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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
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<title>Where do I begin? — Evennia 1.0-dev documentation</title>
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<title>1. Where do I begin? — Evennia 1.0-dev documentation</title>
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<link rel="stylesheet" href="../../../_static/nature.css" type="text/css" />
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<link rel="stylesheet" href="../../../_static/pygments.css" type="text/css" />
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<script id="documentation_options" data-url_root="../../../" src="../../../_static/documentation_options.js"></script>
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<link rel="shortcut icon" href="../../../_static/favicon.ico"/>
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<link rel="index" title="Index" href="../../../genindex.html" />
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<link rel="search" title="Search" href="../../../search.html" />
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<link rel="next" title="On Planning a Game" href="Beginner-Tutorial-Game-Planning.html" />
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<link rel="next" title="2. On Planning a Game" href="Beginner-Tutorial-Game-Planning.html" />
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<link rel="prev" title="Part 2: What we want" href="Beginner-Tutorial-Part2-Intro.html" />
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</head><body>
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<div class="related" role="navigation" aria-label="related navigation">
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<a href="../../../py-modindex.html" title="Python Module Index"
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>modules</a> |</li>
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<li class="right" >
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<a href="Beginner-Tutorial-Game-Planning.html" title="On Planning a Game"
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<a href="Beginner-Tutorial-Game-Planning.html" title="2. On Planning a Game"
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accesskey="N">next</a> |</li>
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<li class="right" >
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<a href="Beginner-Tutorial-Part2-Intro.html" title="Part 2: What we want"
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<li class="nav-item nav-item-1"><a href="../../Howtos-Overview.html" >Tutorials and Howto’s</a> »</li>
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<li class="nav-item nav-item-2"><a href="../Beginner-Tutorial-Intro.html" >Beginner Tutorial</a> »</li>
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<li class="nav-item nav-item-3"><a href="Beginner-Tutorial-Part2-Intro.html" accesskey="U">Part 2: What we want</a> »</li>
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<li class="nav-item nav-item-this"><a href="">Where do I begin?</a></li>
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<li class="nav-item nav-item-this"><a href=""><span class="section-number">1. </span>Where do I begin?</a></li>
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</ul>
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<div class="develop">develop branch</div>
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</div>
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<script>$('#searchbox').show(0);</script>
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<h3><a href="../../../index.html">Table of Contents</a></h3>
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<ul>
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<li><a class="reference internal" href="#">Where do I begin?</a><ul>
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<li><a class="reference internal" href="#what-is-your-motivation-for-doing-this">What is your motivation for doing this?</a></li>
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<li><a class="reference internal" href="#what-are-your-skills">What are your skills?</a><ul>
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<li><a class="reference internal" href="#the-game-engine">The game engine</a></li>
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<li><a class="reference internal" href="#asset-creation">Asset creation</a></li>
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<li><a class="reference internal" href="#">1. Where do I begin?</a><ul>
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<li><a class="reference internal" href="#what-is-your-motivation-for-doing-this">1.1. What is your motivation for doing this?</a></li>
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<li><a class="reference internal" href="#what-are-your-skills">1.2. What are your skills?</a><ul>
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<li><a class="reference internal" href="#the-game-engine">1.2.1. The game engine</a></li>
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<li><a class="reference internal" href="#asset-creation">1.2.2. Asset creation</a></li>
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</ul>
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</li>
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<li><a class="reference internal" href="#so-where-do-i-begin-then">So, where do I begin, then?</a></li>
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<li><a class="reference internal" href="#conclusions">Conclusions</a></li>
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<li><a class="reference internal" href="#so-where-do-i-begin-then">1.3. So, where do I begin, then?</a></li>
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<li><a class="reference internal" href="#conclusions">1.4. Conclusions</a></li>
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</ul>
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</li>
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</ul>
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@ -82,7 +82,7 @@
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title="previous chapter">Part 2: What we want</a></p>
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<h4>Next topic</h4>
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<p class="topless"><a href="Beginner-Tutorial-Game-Planning.html"
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title="next chapter">On Planning a Game</a></p>
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title="next chapter"><span class="section-number">2. </span>On Planning a Game</a></p>
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<div role="note" aria-label="source link">
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<!--h3>This Page</h3-->
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<ul class="this-page-menu">
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@ -114,7 +114,7 @@
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<div class="body" role="main">
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<section class="tex2jax_ignore mathjax_ignore" id="where-do-i-begin">
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<h1>Where do I begin?<a class="headerlink" href="#where-do-i-begin" title="Permalink to this headline">¶</a></h1>
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<h1><span class="section-number">1. </span>Where do I begin?<a class="headerlink" href="#where-do-i-begin" title="Permalink to this headline">¶</a></h1>
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<p>The good news is that following this Starting tutorial is a great way to begin making an Evennia game.</p>
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<p>The bad news is that everyone’s different and when it comes to starting your own game there is no
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one-size-fits-all answer. Instead we will ask a series of questions
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@ -126,7 +126,7 @@ to learn Evennia. If you just want to follow along with the technical bits you c
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come back later when you feel ready to take on making your own game.</p>
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</div></blockquote>
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<section id="what-is-your-motivation-for-doing-this">
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<h2>What is your motivation for doing this?<a class="headerlink" href="#what-is-your-motivation-for-doing-this" title="Permalink to this headline">¶</a></h2>
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<h2><span class="section-number">1.1. </span>What is your motivation for doing this?<a class="headerlink" href="#what-is-your-motivation-for-doing-this" title="Permalink to this headline">¶</a></h2>
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<p>So you want to make a game. First you need to make a few things clear to yourself.</p>
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<p>Making a multiplayer online game is a <em>big</em> undertaking. You will (if you are like most of us) be
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doing it as a hobby, without getting paid. And you’ll be doing it for a long time.</p>
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@ -163,7 +163,7 @@ timeline for release.</p>
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sure your eventual team is on the same page too.</p>
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</section>
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<section id="what-are-your-skills">
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<h2>What are your skills?<a class="headerlink" href="#what-are-your-skills" title="Permalink to this headline">¶</a></h2>
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<h2><span class="section-number">1.2. </span>What are your skills?<a class="headerlink" href="#what-are-your-skills" title="Permalink to this headline">¶</a></h2>
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<p>Once you have your motivations straight you need to take a stock of your own skills and the skills
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available in your team, if you have any.</p>
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<p>Your game will have two principal components and you will need skills to cater for both:</p>
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@ -172,7 +172,7 @@ available in your team, if you have any.</p>
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<li><p>The assets created for using the game engine (“the game world”)</p></li>
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</ul>
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<section id="the-game-engine">
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<h3>The game engine<a class="headerlink" href="#the-game-engine" title="Permalink to this headline">¶</a></h3>
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<h3><span class="section-number">1.2.1. </span>The game engine<a class="headerlink" href="#the-game-engine" title="Permalink to this headline">¶</a></h3>
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<p>The game engine is maintained and modified by programmers (coders). It represents the infrastructure
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that runs the game - the network code, the protocol support, the handling of commands, scripting and
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data storage.</p>
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@ -190,7 +190,7 @@ covered.</p></li>
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</ul>
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</section>
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<section id="asset-creation">
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<h3>Asset creation<a class="headerlink" href="#asset-creation" title="Permalink to this headline">¶</a></h3>
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<h3><span class="section-number">1.2.2. </span>Asset creation<a class="headerlink" href="#asset-creation" title="Permalink to this headline">¶</a></h3>
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<p>Compared to the level of work needed to produce professional graphics for an MMORPG, detailed text
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assets for a mud are cheap to create. This is one of the many reasons muds are so well suited for a
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small team.</p>
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@ -209,7 +209,7 @@ build-tools and commands for them.</p>
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</section>
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</section>
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<section id="so-where-do-i-begin-then">
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<h2>So, where do I begin, then?<a class="headerlink" href="#so-where-do-i-begin-then" title="Permalink to this headline">¶</a></h2>
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<h2><span class="section-number">1.3. </span>So, where do I begin, then?<a class="headerlink" href="#so-where-do-i-begin-then" title="Permalink to this headline">¶</a></h2>
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<p>Right, after all this soul-searching and skill-inventory-checking, let’s go back to the original
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question. And maybe you’ll find that you have a better feeling for the answer yourself already:</p>
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<ul class="simple">
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@ -239,7 +239,7 @@ If they build anything at all, it should be small test areas to agree on a homog
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and literary style.</p>
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</section>
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<section id="conclusions">
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<h2>Conclusions<a class="headerlink" href="#conclusions" title="Permalink to this headline">¶</a></h2>
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<h2><span class="section-number">1.4. </span>Conclusions<a class="headerlink" href="#conclusions" title="Permalink to this headline">¶</a></h2>
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<p>Remember that what kills a hobby game project will usually be your own lack of
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motivation. So do whatever you can to keep that motivation burning strong! Even if it means
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deviating from what you read in a tutorial like this one. Just get that game out there, whichever way
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@ -266,7 +266,7 @@ then try to answer those questions for the sake of creating our little tutorial
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<a href="../../../py-modindex.html" title="Python Module Index"
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>modules</a> |</li>
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<li class="right" >
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<a href="Beginner-Tutorial-Game-Planning.html" title="On Planning a Game"
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<a href="Beginner-Tutorial-Game-Planning.html" title="2. On Planning a Game"
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>next</a> |</li>
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<li class="right" >
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<a href="Beginner-Tutorial-Part2-Intro.html" title="Part 2: What we want"
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@ -275,7 +275,7 @@ then try to answer those questions for the sake of creating our little tutorial
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<li class="nav-item nav-item-1"><a href="../../Howtos-Overview.html" >Tutorials and Howto’s</a> »</li>
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<li class="nav-item nav-item-2"><a href="../Beginner-Tutorial-Intro.html" >Beginner Tutorial</a> »</li>
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<li class="nav-item nav-item-3"><a href="Beginner-Tutorial-Part2-Intro.html" >Part 2: What we want</a> »</li>
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<li class="nav-item nav-item-this"><a href="">Where do I begin?</a></li>
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<li class="nav-item nav-item-this"><a href=""><span class="section-number">1. </span>Where do I begin?</a></li>
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</ul>
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<div class="develop">develop branch</div>
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</div>
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