mirror of
https://github.com/evennia/evennia.git
synced 2026-04-05 15:37:17 +02:00
Updated HTML docs.
This commit is contained in:
parent
6ba9b7c23f
commit
41ca2163d3
114 changed files with 1905 additions and 3331 deletions
|
|
@ -122,7 +122,7 @@
|
|||
the defaults can be quite useful.</p>
|
||||
<p>Connect and log into your new game and you will end up in the “Limbo” location. This
|
||||
is the only room in the game at this point. Let’s explore the commands a little.</p>
|
||||
<p>The default commands has syntax <a class="reference internal" href="../../../Concepts/Using-MUX-as-a-Standard.html"><span class="doc std std-doc">similar to MUX</span></a>:</p>
|
||||
<p>The default commands has syntax <a class="reference internal" href="../../../Coding/Default-Command-Syntax.html"><span class="doc std std-doc">similar to MUX</span></a>:</p>
|
||||
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span> command[/switch/switch...] [arguments ...]
|
||||
</pre></div>
|
||||
</div>
|
||||
|
|
|
|||
|
|
@ -176,7 +176,7 @@ from here to <code class="docutils literal notranslate"><span class="pre">mygame
|
|||
</li>
|
||||
<li><p><a class="reference internal" href="../../../Components/Typeclasses.html"><span class="doc std std-doc"><code class="docutils literal notranslate"><span class="pre">typeclasses/</span></code></span></a> - Abstract classes for the typeclass storage and database system.</p></li>
|
||||
<li><p><a class="reference internal" href="../../../Components/Coding-Utils.html"><span class="doc std std-doc"><code class="docutils literal notranslate"><span class="pre">utils/</span></code></span></a> - Various miscellaneous useful coding resources.</p></li>
|
||||
<li><p><a class="reference internal" href="../../../Concepts/Web-Features.html"><span class="doc std std-doc"><code class="docutils literal notranslate"><span class="pre">web/</span></code></span></a> - Web resources and webserver. Partly copied into game directory on initialization.</p></li>
|
||||
<li><p><span class="xref myst"><code class="docutils literal notranslate"><span class="pre">web/</span></code></span> - Web resources and webserver. Partly copied into game directory on initialization.</p></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
|
|
|
|||
|
|
@ -254,7 +254,7 @@ allows Evennia to apply and re-apply build-scripts that are raw Python modules.
|
|||
<p>In some game styles, players have the ability to create objects and even script them. While giving regular users the ability to create objects with in-built commands is easy and safe, actual code-creation (aka <em>softcode</em> ) is not something Evennia supports natively.</p>
|
||||
<p>Regular, untrusted users should never be allowed to execute raw Python
|
||||
code (such as what you can do with the <code class="docutils literal notranslate"><span class="pre">py</span></code> command). You can
|
||||
<a class="reference internal" href="../../../Concepts/Soft-Code.html"><span class="doc std std-doc">read more about Evennia’s stance on softcode here</span></a>. If you want users to do limited scripting, it’s suggested that this is accomplished by adding more powerful build-commands for them to use.</p>
|
||||
<a class="reference internal" href="../../../Coding/Soft-Code.html"><span class="doc std std-doc">read more about Evennia’s stance on softcode here</span></a>. If you want users to do limited scripting, it’s suggested that this is accomplished by adding more powerful build-commands for them to use.</p>
|
||||
<p><strong>EvAdventure Answer</strong></p>
|
||||
<p>For our tutorial-game, we will only allow privileged builders and admins to modify the world.</p>
|
||||
</section>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue