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Updated HTML docs.
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@ -155,7 +155,7 @@ Hello World!
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</div>
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<p>If you followed earlier tutorial lessons, the <code class="docutils literal notranslate"><span class="pre">mygame/world/test.py</span></code> file should look like this (if
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not, make it so):</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="k">def</span> <span class="nf">hello_world</span><span class="p">(</span><span class="n">who</span><span class="p">):</span>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="k">def</span><span class="w"> </span><span class="nf">hello_world</span><span class="p">(</span><span class="n">who</span><span class="p">):</span>
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<span class="n">who</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">"Hello World!"</span><span class="p">)</span>
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</pre></div>
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</div>
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@ -247,9 +247,9 @@ Closing the Python console.
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<span class="sd">"""</span>
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<span class="sd">module docstring</span>
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<span class="sd">"""</span>
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<span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">DefaultScript</span>
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<span class="kn">from</span><span class="w"> </span><span class="nn">evennia</span><span class="w"> </span><span class="kn">import</span> <span class="n">DefaultScript</span>
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<span class="k">class</span> <span class="nc">Script</span><span class="p">(</span><span class="n">DefaultScript</span><span class="p">):</span>
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<span class="k">class</span><span class="w"> </span><span class="nc">Script</span><span class="p">(</span><span class="n">DefaultScript</span><span class="p">):</span>
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<span class="w"> </span><span class="sd">"""</span>
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<span class="sd"> class docstring</span>
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<span class="sd"> """</span>
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@ -275,11 +275,11 @@ as a black box.</p>
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<p>A ‘class’ can be seen as a ‘template’ for a ‘type’ of object. The class describes the basic functionality of everyone of that class. For example, we could have a class <code class="docutils literal notranslate"><span class="pre">Monster</span></code> which has resources for moving itself from room to room.</p>
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<p>Open a new file <code class="docutils literal notranslate"><span class="pre">mygame/typeclasses/monsters.py</span></code>. Add the following simple class:</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span>
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<span class="k">class</span> <span class="nc">Monster</span><span class="p">:</span>
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<span class="k">class</span><span class="w"> </span><span class="nc">Monster</span><span class="p">:</span>
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<span class="n">key</span> <span class="o">=</span> <span class="s2">"Monster"</span>
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<span class="k">def</span> <span class="nf">move_around</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
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<span class="k">def</span><span class="w"> </span><span class="nf">move_around</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
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<span class="nb">print</span><span class="p">(</span><span class="sa">f</span><span class="s2">"</span><span class="si">{</span><span class="bp">self</span><span class="o">.</span><span class="n">key</span><span class="si">}</span><span class="s2"> is moving!"</span><span class="p">)</span>
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</pre></div>
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@ -324,12 +324,12 @@ Monster is moving!
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instance. We can have them move as many times as we want. But no matter how many monsters we create, they will all show the same printout since <code class="docutils literal notranslate"><span class="pre">key</span></code> is always fixed as “Monster”.</p>
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<p>Let’s make the class a little more flexible:</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span>
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<span class="k">class</span> <span class="nc">Monster</span><span class="p">:</span>
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<span class="k">class</span><span class="w"> </span><span class="nc">Monster</span><span class="p">:</span>
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<span class="k">def</span> <span class="fm">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">key</span><span class="p">):</span>
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<span class="k">def</span><span class="w"> </span><span class="fm">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">key</span><span class="p">):</span>
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<span class="bp">self</span><span class="o">.</span><span class="n">key</span> <span class="o">=</span> <span class="n">key</span>
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<span class="k">def</span> <span class="nf">move_around</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
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<span class="k">def</span><span class="w"> </span><span class="nf">move_around</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
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<span class="nb">print</span><span class="p">(</span><span class="sa">f</span><span class="s2">"</span><span class="si">{</span><span class="bp">self</span><span class="o">.</span><span class="n">key</span><span class="si">}</span><span class="s2"> is moving!"</span><span class="p">)</span>
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</pre></div>
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@ -362,7 +362,7 @@ Fluffy is moving!
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<section id="whats-so-good-about-objects">
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<h3><span class="section-number">5.2.2. </span>What’s so good about objects?<a class="headerlink" href="#whats-so-good-about-objects" title="Permalink to this headline">¶</a></h3>
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<p>So far all we’ve seen a class do is to behave like our first <code class="docutils literal notranslate"><span class="pre">hello_world</span></code> function but being more complex. We could just have made a function:</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span> <span class="k">def</span> <span class="nf">monster_move_around</span><span class="p">(</span><span class="n">key</span><span class="p">):</span>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span> <span class="k">def</span><span class="w"> </span><span class="nf">monster_move_around</span><span class="p">(</span><span class="n">key</span><span class="p">):</span>
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<span class="nb">print</span><span class="p">(</span><span class="sa">f</span><span class="s2">"</span><span class="si">{</span><span class="n">key</span><span class="si">}</span><span class="s2"> is moving!"</span><span class="p">)</span>
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</pre></div>
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</div>
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@ -389,27 +389,27 @@ Fluffy, the red dragon is moving!
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<p>Classes can <em>inherit</em> from each other. A “child” class will inherit everything from its “parent” class. But if the child adds something with the same name as its parent, it will <em>override</em> whatever it got from its parent.</p>
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<p>Let’s expand <code class="docutils literal notranslate"><span class="pre">mygame/typeclasses/monsters.py</span></code> with another class:</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span>
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<span class="k">class</span> <span class="nc">Monster</span><span class="p">:</span>
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<span class="k">class</span><span class="w"> </span><span class="nc">Monster</span><span class="p">:</span>
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<span class="w"> </span><span class="sd">"""</span>
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<span class="sd"> This is a base class for Monster.</span>
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<span class="sd"> """</span>
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<span class="k">def</span> <span class="fm">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">key</span><span class="p">):</span>
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<span class="k">def</span><span class="w"> </span><span class="fm">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">key</span><span class="p">):</span>
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<span class="bp">self</span><span class="o">.</span><span class="n">key</span> <span class="o">=</span> <span class="n">key</span>
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<span class="k">def</span> <span class="nf">move_around</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
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<span class="k">def</span><span class="w"> </span><span class="nf">move_around</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
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<span class="nb">print</span><span class="p">(</span><span class="sa">f</span><span class="s2">"</span><span class="si">{</span><span class="bp">self</span><span class="o">.</span><span class="n">key</span><span class="si">}</span><span class="s2"> is moving!"</span><span class="p">)</span>
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<span class="k">class</span> <span class="nc">Dragon</span><span class="p">(</span><span class="n">Monster</span><span class="p">):</span>
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<span class="k">class</span><span class="w"> </span><span class="nc">Dragon</span><span class="p">(</span><span class="n">Monster</span><span class="p">):</span>
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<span class="w"> </span><span class="sd">"""</span>
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<span class="sd"> This is a dragon monster.</span>
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<span class="sd"> """</span>
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<span class="k">def</span> <span class="nf">move_around</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
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<span class="k">def</span><span class="w"> </span><span class="nf">move_around</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
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<span class="nb">print</span><span class="p">(</span><span class="sa">f</span><span class="s2">"</span><span class="si">{</span><span class="bp">self</span><span class="o">.</span><span class="n">key</span><span class="si">}</span><span class="s2"> flies through the air high above!"</span><span class="p">)</span>
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<span class="k">def</span> <span class="nf">firebreath</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
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<span class="k">def</span><span class="w"> </span><span class="nf">firebreath</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
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<span class="w"> </span><span class="sd">"""</span>
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<span class="sd"> Let our dragon breathe fire.</span>
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<span class="sd"> """</span>
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@ -437,9 +437,9 @@ Smaug breathes fire!
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<p>One can also force a class to use resources from the parent even if you are overriding some of it. This is done with the <code class="docutils literal notranslate"><span class="pre">super()</span></code> method. Modify your <code class="docutils literal notranslate"><span class="pre">Dragon</span></code> class as follows:</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="c1"># ...</span>
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<span class="k">class</span> <span class="nc">Dragon</span><span class="p">(</span><span class="n">Monster</span><span class="p">):</span>
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<span class="k">class</span><span class="w"> </span><span class="nc">Dragon</span><span class="p">(</span><span class="n">Monster</span><span class="p">):</span>
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<span class="k">def</span> <span class="nf">move_around</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
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<span class="k">def</span><span class="w"> </span><span class="nf">move_around</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
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<span class="nb">super</span><span class="p">()</span><span class="o">.</span><span class="n">move_around</span><span class="p">()</span>
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<span class="nb">print</span><span class="p">(</span><span class="s2">"The world trembles."</span><span class="p">)</span>
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@ -468,14 +468,14 @@ The world trembles.
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="sd">"""</span>
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<span class="sd">module docstring</span>
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<span class="sd">"""</span>
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<span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">DefaultObject</span>
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<span class="kn">from</span><span class="w"> </span><span class="nn">evennia</span><span class="w"> </span><span class="kn">import</span> <span class="n">DefaultObject</span>
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<span class="k">class</span> <span class="nc">ObjectParent</span><span class="p">:</span>
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<span class="k">class</span><span class="w"> </span><span class="nc">ObjectParent</span><span class="p">:</span>
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<span class="w"> </span><span class="sd">"""</span>
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<span class="sd"> class docstring </span>
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<span class="sd"> """</span>
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<span class="k">class</span> <span class="nc">Object</span><span class="p">(</span><span class="n">ObjectParent</span><span class="p">,</span> <span class="n">DefaultObject</span><span class="p">):</span>
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<span class="k">class</span><span class="w"> </span><span class="nc">Object</span><span class="p">(</span><span class="n">ObjectParent</span><span class="p">,</span> <span class="n">DefaultObject</span><span class="p">):</span>
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<span class="w"> </span><span class="sd">"""</span>
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<span class="sd"> class docstring</span>
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<span class="sd"> """</span>
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@ -490,11 +490,11 @@ The world trembles.
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<span class="sd">...</span>
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<span class="sd">"""</span>
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<span class="kn">from</span> <span class="nn">evennia.objects.objects</span> <span class="kn">import</span> <span class="n">DefaultRoom</span>
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<span class="kn">from</span><span class="w"> </span><span class="nn">evennia.objects.objects</span><span class="w"> </span><span class="kn">import</span> <span class="n">DefaultRoom</span>
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<span class="kn">from</span> <span class="nn">.objects</span> <span class="kn">import</span> <span class="n">ObjectParent</span>
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<span class="kn">from</span><span class="w"> </span><span class="nn">.objects</span><span class="w"> </span><span class="kn">import</span> <span class="n">ObjectParent</span>
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<span class="k">class</span> <span class="nc">Room</span><span class="p">(</span><span class="n">ObjectParent</span><span class="p">,</span> <span class="n">DefaultRoom</span><span class="p">):</span>
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<span class="k">class</span><span class="w"> </span><span class="nc">Room</span><span class="p">(</span><span class="n">ObjectParent</span><span class="p">,</span> <span class="n">DefaultRoom</span><span class="p">):</span>
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<span class="w"> </span><span class="sd">"""</span>
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<span class="sd"> ...</span>
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<span class="sd"> """</span>
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