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<title>Where do I begin? &#8212; Evennia 1.0-dev documentation</title>
<title>1. Where do I begin? &#8212; Evennia 1.0-dev documentation</title>
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<a href="../../../py-modindex.html" title="Python Module Index"
>modules</a> |</li>
<li class="right" >
<a href="Beginner-Tutorial-Game-Planning.html" title="On Planning a Game"
<a href="Beginner-Tutorial-Game-Planning.html" title="2. On Planning a Game"
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<li class="nav-item nav-item-1"><a href="../../Howtos-Overview.html" >Tutorials and Howtos</a> &#187;</li>
<li class="nav-item nav-item-2"><a href="../Beginner-Tutorial-Intro.html" >Beginner Tutorial</a> &#187;</li>
<li class="nav-item nav-item-3"><a href="Beginner-Tutorial-Part2-Intro.html" accesskey="U">Part 2: What we want</a> &#187;</li>
<li class="nav-item nav-item-this"><a href="">Where do I begin?</a></li>
<li class="nav-item nav-item-this"><a href=""><span class="section-number">1. </span>Where do I begin?</a></li>
</ul>
<div class="develop">develop branch</div>
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<script>$('#searchbox').show(0);</script>
<h3><a href="../../../index.html">Table of Contents</a></h3>
<ul>
<li><a class="reference internal" href="#">Where do I begin?</a><ul>
<li><a class="reference internal" href="#what-is-your-motivation-for-doing-this">What is your motivation for doing this?</a></li>
<li><a class="reference internal" href="#what-are-your-skills">What are your skills?</a><ul>
<li><a class="reference internal" href="#the-game-engine">The game engine</a></li>
<li><a class="reference internal" href="#asset-creation">Asset creation</a></li>
<li><a class="reference internal" href="#">1. Where do I begin?</a><ul>
<li><a class="reference internal" href="#what-is-your-motivation-for-doing-this">1.1. What is your motivation for doing this?</a></li>
<li><a class="reference internal" href="#what-are-your-skills">1.2. What are your skills?</a><ul>
<li><a class="reference internal" href="#the-game-engine">1.2.1. The game engine</a></li>
<li><a class="reference internal" href="#asset-creation">1.2.2. Asset creation</a></li>
</ul>
</li>
<li><a class="reference internal" href="#so-where-do-i-begin-then">So, where do I begin, then?</a></li>
<li><a class="reference internal" href="#conclusions">Conclusions</a></li>
<li><a class="reference internal" href="#so-where-do-i-begin-then">1.3. So, where do I begin, then?</a></li>
<li><a class="reference internal" href="#conclusions">1.4. Conclusions</a></li>
</ul>
</li>
</ul>
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title="previous chapter">Part 2: What we want</a></p>
<h4>Next topic</h4>
<p class="topless"><a href="Beginner-Tutorial-Game-Planning.html"
title="next chapter">On Planning a Game</a></p>
title="next chapter"><span class="section-number">2. </span>On Planning a Game</a></p>
<div role="note" aria-label="source link">
<!--h3>This Page</h3-->
<ul class="this-page-menu">
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<div class="body" role="main">
<section class="tex2jax_ignore mathjax_ignore" id="where-do-i-begin">
<h1>Where do I begin?<a class="headerlink" href="#where-do-i-begin" title="Permalink to this headline"></a></h1>
<h1><span class="section-number">1. </span>Where do I begin?<a class="headerlink" href="#where-do-i-begin" title="Permalink to this headline"></a></h1>
<p>The good news is that following this Starting tutorial is a great way to begin making an Evennia game.</p>
<p>The bad news is that everyones different and when it comes to starting your own game there is no
one-size-fits-all answer. Instead we will ask a series of questions
@ -126,7 +126,7 @@ to learn Evennia. If you just want to follow along with the technical bits you c
come back later when you feel ready to take on making your own game.</p>
</div></blockquote>
<section id="what-is-your-motivation-for-doing-this">
<h2>What is your motivation for doing this?<a class="headerlink" href="#what-is-your-motivation-for-doing-this" title="Permalink to this headline"></a></h2>
<h2><span class="section-number">1.1. </span>What is your motivation for doing this?<a class="headerlink" href="#what-is-your-motivation-for-doing-this" title="Permalink to this headline"></a></h2>
<p>So you want to make a game. First you need to make a few things clear to yourself.</p>
<p>Making a multiplayer online game is a <em>big</em> undertaking. You will (if you are like most of us) be
doing it as a hobby, without getting paid. And youll be doing it for a long time.</p>
@ -163,7 +163,7 @@ timeline for release.</p>
sure your eventual team is on the same page too.</p>
</section>
<section id="what-are-your-skills">
<h2>What are your skills?<a class="headerlink" href="#what-are-your-skills" title="Permalink to this headline"></a></h2>
<h2><span class="section-number">1.2. </span>What are your skills?<a class="headerlink" href="#what-are-your-skills" title="Permalink to this headline"></a></h2>
<p>Once you have your motivations straight you need to take a stock of your own skills and the skills
available in your team, if you have any.</p>
<p>Your game will have two principal components and you will need skills to cater for both:</p>
@ -172,7 +172,7 @@ available in your team, if you have any.</p>
<li><p>The assets created for using the game engine (“the game world”)</p></li>
</ul>
<section id="the-game-engine">
<h3>The game engine<a class="headerlink" href="#the-game-engine" title="Permalink to this headline"></a></h3>
<h3><span class="section-number">1.2.1. </span>The game engine<a class="headerlink" href="#the-game-engine" title="Permalink to this headline"></a></h3>
<p>The game engine is maintained and modified by programmers (coders). It represents the infrastructure
that runs the game - the network code, the protocol support, the handling of commands, scripting and
data storage.</p>
@ -190,7 +190,7 @@ covered.</p></li>
</ul>
</section>
<section id="asset-creation">
<h3>Asset creation<a class="headerlink" href="#asset-creation" title="Permalink to this headline"></a></h3>
<h3><span class="section-number">1.2.2. </span>Asset creation<a class="headerlink" href="#asset-creation" title="Permalink to this headline"></a></h3>
<p>Compared to the level of work needed to produce professional graphics for an MMORPG, detailed text
assets for a mud are cheap to create. This is one of the many reasons muds are so well suited for a
small team.</p>
@ -209,7 +209,7 @@ build-tools and commands for them.</p>
</section>
</section>
<section id="so-where-do-i-begin-then">
<h2>So, where do I begin, then?<a class="headerlink" href="#so-where-do-i-begin-then" title="Permalink to this headline"></a></h2>
<h2><span class="section-number">1.3. </span>So, where do I begin, then?<a class="headerlink" href="#so-where-do-i-begin-then" title="Permalink to this headline"></a></h2>
<p>Right, after all this soul-searching and skill-inventory-checking, lets go back to the original
question. And maybe youll find that you have a better feeling for the answer yourself already:</p>
<ul class="simple">
@ -239,7 +239,7 @@ If they build anything at all, it should be small test areas to agree on a homog
and literary style.</p>
</section>
<section id="conclusions">
<h2>Conclusions<a class="headerlink" href="#conclusions" title="Permalink to this headline"></a></h2>
<h2><span class="section-number">1.4. </span>Conclusions<a class="headerlink" href="#conclusions" title="Permalink to this headline"></a></h2>
<p>Remember that what kills a hobby game project will usually be your own lack of
motivation. So do whatever you can to keep that motivation burning strong! Even if it means
deviating from what you read in a tutorial like this one. Just get that game out there, whichever way
@ -266,7 +266,7 @@ then try to answer those questions for the sake of creating our little tutorial
<a href="../../../py-modindex.html" title="Python Module Index"
>modules</a> |</li>
<li class="right" >
<a href="Beginner-Tutorial-Game-Planning.html" title="On Planning a Game"
<a href="Beginner-Tutorial-Game-Planning.html" title="2. On Planning a Game"
>next</a> |</li>
<li class="right" >
<a href="Beginner-Tutorial-Part2-Intro.html" title="Part 2: What we want"
@ -275,7 +275,7 @@ then try to answer those questions for the sake of creating our little tutorial
<li class="nav-item nav-item-1"><a href="../../Howtos-Overview.html" >Tutorials and Howtos</a> &#187;</li>
<li class="nav-item nav-item-2"><a href="../Beginner-Tutorial-Intro.html" >Beginner Tutorial</a> &#187;</li>
<li class="nav-item nav-item-3"><a href="Beginner-Tutorial-Part2-Intro.html" >Part 2: What we want</a> &#187;</li>
<li class="nav-item nav-item-this"><a href="">Where do I begin?</a></li>
<li class="nav-item nav-item-this"><a href=""><span class="section-number">1. </span>Where do I begin?</a></li>
</ul>
<div class="develop">develop branch</div>
</div>