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https://github.com/evennia/evennia.git
synced 2026-04-06 07:57:16 +02:00
Added stubs for all of the IMC packets. Also re-named the event.
This commit is contained in:
parent
191f49ff4c
commit
4428fbd336
2 changed files with 505 additions and 41 deletions
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@ -8,26 +8,25 @@ from src import scheduler
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from src.imc2 import connection as imc2_conn
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from src.imc2.packets import *
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class IEvt_IMC2_KeepAlive(events.IntervalEvent):
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class IEvt_IMC2_IsAlive(events.IntervalEvent):
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"""
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Event: Send periodic keepalives to network neighbors. This lets the other
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games know that our game is still up and connected to the network. Also
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provides some useful information about the client game.
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"""
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name = 'IEvt_IMC2_KeepAlive'
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name = 'IEvt_IMC2_IsAlive'
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# Send keep-alive packets every 15 minutes.
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interval = 900
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description = "Send an IMC2 keepalive packet."
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description = "Send an IMC2 is-alive packet."
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def event_function(self):
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"""
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This is the function that is fired every self.interval seconds.
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"""
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packet = IMC2PacketIsAlive()
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imc2_conn.IMC2_PROTOCOL_INSTANCE.send_packet(packet)
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imc2_conn.IMC2_PROTOCOL_INSTANCE.send_packet(IMC2PacketIsAlive())
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def add_events():
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"""
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Adds the IMC2 events to the scheduler.
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"""
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scheduler.add_event(IEvt_IMC2_KeepAlive())
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scheduler.add_event(IEvt_IMC2_IsAlive())
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@ -69,24 +69,51 @@ class IMC2Packet(object):
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self._get_optional_data_string())
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return packet.strip()
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class IMC2PacketWhois(IMC2Packet):
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class IMC2PacketAuthPlaintext(object):
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"""
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IMC2 plain-text authentication packet. Auth packets are strangely
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formatted, so this does not sub-class IMC2Packet. The SHA and plain text
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auth packets are the two only non-conformers.
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CLIENT Sends:
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PW <mudname> <clientpw> version=<version#> autosetup <serverpw> (SHA256)
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Optional Arguments( required if using the specified authentication method:
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(SHA256) The literal string: SHA256. This is sent to notify the server
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that the MUD is SHA256-Enabled. All future logins from this
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client will be expected in SHA256-AUTH format if the server
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supports it.
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"""
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def assemble(self):
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"""
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This is one of two strange packets, just assemble the packet manually
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and go.
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"""
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return 'PW %s %s version=%s autosetup %s\n' %(
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settings.IMC2_MUDNAME,
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settings.IMC2_CLIENT_PW,
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settings.IMC2_PROTOCOL_VERSION,
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settings.IMC2_SERVER_PW)
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class IMC2PacketKeepAliveRequest(IMC2Packet):
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"""
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Description:
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Sends a request to the network for the location of the specified player.
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This packet is sent by a MUD to trigger is-alive packets from other MUDs.
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This packet is usually followed by the sending MUD's own is-alive packet.
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It is used in the filling of a client's MUD list, thus any MUD that doesn't
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respond with an is-alive isn't marked as online on the sending MUD's mudlist.
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Data:
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level=<int> The permission level of the person making the request.
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(none)
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Example:
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You@YourMUD 1234567890 YourMUD whois dude@* level=5
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Example of a received keepalive-request:
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*@YourMUD 1234567890 YourMUD!Hub1 keepalive-request *@*
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Example of a sent keepalive-request:
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*@YourMUD 1234567890 YourMUD keepalive-request *@*
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"""
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def __init__(self, pobject, whois_target):
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self.sender = pobject
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self.packet_type = 'whois'
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self.target = whois_target
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self.destination = '*'
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self.optional_data = [('level', '5')]
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pass
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class IMC2PacketIsAlive(IMC2Packet):
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"""
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Description:
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@ -130,29 +157,467 @@ class IMC2PacketIsAlive(IMC2Packet):
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('url', '"http://evennia.com"'),
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('host', 'test.com'),
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('port', '5555')]
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class IMC2PacketAuthPlaintext(object):
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class IMC2PacketIceRefresh(IMC2Packet):
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"""
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IMC2 plain-text authentication packet. Auth packets are strangely
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formatted, so this does not sub-class IMC2Packet. The SHA and plain text
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auth packets are the two only non-conformers.
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Description:
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This packet is sent by the MUD to request data about the channels on the
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network. Servers with channels reply with an ice-update packet for each
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channel they control. The usual target for this packet is IMC@$.
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CLIENT Sends:
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PW <mudname> <clientpw> version=<version#> autosetup <serverpw> (SHA256)
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Data:
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(none)
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Optional Arguments( required if using the specified authentication method:
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(SHA256) The literal string: SHA256. This is sent to notify the server
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that the MUD is SHA256-Enabled. All future logins from this
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client will be expected in SHA256-AUTH format if the server
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supports it.
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"""
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def assemble(self):
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"""
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This is one of two strange packets, just assemble the packet manually
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and go.
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"""
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return 'PW %s %s version=%s autosetup %s\n' %(
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settings.IMC2_MUDNAME,
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settings.IMC2_CLIENT_PW,
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settings.IMC2_PROTOCOL_VERSION,
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settings.IMC2_SERVER_PW)
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Example:
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*@YourMUD 1234567890 YourMUD!Hub1 ice-refresh IMC@$
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"""
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pass
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class IMC2PacketIceUpdate(IMC2Packet):
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"""
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Description:
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A server returns this packet with the data of a channel when prompted with
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an ice-refresh request.
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Data:
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channel=<string>
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The channel's network name in the format of ServerName:ChannelName
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owner=<string>
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The Name@MUD of the channel's owner
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operators=<string>
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A space-seperated list of the Channel's operators, in the format of Person@MUD
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policy=<string>
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The policy is either "open" or "private" with no quotes.
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invited=<string>
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The space-seperated list of invited User@MUDs, only valid for a
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"private" channel.
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excluded=<string>
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The space-seperated list of banned User@MUDs, only valid for "open"
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channels.
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level=<string> The default level of the channel: Admin, Imp, Imm,
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Mort, or None
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localname=<string> The suggested local name of the channel.
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Examples:
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Open Policy:
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ICE@Hub1 1234567890 Hub1!Hub2 ice-update *@YourMUD channel=Hub1:ichat owner=Imm@SomeMUD operators=Other@SomeMUD policy=open excluded="Flamer@badMUD Jerk@dirtyMUD" level=Imm localname=ichat
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Private Policy:
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ICE@Hub1 1234567890 Hub1!Hub2 ice-update *@YourMUD channel=Hub1:secretchat owner=Imm@SomeMUD operators=Other@SomeMUD policy=private invited="SpecialDude@OtherMUD CoolDude@WeirdMUD" level=Mort localname=schat
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"""
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pass
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class IMC2PacketIceMsgRelayed(IMC2Packet):
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"""
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Description:
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The -r in this ice-msg packet means it was relayed. This, along with the
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ice-msg-p packet, are used with private policy channels. The 'r' stands
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for 'relay'. All incoming channel messages are from ICE@<server>, where
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<server> is the server hosting the channel.
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Data:
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realfrom=<string>
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The User@MUD the message came from.
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channel=<string>
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The Server:Channel the message is intended to be displayed on.
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text=<string>
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The message text.
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emote=<int>
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An integer value designating emotes. 0 for no emote, 1 for an emote,
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and 2 for a social.
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Examples:
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ICE@Hub1 1234567890 Hub1!Hub2 ice-msg-r *@YourMUD realfrom=You@YourMUD channel=hub1:secret text="Aha! I got it!" emote=0
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ICE@Hub1 1234567890 Hub1!Hub2 ice-msg-r *@YourMUD realfrom=You@YourMUD channel=hub1:secret text=Ahh emote=0
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ICE@Hub1 1234567890 Hub1!Hub2 ice-msg-r *@YourMUD realfrom=You@YourMUD channel=hub1:secret text="grins evilly." emote=1
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ICE@Hub1 1234567890 Hub1!Hub2 ice-msg-r *@YourMUD realfrom=You@YourMUD channel=hub1:secret text="You@YourMUD grins evilly!" emote=2
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"""
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pass
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class IMC2PacketIceMsgPrivate(IMC2Packet):
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"""
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Description:
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This packet is sent when a player sends a message to a private channel.
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This packet should never be seen as incoming to a client. The target of
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this packet should be IMC@<server> of the server hosting the channel.
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Data:
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channel=<string>
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The Server:Channel the message is intended to be displayed on.
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text=<string>
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The message text.
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emote=<int>
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An integer value designating emotes. 0 for no emote, 1 for an emote,
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and 2 for a social.
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echo=<int>
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Tells the server to echo the message back to the sending MUD. This is only
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seen on out-going messages.
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Examples:
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You@YourMUD 1234567890 YourMUD ice-msg-p IMC@Hub1 channel=Hub1:secret text="Ahh! I got it!" emote=0 echo=1
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You@YourMUD 1234567890 YourMUD ice-msg-p IMC@Hub1 channel=Hub1:secret text=Ahh! emote=0 echo=1
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You@YourMUD 1234567890 YourMUD ice-msg-p IMC@Hub1 channel=Hub1:secret text="grins evilly." emote=1 echo=1
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You@YourMUD 1234567890 YourMUD ice-msg-p IMC@Hub1 channel=Hub1:secret text="You@YourMUD grins evilly." emote=2 echo=1
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"""
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pass
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class IMC2PacketIceMsgBroadcasted(IMC2Packet):
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"""
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Description:
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This is the packet used to chat on open policy channels. When sent from a
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MUD, it is broadcasted across the network. Other MUDs receive it in-tact
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as it was sent by the originating MUD. The server that hosts the channel
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sends the packet back to the originating MUD as an 'echo' by removing the
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"echo=1" and attaching the "sender=Person@MUD" data field.
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Data:
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channel=<string>
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The Server:Channel the message is intended to be displayed on.
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text=<string>
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The message text.
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emote=<int>
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An integer value designating emotes. 0 for no emote, 1 for an emote,
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and 2 for a social.
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*echo=<int>
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This stays on broadcasted messages. It tells the channel's server to
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relay an echo back.
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*sender=<string>
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The hosting server replaces "echo=1" with this when sending the echo back
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to the originating MUD.
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Examples:
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(See above for emote/social examples as they are pretty much the same)
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Return Echo Packet:
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You-YourMUD@Hub1 1234567890 Hub1 ice-msg-b *@YourMUD text=Hi! channel=Hub1:ichat sender=You@YourMUD emote=0
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Broadcasted Packet:
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You@YourMUD 1234567890 YourMUD!Hub1 ice-msg-b *@* channel=Hub1:ichat text=Hi! emote=0 echo=1
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"""
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pass
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class IMC2PacketUserCache(IMC2Packet):
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"""
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Description:
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Sent by a MUD with a new IMC2-able player or when a player's gender changes,
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this packet contains only the gender for data. The packet's origination
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should be the Player@MUD.
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Data:
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gender=<int> 0 is male, 1 is female, 2 is anything else such as neuter.
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Will be referred to as "it".
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Example:
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Dude@someMUD 1234567890 SomeMUD!Hub2!Hub1 user-cache *@* gender=0
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"""
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pass
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class IMC2PacketUserCacheRequest(IMC2Packet):
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"""
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Description:
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The MUD sends this packet out when making a request for the user-cache
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information of the user included in the data part of the packet.
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Data:
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user=<string> The Person@MUD whose data the MUD is seeking.
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Example:
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*@YourMUD 1234567890 YourMUD user-cache-request *@SomeMUD user=Dude@SomeMUD
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"""
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pass
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class IMC2PacketUserCacheReply(IMC2Packet):
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"""
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Description:
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A reply to the user-cache-request packet. It contains the user and gender
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for the user.
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Data:
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user=<string>
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The Person@MUD whose data the MUD requested.
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gender=<int>
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The gender of the Person@MUD in the 'user' field.
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Example:
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*@someMUD 1234567890 SomeMUD!Hub2!Hub1 user-cache-reply *@YourMUD user=Dude@SomeMUD gender=0
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"""
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pass
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class IMC2PacketTell(IMC2Packet):
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"""
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Description:
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This packet is used to communicate private messages between users on MUDs
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across the network.
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Data:
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text=<string> Message text
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isreply=<int> Two settings: 1 denotes a reply, 2 denotes a tell social.
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Example:
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Originating:
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You@YourMUD 1234567890 YourMUD tell Dude@SomeMUD text="Having fun?"
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Reply from Dude:
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Dude@SomeMUD 1234567890 SomeMUD!Hub1 tell You@YourMUD text="Yeah, this is cool!" isreply=1
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"""
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pass
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class IMC2PacketEmote(IMC2Packet):
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"""
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Description:
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This packet seems to be sent by servers when notifying the network of a new
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channel or the destruction of a channel.
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Data:
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channel=<int>
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Unsure of what this means. The channel seen in both creation and
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destruction packets is 15.
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level=<int>
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I am assuming this is the permission level of the sender. In both
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creation and destruction messages, this is -1.
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text=<string>
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This is the message to be sent to the users.
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Examples:
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ICE@Hub1 1234567890 Hub1 emote *@* channel=15 level=-1 text="the channel called hub1:test has been destroyed by You@YourMUD."
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"""
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pass
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class IMC2PacketRemoteAdmin(IMC2Packet):
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"""
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Description:
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This packet is used in remote server administration. Please note that
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SHA-256 Support is *required* for a client to use this feature. The command
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can vary, in fact this very packet is highly dependant on the server it's
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being directed to. In most cases, sending the 'list' command will have a
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remote-admin enabled server send you the list of commands it will accept.
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Data:
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command=<string>
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The command being sent to the server for processing.
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data=<string>
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Data associated with the command. This is not always required.
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hash=<string>
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The SHA-256 hash that is verified by the server. This hash is generated in
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the same manner as an authentication packet.
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Example:
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You@YourMUD 1234567890 YourMUD remote-admin IMC@Hub1 command=list hash=<hash goes here>
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"""
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pass
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class IMC2PacketIceCmd(IMC2Packet):
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"""
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Description:
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Used for remote channel administration. In most cases, one must be listed
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as a channel creator on the target server in order to do much with this
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packet. Other cases include channel operators.
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Data:
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channel=<string>
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The target server:channel for the command.
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command=<string>
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The command to be processed.
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data=<string>
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Data associated with the command. This is not always required.
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Example:
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You@YourMUD 1234567890 YourMUD ice-cmd IMC@hub1 channel=hub1:ichat command=list
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"""
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pass
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class IMC2PacketDestroy(IMC2Packet):
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"""
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Description:
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Sent by a server to indicate the destruction of a channel it hosted.
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The mud should remove this channel from its local configuration.
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Data:
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channel=<string> The server:channel being destroyed.
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"""
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pass
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class IMC2PacketWho(IMC2Packet):
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"""
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Description:
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A seemingly mutli-purpose information-requesting packet. The istats
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packet currently only works on servers, or at least that's the case on
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MUD-Net servers. The 'finger' type takes a player name in addition to the
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type name.
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Example: "finger Dude". The 'who' and 'info' types take no argument.
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The MUD is responsible for building the reply text sent in the who-reply
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packet.
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Data:
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type=<string> Types: who, info, "finger <name>", istats (server only)
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Example:
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Dude@SomeMUD 1234567890 SomeMUD!Hub1 who *@YourMUD type=who
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"""
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pass
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class IMC2PacketWhoReply(IMC2Packet):
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"""
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Description:
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The multi-purpose reply to the multi-purpose information-requesting 'who'
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packet. The MUD is responsible for building the return data, including the
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format of it. The mud can use the permission level sent in the original who
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packet to filter the output. The example below is the MUD-Net format.
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Data:
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text=<string> The formatted reply to a 'who' packet.
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Additional Notes:
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The example below is for the who list packet. The same construction would
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go into formatting the other types of who packets.
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Example:
|
||||
*@YourMUD 1234567890 YourMUD who-reply Dude@SomeMUD text="\n\r~R-=< ~WPlayers on YourMUD ~R>=-\n\r ~Y-=< ~Wtelnet://yourmud.domain.com:1234 ~Y>=-\n\r\n\r~B--------------------------------=< ~WPlayers ~B>=---------------------------------\n\r\n\r ~BPlayer ~z<--->~G Mortal the Toy\n\r\n\r~R-------------------------------=< ~WImmortals ~R>=--------------------------------\n\r\n\r ~YStaff ~z<--->~G You the Immortal\n\r\n\r~Y<~W2 Players~Y> ~Y<~WHomepage: http://www.yourmud.com~Y> <~W 2 Max Since Reboot~Y>\n\r~Y<~W3 logins since last reboot on Tue Feb 24, 2004 6:55:59 PM EST~Y>"
|
||||
"""
|
||||
pass
|
||||
|
||||
class IMC2PacketWhois(IMC2Packet):
|
||||
"""
|
||||
Description:
|
||||
Sends a request to the network for the location of the specified player.
|
||||
|
||||
Data:
|
||||
level=<int> The permission level of the person making the request.
|
||||
|
||||
Example:
|
||||
You@YourMUD 1234567890 YourMUD whois dude@* level=5
|
||||
"""
|
||||
def __init__(self, pobject, whois_target):
|
||||
self.sender = pobject
|
||||
self.packet_type = 'whois'
|
||||
self.target = whois_target
|
||||
self.destination = '*'
|
||||
self.optional_data = [('level', '5')]
|
||||
|
||||
class IMC2PacketWhoisReply(IMC2Packet):
|
||||
"""
|
||||
Description:
|
||||
The reply to a whois packet. The MUD is responsible for building and formatting
|
||||
the text sent back to the requesting player, and can use the permission level
|
||||
sent in the original whois packet to filter or block the response.
|
||||
|
||||
Data:
|
||||
text=<string> The whois text.
|
||||
|
||||
Example:
|
||||
*@SomeMUD 1234567890 SomeMUD!Hub1 whois-reply You@YourMUD text="~RIMC Locate: ~YDude@SomeMUD: ~cOnline.\n\r"
|
||||
"""
|
||||
pass
|
||||
|
||||
class IMC2PacketBeep(IMC2Packet):
|
||||
"""
|
||||
Description:
|
||||
Sends out a beep packet to the Player@MUD. The client receiving this should
|
||||
then send a bell-character to the target player to 'beep' them.
|
||||
|
||||
Example:
|
||||
You@YourMUD 1234567890 YourMUD beep dude@somemud
|
||||
"""
|
||||
pass
|
||||
|
||||
class IMC2PacketIceChanWho(IMC2Packet):
|
||||
"""
|
||||
Description:
|
||||
Sends a request to the specified MUD or * to list all the users listening
|
||||
to the specified channel.
|
||||
|
||||
Data:
|
||||
level=<int>
|
||||
Sender's permission level.
|
||||
|
||||
channel=<string>
|
||||
The server:chan name of the channel.
|
||||
|
||||
lname=<string>
|
||||
The localname of the channel.
|
||||
|
||||
Example:
|
||||
You@YourMUD 1234567890 YourMUD ice-chan-who somemud level=5 channel=Hub1:ichat lname=ichat
|
||||
"""
|
||||
pass
|
||||
|
||||
class IMC2PacketIceChanWhoReply(IMC2Packet):
|
||||
"""
|
||||
Description:
|
||||
This is the reply packet for an ice-chan-who. The MUD is responsible for
|
||||
creating and formatting the list sent back in the 'list' field. The
|
||||
permission level sent in the original ice-chan-who packet can be used to
|
||||
filter or block the response.
|
||||
|
||||
Data:
|
||||
channel=<string>
|
||||
The server:chan of the requested channel.
|
||||
|
||||
list=<string>
|
||||
The formatted list of local listeners for that MUD.
|
||||
|
||||
Example:
|
||||
*@SomeMUD 1234567890 SomeMUD!Hub1 ice-chan-whoreply You@YourMUD channel=Hub1:ichat list="The following people are listening to ichat on SomeMUD:\n\r\n\rDude\n\r"
|
||||
"""
|
||||
pass
|
||||
|
||||
class IMC2PacketLaston(IMC2Packet):
|
||||
"""
|
||||
Description:
|
||||
This packet queries the server the mud is connected to to find out when a
|
||||
specified user was last seen by the network on a public channel.
|
||||
|
||||
Data:
|
||||
username=<string> The user, user@mud, or "all" being queried. Responses
|
||||
to this packet will be sent by the server in the form of a series of tells.
|
||||
|
||||
Example: User@MUD 1234567890 MUD imc-laston SERVER username=somenamehere
|
||||
"""
|
||||
pass
|
||||
|
||||
class IMC2PacketCloseNotify(IMC2Packet):
|
||||
"""
|
||||
Description:
|
||||
This packet alerts the network when a server or MUD has disconnected. The
|
||||
server hosting the server or MUD is responsible for sending this packet
|
||||
out across the network. Clients need only process the packet to remove the
|
||||
disconnected MUD from their MUD list (or mark it as Disconnected).
|
||||
|
||||
Data:
|
||||
host=<string>
|
||||
The MUD or server that has disconnected from the network.
|
||||
|
||||
Example:
|
||||
*@Hub2 1234567890 Hub2!Hub1 close-notify *@* host=DisconnMUD
|
||||
"""
|
||||
pass
|
||||
Loading…
Add table
Add a link
Reference in a new issue