commit 48f9f06b4c8b450e831faacb3cad5ce46be99a03 Author: Griatch Date: Thu Jan 23 11:37:07 2014 -0800 Create gh-pages branch via GitHub diff --git a/images/arrow-down.png b/images/arrow-down.png new file mode 100644 index 0000000000..585b0bddba Binary files /dev/null and b/images/arrow-down.png differ diff --git a/images/octocat-small.png b/images/octocat-small.png new file mode 100644 index 0000000000..66c25398dd Binary files /dev/null and b/images/octocat-small.png differ diff --git a/index.html b/index.html new file mode 100644 index 0000000000..58aff331aa --- /dev/null +++ b/index.html @@ -0,0 +1,70 @@ + + + + + + Evennia by evennia + + + + + + + + +
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+

Evennia

+

Test mirror of the mercurial repo. Don't clone from this yet, it may go away.

+ + + +

This project is maintained by evennia

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+
+

+Evennia MUD/MU* Creation System

+ +

Evennia is an open-source Python-based MUD/MU* server/codebase using modern technologies. Evennia allows creators to design and flesh out text-based massively-multiplayer online games with great freedom.

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http://www.evennia.com is the main hub tracking all things Evennia. The documentation wiki is found here.

+ +

+Features and Philosophy

+ +

Evennia aims to supply a bare-bones MU* codebase that allows vast flexibility for game designers while taking care of all the gritty networking and database-handling behind the scenes. Evennia offers an easy API for handling persistent objects, time-dependent scripting and all the other low-level features needed to create a MU*. The idea is to allow the mud-coder to concentrate solely on designing the parts and systems of the mud that makes it uniquely fit their ideas.

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Coding in Evennia is primarily done by normal Python modules, making the codebase extremely flexible. The code is heavily documented and you use Python classes to represent your objects, scripts and players. The database layer is abstracted away.

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Evennia offers extensive connectivity options. A single server instance may offer connections over Telnet, SSH, SSL and HTTP. The latter is possible since Evennia is also its own web server: A default website as well as a browser-based comet-style mud client comes as part of the package (screenshot). Due to our Django and Twisted foundations, web integration is a snap since the same code that powers the game may also be used to run its web presence (you may use a third-party webserver too if you prefer though). Evennia in-game channels can also be interlinked with external IRC and IMC2 channels so players can chat with people "outside" the game.

+ +

Whereas Evennia is intended to be customized to almost any level you like, we do offer some defaults you can build from. The code base comes with basic classes for objects, exits, rooms and characters. There is also a default command set for handling administration, building, chat channels, poses and so on. This is enough to run a 'Talker' or some other social-style game out of the box. Stock Evennia is however deliberately void of any game-world-specific systems. So you won't find any AI codes, mobs, skill systems, races or combat stats in the default distribution (we might expand our contributions folder with optional plugins in the future though).

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If this piqued your interest, there is also a lengthier introduction to Evennia to read.

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+Current Status

+ +

The codebase is currently in Beta. While development continues, Evennia is already stable enough to be suitable for prototyping and development of your own games.

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+More Information

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To learn how to get your hands on the code base, the Getting started page is the way to go. Otherwise you could browse the Documentation wiki or why not come join the Evennia Community. Welcome!

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+ +
+ + + + diff --git a/javascripts/scale.fix.js b/javascripts/scale.fix.js new file mode 100644 index 0000000000..08716c0060 --- /dev/null +++ b/javascripts/scale.fix.js @@ -0,0 +1,20 @@ +fixScale = function(doc) { + + var addEvent = 'addEventListener', + type = 'gesturestart', + qsa = 'querySelectorAll', + scales = [1, 1], + meta = qsa in doc ? doc[qsa]('meta[name=viewport]') : []; + + function fix() { + meta.content = 'width=device-width,minimum-scale=' + scales[0] + ',maximum-scale=' + scales[1]; + doc.removeEventListener(type, fix, true); + } + + if ((meta = meta[meta.length - 1]) && addEvent in doc) { + fix(); + scales = [.25, 1.6]; + doc[addEvent](type, fix, true); + } + +}; \ No newline at end of file diff --git a/params.json b/params.json new file mode 100644 index 0000000000..44b3b833d8 --- /dev/null +++ b/params.json @@ -0,0 +1 @@ +{"name":"Evennia","tagline":"Test mirror of the mercurial repo. Don't clone from this yet, it may go away.","body":"Evennia MUD/MU\\* Creation System\r\n================================\r\n\r\n*Evennia* is an open-source Python-based MUD/MU\\* server/codebase using modern technologies. Evennia allows creators to design and flesh out text-based massively-multiplayer online games with great freedom.\r\n\r\nhttp://www.evennia.com is the main hub tracking all things Evennia. The documentation wiki is found [here](https://github.com/evennia/evennia/wiki).\r\n\r\nFeatures and Philosophy\r\n-----------------------\r\n\r\nEvennia aims to supply a bare-bones MU\\* codebase that allows vast flexibility for game designers while taking care of all the gritty networking and database-handling behind the scenes. Evennia offers an easy API for handling persistent objects, time-dependent scripting and all the other low-level features needed to create a MU\\*. The idea is to allow the mud-coder to concentrate solely on designing the parts and systems of the mud that makes it uniquely fit their ideas.\r\n\r\nCoding in Evennia is primarily done by normal Python modules, making the codebase extremely flexible. The code is heavily documented and you use Python classes to represent your objects, scripts and players. The database layer is abstracted away.\r\n\r\nEvennia offers extensive connectivity options. A single server instance may offer connections over Telnet, SSH, SSL and HTTP. The latter is possible since Evennia is also its own web server: A default website as well as a browser-based comet-style mud client comes as part of the package ([screenshot](https://github.com/evennia/evennia/wiki/Screenshot)). Due to our Django and Twisted foundations, web integration is a snap since the same code that powers the game may also be used to run its web presence (you may use a third-party webserver too if you prefer though). Evennia in-game channels can also be interlinked with external IRC and IMC2 channels so players can chat with people \"outside\" the game.\r\n\r\nWhereas Evennia is intended to be customized to almost any level you like, we do offer some defaults you can build from. The code base comes with basic classes for objects, exits, rooms and characters. There is also a default command set for handling administration, building, chat channels, poses and so on. This is enough to run a 'Talker' or some other social-style game out of the box. Stock Evennia is however deliberately void of any game-world-specific systems. So you won't find any AI codes, mobs, skill systems, races or combat stats in the default distribution (we might expand our contributions folder with optional plugins in the future though).\r\n\r\nIf this piqued your interest, there is also a [lengthier introduction](https://github.com/evennia/evennia/wiki/Evennia-Introduction) to Evennia to read.\r\n\r\nCurrent Status\r\n--------------\r\n\r\nThe codebase is currently in **Beta**. While development continues, Evennia is already stable enough to be suitable for prototyping and development of your own games.\r\n\r\nMore Information\r\n----------------\r\n\r\nTo learn how to get your hands on the code base, the [Getting started](https://github.com/evennia/evennia/wiki/Getting-Started) page is the way to go. Otherwise you could browse the [Documentation wiki](https://github.com/evennia/evennia/wiki) or why not come join the [Evennia Community](http://www.evennia.com). Welcome! \r\n","google":"","note":"Don't delete this file! 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+ padding: 0; + border: 0; + font: inherit; + vertical-align: baseline; +} + + +/* Base text styles */ + +body { + padding:10px 50px 0 0; + font-family:"Helvetica Neue", Helvetica, Arial, sans-serif; + font-size: 14px; + color: #232323; + background-color: #FBFAF7; + margin: 0; + line-height: 1.8em; + -webkit-font-smoothing: antialiased; + +} + +h1, h2, h3, h4, h5, h6 { + color:#232323; + margin:36px 0 10px; +} + +p, ul, ol, table, dl { + margin:0 0 22px; +} + +h1, h2, h3 { + font-family: Arvo, Monaco, serif; + line-height:1.3; + font-weight: normal; +} + +h1,h2, h3 { + display: block; + border-bottom: 1px solid #ccc; + padding-bottom: 5px; +} + +h1 { + font-size: 30px; +} + +h2 { + font-size: 24px; +} + +h3 { + font-size: 18px; +} + +h4, h5, h6 { + font-family: Arvo, Monaco, serif; + font-weight: 700; +} + +a { + color:#C30000; + font-weight:200; + text-decoration:none; +} + +a:hover { + text-decoration: underline; +} + +a small { + font-size: 12px; +} + +em { + font-style: italic; +} + +strong { + font-weight:700; 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+ overflow: auto; + overflow-y: hidden; + margin-bottom: 32px; +} + + +/* Tables */ + +table { + width:100%; +} + +table { + border: 1px solid #ccc; + margin-bottom: 32px; + text-align: left; + } + +th { + font-family: 'Arvo', Helvetica, Arial, sans-serif; + font-size: 18px; + font-weight: normal; + padding: 10px; + background: #232323; + color: #FDFEFB; + } + +td { + padding: 10px; + background: #ccc; + } + + +/* Wrapper */ +.wrapper { + width:960px; +} + + +/* Header */ + +header { + background-color: #171717; + color: #FDFDFB; + width:170px; + float:left; + position:fixed; + border: 1px solid #000; + -webkit-border-top-right-radius: 4px; + -webkit-border-bottom-right-radius: 4px; + -moz-border-radius-topright: 4px; + -moz-border-radius-bottomright: 4px; + border-top-right-radius: 4px; + border-bottom-right-radius: 4px; + padding: 34px 25px 22px 50px; + margin: 30px 25px 0 0; + -webkit-font-smoothing: antialiased; +} + +p.header { + font-size: 16px; +} + +h1.header { + font-family: Arvo, sans-serif; + font-size: 30px; + font-weight: 300; + line-height: 1.3em; + border-bottom: none; + margin-top: 0; +} + + +h1.header, a.header, a.name, header a{ + color: #fff; +} + +a.header { + text-decoration: underline; +} + +a.name { + white-space: nowrap; +} + +header ul { + list-style:none; + padding:0; +} + +header li { + list-style-type: none; + width:132px; + height:15px; + margin-bottom: 12px; + line-height: 1em; + padding: 6px 6px 6px 7px; + + background: #AF0011; + background: -moz-linear-gradient(top, #AF0011 0%, #820011 100%); + background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,#f8f8f8), color-stop(100%,#dddddd)); + background: -webkit-linear-gradient(top, #AF0011 0%,#820011 100%); + background: -o-linear-gradient(top, #AF0011 0%,#820011 100%); + background: -ms-linear-gradient(top, #AF0011 0%,#820011 100%); + background: linear-gradient(top, #AF0011 0%,#820011 100%); + + border-radius:4px; + border:1px solid #0D0D0D; + + -webkit-box-shadow: inset 0px 1px 1px 0 rgba(233,2,38, 1); + box-shadow: inset 0px 1px 1px 0 rgba(233,2,38, 1); + +} + +header li:hover { + background: #C3001D; + background: -moz-linear-gradient(top, #C3001D 0%, #950119 100%); + background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,#f8f8f8), color-stop(100%,#dddddd)); + background: -webkit-linear-gradient(top, #C3001D 0%,#950119 100%); + background: -o-linear-gradient(top, #C3001D 0%,#950119 100%); + background: -ms-linear-gradient(top, #C3001D 0%,#950119 100%); + background: linear-gradient(top, #C3001D 0%,#950119 100%); +} + +a.buttons { + -webkit-font-smoothing: antialiased; + background: url(../images/arrow-down.png) no-repeat; + font-weight: normal; + text-shadow: rgba(0, 0, 0, 0.4) 0 -1px 0; + padding: 2px 2px 2px 22px; + height: 30px; +} + +a.github { + background: url(../images/octocat-small.png) no-repeat 1px; +} + +a.buttons:hover { + color: #fff; + text-decoration: none; +} + + +/* Section - for main page content */ + +section { + width:650px; + float:right; + padding-bottom:50px; +} + + +/* Footer */ + +footer { + width:170px; + float:left; + position:fixed; + bottom:10px; + padding-left: 50px; +} + +@media print, screen and (max-width: 960px) { + + div.wrapper { + width:auto; + margin:0; + } + + header, section, footer { + float:none; + position:static; + width:auto; + } + + footer { + border-top: 1px solid #ccc; + margin:0 84px 0 50px; + padding:0; + } + + header { + padding-right:320px; + } + + section { + padding:20px 84px 20px 50px; + margin:0 0 20px; + } + + header a small { + display:inline; + } + + header ul { + position:absolute; + right:130px; + top:84px; + } +} + +@media print, screen and (max-width: 720px) { + body { + word-wrap:break-word; + } + + header { + padding:10px 20px 0; + margin-right: 0; + } + + section { + padding:10px 0 10px 20px; + margin:0 0 30px; + } + + footer { + margin: 0 0 0 30px; + } + + header ul, header p.view { + position:static; + } +} + +@media print, screen and (max-width: 480px) { + + header ul li.download { + display:none; + } + + footer { + margin: 0 0 0 20px; + } + + footer a{ + display:block; + } + +} + +@media print { + body { + padding:0.4in; + font-size:12pt; + color:#444; + } +} \ No newline at end of file