Updated HTML docs.

This commit is contained in:
Evennia docbuilder action 2026-02-15 17:42:43 +00:00
parent d35cbb8f68
commit 4544902e08
199 changed files with 3931 additions and 855 deletions

View file

@ -93,6 +93,12 @@ TutorialWeaponRack</p>
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultObject.MultipleObjectsReturned" title="evennia.objects.objects.DefaultObject.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">MultipleObjectsReturned</span></code></a></p>
</dd></dl>
<dl class="py exception">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.NotUpdated">
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">NotUpdated</span></span><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.NotUpdated" title="Link to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultObject.NotUpdated" title="evennia.objects.objects.DefaultObject.NotUpdated"><code class="xref py py-class docutils literal notranslate"><span class="pre">NotUpdated</span></code></a></p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.path">
<span class="sig-name descname"><span class="pre">path</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'evennia.contrib.tutorials.tutorial_world.objects.TutorialObject'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.path" title="Link to this definition"></a></dt>
@ -195,6 +201,12 @@ Attribute and add the readable cmdset.</p>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.MultipleObjectsReturned" title="evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">MultipleObjectsReturned</span></code></a></p>
</dd></dl>
<dl class="py exception">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.tutorial_world.objects.TutorialReadable.NotUpdated">
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">NotUpdated</span></span><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialReadable.NotUpdated" title="Link to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.NotUpdated" title="evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.NotUpdated"><code class="xref py py-class docutils literal notranslate"><span class="pre">NotUpdated</span></code></a></p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.tutorial_world.objects.TutorialReadable.path">
<span class="sig-name descname"><span class="pre">path</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'evennia.contrib.tutorials.tutorial_world.objects.TutorialReadable'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialReadable.path" title="Link to this definition"></a></dt>
@ -297,6 +309,12 @@ the “climb” command available on it.</p>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.MultipleObjectsReturned" title="evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">MultipleObjectsReturned</span></code></a></p>
</dd></dl>
<dl class="py exception">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.tutorial_world.objects.TutorialClimbable.NotUpdated">
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">NotUpdated</span></span><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialClimbable.NotUpdated" title="Link to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.NotUpdated" title="evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.NotUpdated"><code class="xref py py-class docutils literal notranslate"><span class="pre">NotUpdated</span></code></a></p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.tutorial_world.objects.TutorialClimbable.path">
<span class="sig-name descname"><span class="pre">path</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'evennia.contrib.tutorials.tutorial_world.objects.TutorialClimbable'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialClimbable.path" title="Link to this definition"></a></dt>
@ -349,6 +367,12 @@ of the object. We overload it with our own version.</p>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.MultipleObjectsReturned" title="evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">MultipleObjectsReturned</span></code></a></p>
</dd></dl>
<dl class="py exception">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.tutorial_world.objects.Obelisk.NotUpdated">
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">NotUpdated</span></span><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.Obelisk.NotUpdated" title="Link to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.NotUpdated" title="evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.NotUpdated"><code class="xref py py-class docutils literal notranslate"><span class="pre">NotUpdated</span></code></a></p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.tutorial_world.objects.Obelisk.path">
<span class="sig-name descname"><span class="pre">path</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'evennia.contrib.tutorials.tutorial_world.objects.Obelisk'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.Obelisk.path" title="Link to this definition"></a></dt>
@ -473,6 +497,12 @@ non-persistent delay() method.</p>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.MultipleObjectsReturned" title="evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">MultipleObjectsReturned</span></code></a></p>
</dd></dl>
<dl class="py exception">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.tutorial_world.objects.LightSource.NotUpdated">
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">NotUpdated</span></span><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.LightSource.NotUpdated" title="Link to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.NotUpdated" title="evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.NotUpdated"><code class="xref py py-class docutils literal notranslate"><span class="pre">NotUpdated</span></code></a></p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.tutorial_world.objects.LightSource.path">
<span class="sig-name descname"><span class="pre">path</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'evennia.contrib.tutorials.tutorial_world.objects.LightSource'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.LightSource.path" title="Link to this definition"></a></dt>
@ -504,7 +534,7 @@ shift green root up/down</p>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases">
<span class="sig-name descname"><span class="pre">aliases</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">['push',</span> <span class="pre">'move',</span> <span class="pre">'shiftroot',</span> <span class="pre">'pull']</span></em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases" title="Link to this definition"></a></dt>
<span class="sig-name descname"><span class="pre">aliases</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">['pull',</span> <span class="pre">'move',</span> <span class="pre">'shiftroot',</span> <span class="pre">'push']</span></em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -540,7 +570,7 @@ yellow/green - horizontal roots</p>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry">
<span class="sig-name descname"><span class="pre">search_index_entry</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">{'aliases':</span> <span class="pre">'push</span> <span class="pre">move</span> <span class="pre">shiftroot</span> <span class="pre">pull',</span> <span class="pre">'category':</span> <span class="pre">'tutorialworld',</span> <span class="pre">'key':</span> <span class="pre">'shift',</span> <span class="pre">'no_prefix':</span> <span class="pre">'</span> <span class="pre">push</span> <span class="pre">move</span> <span class="pre">shiftroot</span> <span class="pre">pull',</span> <span class="pre">'tags':</span> <span class="pre">'',</span> <span class="pre">'text':</span> <span class="pre">'\nShifts</span> <span class="pre">roots</span> <span class="pre">around.\n\nUsage:\n</span>&#160; <span class="pre">shift</span> <span class="pre">blue</span> <span class="pre">root</span> <span class="pre">left/right\n</span>&#160; <span class="pre">shift</span> <span class="pre">red</span> <span class="pre">root</span> <span class="pre">left/right\n</span>&#160; <span class="pre">shift</span> <span class="pre">yellow</span> <span class="pre">root</span> <span class="pre">up/down\n</span>&#160; <span class="pre">shift</span> <span class="pre">green</span> <span class="pre">root</span> <span class="pre">up/down\n\n'}</span></em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Link to this definition"></a></dt>
<span class="sig-name descname"><span class="pre">search_index_entry</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">{'aliases':</span> <span class="pre">'pull</span> <span class="pre">move</span> <span class="pre">shiftroot</span> <span class="pre">push',</span> <span class="pre">'category':</span> <span class="pre">'tutorialworld',</span> <span class="pre">'key':</span> <span class="pre">'shift',</span> <span class="pre">'no_prefix':</span> <span class="pre">'</span> <span class="pre">pull</span> <span class="pre">move</span> <span class="pre">shiftroot</span> <span class="pre">push',</span> <span class="pre">'tags':</span> <span class="pre">'',</span> <span class="pre">'text':</span> <span class="pre">'\nShifts</span> <span class="pre">roots</span> <span class="pre">around.\n\nUsage:\n</span>&#160; <span class="pre">shift</span> <span class="pre">blue</span> <span class="pre">root</span> <span class="pre">left/right\n</span>&#160; <span class="pre">shift</span> <span class="pre">red</span> <span class="pre">root</span> <span class="pre">left/right\n</span>&#160; <span class="pre">shift</span> <span class="pre">yellow</span> <span class="pre">root</span> <span class="pre">up/down\n</span>&#160; <span class="pre">shift</span> <span class="pre">green</span> <span class="pre">root</span> <span class="pre">up/down\n\n'}</span></em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Link to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -692,6 +722,12 @@ traversed the Exit.</p>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.MultipleObjectsReturned" title="evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">MultipleObjectsReturned</span></code></a>, <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultExit.MultipleObjectsReturned" title="evennia.objects.objects.DefaultExit.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">MultipleObjectsReturned</span></code></a></p>
</dd></dl>
<dl class="py exception">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.NotUpdated">
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">NotUpdated</span></span><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.NotUpdated" title="Link to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.NotUpdated" title="evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.NotUpdated"><code class="xref py py-class docutils literal notranslate"><span class="pre">NotUpdated</span></code></a>, <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultExit.NotUpdated" title="evennia.objects.objects.DefaultExit.NotUpdated"><code class="xref py py-class docutils literal notranslate"><span class="pre">NotUpdated</span></code></a></p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.path">
<span class="sig-name descname"><span class="pre">path</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.path" title="Link to this definition"></a></dt>
@ -727,7 +763,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases">
<span class="sig-name descname"><span class="pre">aliases</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">['slash',</span> <span class="pre">'defend',</span> <span class="pre">'pierce',</span> <span class="pre">'kill',</span> <span class="pre">'parry',</span> <span class="pre">'fight',</span> <span class="pre">'hit',</span> <span class="pre">'thrust',</span> <span class="pre">'chop',</span> <span class="pre">'stab',</span> <span class="pre">'bash']</span></em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" title="Link to this definition"></a></dt>
<span class="sig-name descname"><span class="pre">aliases</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">['stab',</span> <span class="pre">'defend',</span> <span class="pre">'hit',</span> <span class="pre">'slash',</span> <span class="pre">'parry',</span> <span class="pre">'pierce',</span> <span class="pre">'kill',</span> <span class="pre">'chop',</span> <span class="pre">'bash',</span> <span class="pre">'thrust',</span> <span class="pre">'fight']</span></em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -753,7 +789,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry">
<span class="sig-name descname"><span class="pre">search_index_entry</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">{'aliases':</span> <span class="pre">'slash</span> <span class="pre">defend</span> <span class="pre">pierce</span> <span class="pre">kill</span> <span class="pre">parry</span> <span class="pre">fight</span> <span class="pre">hit</span> <span class="pre">thrust</span> <span class="pre">chop</span> <span class="pre">stab</span> <span class="pre">bash',</span> <span class="pre">'category':</span> <span class="pre">'tutorialworld',</span> <span class="pre">'key':</span> <span class="pre">'attack',</span> <span class="pre">'no_prefix':</span> <span class="pre">'</span> <span class="pre">slash</span> <span class="pre">defend</span> <span class="pre">pierce</span> <span class="pre">kill</span> <span class="pre">parry</span> <span class="pre">fight</span> <span class="pre">hit</span> <span class="pre">thrust</span> <span class="pre">chop</span> <span class="pre">stab</span> <span class="pre">bash',</span> <span class="pre">'tags':</span> <span class="pre">'',</span> <span class="pre">'text':</span> <span class="pre">'\nAttack</span> <span class="pre">the</span> <span class="pre">enemy.</span> <span class="pre">Commands:\n\n</span>&#160; <span class="pre">stab</span> <span class="pre">&lt;enemy&gt;\n</span>&#160; <span class="pre">slash</span> <span class="pre">&lt;enemy&gt;\n</span>&#160; <span class="pre">parry\n\nstab</span> <span class="pre">-</span> <span class="pre">(thrust)</span> <span class="pre">makes</span> <span class="pre">a</span> <span class="pre">lot</span> <span class="pre">of</span> <span class="pre">damage</span> <span class="pre">but</span> <span class="pre">is</span> <span class="pre">harder</span> <span class="pre">to</span> <span class="pre">hit</span> <span class="pre">with.\nslash</span> <span class="pre">-</span> <span class="pre">is</span> <span class="pre">easier</span> <span class="pre">to</span> <span class="pre">land,</span> <span class="pre">but</span> <span class="pre">does</span> <span class="pre">not</span> <span class="pre">make</span> <span class="pre">as</span> <span class="pre">much</span> <span class="pre">damage.\nparry</span> <span class="pre">-</span> <span class="pre">forgoes</span> <span class="pre">your</span> <span class="pre">attack</span> <span class="pre">but</span> <span class="pre">will</span> <span class="pre">make</span> <span class="pre">you</span> <span class="pre">harder</span> <span class="pre">to</span> <span class="pre">hit</span> <span class="pre">on</span> <span class="pre">next\n</span>&#160;&#160;&#160;&#160;&#160;&#160;&#160; <span class="pre">enemy</span> <span class="pre">attack.\n\n'}</span></em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" title="Link to this definition"></a></dt>
<span class="sig-name descname"><span class="pre">search_index_entry</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">{'aliases':</span> <span class="pre">'stab</span> <span class="pre">defend</span> <span class="pre">hit</span> <span class="pre">slash</span> <span class="pre">parry</span> <span class="pre">pierce</span> <span class="pre">kill</span> <span class="pre">chop</span> <span class="pre">bash</span> <span class="pre">thrust</span> <span class="pre">fight',</span> <span class="pre">'category':</span> <span class="pre">'tutorialworld',</span> <span class="pre">'key':</span> <span class="pre">'attack',</span> <span class="pre">'no_prefix':</span> <span class="pre">'</span> <span class="pre">stab</span> <span class="pre">defend</span> <span class="pre">hit</span> <span class="pre">slash</span> <span class="pre">parry</span> <span class="pre">pierce</span> <span class="pre">kill</span> <span class="pre">chop</span> <span class="pre">bash</span> <span class="pre">thrust</span> <span class="pre">fight',</span> <span class="pre">'tags':</span> <span class="pre">'',</span> <span class="pre">'text':</span> <span class="pre">'\nAttack</span> <span class="pre">the</span> <span class="pre">enemy.</span> <span class="pre">Commands:\n\n</span>&#160; <span class="pre">stab</span> <span class="pre">&lt;enemy&gt;\n</span>&#160; <span class="pre">slash</span> <span class="pre">&lt;enemy&gt;\n</span>&#160; <span class="pre">parry\n\nstab</span> <span class="pre">-</span> <span class="pre">(thrust)</span> <span class="pre">makes</span> <span class="pre">a</span> <span class="pre">lot</span> <span class="pre">of</span> <span class="pre">damage</span> <span class="pre">but</span> <span class="pre">is</span> <span class="pre">harder</span> <span class="pre">to</span> <span class="pre">hit</span> <span class="pre">with.\nslash</span> <span class="pre">-</span> <span class="pre">is</span> <span class="pre">easier</span> <span class="pre">to</span> <span class="pre">land,</span> <span class="pre">but</span> <span class="pre">does</span> <span class="pre">not</span> <span class="pre">make</span> <span class="pre">as</span> <span class="pre">much</span> <span class="pre">damage.\nparry</span> <span class="pre">-</span> <span class="pre">forgoes</span> <span class="pre">your</span> <span class="pre">attack</span> <span class="pre">but</span> <span class="pre">will</span> <span class="pre">make</span> <span class="pre">you</span> <span class="pre">harder</span> <span class="pre">to</span> <span class="pre">hit</span> <span class="pre">on</span> <span class="pre">next\n</span>&#160;&#160;&#160;&#160;&#160;&#160;&#160; <span class="pre">enemy</span> <span class="pre">attack.\n\n'}</span></em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" title="Link to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -815,6 +851,12 @@ to return to.</p>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.MultipleObjectsReturned" title="evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">MultipleObjectsReturned</span></code></a></p>
</dd></dl>
<dl class="py exception">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.tutorial_world.objects.TutorialWeapon.NotUpdated">
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">NotUpdated</span></span><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeapon.NotUpdated" title="Link to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.NotUpdated" title="evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.NotUpdated"><code class="xref py py-class docutils literal notranslate"><span class="pre">NotUpdated</span></code></a></p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.tutorial_world.objects.TutorialWeapon.path">
<span class="sig-name descname"><span class="pre">path</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'evennia.contrib.tutorials.tutorial_world.objects.TutorialWeapon'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeapon.path" title="Link to this definition"></a></dt>
@ -945,6 +987,12 @@ pulling weapons from it indefinitely.</p>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.MultipleObjectsReturned" title="evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">MultipleObjectsReturned</span></code></a></p>
</dd></dl>
<dl class="py exception">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.tutorial_world.objects.TutorialWeaponRack.NotUpdated">
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">NotUpdated</span></span><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeaponRack.NotUpdated" title="Link to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.NotUpdated" title="evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.NotUpdated"><code class="xref py py-class docutils literal notranslate"><span class="pre">NotUpdated</span></code></a></p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.tutorial_world.objects.TutorialWeaponRack.path">
<span class="sig-name descname"><span class="pre">path</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'evennia.contrib.tutorials.tutorial_world.objects.TutorialWeaponRack'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeaponRack.path" title="Link to this definition"></a></dt>
@ -987,6 +1035,7 @@ pulling weapons from it indefinitely.</p>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.reset"><code class="docutils literal notranslate"><span class="pre">TutorialObject.reset()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TutorialObject.DoesNotExist</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TutorialObject.MultipleObjectsReturned</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.NotUpdated"><code class="docutils literal notranslate"><span class="pre">TutorialObject.NotUpdated</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.path"><code class="docutils literal notranslate"><span class="pre">TutorialObject.path</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.typename"><code class="docutils literal notranslate"><span class="pre">TutorialObject.typename</span></code></a></li>
</ul>
@ -1010,6 +1059,7 @@ pulling weapons from it indefinitely.</p>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialReadable.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TutorialReadable.at_object_creation()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialReadable.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TutorialReadable.DoesNotExist</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialReadable.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TutorialReadable.MultipleObjectsReturned</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialReadable.NotUpdated"><code class="docutils literal notranslate"><span class="pre">TutorialReadable.NotUpdated</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialReadable.path"><code class="docutils literal notranslate"><span class="pre">TutorialReadable.path</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialReadable.typename"><code class="docutils literal notranslate"><span class="pre">TutorialReadable.typename</span></code></a></li>
</ul>
@ -1033,6 +1083,7 @@ pulling weapons from it indefinitely.</p>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialClimbable.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TutorialClimbable.at_object_creation()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialClimbable.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TutorialClimbable.DoesNotExist</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialClimbable.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TutorialClimbable.MultipleObjectsReturned</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialClimbable.NotUpdated"><code class="docutils literal notranslate"><span class="pre">TutorialClimbable.NotUpdated</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialClimbable.path"><code class="docutils literal notranslate"><span class="pre">TutorialClimbable.path</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialClimbable.typename"><code class="docutils literal notranslate"><span class="pre">TutorialClimbable.typename</span></code></a></li>
</ul>
@ -1042,6 +1093,7 @@ pulling weapons from it indefinitely.</p>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.Obelisk.return_appearance"><code class="docutils literal notranslate"><span class="pre">Obelisk.return_appearance()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.Obelisk.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">Obelisk.DoesNotExist</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.Obelisk.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">Obelisk.MultipleObjectsReturned</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.Obelisk.NotUpdated"><code class="docutils literal notranslate"><span class="pre">Obelisk.NotUpdated</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.Obelisk.path"><code class="docutils literal notranslate"><span class="pre">Obelisk.path</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.Obelisk.typename"><code class="docutils literal notranslate"><span class="pre">Obelisk.typename</span></code></a></li>
</ul>
@ -1069,6 +1121,7 @@ pulling weapons from it indefinitely.</p>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.LightSource.light"><code class="docutils literal notranslate"><span class="pre">LightSource.light()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.LightSource.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">LightSource.DoesNotExist</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.LightSource.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">LightSource.MultipleObjectsReturned</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.LightSource.NotUpdated"><code class="docutils literal notranslate"><span class="pre">LightSource.NotUpdated</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.LightSource.path"><code class="docutils literal notranslate"><span class="pre">LightSource.path</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.LightSource.typename"><code class="docutils literal notranslate"><span class="pre">LightSource.typename</span></code></a></li>
</ul>
@ -1111,6 +1164,7 @@ pulling weapons from it indefinitely.</p>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.reset"><code class="docutils literal notranslate"><span class="pre">CrumblingWall.reset()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">CrumblingWall.DoesNotExist</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">CrumblingWall.MultipleObjectsReturned</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.NotUpdated"><code class="docutils literal notranslate"><span class="pre">CrumblingWall.NotUpdated</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.path"><code class="docutils literal notranslate"><span class="pre">CrumblingWall.path</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.typename"><code class="docutils literal notranslate"><span class="pre">CrumblingWall.typename</span></code></a></li>
</ul>
@ -1135,6 +1189,7 @@ pulling weapons from it indefinitely.</p>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeapon.reset"><code class="docutils literal notranslate"><span class="pre">TutorialWeapon.reset()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeapon.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TutorialWeapon.DoesNotExist</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeapon.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TutorialWeapon.MultipleObjectsReturned</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeapon.NotUpdated"><code class="docutils literal notranslate"><span class="pre">TutorialWeapon.NotUpdated</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeapon.path"><code class="docutils literal notranslate"><span class="pre">TutorialWeapon.path</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeapon.typename"><code class="docutils literal notranslate"><span class="pre">TutorialWeapon.typename</span></code></a></li>
</ul>
@ -1160,6 +1215,7 @@ pulling weapons from it indefinitely.</p>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeaponRack.produce_weapon"><code class="docutils literal notranslate"><span class="pre">TutorialWeaponRack.produce_weapon()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeaponRack.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TutorialWeaponRack.DoesNotExist</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeaponRack.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TutorialWeaponRack.MultipleObjectsReturned</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeaponRack.NotUpdated"><code class="docutils literal notranslate"><span class="pre">TutorialWeaponRack.NotUpdated</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeaponRack.path"><code class="docutils literal notranslate"><span class="pre">TutorialWeaponRack.path</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeaponRack.typename"><code class="docutils literal notranslate"><span class="pre">TutorialWeaponRack.typename</span></code></a></li>
</ul>