Updated HTML docs.

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Evennia docbuilder action 2025-01-18 11:37:23 +00:00
parent 564966add9
commit 3fcaa3274c
528 changed files with 11720 additions and 11709 deletions

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@ -180,13 +180,13 @@ SQLite3 database.</p>
<p>Make your changes in the <code class="docutils literal notranslate"><span class="pre">mygame/typeclasses/characters.py</span></code> file:</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="c1"># mygame/typeclasses/characters.py</span>
<span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">DefaultCharacter</span>
<span class="kn">from</span><span class="w"> </span><span class="nn">evennia</span><span class="w"> </span><span class="kn">import</span> <span class="n">DefaultCharacter</span>
<span class="k">class</span> <span class="nc">Character</span><span class="p">(</span><span class="n">DefaultCharacter</span><span class="p">):</span>
<span class="k">class</span><span class="w"> </span><span class="nc">Character</span><span class="p">(</span><span class="n">DefaultCharacter</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> [...]</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="k">def</span> <span class="nf">at_object_creation</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="k">def</span><span class="w"> </span><span class="nf">at_object_creation</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="s2">&quot;This is called when object is first created, only.&quot;</span>
<span class="bp">self</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">power</span> <span class="o">=</span> <span class="mi">1</span>
<span class="bp">self</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">combat_score</span> <span class="o">=</span> <span class="mi">1</span>
@ -242,9 +242,9 @@ Character s “power” stat. It will be called on the following MUSH-like form:
just import from that instead.</p>
<p>Add the following to the end of the <code class="docutils literal notranslate"><span class="pre">command.py</span></code> file:</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="c1"># end of command.py</span>
<span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">Command</span> <span class="c1"># just for clarity; already imported above</span>
<span class="kn">from</span><span class="w"> </span><span class="nn">evennia</span><span class="w"> </span><span class="kn">import</span> <span class="n">Command</span> <span class="c1"># just for clarity; already imported above</span>
<span class="k">class</span> <span class="nc">CmdSetPower</span><span class="p">(</span><span class="n">Command</span><span class="p">):</span>
<span class="k">class</span><span class="w"> </span><span class="nc">CmdSetPower</span><span class="p">(</span><span class="n">Command</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> set the power of a character</span>
@ -258,7 +258,7 @@ just import from that instead.</p>
<span class="n">key</span> <span class="o">=</span> <span class="s2">&quot;+setpower&quot;</span>
<span class="n">help_category</span> <span class="o">=</span> <span class="s2">&quot;mush&quot;</span>
<span class="k">def</span> <span class="nf">func</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="k">def</span><span class="w"> </span><span class="nf">func</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="s2">&quot;This performs the actual command&quot;</span>
<span class="n">errmsg</span> <span class="o">=</span> <span class="s2">&quot;You must supply a number between 1 and 10.&quot;</span>
<span class="k">if</span> <span class="ow">not</span> <span class="bp">self</span><span class="o">.</span><span class="n">args</span><span class="p">:</span>
@ -284,20 +284,20 @@ in the help list.</p>
chargen system you would of course have more than one command here).</p>
<p>Open <code class="docutils literal notranslate"><span class="pre">mygame/commands/default_cmdsets.py</span></code> and import your <code class="docutils literal notranslate"><span class="pre">command.py</span></code> module at the top. We also
import the default <code class="docutils literal notranslate"><span class="pre">CmdSet</span></code> class for the next step:</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">CmdSet</span>
<span class="kn">from</span> <span class="nn">commands</span> <span class="kn">import</span> <span class="n">command</span>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">evennia</span><span class="w"> </span><span class="kn">import</span> <span class="n">CmdSet</span>
<span class="kn">from</span><span class="w"> </span><span class="nn">commands</span><span class="w"> </span><span class="kn">import</span> <span class="n">command</span>
</pre></div>
</div>
<p>Next scroll down and define a new command set (based on the base <code class="docutils literal notranslate"><span class="pre">CmdSet</span></code> class we just imported at
the end of this file, to hold only our chargen-specific command(s):</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="c1"># end of default_cmdsets.py</span>
<span class="k">class</span> <span class="nc">ChargenCmdset</span><span class="p">(</span><span class="n">CmdSet</span><span class="p">):</span>
<span class="k">class</span><span class="w"> </span><span class="nc">ChargenCmdset</span><span class="p">(</span><span class="n">CmdSet</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> This cmdset it used in character generation areas.</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">key</span> <span class="o">=</span> <span class="s2">&quot;Chargen&quot;</span>
<span class="k">def</span> <span class="nf">at_cmdset_creation</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="k">def</span><span class="w"> </span><span class="nf">at_cmdset_creation</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="s2">&quot;This is called at initialization&quot;</span>
<span class="bp">self</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="n">command</span><span class="o">.</span><span class="n">CmdSetPower</span><span class="p">())</span>
</pre></div>
@ -311,17 +311,17 @@ Its cleaner to put it on a room, so its only available when players are in
<h3>Chargen areas<a class="headerlink" href="#chargen-areas" title="Permalink to this headline"></a></h3>
<p>We will create a simple Room typeclass to act as a template for all our Chargen areas. Edit
<code class="docutils literal notranslate"><span class="pre">mygame/typeclasses/rooms.py</span></code> next:</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">commands.default_cmdsets</span> <span class="kn">import</span> <span class="n">ChargenCmdset</span>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">commands.default_cmdsets</span><span class="w"> </span><span class="kn">import</span> <span class="n">ChargenCmdset</span>
<span class="c1"># ...</span>
<span class="c1"># down at the end of rooms.py</span>
<span class="k">class</span> <span class="nc">ChargenRoom</span><span class="p">(</span><span class="n">Room</span><span class="p">):</span>
<span class="k">class</span><span class="w"> </span><span class="nc">ChargenRoom</span><span class="p">(</span><span class="n">Room</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> This room class is used by character-generation rooms. It makes</span>
<span class="sd"> the ChargenCmdset available.</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="k">def</span> <span class="nf">at_object_creation</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="k">def</span><span class="w"> </span><span class="nf">at_object_creation</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="s2">&quot;this is called only at first creation&quot;</span>
<span class="bp">self</span><span class="o">.</span><span class="n">cmdset</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="n">ChargenCmdset</span><span class="p">,</span> <span class="n">persistent</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
</pre></div>
@ -378,11 +378,11 @@ You +attack with a combat score of 12!
</pre></div>
</div>
<p>Go back to <code class="docutils literal notranslate"><span class="pre">mygame/commands/command.py</span></code> and add the command to the end like this:</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">import</span> <span class="nn">random</span>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">import</span><span class="w"> </span><span class="nn">random</span>
<span class="c1"># ...</span>
<span class="k">class</span> <span class="nc">CmdAttack</span><span class="p">(</span><span class="n">Command</span><span class="p">):</span>
<span class="k">class</span><span class="w"> </span><span class="nc">CmdAttack</span><span class="p">(</span><span class="n">Command</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> issues an attack</span>
@ -395,7 +395,7 @@ You +attack with a combat score of 12!
<span class="n">key</span> <span class="o">=</span> <span class="s2">&quot;+attack&quot;</span>
<span class="n">help_category</span> <span class="o">=</span> <span class="s2">&quot;mush&quot;</span>
<span class="k">def</span> <span class="nf">func</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="k">def</span><span class="w"> </span><span class="nf">func</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="s2">&quot;Calculate the random score between 1-10*Power&quot;</span>
<span class="n">caller</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">caller</span>
<span class="n">power</span> <span class="o">=</span> <span class="n">caller</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">power</span>
@ -452,16 +452,16 @@ comes into play for real).</p>
<p>Go back to your custom Character typeclass in <code class="docutils literal notranslate"><span class="pre">mygame/typeclasses/characters.py</span></code>. The default
implementation of <code class="docutils literal notranslate"><span class="pre">return</span> <span class="pre">appearance</span></code> is found in <a class="reference internal" href="../api/evennia.objects.objects.html#evennia.objects.objects.DefaultCharacter" title="evennia.objects.objects.DefaultCharacter"><span class="xref myst py py-class">evennia.DefaultCharacter</span></a>.</p>
<p>If you want to make bigger changes you could copy &amp; paste the whole default thing into our overloading method. In our case the change is small though:</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="k">class</span> <span class="nc">Character</span><span class="p">(</span><span class="n">DefaultCharacter</span><span class="p">):</span>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="k">class</span><span class="w"> </span><span class="nc">Character</span><span class="p">(</span><span class="n">DefaultCharacter</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> [...]</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="k">def</span> <span class="nf">at_object_creation</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="k">def</span><span class="w"> </span><span class="nf">at_object_creation</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="s2">&quot;This is called when object is first created, only.&quot;</span>
<span class="bp">self</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">power</span> <span class="o">=</span> <span class="mi">1</span>
<span class="bp">self</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">combat_score</span> <span class="o">=</span> <span class="mi">1</span>
<span class="k">def</span> <span class="nf">return_appearance</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">looker</span><span class="p">):</span>
<span class="k">def</span><span class="w"> </span><span class="nf">return_appearance</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">looker</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> The return from this method is what</span>
<span class="sd"> looker sees when looking at this object.</span>
@ -508,9 +508,9 @@ You created the NPC &#39;Anna&#39;.
</pre></div>
</div>
<p>At the end of <code class="docutils literal notranslate"><span class="pre">command.py</span></code>, create our new command:</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">create_object</span>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">evennia</span><span class="w"> </span><span class="kn">import</span> <span class="n">create_object</span>
<span class="k">class</span> <span class="nc">CmdCreateNPC</span><span class="p">(</span><span class="n">Command</span><span class="p">):</span>
<span class="k">class</span><span class="w"> </span><span class="nc">CmdCreateNPC</span><span class="p">(</span><span class="n">Command</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> create a new npc</span>
@ -524,7 +524,7 @@ You created the NPC &#39;Anna&#39;.
<span class="n">locks</span> <span class="o">=</span> <span class="s2">&quot;call:not perm(nonpcs)&quot;</span>
<span class="n">help_category</span> <span class="o">=</span> <span class="s2">&quot;mush&quot;</span>
<span class="k">def</span> <span class="nf">func</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="k">def</span><span class="w"> </span><span class="nf">func</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="s2">&quot;creates the object and names it&quot;</span>
<span class="n">caller</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">caller</span>
<span class="k">if</span> <span class="ow">not</span> <span class="bp">self</span><span class="o">.</span><span class="n">args</span><span class="p">:</span>
@ -585,7 +585,7 @@ Set Anna&#39;s property &#39;power&#39; to 10.
</pre></div>
</div>
<p>This is a slightly more complex command. It goes at the end of your <code class="docutils literal notranslate"><span class="pre">command.py</span></code> file as before.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="k">class</span> <span class="nc">CmdEditNPC</span><span class="p">(</span><span class="n">Command</span><span class="p">):</span>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="k">class</span><span class="w"> </span><span class="nc">CmdEditNPC</span><span class="p">(</span><span class="n">Command</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> edit an existing NPC</span>
@ -606,7 +606,7 @@ Set Anna&#39;s property &#39;power&#39; to 10.
<span class="n">locks</span> <span class="o">=</span> <span class="s2">&quot;cmd:not perm(nonpcs)&quot;</span>
<span class="n">help_category</span> <span class="o">=</span> <span class="s2">&quot;mush&quot;</span>
<span class="k">def</span> <span class="nf">parse</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="k">def</span><span class="w"> </span><span class="nf">parse</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="s2">&quot;We need to do some parsing here&quot;</span>
<span class="n">args</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">args</span>
<span class="n">propname</span><span class="p">,</span> <span class="n">propval</span> <span class="o">=</span> <span class="kc">None</span><span class="p">,</span> <span class="kc">None</span>
@ -620,7 +620,7 @@ Set Anna&#39;s property &#39;power&#39; to 10.
<span class="c1"># a propval without a propname is meaningless</span>
<span class="bp">self</span><span class="o">.</span><span class="n">propval</span> <span class="o">=</span> <span class="n">propval</span> <span class="k">if</span> <span class="n">propname</span> <span class="k">else</span> <span class="kc">None</span>
<span class="k">def</span> <span class="nf">func</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="k">def</span><span class="w"> </span><span class="nf">func</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="s2">&quot;do the editing&quot;</span>
<span class="n">allowed_propnames</span> <span class="o">=</span> <span class="p">(</span><span class="s2">&quot;power&quot;</span><span class="p">,</span> <span class="s2">&quot;attribute1&quot;</span><span class="p">,</span> <span class="s2">&quot;attribute2&quot;</span><span class="p">)</span>
@ -683,7 +683,7 @@ Anna says, &#39;Hello!&#39;
</pre></div>
</div>
<p>Again, add to the end of your <code class="docutils literal notranslate"><span class="pre">command.py</span></code> module:</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="k">class</span> <span class="nc">CmdNPC</span><span class="p">(</span><span class="n">Command</span><span class="p">):</span>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="k">class</span><span class="w"> </span><span class="nc">CmdNPC</span><span class="p">(</span><span class="n">Command</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> controls an NPC</span>
@ -697,7 +697,7 @@ Anna says, &#39;Hello!&#39;
<span class="n">locks</span> <span class="o">=</span> <span class="s2">&quot;call:not perm(nonpcs)&quot;</span>
<span class="n">help_category</span> <span class="o">=</span> <span class="s2">&quot;mush&quot;</span>
<span class="k">def</span> <span class="nf">parse</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="k">def</span><span class="w"> </span><span class="nf">parse</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="s2">&quot;Simple split of the = sign&quot;</span>
<span class="n">name</span><span class="p">,</span> <span class="n">cmdname</span> <span class="o">=</span> <span class="kc">None</span><span class="p">,</span> <span class="kc">None</span>
<span class="k">if</span> <span class="s2">&quot;=&quot;</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">args</span><span class="p">:</span>
@ -705,7 +705,7 @@ Anna says, &#39;Hello!&#39;
<span class="k">for</span> <span class="n">part</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">args</span><span class="o">.</span><span class="n">rsplit</span><span class="p">(</span><span class="s2">&quot;=&quot;</span><span class="p">,</span> <span class="mi">1</span><span class="p">)]</span>
<span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">cmdname</span> <span class="o">=</span> <span class="n">name</span><span class="p">,</span> <span class="n">cmdname</span>
<span class="k">def</span> <span class="nf">func</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="k">def</span><span class="w"> </span><span class="nf">func</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="s2">&quot;Run the command&quot;</span>
<span class="n">caller</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">caller</span>
<span class="k">if</span> <span class="ow">not</span> <span class="bp">self</span><span class="o">.</span><span class="n">cmdname</span><span class="p">:</span>