Update CHANGELOG.txt

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Griatch 2014-01-31 10:13:07 +01:00
parent 002e677072
commit 4a86382a0c

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@ -93,16 +93,17 @@ appreciate all help! Visit either of the following resources:
http://evennia.com
* Evennia manual (wiki)
http://code.google.com/p/evennia/wiki/Index
https://github.com/evennia/evennia/wiki
* Evennia Code Page (See INSTALL text for installation)
http://code.google.com/p/evennia/source/checkout
https://github.com/evennia/evennia
* Bug tracker
http://code.google.com/p/evennia/issues/list
https://github.com/evennia/evennia/issues
* IRC channel
visit channel #evennia on the Freenode IRC network
visit channel #evennia on irc.freenode.com
or online client: http://tinyurl.com/evchat
Directory structure
@ -129,17 +130,17 @@ of Evennia's functionality. Import ev into a python interpreter
The game/ folder is where you develop your game. The root
of this directory contains the settings file and the executables
to start the server. Under game/gamesrc you will create the
modules that will define your game.
modules that defines your game.
src/ contains the Evennia library. As a normal user you should
not edit anything in this folder - you will run into mercurial
not edit anything in this folder - you will run into conflicts
conflicts as we update things from our end. If you see code
you like (such as that of a default command), copy&paste it
into a new module in game/gamesrc/ instead. If you find that
src/ doesn't support a functionality you need, issue a Feature
request or a bug report appropriately.
If you do add functionality or fix bugs in src yourself, please
consider contributing it to Evennia main to help us improve!
into a new module in game/gamesrc/. If you find that src/ doesn't
support a functionality you need, issue a Feature
request or a bug report appropriately. If you do add functionality
or fix bugs in src/ yourself, please consider contributing it to
Evennia's main repo to help us improve!
contrib/ contains optional code snippets. These are potentially useful
but are deemed to be too game-specific to be part of the server itself.