diff --git a/evennia/contrib/base_systems/godotwebsocket/README.md b/evennia/contrib/base_systems/godotwebsocket/README.md index 856138577d..466eebea4f 100644 --- a/evennia/contrib/base_systems/godotwebsocket/README.md +++ b/evennia/contrib/base_systems/godotwebsocket/README.md @@ -64,7 +64,7 @@ This will connect when the Scene is ready, poll and print the data when we recei extends Node # The URL we will connect to. -var websocket_url = "ws://localhost:4008" +var websocket_url = "ws://127.0.0.1:4008" var socket := WebSocketPeer.new() func _ready(): @@ -145,7 +145,7 @@ func _on_button_pressed(): extends Node # The URL we will connect to. -var websocket_url = "ws://localhost:4008" +var websocket_url = "ws://127.0.0.1:4008" var socket := WebSocketPeer.new() @onready var output_label = $"../Panel/VBoxContainer/RichTextLabel" @@ -193,4 +193,4 @@ func _on_button_pressed(): func _exit_tree(): socket.close() -``` \ No newline at end of file +```