85e1ac5c29..0fb36afa54 100644
--- a/docs/1.0-dev/api/evennia.contrib.game_systems.turnbattle.tb_equip.html
+++ b/docs/1.0-dev/api/evennia.contrib.game_systems.turnbattle.tb_equip.html
@@ -567,7 +567,7 @@ if there are still any actions you can take.
@@ -587,7 +587,7 @@ if there are still any actions you can take.
-search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶
+search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶
diff --git a/docs/1.0-dev/api/evennia.contrib.game_systems.turnbattle.tb_items.html b/docs/1.0-dev/api/evennia.contrib.game_systems.turnbattle.tb_items.html
index 1228c03d81..b491101cea 100644
--- a/docs/1.0-dev/api/evennia.contrib.game_systems.turnbattle.tb_items.html
+++ b/docs/1.0-dev/api/evennia.contrib.game_systems.turnbattle.tb_items.html
@@ -690,7 +690,7 @@ if there are still any actions you can take.
@@ -710,7 +710,7 @@ if there are still any actions you can take.
-search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶
+search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶
diff --git a/docs/1.0-dev/api/evennia.contrib.game_systems.turnbattle.tb_magic.html b/docs/1.0-dev/api/evennia.contrib.game_systems.turnbattle.tb_magic.html
index 3bfc041b0b..41ea08d804 100644
--- a/docs/1.0-dev/api/evennia.contrib.game_systems.turnbattle.tb_magic.html
+++ b/docs/1.0-dev/api/evennia.contrib.game_systems.turnbattle.tb_magic.html
@@ -469,7 +469,7 @@ if there are still any actions you can take.
@@ -489,7 +489,7 @@ if there are still any actions you can take.
-search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶
+search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶
diff --git a/docs/1.0-dev/api/evennia.contrib.game_systems.turnbattle.tb_range.html b/docs/1.0-dev/api/evennia.contrib.game_systems.turnbattle.tb_range.html
index 80df9f0e01..eca07b30fa 100644
--- a/docs/1.0-dev/api/evennia.contrib.game_systems.turnbattle.tb_range.html
+++ b/docs/1.0-dev/api/evennia.contrib.game_systems.turnbattle.tb_range.html
@@ -929,7 +929,7 @@ if there are still any actions you can take.
@@ -949,7 +949,7 @@ if there are still any actions you can take.
-search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶
+search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶
diff --git a/docs/1.0-dev/api/evennia.contrib.rpg.dice.dice.html b/docs/1.0-dev/api/evennia.contrib.rpg.dice.dice.html
index c485bd9dc5..f934d57a9e 100644
--- a/docs/1.0-dev/api/evennia.contrib.rpg.dice.dice.html
+++ b/docs/1.0-dev/api/evennia.contrib.rpg.dice.dice.html
@@ -305,7 +305,7 @@ everyone but the person rolling.
@@ -331,7 +331,7 @@ everyone but the person rolling.
-search_index_entry = {'aliases': '@dice roll', 'category': 'general', 'key': 'dice', 'no_prefix': ' dice roll', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}¶
+search_index_entry = {'aliases': 'roll @dice', 'category': 'general', 'key': 'dice', 'no_prefix': ' roll dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}¶
diff --git a/docs/1.0-dev/api/evennia.contrib.rpg.rpsystem.rpsystem.html b/docs/1.0-dev/api/evennia.contrib.rpg.rpsystem.rpsystem.html
index d9ebb1ed4d..d4f8d6ceae 100644
--- a/docs/1.0-dev/api/evennia.contrib.rpg.rpsystem.rpsystem.html
+++ b/docs/1.0-dev/api/evennia.contrib.rpg.rpsystem.rpsystem.html
@@ -695,7 +695,7 @@ a different language.
-search_index_entry = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'no_prefix': ' \' "', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶
+search_index_entry = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'no_prefix': ' " \'', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶
diff --git a/docs/1.0-dev/api/evennia.contrib.tutorials.evadventure.commands.html b/docs/1.0-dev/api/evennia.contrib.tutorials.evadventure.commands.html
index a15639e603..d1e473348a 100644
--- a/docs/1.0-dev/api/evennia.contrib.tutorials.evadventure.commands.html
+++ b/docs/1.0-dev/api/evennia.contrib.tutorials.evadventure.commands.html
@@ -256,7 +256,7 @@ set in self.parse())
-search_index_entry = {'aliases': 'unwield unwear', 'category': 'general', 'key': 'remove', 'no_prefix': ' unwield unwear', 'tags': '', 'text': '\n Remove a remove a weapon/shield, armor or helmet.\n\n Usage:\n remove <item>\n unwield <item>\n unwear <item>\n\n To remove an item from the backpack, use |wdrop|n instead.\n\n '}¶
+search_index_entry = {'aliases': 'unwear unwield', 'category': 'general', 'key': 'remove', 'no_prefix': ' unwear unwield', 'tags': '', 'text': '\n Remove a remove a weapon/shield, armor or helmet.\n\n Usage:\n remove <item>\n unwield <item>\n unwear <item>\n\n To remove an item from the backpack, use |wdrop|n instead.\n\n '}¶
diff --git a/docs/1.0-dev/api/evennia.contrib.tutorials.red_button.red_button.html b/docs/1.0-dev/api/evennia.contrib.tutorials.red_button.red_button.html
index 438c02fd33..4ad02af119 100644
--- a/docs/1.0-dev/api/evennia.contrib.tutorials.red_button.red_button.html
+++ b/docs/1.0-dev/api/evennia.contrib.tutorials.red_button.red_button.html
@@ -153,7 +153,7 @@ such as when closing the lid and un-blinding a character.
-search_index_entry = {'aliases': 'listen examine ex get feel l', 'category': 'general', 'key': 'look', 'no_prefix': ' listen examine ex get feel l', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}¶
+search_index_entry = {'aliases': 'get feel listen ex l examine', 'category': 'general', 'key': 'look', 'no_prefix': ' get feel listen ex l examine', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}¶
diff --git a/docs/1.0-dev/api/evennia.contrib.tutorials.tutorial_world.objects.html b/docs/1.0-dev/api/evennia.contrib.tutorials.tutorial_world.objects.html
index 943fce6566..2dbf435f81 100644
--- a/docs/1.0-dev/api/evennia.contrib.tutorials.tutorial_world.objects.html
+++ b/docs/1.0-dev/api/evennia.contrib.tutorials.tutorial_world.objects.html
@@ -425,7 +425,7 @@ of the object. We overload it with our own version.
@@ -805,7 +805,7 @@ parry - forgoes your attack but will make you harder to hit on next
-search_index_entry = {'aliases': 'fight thrust parry defend chop bash kill pierce slash hit stab', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' fight thrust parry defend chop bash kill pierce slash hit stab', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶
+search_index_entry = {'aliases': 'stab fight chop pierce thrust slash defend kill parry hit bash', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' stab fight chop pierce thrust slash defend kill parry hit bash', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶
diff --git a/docs/1.0-dev/api/evennia.contrib.tutorials.tutorial_world.rooms.html b/docs/1.0-dev/api/evennia.contrib.tutorials.tutorial_world.rooms.html
index e6090f855e..6b368eb2bc 100644
--- a/docs/1.0-dev/api/evennia.contrib.tutorials.tutorial_world.rooms.html
+++ b/docs/1.0-dev/api/evennia.contrib.tutorials.tutorial_world.rooms.html
@@ -816,7 +816,7 @@ if they fall off the bridge.
@@ -996,7 +996,7 @@ random chance of eventually finding a light source.
-search_index_entry = {'aliases': 'search feel l fiddle feel around', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' search feel l fiddle feel around', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶
+search_index_entry = {'aliases': 'fiddle feel l feel around search', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' fiddle feel l feel around search', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶
-search_index_entry = {'aliases': '__nomatch_command no a y abort n yes', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' __nomatch_command no a y abort n yes', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}¶
+search_index_entry = {'aliases': 'abort yes n y a no __nomatch_command', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' abort yes n y a no __nomatch_command', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}¶
diff --git a/docs/1.0-dev/api/evennia.utils.evmore.html b/docs/1.0-dev/api/evennia.utils.evmore.html
index d05639edc7..fa0d187628 100644
--- a/docs/1.0-dev/api/evennia.utils.evmore.html
+++ b/docs/1.0-dev/api/evennia.utils.evmore.html
@@ -137,7 +137,7 @@ the caller.msg() construct every time the page is updated.
@@ -163,7 +163,7 @@ the caller.msg() construct every time the page is updated.
-search_index_entry = {'aliases': 't q quit a p previous abort e n top end next', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' t q quit a p previous abort e n top end next', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}¶
+search_index_entry = {'aliases': 'top p abort n q e quit t end next a previous', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' top p abort n q e quit t end next a previous', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}¶