diff --git a/evennia/contrib/tutorial_world/build.ev b/evennia/contrib/tutorial_world/build.ev index 8780400e6c..b7daf71c3e 100644 --- a/evennia/contrib/tutorial_world/build.ev +++ b/evennia/contrib/tutorial_world/build.ev @@ -433,7 +433,7 @@ north # # Create the weapon rack (the barrel) # -@create/drop barrel: tutorial_world.objects.WeaponRack +@create/drop barrel: tutorial_world.objects.TutorialWeaponRack # @desc barrel = This barrel has the air of leftovers - it contains an assorted @@ -1299,7 +1299,7 @@ Tomb of the hero # The sarcophagus is a "weapon rack" from which you can extract one # single weapon. # -@create/drop Stone sarcophagus;sarcophagus;stone : tutorial_world.objects.WeaponRack +@create/drop Stone sarcophagus;sarcophagus;stone : tutorial_world.objects.TutorialWeaponRack # @desc stone = The lid of the coffin is adorned with a stone statue in full size. diff --git a/evennia/contrib/tutorial_world/objects.py b/evennia/contrib/tutorial_world/objects.py index 512eca91c2..20a0561fe9 100644 --- a/evennia/contrib/tutorial_world/objects.py +++ b/evennia/contrib/tutorial_world/objects.py @@ -14,8 +14,8 @@ TutorialClimbable Obelisk LightSource CrumblingWall -Weapon -WeaponRack +TutorialWeapon +TutorialWeaponRack """ @@ -790,7 +790,7 @@ class CrumblingWall(TutorialObject, DefaultExit): # ------------------------------------------------------------- # -# Weapon - object type +# TutorialWeapon - object type # # A weapon is necessary in order to fight in the tutorial # world. A weapon (which here is assumed to be a bladed @@ -929,7 +929,7 @@ class CmdSetWeapon(CmdSet): self.add(CmdAttack()) -class Weapon(TutorialObject): +class TutorialWeapon(TutorialObject): """ This defines a bladed weapon. @@ -980,7 +980,7 @@ class Weapon(TutorialObject): WEAPON_PROTOTYPES = { "weapon": { - "typeclass": "evennia.contrib.tutorial_world.objects.Weapon", + "typeclass": "evennia.contrib.tutorial_world.objects.TutorialWeapon", "key": "Weapon", "hit": 0.2, "parry": 0.2, @@ -1125,7 +1125,7 @@ class CmdSetWeaponRack(CmdSet): self.add(CmdGetWeapon()) -class WeaponRack(TutorialObject): +class TutorialWeaponRack(TutorialObject): """ This object represents a weapon store. When people use the "get weapon" command on this rack, it will produce one