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Updated HTML docs.
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@ -254,7 +254,7 @@ allows Evennia to apply and re-apply build-scripts that are raw Python modules.
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<p>In some game styles, players have the ability to create objects and even script them. While giving regular users the ability to create objects with in-built commands is easy and safe, actual code-creation (aka <em>softcode</em> ) is not something Evennia supports natively.</p>
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<p>Regular, untrusted users should never be allowed to execute raw Python
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code (such as what you can do with the <code class="docutils literal notranslate"><span class="pre">py</span></code> command). You can
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<a class="reference internal" href="../../../Concepts/Soft-Code.html"><span class="doc std std-doc">read more about Evennia’s stance on softcode here</span></a>. If you want users to do limited scripting, it’s suggested that this is accomplished by adding more powerful build-commands for them to use.</p>
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<a class="reference internal" href="../../../Coding/Soft-Code.html"><span class="doc std std-doc">read more about Evennia’s stance on softcode here</span></a>. If you want users to do limited scripting, it’s suggested that this is accomplished by adding more powerful build-commands for them to use.</p>
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<p><strong>EvAdventure Answer</strong></p>
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<p>For our tutorial-game, we will only allow privileged builders and admins to modify the world.</p>
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</section>
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