Updated HTML docs.

This commit is contained in:
Evennia docbuilder action 2026-02-15 17:42:43 +00:00
parent d35cbb8f68
commit 4544902e08
199 changed files with 3931 additions and 855 deletions

View file

@ -331,6 +331,12 @@ not be kept in the locals dictionary.</p>
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned" title="evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">MultipleObjectsReturned</span></code></a></p>
</dd></dl>
<dl class="py exception">
<dt class="sig sig-object py" id="evennia.contrib.base_systems.ingame_python.scripts.EventHandler.NotUpdated">
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">NotUpdated</span></span><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.NotUpdated" title="Link to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript.NotUpdated" title="evennia.scripts.scripts.DefaultScript.NotUpdated"><code class="xref py py-class docutils literal notranslate"><span class="pre">NotUpdated</span></code></a></p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.base_systems.ingame_python.scripts.EventHandler.path">
<span class="sig-name descname"><span class="pre">path</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'evennia.contrib.base_systems.ingame_python.scripts.EventHandler'</span></em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.path" title="Link to this definition"></a></dt>
@ -380,6 +386,12 @@ restart only twice.</p>
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned" title="evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">MultipleObjectsReturned</span></code></a></p>
</dd></dl>
<dl class="py exception">
<dt class="sig sig-object py" id="evennia.contrib.base_systems.ingame_python.scripts.TimeEventScript.NotUpdated">
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">NotUpdated</span></span><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.scripts.TimeEventScript.NotUpdated" title="Link to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript.NotUpdated" title="evennia.scripts.scripts.DefaultScript.NotUpdated"><code class="xref py py-class docutils literal notranslate"><span class="pre">NotUpdated</span></code></a></p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.base_systems.ingame_python.scripts.TimeEventScript.path">
<span class="sig-name descname"><span class="pre">path</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'evennia.contrib.base_systems.ingame_python.scripts.TimeEventScript'</span></em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.scripts.TimeEventScript.path" title="Link to this definition"></a></dt>
@ -448,6 +460,7 @@ restart only twice.</p>
<li><a class="reference internal" href="#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.set_task"><code class="docutils literal notranslate"><span class="pre">EventHandler.set_task()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EventHandler.DoesNotExist</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EventHandler.MultipleObjectsReturned</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.NotUpdated"><code class="docutils literal notranslate"><span class="pre">EventHandler.NotUpdated</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.path"><code class="docutils literal notranslate"><span class="pre">EventHandler.path</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.typename"><code class="docutils literal notranslate"><span class="pre">EventHandler.typename</span></code></a></li>
</ul>
@ -457,6 +470,7 @@ restart only twice.</p>
<li><a class="reference internal" href="#evennia.contrib.base_systems.ingame_python.scripts.TimeEventScript.at_repeat"><code class="docutils literal notranslate"><span class="pre">TimeEventScript.at_repeat()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.base_systems.ingame_python.scripts.TimeEventScript.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TimeEventScript.DoesNotExist</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.base_systems.ingame_python.scripts.TimeEventScript.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TimeEventScript.MultipleObjectsReturned</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.base_systems.ingame_python.scripts.TimeEventScript.NotUpdated"><code class="docutils literal notranslate"><span class="pre">TimeEventScript.NotUpdated</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.base_systems.ingame_python.scripts.TimeEventScript.path"><code class="docutils literal notranslate"><span class="pre">TimeEventScript.path</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.base_systems.ingame_python.scripts.TimeEventScript.typename"><code class="docutils literal notranslate"><span class="pre">TimeEventScript.typename</span></code></a></li>
</ul>