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Add XYZgrid contrib api files, prepare for merge
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21 changed files with 247 additions and 106 deletions
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@ -1,33 +1,33 @@
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# Contrib modules
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Contribs are found in [evennia/contrib/](api:evennia.contrib) and are optional game-specific code-snippets
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or even full systems you can use for your game. They are contributed by the Evennia community and
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released under the same license as Evennia itself. Each contrib has its own installation instructions.
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Contribs are found in [evennia/contrib/](api:evennia.contrib) and are optional game-specific code-snippets
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or even full systems you can use for your game. They are contributed by the Evennia community and
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released under the same license as Evennia itself. Each contrib has its own installation instructions.
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Bugs are reported to the Evennia [issue tracker](github:issue) as usual.
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## Character-related
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## Character-related
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Contribs related to characters and character displays.
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### CharGen
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### CharGen
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*Griatch 2011*
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A simple Character creator for OOC mode. Meant as a starting point for a more fleshed-out system.
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### Clothing
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### Clothing
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*FlutterSprite 2017*
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A layered clothing system with slots for different types of garments auto-showing in description.
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### Health Bar
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### Health Bar
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*Tim Ashley Jenkins 2017*
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Tool to create colorful bars/meters.
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### Multidescer
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### Multidescer
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*Griatch 2016*
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@ -39,13 +39,22 @@ Advanced descriptions combined from many separate description components, inspir
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Contribs modifying locations, movement or helping to creating rooms.
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### Extended Room
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### XYZGrid
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*Griatch 2021*
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Adds an XYZgrid to Evennia, with map-display and pathfinding. Created via map
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strings and maintained outside of the game via Evennia launch commands.
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- [XYZGrid documentation](./XYZGrid)
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### Extended Room
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*Griatch 2012*
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An expanded Room typeclass with multiple descriptions for time and season as well as details.
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### Map Builder
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### Map Builder
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*CloudKeeper 2016*
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@ -53,19 +62,19 @@ Build a game area based on a 2D "graphical" unicode map. Supports asymmetric exi
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- [Static in-game map](./Static-In-Game-Map)
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### Simple Door
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### Simple Door
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*Griatch 2014*
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Example of an exit that can be opened and closed from both sides.
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### Slow exit
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### Slow exit
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*Griatch 2014*
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Custom Exit class that takes different time to pass depending on if you are walking/running etc.
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### Wilderness
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### Wilderness
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*titeuf87 2017*
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@ -79,7 +88,7 @@ Make infinitely large wilderness areas with dynamically created locations.
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Contribs supporting roleplay and in-game roleplaying actions.
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### Barter system
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### Barter system
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*Griatch 2012*
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@ -95,25 +104,25 @@ A full, extendable crafting system.
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- [Crafting API documentation](api:evennia.contrib.crafting.crafting)
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- [Example of a sword crafting tree](api:evennia.contrib.crafting.example_recipes)
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### Dice
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### Dice
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*Griatch 2012*
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A fully featured dice rolling system.
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### Mail
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### Mail
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*grungies1138 2016*
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An in-game mail system for communication.
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### Puzzles
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### Puzzles
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*Hendher 2019*
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Combine objects to create new items, adventure-game style
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### RP System
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### RP System
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*Griatch 2015*
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@ -125,7 +134,7 @@ Full director-style emoting system replacing names with sdescs/recogs. Supports
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Dynamic obfuscation of emotes when speaking unfamiliar languages. Also obfuscates whispers.
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### Turnbattle
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### Turnbattle
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*FlutterSprite 2017*
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@ -142,7 +151,7 @@ and includes optional expansions for equipment and combat movement, magic and ra
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An `@edit` command for modifying objects using a generated menu. Customizable for different games.
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### Field Fill
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### Field Fill
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*FlutterSprite 2018*
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@ -159,18 +168,18 @@ Allow Builders to add Python-scripted events to their objects (OBS-not for untru
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### Menu-builder
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A tool for building using an in-game menu instead of the normal build commands. Meant to
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A tool for building using an in-game menu instead of the normal build commands. Meant to
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be expanded for the needs of your game.
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- [Building Menus](./Building-menus)
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### Security/Auditing
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### Security/Auditing
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*Johhny 2018*
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Log server input/output for debug/security.
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### Tree Select
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### Tree Select
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*FlutterSprite 2017*
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@ -183,13 +192,13 @@ multi-line string.
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Contribs meant to be used as part of other code, or as replacements for default settings.
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### Color-markups
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### Color-markups
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*Griatch, 2017*
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Alternative in-game color markups.
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### Custom gametime
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### Custom gametime
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*Griatch, vlgeoff 2017*
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@ -203,19 +212,19 @@ Implements Evennia's gametime module but for custom game world-specific calendar
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A variant of the standard login system that requires an email to login rather then just name+password.
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#### Menu login
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#### Menu login
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*Griatch 2011, 2019, Vincent-lg 2016*
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A login system using menus asking for name/password rather than giving them as one command.
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### Random String Generator
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### Random String Generator
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*Vincent Le Goff 2017*
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Simple pseudo-random generator of strings with rules, avoiding repetitions.
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### UnixCommand
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### UnixCommand
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*Vincent Le Geoff 2017*
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@ -227,19 +236,19 @@ Add commands with UNIX-style syntax.
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Contribs not meant to be used as-is, but just as examples to learn from.
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### GenderSub
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### GenderSub
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*Griatch 2015*
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Simple example (only) of storing gender on a character and access it in an emote with a custom marker.
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### Talking NPC
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### Talking NPC
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*Griatch 2011*
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A talking NPC object that offers a menu-driven conversation tree.
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### Tutorial examples
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### Tutorial examples
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*Griatch 2011, 2015*
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@ -259,12 +268,12 @@ The Evennia single-player sole quest. Made to be analyzed to learn.
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Full game-dir replacement systems.
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### Ainneve
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### Ainneve
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*Evennia community 2015-?*
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This is a community attempt to make an Evennia 'example game' using good practices. It is also a good
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place to jump in if you want to help in another project rather than run it alone. Development of this
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This is a community attempt to make an Evennia 'example game' using good practices. It is also a good
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place to jump in if you want to help in another project rather than run it alone. Development of this
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has stalled a bit so we are looking for enthusiastic people to lead the charge.
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- [evennia/ainneve repository](https://github.com/evennia/ainneve)
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@ -274,26 +283,26 @@ has stalled a bit so we are looking for enthusiastic people to lead the charge.
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*Tehom 2019*
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Open source code release of the popular Evennia-based [Arx, after the reckoning](https://play.arxgame.org/).
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This is a fantasy game with a focus on roleplay and code-supported political intrigue. This code-release
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Open source code release of the popular Evennia-based [Arx, after the reckoning](https://play.arxgame.org/).
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This is a fantasy game with a focus on roleplay and code-supported political intrigue. This code-release
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is maintained by Tehom in its own repository so bug reports should be directed there.
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- [Arxcode repository on github](https://github.com/Arx-Game/arxcode)
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- [Arxcode issue tracker](https://github.com/Arx-Game/arxcode/issues)
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- [Arxcode installation help](./Arxcode-installing-help) - this may not always be fully up-to-date with
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- [Arxcode installation help](./Arxcode-installing-help) - this may not always be fully up-to-date with
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latest Evennia. Report your findings!
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### Evscaperoom
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### Evscaperoom
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*Griatch 2019*
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A full engine for making multiplayer 'escape-rooms' completely in code.
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This is based on the 2019 MUD Game jam winner *Evscaperoom*.
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A full engine for making multiplayer 'escape-rooms' completely in code.
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This is based on the 2019 MUD Game jam winner *Evscaperoom*.
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- [contrib/evscaperoom](api:evennia.contrib.evscaperoom) - game engine to make your own escape rooms.
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- [https://demo.evennia.com](https://demo.evennia.com) - a full installation of the original game can
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- [https://demo.evennia.com](https://demo.evennia.com) - a full installation of the original game can
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be played by entering the *evscaperoom* exit in the first Limbo room.
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- https://github.com/Griatch/evscaperoom - the original game's source code (warning for spoilers if you
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- https://github.com/Griatch/evscaperoom - the original game's source code (warning for spoilers if you
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want to solve the puzzles and mystery yourself).
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@ -303,7 +312,7 @@ This is based on the 2019 MUD Game jam winner *Evscaperoom*.
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:hidden:
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./Crafting
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../api/evennia.contrib.crafting.crafting
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../api/evennia.contrib.crafting.crafting
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../api/evennia.contrib.crafting.example_recipes
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./A-voice-operated-elevator-using-events
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./Dialogues-in-events
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@ -1,4 +1,4 @@
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# XYZGrid contribution
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# XYZGrid contrib
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```versionadded:: 1.0
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```
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@ -7,8 +7,10 @@ This optional contrib adds a 'coordinate grid' to Evennia. It allows for
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defining the grid as simple ascii maps that are then spawned into rooms that are
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aware of their X, Y, Z coordinates. The system includes shortest-path
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pathfinding, auto-stepping and in-game map visualization (with visibility
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range).
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range). Grid-management is done outside of the game using a new evennia-launcher
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option.
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<script id="asciicast-Zz36JuVAiPF0fSUR09Ii7lcxc" src="https://asciinema.org/a/Zz36JuVAiPF0fSUR09Ii7lcxc.js" async></script>
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```
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#-#-#-# #
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@ -36,8 +38,6 @@ Exits: northeast and east
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```
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## Installation
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1. Import and add the `evennia.contrib.commands.XYZGridCmdSet` to the
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@ -406,10 +406,10 @@ optional, and any symbol not explicitly given in your legend will fall back to
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its value in the default legend found in
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`evennia.contrib.xyzgrid.xymap_legend`).
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- [MapNode](api:evennia.contrib.xyzgrid.xymap_legend#MapNode) is the base
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class for all nodes.
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- [MapLink](api:evennia.contrib.xyzgrid.xymap_legend#MapLink) is the base
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class for all links.
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- [MapNode](api:evennia.contrib.xyzgrid.xymap_legend#evennia.contrib.xyzgrid.xymap_legend.MapNode)
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is the base class for all nodes.
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- [MapLink](api:evennia.contrib.xyzgrid.xymap_legend#evennia.contrib.xyzgrid.xymap_legend.MapLink)
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is the base class for all links.
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As the _Map String_ is parsed, each found symbol is looked up in the legend and
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initialized into the corresponding MapNode/Link instance.
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@ -421,7 +421,7 @@ with a full set of map elements that use these properties in various ways
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(described in the next section).
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Some useful properties of the
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[MapNode](api:evennia.contrib.xyzgrid.xymap_legend#MapNode)
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[MapNode](api:evennia.contrib.xyzgrid.xymap_legend#evennia.contrib.xyzgrid.xymap_legend.MapNode)
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class (see class doc for hook methods):
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- `symbol` (str) - The character to parse from the map into this node. By default this
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@ -449,7 +449,7 @@ class (see class doc for hook methods):
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useful for various reasons, mostly map-transitions).
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Some useful properties of the
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[MapLink](api:evennia.contrib.xyzgrid.xymap_legend#MapLink)
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[MapLink](api:evennia.contrib.xyzgrid.xymap_legend#evennia.contrib.xyzgrid.xymap_legend.MapLink)
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class (see class doc for hook methods):
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- `symbol` (str) - The character to parse from the map into this node. This must
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@ -1207,11 +1207,50 @@ Useful (extra) properties on `XYZRoom`, `XYZExit`:
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`XYZRoom`, to display the map. The `options` given in `XYMAP_DATA` will appear
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as `**kwargs` to this method and if you override this you can customize the
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map display in depth.
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- `xyz_destination` (only for `XYZExits`) - this gives the xyz-coordinate of
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the exit's destination.
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To use your own overridden version of `XYZRoom/Exit`, you need to override
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the prototype used to spawn rooms on the grid. You can modify the base prototype
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parents in settings (see the [Extending the base prototypes](#extending-the-base-prototypes)
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section above).
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The coordinates are stored as [Tags](../Components/Tags) where both rooms and exits tag
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categories `room_x_coordinate`, `room_y_coordinate` and `room_z_coordinate`
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while exits use the same in addition to tags for their destination, with tag
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categories `exit_dest_x_coordinate`, `exit_dest_y_coordinate` and
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`exit_dest_z_coordinate`.
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The make it easier to query the database by coordinates, each typeclass offers
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custom manager methods. The filter methods allow for `'*'` as a wildcard.
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```python
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# find a list of all rooms in map foo
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rooms = XYZRoom.objects.filter_xyz(('*', '*', 'foo'))
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# find list of all rooms with name "Tunnel" on map foo
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rooms = XYZRoom.objects.filter_xyz(('*', '*', 'foo'), db_key="Tunnel")
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# find all rooms in the first column of map footer
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rooms = XYZRoom.objects.filter_xyz((0, '*', 'foo'))
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# find exactly one room at given coordinate (no wildcards allowed)
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room = XYZRoom.objects.get_xyz((13, 2, foo))
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# find all exits in a given room
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exits = XYZExit.objects.filter_xyz((10, 4, foo))
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# find all exits pointing to a specific destination (from all maps)
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exits = XYZExit.objects.filter_xyz_exit(xyz_destination=(13,5,'bar'))
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# find exits from a room to anywhere on another map
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exits = XYZExit.objects.filter_xyz_exit(xyz=(1, 5, 'foo'), xyz_destination=('*', '*', 'bar'))
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# find exactly one exit to specific destination (no wildcards allowed)
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exit = XYZExit.objects.get_xyz_exit(xyz=(0, 12, 'foo'), xyz_destination=(5, 2, 'foo'))
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```
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You can customize the XYZRoom/Exit by having the grid spawn your own subclasses
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of them. To do this you need to override the prototype used to spawn rooms on
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the grid. Easiest is to modify the base prototype-parents in settings (see the
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[Extending the base prototypes](#extending-the-base-prototypes) section above).
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## Working with the grid
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@ -52,3 +52,4 @@ evennia.contrib
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evennia.contrib.turnbattle
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evennia.contrib.tutorial_examples
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evennia.contrib.tutorial_world
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evennia.contrib.xyzgrid
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|
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7
docs/source/api/evennia.contrib.xyzgrid.commands.rst
Normal file
7
docs/source/api/evennia.contrib.xyzgrid.commands.rst
Normal file
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@ -0,0 +1,7 @@
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evennia.contrib.xyzgrid.commands
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=======================================
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.. automodule:: evennia.contrib.xyzgrid.commands
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:members:
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:undoc-members:
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:show-inheritance:
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7
docs/source/api/evennia.contrib.xyzgrid.example.rst
Normal file
7
docs/source/api/evennia.contrib.xyzgrid.example.rst
Normal file
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@ -0,0 +1,7 @@
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evennia.contrib.xyzgrid.example
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======================================
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.. automodule:: evennia.contrib.xyzgrid.example
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:members:
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:undoc-members:
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:show-inheritance:
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7
docs/source/api/evennia.contrib.xyzgrid.launchcmd.rst
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7
docs/source/api/evennia.contrib.xyzgrid.launchcmd.rst
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@ -0,0 +1,7 @@
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evennia.contrib.xyzgrid.launchcmd
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========================================
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.. automodule:: evennia.contrib.xyzgrid.launchcmd
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:members:
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:undoc-members:
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:show-inheritance:
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7
docs/source/api/evennia.contrib.xyzgrid.prototypes.rst
Normal file
7
docs/source/api/evennia.contrib.xyzgrid.prototypes.rst
Normal file
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@ -0,0 +1,7 @@
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evennia.contrib.xyzgrid.prototypes
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=========================================
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.. automodule:: evennia.contrib.xyzgrid.prototypes
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:members:
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:undoc-members:
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:show-inheritance:
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23
docs/source/api/evennia.contrib.xyzgrid.rst
Normal file
23
docs/source/api/evennia.contrib.xyzgrid.rst
Normal file
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@ -0,0 +1,23 @@
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evennia.contrib.xyzgrid
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===============================
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.. automodule:: evennia.contrib.xyzgrid
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:members:
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||||
:undoc-members:
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:show-inheritance:
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|
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.. toctree::
|
||||
:maxdepth: 6
|
||||
|
||||
evennia.contrib.xyzgrid.commands
|
||||
evennia.contrib.xyzgrid.example
|
||||
evennia.contrib.xyzgrid.launchcmd
|
||||
evennia.contrib.xyzgrid.prototypes
|
||||
evennia.contrib.xyzgrid.tests
|
||||
evennia.contrib.xyzgrid.utils
|
||||
evennia.contrib.xyzgrid.xymap
|
||||
evennia.contrib.xyzgrid.xymap_legend
|
||||
evennia.contrib.xyzgrid.xyzgrid
|
||||
evennia.contrib.xyzgrid.xyzroom
|
||||
7
docs/source/api/evennia.contrib.xyzgrid.tests.rst
Normal file
7
docs/source/api/evennia.contrib.xyzgrid.tests.rst
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
evennia.contrib.xyzgrid.tests
|
||||
====================================
|
||||
|
||||
.. automodule:: evennia.contrib.xyzgrid.tests
|
||||
:members:
|
||||
:undoc-members:
|
||||
:show-inheritance:
|
||||
7
docs/source/api/evennia.contrib.xyzgrid.utils.rst
Normal file
7
docs/source/api/evennia.contrib.xyzgrid.utils.rst
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
evennia.contrib.xyzgrid.utils
|
||||
====================================
|
||||
|
||||
.. automodule:: evennia.contrib.xyzgrid.utils
|
||||
:members:
|
||||
:undoc-members:
|
||||
:show-inheritance:
|
||||
7
docs/source/api/evennia.contrib.xyzgrid.xymap.rst
Normal file
7
docs/source/api/evennia.contrib.xyzgrid.xymap.rst
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
evennia.contrib.xyzgrid.xymap
|
||||
====================================
|
||||
|
||||
.. automodule:: evennia.contrib.xyzgrid.xymap
|
||||
:members:
|
||||
:undoc-members:
|
||||
:show-inheritance:
|
||||
7
docs/source/api/evennia.contrib.xyzgrid.xymap_legend.rst
Normal file
7
docs/source/api/evennia.contrib.xyzgrid.xymap_legend.rst
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
evennia.contrib.xyzgrid.xymap\_legend
|
||||
============================================
|
||||
|
||||
.. automodule:: evennia.contrib.xyzgrid.xymap_legend
|
||||
:members:
|
||||
:undoc-members:
|
||||
:show-inheritance:
|
||||
7
docs/source/api/evennia.contrib.xyzgrid.xyzgrid.rst
Normal file
7
docs/source/api/evennia.contrib.xyzgrid.xyzgrid.rst
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
evennia.contrib.xyzgrid.xyzgrid
|
||||
======================================
|
||||
|
||||
.. automodule:: evennia.contrib.xyzgrid.xyzgrid
|
||||
:members:
|
||||
:undoc-members:
|
||||
:show-inheritance:
|
||||
7
docs/source/api/evennia.contrib.xyzgrid.xyzroom.rst
Normal file
7
docs/source/api/evennia.contrib.xyzgrid.xyzroom.rst
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
evennia.contrib.xyzgrid.xyzroom
|
||||
======================================
|
||||
|
||||
.. automodule:: evennia.contrib.xyzgrid.xyzroom
|
||||
:members:
|
||||
:undoc-members:
|
||||
:show-inheritance:
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
# Toc
|
||||
|
||||
- [API root](api/evennia-api.rst)
|
||||
- [Coding/Coding Introduction](Coding/Coding-Introduction)
|
||||
- [Coding/Coding Overview](Coding/Coding-Overview)
|
||||
- [Coding/Continuous Integration](Coding/Continuous-Integration)
|
||||
|
|
|
|||
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Reference in a new issue