update for new settings

This commit is contained in:
InspectorCaracal 2022-09-28 12:25:03 -06:00
parent f0ddea0ba9
commit 472d36cce1
2 changed files with 11 additions and 8 deletions

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# Character Creator contrib
by InspectorCaracal
This contrib is designed to be used in MULTISESSION_MODE = 2 or higher, where characters are not automatically created to match the account. To use this with lower modes, you'll need to implement your own solution for preventing the built-in automatic character creation.
## Installation
In your game folder `commands/default_cmdsets.py`, import and add `ContribCmdCharCreate` to your `AccountCmdSet`.
@ -30,6 +28,14 @@ class Account(ContribChargenAccount):
# your Account class code
```
In your settings file `server/conf/settings.py`, add the following settings:
```python
AUTO_CREATE_CHARACTER_WITH_ACCOUNT = False
AUTO_PUPPET_ON_LOGIN = False
```
(If you want to allow players to create more than one character, you can customize that with the setting `MAX_NR_CHARACTERS`.)
By default, the new `charcreate` command will reference the example menu provided by the contrib, so you can test it
out before building your own menu. You can reference [the example menu here](/evennia/contrib/rpg/character_creator/example_menu.py) for ideas on how to build your own.

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"""
Character Creator contrib, by InspectorCaracal
This contrib is designed to be used in MULTISESSION_MODE = 2 or higher,
where characters are not automatically created to match the account.
# Features
The primary feature of this contrib is defining the name and attributes
@ -29,9 +26,9 @@ from evennia.utils.evmenu import EvMenu
_CHARACTER_TYPECLASS = settings.BASE_CHARACTER_TYPECLASS
try:
_CHARGEN_MENU = settings.CHARGEN_MENU
_CHARGEN_MENU = settings.CHARGEN_MENU
except AttributeError:
_CHARGEN_MENU = "evennia.contrib.rpg.character_creator.example_menu"
_CHARGEN_MENU = "evennia.contrib.rpg.character_creator.example_menu"
class ContribCmdCharCreate(MuxAccountCommand):
"""
@ -60,7 +57,7 @@ class ContribCmdCharCreate(MuxAccountCommand):
new_character = in_progress[0]
else:
# we're making a new character
charmax = settings.MAX_NR_CHARACTERS if settings.MULTISESSION_MODE > 1 else 1
charmax = settings.MAX_NR_CHARACTERS
if not account.is_superuser and (
account.db._playable_characters and len(account.db._playable_characters) >= charmax