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Updated HTML docs.
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<section class="tex2jax_ignore mathjax_ignore" id="show-a-dynamic-map-of-rooms">
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<h1>Show a dynamic map of rooms<a class="headerlink" href="#show-a-dynamic-map-of-rooms" title="Permalink to this headline">¶</a></h1>
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<aside class="sidebar">
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<p>See also the <a class="reference internal" href="../Contribs/Contrib-Mapbuilder.html"><span class="doc std std-doc">Mapbuilder</span></a> and <a class="reference internal" href="../Contribs/Contrib-XYZGrid.html"><span class="doc std std-doc">XYZGrid</span></a> contribs, which offer alternative ways of both creating and displaying room maps.</p>
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<p>See also the <a class="reference internal" href="../Contribs/Contrib-Mapbuilder.html"><span class="doc std std-doc">Mapbuilder</span></a> and <a class="reference internal" href="../Contribs/Contrib-XYZGrid.html"><span class="doc std std-doc">XYZGrid</span></a> contribs, which offer alternative ways of both creating and displaying room maps. The <a class="reference external" href="https://www.evennia.com/docs/latest/Howtos/Beginner-Tutorial/Part3/Beginner-Tutorial-Rooms.html#adding-a-room-map">Beginner Tutorial lesson implementing Evadventure rooms</a> also explains how to add a (simpler) auto-map.</p>
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</aside>
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<p>An often desired feature in a MUD is to show an in-game map to help navigation.</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">Forest</span> <span class="n">path</span>
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