Updated HTML docs.

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Evennia docbuilder action 2022-11-26 14:42:25 +00:00
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the defaults can be quite useful.</p>
<p>Connect and log into your new game and you will end up in the “Limbo” location. This
is the only room in the game at this point. Lets explore the commands a little.</p>
<p>The default commands has syntax <a class="reference internal" href="../../../Concepts/Using-MUX-as-a-Standard.html"><span class="doc std std-doc">similar to MUX</span></a>:</p>
<p>The default commands has syntax <a class="reference internal" href="../../../Coding/Default-Command-Syntax.html"><span class="doc std std-doc">similar to MUX</span></a>:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span> command[/switch/switch...] [arguments ...]
</pre></div>
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</li>
<li><p><a class="reference internal" href="../../../Components/Typeclasses.html"><span class="doc std std-doc"><code class="docutils literal notranslate"><span class="pre">typeclasses/</span></code></span></a> - Abstract classes for the typeclass storage and database system.</p></li>
<li><p><a class="reference internal" href="../../../Components/Coding-Utils.html"><span class="doc std std-doc"><code class="docutils literal notranslate"><span class="pre">utils/</span></code></span></a> - Various miscellaneous useful coding resources.</p></li>
<li><p><a class="reference internal" href="../../../Concepts/Web-Features.html"><span class="doc std std-doc"><code class="docutils literal notranslate"><span class="pre">web/</span></code></span></a> - Web resources and webserver. Partly copied into game directory on initialization.</p></li>
<li><p><span class="xref myst"><code class="docutils literal notranslate"><span class="pre">web/</span></code></span> - Web resources and webserver. Partly copied into game directory on initialization.</p></li>
</ul>
</li>
</ul>

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<p>In some game styles, players have the ability to create objects and even script them. While giving regular users the ability to create objects with in-built commands is easy and safe, actual code-creation (aka <em>softcode</em> ) is not something Evennia supports natively.</p>
<p>Regular, untrusted users should never be allowed to execute raw Python
code (such as what you can do with the <code class="docutils literal notranslate"><span class="pre">py</span></code> command). You can
<a class="reference internal" href="../../../Concepts/Soft-Code.html"><span class="doc std std-doc">read more about Evennias stance on softcode here</span></a>. If you want users to do limited scripting, its suggested that this is accomplished by adding more powerful build-commands for them to use.</p>
<a class="reference internal" href="../../../Coding/Soft-Code.html"><span class="doc std std-doc">read more about Evennias stance on softcode here</span></a>. If you want users to do limited scripting, its suggested that this is accomplished by adding more powerful build-commands for them to use.</p>
<p><strong>EvAdventure Answer</strong></p>
<p>For our tutorial-game, we will only allow privileged builders and admins to modify the world.</p>
</section>