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Updated HTML docs.
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@ -17,7 +17,7 @@
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<link rel="shortcut icon" href="../_static/favicon.ico"/>
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<link rel="index" title="Index" href="../genindex.html" />
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<link rel="search" title="Search" href="../search.html" />
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<link rel="next" title="Making a sittable object" href="A-Sittable-Object.html" />
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<link rel="next" title="Tutorial for basic MUSH like game" href="Tutorial-for-basic-MUSH-like-game.html" />
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<link rel="prev" title="Implementing a game rule system" href="Implementing-a-game-rule-system.html" />
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</head><body>
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<div class="related" role="navigation" aria-label="related navigation">
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@ -30,7 +30,7 @@
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<a href="../py-modindex.html" title="Python Module Index"
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>modules</a> |</li>
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<li class="right" >
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<a href="A-Sittable-Object.html" title="Making a sittable object"
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<a href="Tutorial-for-basic-MUSH-like-game.html" title="Tutorial for basic MUSH like game"
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accesskey="N">next</a> |</li>
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<li class="right" >
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<a href="Implementing-a-game-rule-system.html" title="Implementing a game rule system"
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@ -78,8 +78,8 @@
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<p class="topless"><a href="Implementing-a-game-rule-system.html"
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title="previous chapter">Implementing a game rule system</a></p>
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<h4>Next topic</h4>
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<p class="topless"><a href="A-Sittable-Object.html"
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title="next chapter">Making a sittable object</a></p>
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<p class="topless"><a href="Tutorial-for-basic-MUSH-like-game.html"
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title="next chapter">Tutorial for basic MUSH like game</a></p>
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<div role="note" aria-label="source link">
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<!--h3>This Page</h3-->
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<ul class="this-page-menu">
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@ -140,7 +140,7 @@ allows for emoting as part of combat which is an advantage for roleplay-heavy ga
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<p>To implement a freeform combat system all you need is a dice roller and a roleplaying rulebook. See
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<a class="reference external" href="https://github.com/evennia/evennia/blob/master/evennia/contrib/dice.py">contrib/dice.py</a> for an
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example dice roller. To implement at twitch-based system you basically need a few combat
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<a class="reference internal" href="../Components/Commands.html"><span class="doc std std-doc">commands</span></a>, possibly ones with a <a class="reference internal" href="Command-Cooldown.html"><span class="doc std std-doc">cooldown</span></a>. You also need a <a class="reference internal" href="Implementing-a-game-rule-system.html"><span class="doc std std-doc">game rule
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<a class="reference internal" href="../Components/Commands.html"><span class="doc std std-doc">commands</span></a>, possibly ones with a <a class="reference internal" href="Howto-Command-Cooldown.html"><span class="doc std std-doc">cooldown</span></a>. You also need a <a class="reference internal" href="Implementing-a-game-rule-system.html"><span class="doc std std-doc">game rule
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module</span></a> that makes use of it. We will focus on the turn-based
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variety here.</p>
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</section>
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@ -630,7 +630,7 @@ show others what’s going on.</p>
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<a href="../py-modindex.html" title="Python Module Index"
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>modules</a> |</li>
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<li class="right" >
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<a href="A-Sittable-Object.html" title="Making a sittable object"
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<a href="Tutorial-for-basic-MUSH-like-game.html" title="Tutorial for basic MUSH like game"
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>next</a> |</li>
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<li class="right" >
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<a href="Implementing-a-game-rule-system.html" title="Implementing a game rule system"
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