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Explain deliberate error in example unit test. Resolve #3328
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@ -277,6 +277,11 @@ Damage roll: |w1d6|n
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What happens here is that we create a new test-class `TestUtils` that inherits from `BaseEvenniaTest`. This inheritance is what makes this a testing class.
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```{important}
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It's useful for any game dev to know how to effectively test their code. So we'll try to include a *Testing* section at the end of each of the implementation lessons to follow. Writing tests for your code is optional but highly recommended. It can feel a little cumbersome or time-consuming at first ... but you'll thank yourself later.
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```
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We can have any number of methods on this class. To have a method recognized as one containing code to test, its name _must_ start with `test_`. We have one - `test_get_obj_stats`.
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In this method we create a dummy `obj` and gives it a `key` "testobj". Note how we add the `desc` [Attribute](../../../Components/Attributes.md) directly in the `create_object` call by specifying the attribute as a tuple `(name, value)`!
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@ -295,11 +300,9 @@ This will run all your `evadventure` tests (if you had more of them). To only ru
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evennia test --settings settings.py evadventure.tests.test_utils
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If all goes well, you should get an `OK` back. Otherwise you need to check the failure, maybe your return string doesn't quite match what you expected.
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If all goes well, you should get an `OK` back. Otherwise you need to check the failure, maybe your return string doesn't quite match what you expected.
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```{important}
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It's useful for any game dev to know how to effectively test their code. So we'll try to include a *Testing* section at the end of each of the implementation lessons to follow. Writing tests for your code is optional but highly recommended. It can feel a little cumbersome or time-consuming at first ... but you'll thank yourself later.
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```
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> Hint: The example unit test code above contains a deliberate error in capitalization. See if you can interpret the error and fix it!
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## Summary
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