From 1e66de58aba8895bad9e00ddab40a50a6ea7ed7b Mon Sep 17 00:00:00 2001 From: Hellgheast Date: Mon, 20 Jun 2022 18:45:20 +0200 Subject: [PATCH 1/4] Update Building-Quickstart.md Changing the description command to desc (which exist in dev-1.0) --- .../Howtos/Beginner-Tutorial/Part1/Building-Quickstart.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/source/Howtos/Beginner-Tutorial/Part1/Building-Quickstart.md b/docs/source/Howtos/Beginner-Tutorial/Part1/Building-Quickstart.md index 3407ece825..f4fa3f3821 100644 --- a/docs/source/Howtos/Beginner-Tutorial/Part1/Building-Quickstart.md +++ b/docs/source/Howtos/Beginner-Tutorial/Part1/Building-Quickstart.md @@ -115,7 +115,7 @@ Try to `look` at the box to see the (default) description. The description you get is not very exciting. Let's add some flavor. - describe box = This is a large and very heavy box. + desc box = This is a large and very heavy box. If you try the `get` command we will pick up the box. So far so good, but if we really want this to be a large and heavy box, people should _not_ be able to run off with it that easily. To prevent From 4fdbae04c22739e571f115cf7f5cf11444d3c5b1 Mon Sep 17 00:00:00 2001 From: Hellgheast Date: Mon, 20 Jun 2022 19:05:18 +0200 Subject: [PATCH 2/4] doc: Fixing bodyfunctions script call --- .../Howtos/Beginner-Tutorial/Part1/Building-Quickstart.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/docs/source/Howtos/Beginner-Tutorial/Part1/Building-Quickstart.md b/docs/source/Howtos/Beginner-Tutorial/Part1/Building-Quickstart.md index f4fa3f3821..49748d4812 100644 --- a/docs/source/Howtos/Beginner-Tutorial/Part1/Building-Quickstart.md +++ b/docs/source/Howtos/Beginner-Tutorial/Part1/Building-Quickstart.md @@ -155,10 +155,10 @@ later, in the [Commands tutorial](./Adding-Commands.md). [Scripts](../../../Components/Scripts.md) are powerful out-of-character objects useful for many "under the hood" things. One of their optional abilities is to do things on a timer. To try out a first script, let's put one -on ourselves. There is an example script in `evennia/contrib/tutorial_examples/bodyfunctions.py` +on ourselves. There is an example script in `evennia/contrib/tutorials/bodyfunctions/bodyfunctions.py` that is called `BodyFunctions`. To add this to us we will use the `script` command: - script self = tutorial_examples.bodyfunctions.BodyFunctions + script self = tutorials.bodyfunctions.BodyFunctions This string will tell Evennia to dig up the Python code at the place we indicate. It already knows to look in the `contrib/` folder, so we don't have to give the full path. @@ -179,7 +179,7 @@ output every time it fires. When you are tired of your character's "insights", kill the script with - script/stop self = tutorial_examples.bodyfunctions.BodyFunctions + script/stop self = tutorials.bodyfunctions.BodyFunctions You create your own scripts in Python, outside the game; the path you give to `script` is literally the Python path to your script file. The [Scripts](../../../Components/Scripts.md) page explains more details. From 87402e1c8af7ebdc8452fe7c1ee07f794ae8aeda Mon Sep 17 00:00:00 2001 From: Hellgheast Date: Mon, 20 Jun 2022 19:18:16 +0200 Subject: [PATCH 3/4] doc: Correction of red_button calls --- .../Howtos/Beginner-Tutorial/Part1/Building-Quickstart.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/source/Howtos/Beginner-Tutorial/Part1/Building-Quickstart.md b/docs/source/Howtos/Beginner-Tutorial/Part1/Building-Quickstart.md index 49748d4812..4140edff96 100644 --- a/docs/source/Howtos/Beginner-Tutorial/Part1/Building-Quickstart.md +++ b/docs/source/Howtos/Beginner-Tutorial/Part1/Building-Quickstart.md @@ -199,7 +199,7 @@ named simply `Object`. Let's create an object that is a little more interesting. Let's make us one of _those_! - create/drop button:tutorial_examples.red_button.RedButton + create/drop button:tutorials.red_button.RedButton The same way we did with the Script Earler, we specify a "Python-path" to the Python code we want Evennia to use for creating the object. There you go - one red button. From ac3830fdf82a9bd6aa92902233411b5ab7797db0 Mon Sep 17 00:00:00 2001 From: Hellgheast Date: Mon, 20 Jun 2022 19:38:20 +0200 Subject: [PATCH 4/4] doc : sethelp removed the /add switch --- .../Howtos/Beginner-Tutorial/Part1/Building-Quickstart.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/source/Howtos/Beginner-Tutorial/Part1/Building-Quickstart.md b/docs/source/Howtos/Beginner-Tutorial/Part1/Building-Quickstart.md index 4140edff96..c1f8daa202 100644 --- a/docs/source/Howtos/Beginner-Tutorial/Part1/Building-Quickstart.md +++ b/docs/source/Howtos/Beginner-Tutorial/Part1/Building-Quickstart.md @@ -301,7 +301,7 @@ The Command-help is something you modify in Python code. We'll get to that when add Commands. But you can also add regular help entries, for example to explain something about the history of your game world: - sethelp/add History = At the dawn of time ... + sethelp History = At the dawn of time ... You will now find your new `History` entry in the `help` list and read your help-text with `help History`.