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@ -191,9 +191,52 @@ otherwise also match also keys containing the <strong>ostring</strong>
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accounts of this typeclass.</p></li>
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</ul>
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</dd>
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<dt class="field-even">Returns</dt>
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<dd class="field-even"><p><em>Queryset</em> – A queryset (an iterable) with 0, 1 or more matches.</p>
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</dd>
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</dl>
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</dd></dl>
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<dl class="py method">
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<dt id="evennia.accounts.manager.AccountDBManager.create_account">
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<code class="sig-name descname">create_account</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">key</span></em>, <em class="sig-param"><span class="n">email</span></em>, <em class="sig-param"><span class="n">password</span></em>, <em class="sig-param"><span class="n">typeclass</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">is_superuser</span><span class="o">=</span><span class="default_value">False</span></em>, <em class="sig-param"><span class="n">locks</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">permissions</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">tags</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">attributes</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">report_to</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/accounts/manager.html#AccountDBManager.create_account"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.accounts.manager.AccountDBManager.create_account" title="Permalink to this definition">¶</a></dt>
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<dd><p>This creates a new account.</p>
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<dl class="field-list simple">
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<dt class="field-odd">Parameters</dt>
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<dd class="field-odd"><ul class="simple">
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<li><p><strong>key</strong> (<em>str</em>) – The account’s name. This should be unique.</p></li>
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<li><p><strong>email</strong> (<em>str</em><em> or </em><em>None</em>) – Email on valid <a class="reference external" href="mailto:addr%40addr.domain">addr<span>@</span>addr<span>.</span>domain</a> form. If
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the empty string, will be set to None.</p></li>
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<li><p><strong>password</strong> (<em>str</em>) – Password in cleartext.</p></li>
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</ul>
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</dd>
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<dt class="field-even">Keyword Arguments</dt>
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<dd class="field-even"><ul class="simple">
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<li><p><strong>typeclass</strong> (<em>str</em>) – The typeclass to use for the account.</p></li>
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<li><p><strong>is_superuser</strong> (<em>bool</em>) – Wether or not this account is to be a superuser</p></li>
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<li><p><strong>locks</strong> (<em>str</em>) – Lockstring.</p></li>
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<li><p><strong>permission</strong> (<a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.list" title="evennia.contrib.game_systems.barter.barter.TradeHandler.list"><em>list</em></a>) – List of permission strings.</p></li>
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<li><p><strong>tags</strong> (<a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.list" title="evennia.contrib.game_systems.barter.barter.TradeHandler.list"><em>list</em></a>) – List of Tags on form <strong>(key, category[, data])</strong></p></li>
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<li><p><strong>attributes</strong> (<a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.list" title="evennia.contrib.game_systems.barter.barter.TradeHandler.list"><em>list</em></a>) – List of Attributes on form
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<strong>(key, value [, category, [,lockstring [, default_pass]]])</strong></p></li>
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<li><p><strong>report_to</strong> (<em>Object</em>) – An object with a msg() method to report
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errors to. If not given, errors will be logged.</p></li>
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</ul>
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</dd>
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<dt class="field-odd">Returns</dt>
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<dd class="field-odd"><p><em>Account</em> – The newly created Account.</p>
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</dd>
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<dt class="field-even">Raises</dt>
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<dd class="field-even"><p><strong>ValueError</strong> – If <strong>key</strong> already exists in database.</p>
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</dd>
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</dl>
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<p class="rubric">Notes</p>
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<p>Usually only the server admin should need to be superuser, all
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other access levels can be handled with more fine-grained
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permissions or groups. A superuser bypasses all lock checking
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operations and is thus not suitable for play-testing the game.</p>
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</dd></dl>
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<dl class="py method">
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<dt id="evennia.accounts.manager.AccountDBManager.account_search">
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<code class="sig-name descname">account_search</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">ostring</span></em>, <em class="sig-param"><span class="n">exact</span><span class="o">=</span><span class="default_value">True</span></em>, <em class="sig-param"><span class="n">typeclass</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="headerlink" href="#evennia.accounts.manager.AccountDBManager.account_search" title="Permalink to this definition">¶</a></dt>
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@ -211,6 +254,9 @@ otherwise also match also keys containing the <strong>ostring</strong>
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accounts of this typeclass.</p></li>
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</ul>
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</dd>
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<dt class="field-even">Returns</dt>
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<dd class="field-even"><p><em>Queryset</em> – A queryset (an iterable) with 0, 1 or more matches.</p>
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</dd>
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</dl>
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</dd></dl>
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@ -73,7 +73,7 @@ method. Otherwise all text will be returned to all connected sessions.</p>
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<dl class="py attribute">
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<dt id="evennia.commands.default.account.CmdOOCLook.aliases">
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<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.commands.default.account.CmdOOCLook.aliases" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.commands.default.account.CmdOOCLook.aliases" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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@ -104,7 +104,7 @@ method. Otherwise all text will be returned to all connected sessions.</p>
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<dl class="py attribute">
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<dt id="evennia.commands.default.account.CmdOOCLook.search_index_entry">
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n look while out-of-character\n\n Usage:\n look\n\n Look in the ooc state.\n '}</em><a class="headerlink" href="#evennia.commands.default.account.CmdOOCLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n look while out-of-character\n\n Usage:\n look\n\n Look in the ooc state.\n '}</em><a class="headerlink" href="#evennia.commands.default.account.CmdOOCLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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</dd></dl>
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@ -78,7 +78,7 @@ skipping, reloading etc.</p>
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<dl class="py attribute">
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<dt id="evennia.commands.default.batchprocess.CmdBatchCommands.aliases">
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<code class="sig-name descname">aliases</code><em class="property"> = ['batchcommand', 'batchcmd']</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.aliases" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">aliases</code><em class="property"> = ['batchcmd', 'batchcommand']</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.aliases" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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@ -109,7 +109,7 @@ skipping, reloading etc.</p>
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<dl class="py attribute">
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<dt id="evennia.commands.default.batchprocess.CmdBatchCommands.search_index_entry">
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'batchcommand batchcmd', 'category': 'building', 'key': 'batchcommands', 'no_prefix': ' batchcommand batchcmd', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] <python.path.to.file>\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'batchcmd batchcommand', 'category': 'building', 'key': 'batchcommands', 'no_prefix': ' batchcmd batchcommand', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] <python.path.to.file>\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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</dd></dl>
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@ -532,7 +532,7 @@ You can specify the /force switch to bypass this confirmation.</p>
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<dl class="py attribute">
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<dt id="evennia.commands.default.building.CmdDestroy.aliases">
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<code class="sig-name descname">aliases</code><em class="property"> = ['@delete', '@del']</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.aliases" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">aliases</code><em class="property"> = ['@del', '@delete']</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.aliases" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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@ -573,7 +573,7 @@ You can specify the /force switch to bypass this confirmation.</p>
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<dl class="py attribute">
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<dt id="evennia.commands.default.building.CmdDestroy.search_index_entry">
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@delete @del', 'category': 'building', 'key': '@destroy', 'no_prefix': 'destroy delete del', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@del @delete', 'category': 'building', 'key': '@destroy', 'no_prefix': 'destroy del delete', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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</dd></dl>
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@ -1087,10 +1087,17 @@ char: Setting an attribute on a character (global search)
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character: Alias for char, as above.</p>
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</dd>
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</dl>
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<p class="rubric">Example</p>
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<p>set self/foo = “bar”
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set/delete self/foo
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set self/foo = $dbref(#53)</p>
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<p>Sets attributes on objects. The second example form above clears a
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previously set attribute while the third form inspects the current value of
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the attribute (if any). The last one (with the star) is a shortcut for
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operating on a player Account rather than an Object.</p>
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<p>If you want <value> to be an object, use $dbef(#dbref) or
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$search(key) to assign it. You need control or edit access to
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the object you are adding.</p>
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<p>The most common data to save with this command are strings and
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numbers. You can however also set Python primitives such as lists,
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dictionaries and tuples on objects (this might be important for
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@ -1220,7 +1227,7 @@ with older attrs that might have been named with <strong>[]</strong>’s.</p>
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<dl class="py attribute">
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<dt id="evennia.commands.default.building.CmdSetAttribute.search_index_entry">
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '', 'category': 'building', 'key': '@set', 'no_prefix': 'set ', 'tags': '', 'text': '\n set attribute on an object or account\n\n Usage:\n set[/switch] <obj>/<attr>[:category] = <value>\n set[/switch] <obj>/<attr>[:category] = # delete attribute\n set[/switch] <obj>/<attr>[:category] # view attribute\n set[/switch] *<account>/<attr>[:category] = <value>\n\n Switch:\n edit: Open the line editor (string values only)\n script: If we\'re trying to set an attribute on a script\n channel: If we\'re trying to set an attribute on a channel\n account: If we\'re trying to set an attribute on an account\n room: Setting an attribute on a room (global search)\n exit: Setting an attribute on an exit (global search)\n char: Setting an attribute on a character (global search)\n character: Alias for char, as above.\n\n Sets attributes on objects. The second example form above clears a\n previously set attribute while the third form inspects the current value of\n the attribute (if any). The last one (with the star) is a shortcut for\n operating on a player Account rather than an Object.\n\n The most common data to save with this command are strings and\n numbers. You can however also set Python primitives such as lists,\n dictionaries and tuples on objects (this might be important for\n the functionality of certain custom objects). This is indicated\n by you starting your value with one of |c\'|n, |c"|n, |c(|n, |c[|n\n or |c{ |n.\n\n Once you have stored a Python primitive as noted above, you can include\n |c[<key>]|n in <attr> to reference nested values in e.g. a list or dict.\n\n Remember that if you use Python primitives like this, you must\n write proper Python syntax too - notably you must include quotes\n around your strings or you will get an error.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdSetAttribute.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '', 'category': 'building', 'key': '@set', 'no_prefix': 'set ', 'tags': '', 'text': '\n set attribute on an object or account\n\n Usage:\n set[/switch] <obj>/<attr>[:category] = <value>\n set[/switch] <obj>/<attr>[:category] = # delete attribute\n set[/switch] <obj>/<attr>[:category] # view attribute\n set[/switch] *<account>/<attr>[:category] = <value>\n\n Switch:\n edit: Open the line editor (string values only)\n script: If we\'re trying to set an attribute on a script\n channel: If we\'re trying to set an attribute on a channel\n account: If we\'re trying to set an attribute on an account\n room: Setting an attribute on a room (global search)\n exit: Setting an attribute on an exit (global search)\n char: Setting an attribute on a character (global search)\n character: Alias for char, as above.\n\n Example:\n set self/foo = "bar"\n set/delete self/foo\n set self/foo = $dbref(#53)\n\n Sets attributes on objects. The second example form above clears a\n previously set attribute while the third form inspects the current value of\n the attribute (if any). The last one (with the star) is a shortcut for\n operating on a player Account rather than an Object.\n\n If you want <value> to be an object, use $dbef(#dbref) or\n $search(key) to assign it. You need control or edit access to\n the object you are adding.\n\n The most common data to save with this command are strings and\n numbers. You can however also set Python primitives such as lists,\n dictionaries and tuples on objects (this might be important for\n the functionality of certain custom objects). This is indicated\n by you starting your value with one of |c\'|n, |c"|n, |c(|n, |c[|n\n or |c{ |n.\n\n Once you have stored a Python primitive as noted above, you can include\n |c[<key>]|n in <attr> to reference nested values in e.g. a list or dict.\n\n Remember that if you use Python primitives like this, you must\n write proper Python syntax too - notably you must include quotes\n around your strings or you will get an error.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdSetAttribute.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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</dd></dl>
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@ -1278,7 +1285,7 @@ server settings.</p>
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<dl class="py attribute">
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<dt id="evennia.commands.default.building.CmdTypeclass.aliases">
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<code class="sig-name descname">aliases</code><em class="property"> = ['@update', '@typeclasses', '@type', '@parent', '@swap']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">aliases</code><em class="property"> = ['@typeclasses', '@type', '@swap', '@update', '@parent']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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@ -1309,7 +1316,7 @@ server settings.</p>
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<dl class="py attribute">
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<dt id="evennia.commands.default.building.CmdTypeclass.search_index_entry">
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@update @typeclasses @type @parent @swap', 'category': 'building', 'key': '@typeclass', 'no_prefix': 'typeclass update typeclasses type parent swap', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@typeclasses @type @swap @update @parent', 'category': 'building', 'key': '@typeclass', 'no_prefix': 'typeclass typeclasses type swap update parent', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -1448,7 +1455,9 @@ them by ‘;’, i.e:</p>
|
|||
examine [<a href="#id39"><span class="problematic" id="id40">*</span></a><account>[/attrname]]</p>
|
||||
</dd>
|
||||
<dt>Switch:</dt><dd><p>account - examine an Account (same as adding <a href="#id41"><span class="problematic" id="id42">*</span></a>)
|
||||
object - examine an Object (useful when OOC)</p>
|
||||
object - examine an Object (useful when OOC)
|
||||
script - examine a Script
|
||||
channel - examine a Channel</p>
|
||||
</dd>
|
||||
</dl>
|
||||
<p>The examine command shows detailed game info about an
|
||||
|
|
@ -1462,7 +1471,7 @@ If object is not specified, the current location is examined.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.building.CmdExamine.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@ex', '@exam']</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@exam', '@ex']</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -1481,8 +1490,13 @@ If object is not specified, the current location is examined.</p>
|
|||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.building.CmdExamine.account_mode">
|
||||
<code class="sig-name descname">account_mode</code><em class="property"> = False</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.account_mode" title="Permalink to this definition">¶</a></dt>
|
||||
<dt id="evennia.commands.default.building.CmdExamine.switch_options">
|
||||
<code class="sig-name descname">switch_options</code><em class="property"> = ['account', 'object', 'script', 'channel']</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.switch_options" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.building.CmdExamine.object_type">
|
||||
<code class="sig-name descname">object_type</code><em class="property"> = 'object'</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.object_type" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -1663,6 +1677,36 @@ the message as ‘examine’ for eventual custom markup in the client.</p>
|
|||
<code class="sig-name descname">format_things</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">obj</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/default/building.html#CmdExamine.format_things"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.format_things" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.commands.default.building.CmdExamine.format_script_desc">
|
||||
<code class="sig-name descname">format_script_desc</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">obj</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/default/building.html#CmdExamine.format_script_desc"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.format_script_desc" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.commands.default.building.CmdExamine.format_script_is_persistent">
|
||||
<code class="sig-name descname">format_script_is_persistent</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">obj</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/default/building.html#CmdExamine.format_script_is_persistent"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.format_script_is_persistent" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.commands.default.building.CmdExamine.format_script_timer_data">
|
||||
<code class="sig-name descname">format_script_timer_data</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">obj</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/default/building.html#CmdExamine.format_script_timer_data"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.format_script_timer_data" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.commands.default.building.CmdExamine.format_channel_sub_totals">
|
||||
<code class="sig-name descname">format_channel_sub_totals</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">obj</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/default/building.html#CmdExamine.format_channel_sub_totals"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.format_channel_sub_totals" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.commands.default.building.CmdExamine.format_channel_account_subs">
|
||||
<code class="sig-name descname">format_channel_account_subs</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">obj</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/default/building.html#CmdExamine.format_channel_account_subs"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.format_channel_account_subs" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.commands.default.building.CmdExamine.format_channel_object_subs">
|
||||
<code class="sig-name descname">format_channel_object_subs</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">obj</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/default/building.html#CmdExamine.format_channel_object_subs"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.format_channel_object_subs" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.commands.default.building.CmdExamine.get_formatted_obj_data">
|
||||
<code class="sig-name descname">get_formatted_obj_data</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">obj</span></em>, <em class="sig-param"><span class="n">current_cmdset</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/default/building.html#CmdExamine.get_formatted_obj_data"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.get_formatted_obj_data" title="Permalink to this definition">¶</a></dt>
|
||||
|
|
@ -1695,7 +1739,7 @@ the cases, see the module doc.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.building.CmdExamine.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@ex @exam', 'category': 'building', 'key': '@examine', 'no_prefix': 'examine ex exam', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@exam @ex', 'category': 'building', 'key': '@examine', 'no_prefix': 'examine exam ex', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n script - examine a Script\n channel - examine a Channel\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -1729,7 +1773,7 @@ one is given.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.building.CmdFind.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@search', '@locate']</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@locate', '@search']</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -1760,7 +1804,7 @@ one is given.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.building.CmdFind.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@search @locate', 'category': 'building', 'key': '@find', 'no_prefix': 'find search locate', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@locate @search', 'category': 'building', 'key': '@find', 'no_prefix': 'find locate search', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -1878,7 +1922,8 @@ script scriptname - examine named existing global script
|
|||
script myobj = foo.bar.Script - create and assign script to object
|
||||
script/stop myobj = scriptname - stop script on object
|
||||
script/pause foo.Bar.Script - pause global script
|
||||
script/delete myobj - delete ALL scripts on object</p>
|
||||
script/delete myobj - delete ALL scripts on object
|
||||
script/delete #dbref[-#dbref] - delete script or range by dbref</p>
|
||||
<p>When given with an <strong><obj></strong> as left-hand-side, this creates and
|
||||
assigns a new script to that object. Without an <strong><obj></strong>, this
|
||||
manages and inspects global scripts</p>
|
||||
|
|
@ -1937,7 +1982,7 @@ objects.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.building.CmdScripts.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@script', 'category': 'system', 'key': '@scripts', 'no_prefix': 'scripts script', 'tags': '', 'text': "\n List and manage all running scripts. Allows for creating new global\n scripts.\n\n Usage:\n script[/switches] [script-#dbref, key, script.path or <obj>]\n script[/start||stop] <obj> = <script.path or script-key>\n\n Switches:\n start - start/unpause an existing script's timer.\n stop - stops an existing script's timer\n pause - pause a script's timer\n delete - deletes script. This will also stop the timer as needed\n\n Examples:\n script - list scripts\n script myobj - list all scripts on object\n script foo.bar.Script - create a new global Script\n script scriptname - examine named existing global script\n script myobj = foo.bar.Script - create and assign script to object\n script/stop myobj = scriptname - stop script on object\n script/pause foo.Bar.Script - pause global script\n script/delete myobj - delete ALL scripts on object\n\n When given with an `<obj>` as left-hand-side, this creates and\n assigns a new script to that object. Without an `<obj>`, this\n manages and inspects global scripts\n\n If no switches are given, this command just views all active\n scripts. The argument can be either an object, at which point it\n will be searched for all scripts defined on it, or a script name\n or #dbref. For using the /stop switch, a unique script #dbref is\n required since whole classes of scripts often have the same name.\n\n Use the `script` build-level command for managing scripts attached to\n objects.\n\n "}</em><a class="headerlink" href="#evennia.commands.default.building.CmdScripts.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@script', 'category': 'system', 'key': '@scripts', 'no_prefix': 'scripts script', 'tags': '', 'text': "\n List and manage all running scripts. Allows for creating new global\n scripts.\n\n Usage:\n script[/switches] [script-#dbref, key, script.path or <obj>]\n script[/start||stop] <obj> = <script.path or script-key>\n\n Switches:\n start - start/unpause an existing script's timer.\n stop - stops an existing script's timer\n pause - pause a script's timer\n delete - deletes script. This will also stop the timer as needed\n\n Examples:\n script - list scripts\n script myobj - list all scripts on object\n script foo.bar.Script - create a new global Script\n script scriptname - examine named existing global script\n script myobj = foo.bar.Script - create and assign script to object\n script/stop myobj = scriptname - stop script on object\n script/pause foo.Bar.Script - pause global script\n script/delete myobj - delete ALL scripts on object\n script/delete #dbref[-#dbref] - delete script or range by dbref\n\n When given with an `<obj>` as left-hand-side, this creates and\n assigns a new script to that object. Without an `<obj>`, this\n manages and inspects global scripts\n\n If no switches are given, this command just views all active\n scripts. The argument can be either an object, at which point it\n will be searched for all scripts defined on it, or a script name\n or #dbref. For using the /stop switch, a unique script #dbref is\n required since whole classes of scripts often have the same name.\n\n Use the `script` build-level command for managing scripts attached to\n objects.\n\n "}</em><a class="headerlink" href="#evennia.commands.default.building.CmdScripts.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
|
|
@ -115,7 +115,7 @@ look <a href="#id1"><span class="problematic" id="id2">*</span></a><account&g
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdLook.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.commands.default.general.CmdLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.commands.default.general.CmdLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -146,7 +146,7 @@ look <a href="#id1"><span class="problematic" id="id2">*</span></a><account&g
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdLook.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -263,7 +263,7 @@ inv</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdInventory.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'inv']</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'i']</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -294,7 +294,7 @@ inv</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdInventory.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -538,7 +538,7 @@ placing it in their inventory.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdSay.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ["'", '"']</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['"', "'"]</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -569,7 +569,7 @@ placing it in their inventory.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdSay.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'no_prefix': ' \' "', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'no_prefix': ' " \'', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -623,7 +623,7 @@ See <a href="#id11"><span class="problematic" id="id12">|</span></a>luhttps://ww
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.system.CmdTasks.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@delays', '@task']</em><a class="headerlink" href="#evennia.commands.default.system.CmdTasks.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@task', '@delays']</em><a class="headerlink" href="#evennia.commands.default.system.CmdTasks.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -669,7 +669,7 @@ to all the variables defined therein.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.system.CmdTasks.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@delays @task', 'category': 'system', 'key': '@tasks', 'no_prefix': 'tasks delays task', 'tags': '', 'text': "\n Display or terminate active tasks (delays).\n\n Usage:\n tasks[/switch] [task_id or function_name]\n\n Switches:\n pause - Pause the callback of a task.\n unpause - Process all callbacks made since pause() was called.\n do_task - Execute the task (call its callback).\n call - Call the callback of this task.\n remove - Remove a task without executing it.\n cancel - Stop a task from automatically executing.\n\n Notes:\n A task is a single use method of delaying the call of a function. Calls are created\n in code, using `evennia.utils.delay`.\n See |luhttps://www.evennia.com/docs/latest/Command-Duration.html|ltthe docs|le for help.\n\n By default, tasks that are canceled and never called are cleaned up after one minute.\n\n Examples:\n - `tasks/cancel move_callback` - Cancels all movement delays from the slow_exit contrib.\n In this example slow exits creates it's tasks with\n `utils.delay(move_delay, move_callback)`\n - `tasks/cancel 2` - Cancel task id 2.\n\n "}</em><a class="headerlink" href="#evennia.commands.default.system.CmdTasks.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@task @delays', 'category': 'system', 'key': '@tasks', 'no_prefix': 'tasks task delays', 'tags': '', 'text': "\n Display or terminate active tasks (delays).\n\n Usage:\n tasks[/switch] [task_id or function_name]\n\n Switches:\n pause - Pause the callback of a task.\n unpause - Process all callbacks made since pause() was called.\n do_task - Execute the task (call its callback).\n call - Call the callback of this task.\n remove - Remove a task without executing it.\n cancel - Stop a task from automatically executing.\n\n Notes:\n A task is a single use method of delaying the call of a function. Calls are created\n in code, using `evennia.utils.delay`.\n See |luhttps://www.evennia.com/docs/latest/Command-Duration.html|ltthe docs|le for help.\n\n By default, tasks that are canceled and never called are cleaned up after one minute.\n\n Examples:\n - `tasks/cancel move_callback` - Cancels all movement delays from the slow_exit contrib.\n In this example slow exits creates it's tasks with\n `utils.delay(move_delay, move_callback)`\n - `tasks/cancel 2` - Cancel task id 2.\n\n "}</em><a class="headerlink" href="#evennia.commands.default.system.CmdTasks.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -711,6 +711,11 @@ classes and settings in mygame.</p>
|
|||
<code class="sig-name descname">test_script</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/default/tests.html#TestBuilding.test_script"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.default.tests.TestBuilding.test_script" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.commands.default.tests.TestBuilding.test_script_multi_delete">
|
||||
<code class="sig-name descname">test_script_multi_delete</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/default/tests.html#TestBuilding.test_script_multi_delete"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.default.tests.TestBuilding.test_script_multi_delete" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.commands.default.tests.TestBuilding.test_teleport">
|
||||
<code class="sig-name descname">test_teleport</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/default/tests.html#TestBuilding.test_teleport"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.default.tests.TestBuilding.test_teleport" title="Permalink to this definition">¶</a></dt>
|
||||
|
|
|
|||
|
|
@ -62,7 +62,7 @@ connect “account name” “pass word”</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['con', 'co', 'conn']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['con', 'conn', 'co']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -97,7 +97,7 @@ there is no object yet before the account has logged in)</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'con co conn', 'category': 'general', 'key': 'connect', 'no_prefix': ' con co conn', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'no_prefix': ' con conn co', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -176,7 +176,7 @@ version is a bit more complicated.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedQuit.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['qu', 'q']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['q', 'qu']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -202,7 +202,7 @@ version is a bit more complicated.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedQuit.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'no_prefix': ' qu q', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'no_prefix': ' q qu', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -226,7 +226,7 @@ All it does is display the connect screen.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedLook.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'look']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['look', 'l']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -252,7 +252,7 @@ All it does is display the connect screen.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedLook.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' l look', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' look l', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -191,7 +191,7 @@ always gives only one match.</p></li>
|
|||
</ul>
|
||||
</dd>
|
||||
<dt class="field-even">Returns</dt>
|
||||
<dd class="field-even"><p><em>Queryset</em> – Message matches.</p>
|
||||
<dd class="field-even"><p><em>Queryset</em> – Iterable with 0, 1 or more matches.</p>
|
||||
</dd>
|
||||
</dl>
|
||||
</dd></dl>
|
||||
|
|
@ -216,11 +216,40 @@ always gives only one match.</p></li>
|
|||
</ul>
|
||||
</dd>
|
||||
<dt class="field-even">Returns</dt>
|
||||
<dd class="field-even"><p><em>Queryset</em> – Message matches.</p>
|
||||
<dd class="field-even"><p><em>Queryset</em> – Iterable with 0, 1 or more matches.</p>
|
||||
</dd>
|
||||
</dl>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.comms.managers.MsgManager.create_message">
|
||||
<code class="sig-name descname">create_message</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">senderobj</span></em>, <em class="sig-param"><span class="n">message</span></em>, <em class="sig-param"><span class="n">receivers</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">locks</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">tags</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">header</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/comms/managers.html#MsgManager.create_message"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.comms.managers.MsgManager.create_message" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Create a new communication Msg. Msgs represent a unit of
|
||||
database-persistent communication between entites.</p>
|
||||
<dl class="field-list simple">
|
||||
<dt class="field-odd">Parameters</dt>
|
||||
<dd class="field-odd"><ul class="simple">
|
||||
<li><p><strong>senderobj</strong> (<em>Object</em><em>, </em><em>Account</em><em>, </em><em>Script</em><em>, </em><em>str</em><em> or </em><em>list</em>) – The entity (or
|
||||
entities) sending the Msg. If a <strong>str</strong>, this is the id-string
|
||||
for an external sender type.</p></li>
|
||||
<li><p><strong>message</strong> (<em>str</em>) – Text with the message. Eventual headers, titles
|
||||
etc should all be included in this text string. Formatting
|
||||
will be retained.</p></li>
|
||||
<li><p><strong>receivers</strong> (<em>Object</em><em>, </em><em>Account</em><em>, </em><em>Script</em><em>, </em><em>str</em><em> or </em><em>list</em>) – An Account/Object to send
|
||||
to, or a list of them. If a string, it’s an identifier for an external
|
||||
receiver.</p></li>
|
||||
<li><p><strong>locks</strong> (<em>str</em>) – Lock definition string.</p></li>
|
||||
<li><p><strong>tags</strong> (<em>list</em>) – A list of tags or tuples <strong>(tag, category)</strong>.</p></li>
|
||||
<li><p><strong>header</strong> (<em>str</em>) – Mime-type or other optional information for the message</p></li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<p class="rubric">Notes</p>
|
||||
<p>The Comm system is created to be very open-ended, so it’s fully
|
||||
possible to let a message both go several receivers at the same time,
|
||||
it’s up to the command definitions to limit this as desired.</p>
|
||||
</dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py class">
|
||||
|
|
@ -287,6 +316,39 @@ Also searches its aliases.</p>
|
|||
case sensitive) match.</p></li>
|
||||
</ul>
|
||||
</dd>
|
||||
<dt class="field-even">Returns</dt>
|
||||
<dd class="field-even"><p><em>Queryset</em> – Iterable with 0, 1 or more matches.</p>
|
||||
</dd>
|
||||
</dl>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.comms.managers.ChannelDBManager.create_channel">
|
||||
<code class="sig-name descname">create_channel</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">key</span></em>, <em class="sig-param"><span class="n">aliases</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">desc</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">locks</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">keep_log</span><span class="o">=</span><span class="default_value">True</span></em>, <em class="sig-param"><span class="n">typeclass</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">tags</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/comms/managers.html#ChannelDBManager.create_channel"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.comms.managers.ChannelDBManager.create_channel" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Create A communication Channel. A Channel serves as a central hub
|
||||
for distributing Msgs to groups of people without specifying the
|
||||
receivers explicitly. Instead accounts may ‘connect’ to the channel
|
||||
and follow the flow of messages. By default the channel allows
|
||||
access to all old messages, but this can be turned off with the
|
||||
keep_log switch.</p>
|
||||
<dl class="field-list simple">
|
||||
<dt class="field-odd">Parameters</dt>
|
||||
<dd class="field-odd"><p><strong>key</strong> (<em>str</em>) – This must be unique.</p>
|
||||
</dd>
|
||||
<dt class="field-even">Keyword Arguments</dt>
|
||||
<dd class="field-even"><ul class="simple">
|
||||
<li><p><strong>aliases</strong> (<em>list of str</em>) – List of alternative (likely shorter) keynames.</p></li>
|
||||
<li><p><strong>desc</strong> (<em>str</em>) – A description of the channel, for use in listings.</p></li>
|
||||
<li><p><strong>locks</strong> (<em>str</em>) – Lockstring.</p></li>
|
||||
<li><p><strong>keep_log</strong> (<em>bool</em>) – Log channel throughput.</p></li>
|
||||
<li><p><strong>typeclass</strong> (<em>str</em><em> or </em><em>class</em>) – The typeclass of the Channel (not
|
||||
often used).</p></li>
|
||||
<li><p><strong>tags</strong> (<a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.list" title="evennia.contrib.game_systems.barter.barter.TradeHandler.list"><em>list</em></a>) – A list of tags or tuples <strong>(tag, category)</strong>.</p></li>
|
||||
</ul>
|
||||
</dd>
|
||||
<dt class="field-odd">Returns</dt>
|
||||
<dd class="field-odd"><p><em>channel (Channel)</em> – A newly created channel.</p>
|
||||
</dd>
|
||||
</dl>
|
||||
</dd></dl>
|
||||
|
||||
|
|
@ -302,6 +364,9 @@ case sensitive) match.</p></li>
|
|||
case sensitive) match.</p></li>
|
||||
</ul>
|
||||
</dd>
|
||||
<dt class="field-even">Returns</dt>
|
||||
<dd class="field-even"><p><em>Queryset</em> – Iterable with 0, 1 or more matches.</p>
|
||||
</dd>
|
||||
</dl>
|
||||
</dd></dl>
|
||||
|
||||
|
|
|
|||
|
|
@ -78,7 +78,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['con', 'co', 'conn']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['con', 'conn', 'co']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -108,7 +108,7 @@ there is no object yet before the account has logged in)</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'con co conn', 'category': 'general', 'key': 'connect', 'no_prefix': ' con co conn', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'no_prefix': ' con conn co', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -185,7 +185,7 @@ version is a bit more complicated.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['qu', 'q']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['q', 'qu']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -211,7 +211,7 @@ version is a bit more complicated.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'no_prefix': ' qu q', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'no_prefix': ' q qu', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -230,7 +230,7 @@ All it does is display the connect screen.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'look']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['look', 'l']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -256,7 +256,7 @@ All it does is display the connect screen.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' l look', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' look l', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -99,7 +99,7 @@ aliases to an already joined channel.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['aliaschan', 'chanalias']</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['chanalias', 'aliaschan']</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -130,7 +130,7 @@ aliases to an already joined channel.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'aliaschan chanalias', 'category': 'comms', 'key': 'addcom', 'no_prefix': ' aliaschan chanalias', 'tags': '', 'text': '\n Add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'chanalias aliaschan', 'category': 'comms', 'key': 'addcom', 'no_prefix': ' chanalias aliaschan', 'tags': '', 'text': '\n Add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -156,7 +156,7 @@ for that channel.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['delaliaschan', 'delchanalias']</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['delchanalias', 'delaliaschan']</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -187,7 +187,7 @@ for that channel.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'delaliaschan delchanalias', 'category': 'comms', 'key': 'delcom', 'no_prefix': ' delaliaschan delchanalias', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'delchanalias delaliaschan', 'category': 'comms', 'key': 'delcom', 'no_prefix': ' delchanalias delaliaschan', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -150,7 +150,7 @@ the operation will be general or on the room.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['chicken out', 'q', 'quit', 'abort']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['quit', 'q', 'abort', 'chicken out']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
@ -174,7 +174,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'chicken out q quit abort', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' chicken out q quit abort', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'quit q abort chicken out', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' quit q abort chicken out', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -195,7 +195,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdLook.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -229,7 +229,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdLook.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'evscaperoom', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n Look at the room, an object or the currently focused object\n\n Usage:\n look [obj]\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ls l', 'category': 'evscaperoom', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n Look at the room, an object or the currently focused object\n\n Usage:\n look [obj]\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -310,7 +310,7 @@ shout</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['shout', 'whisper', ';']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['shout', ';', 'whisper']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -339,7 +339,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'shout whisper ;', 'category': 'general', 'key': 'say', 'no_prefix': ' shout whisper ;', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say <text>\n whisper\n shout\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'shout ; whisper', 'category': 'general', 'key': 'say', 'no_prefix': ' shout ; whisper', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say <text>\n whisper\n shout\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -367,7 +367,7 @@ emote /me points to /box and /lever.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['pose', ':']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = [':', 'pose']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -406,7 +406,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'pose :', 'category': 'general', 'key': 'emote', 'no_prefix': ' pose :', 'tags': '', 'text': '\n Perform a free-form emote. Use /me to\n include yourself in the emote and /name\n to include other objects or characters.\n Use "..." to enact speech.\n\n Usage:\n emote <emote>\n :<emote\n\n Example:\n emote /me smiles at /peter\n emote /me points to /box and /lever.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ': pose', 'category': 'general', 'key': 'emote', 'no_prefix': ' : pose', 'tags': '', 'text': '\n Perform a free-form emote. Use /me to\n include yourself in the emote and /name\n to include other objects or characters.\n Use "..." to enact speech.\n\n Usage:\n emote <emote>\n :<emote\n\n Example:\n emote /me smiles at /peter\n emote /me points to /box and /lever.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -429,7 +429,7 @@ looks and what actions is available.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['ex', 'examine', 'e', 'unfocus']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['e', 'examine', 'ex', 'unfocus']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -458,7 +458,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ex examine e unfocus', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' ex examine e unfocus', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus <obj>\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'e examine ex unfocus', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' e examine ex unfocus', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus <obj>\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -520,7 +520,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'give', 'inventory', 'inv']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['inventory', 'inv', 'give', 'i']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
@ -544,7 +544,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'i give inventory inv', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' i give inventory inv', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inventory inv give i', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' inventory inv give i', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -684,7 +684,7 @@ try to influence the other part in the deal.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.barter.barter.CmdStatus.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['offers', 'deal']</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['deal', 'offers']</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -710,7 +710,7 @@ try to influence the other part in the deal.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'offers deal', 'category': 'trading', 'key': 'status', 'no_prefix': ' offers deal', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'deal offers', 'category': 'trading', 'key': 'status', 'no_prefix': ' deal offers', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -631,7 +631,7 @@ inv</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.clothing.clothing.CmdInventory.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'inv']</em><a class="headerlink" href="#evennia.contrib.game_systems.clothing.clothing.CmdInventory.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'i']</em><a class="headerlink" href="#evennia.contrib.game_systems.clothing.clothing.CmdInventory.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -662,7 +662,7 @@ inv</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.clothing.clothing.CmdInventory.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.clothing.clothing.CmdInventory.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.clothing.clothing.CmdInventory.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -573,7 +573,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -594,7 +594,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -690,7 +690,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -711,7 +711,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -724,7 +724,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -745,7 +745,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -596,7 +596,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -617,7 +617,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -1023,7 +1023,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -1044,7 +1044,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -279,7 +279,7 @@ look <a href="#id1"><span class="problematic" id="id2">*</span></a><account&g
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -299,7 +299,7 @@ look <a href="#id1"><span class="problematic" id="id2">*</span></a><account&g
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects in your vicinity.\n '}</em><a class="headerlink" href="#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects in your vicinity.\n '}</em><a class="headerlink" href="#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -700,7 +700,7 @@ a different language.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ["'", '"']</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['"', "'"]</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -731,7 +731,7 @@ a different language.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'no_prefix': ' \' "', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'no_prefix': ' " \'', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -84,7 +84,7 @@ such as when closing the lid and un-blinding a character.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'press button', 'press']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['press', 'press button', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -113,7 +113,7 @@ check if the lid is open or closed.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push press button press', 'category': 'general', 'key': 'push button', 'no_prefix': ' push press button press', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press press button push', 'category': 'general', 'key': 'push button', 'no_prefix': ' press press button push', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -183,7 +183,7 @@ check if the lid is open or closed.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['smash lid', 'break lid', 'smash']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['smash lid', 'smash', 'break lid']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -210,7 +210,7 @@ break.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'smash lid break lid smash', 'category': 'general', 'key': 'smash glass', 'no_prefix': ' smash lid break lid smash', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'smash lid smash break lid', 'category': 'general', 'key': 'smash glass', 'no_prefix': ' smash lid smash break lid', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -310,7 +310,7 @@ be mutually exclusive.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'press button', 'press']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['press', 'press button', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -339,7 +339,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push press button press', 'category': 'general', 'key': 'push button', 'no_prefix': ' push press button press', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press press button push', 'category': 'general', 'key': 'push button', 'no_prefix': ' press press button push', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -437,7 +437,7 @@ be mutually exclusive.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['examine', 'get', 'l', 'ex', 'listen', 'feel']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['feel', 'ex', 'listen', 'l', 'get', 'examine']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -463,7 +463,7 @@ be mutually exclusive.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'examine get l ex listen feel', 'category': 'general', 'key': 'look', 'no_prefix': ' examine get l ex listen feel', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'feel ex listen l get examine', 'category': 'general', 'key': 'look', 'no_prefix': ' feel ex listen l get examine', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -364,7 +364,7 @@ of the object. We overload it with our own version.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['burn', 'light']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['light', 'burn']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -391,7 +391,7 @@ to sit on a “lightable” object, we operate only on self.obj.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'burn light', 'category': 'tutorialworld', 'key': 'on', 'no_prefix': ' burn light', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'light burn', 'category': 'tutorialworld', 'key': 'on', 'no_prefix': ' light burn', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -495,7 +495,7 @@ shift green root up/down</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'shiftroot', 'move', 'pull']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['pull', 'move', 'push', 'shiftroot']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -531,7 +531,7 @@ yellow/green - horizontal roots</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push shiftroot move pull', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' push shiftroot move pull', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'pull move push shiftroot', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' pull move push shiftroot', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -548,7 +548,7 @@ yellow/green - horizontal roots</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['push button', 'press button', 'button']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['button', 'press button', 'push button']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -574,7 +574,7 @@ yellow/green - horizontal roots</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push button press button button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' push button press button button', 'tags': '', 'text': '\n Presses a button.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'button press button push button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' button press button push button', 'tags': '', 'text': '\n Presses a button.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -718,7 +718,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['bash', 'hit', 'defend', 'fight', 'thrust', 'stab', 'slash', 'kill', 'chop', 'parry', 'pierce']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['bash', 'kill', 'slash', 'parry', 'stab', 'defend', 'pierce', 'thrust', 'chop', 'hit', 'fight']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -744,7 +744,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'bash hit defend fight thrust stab slash kill chop parry pierce', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' bash hit defend fight thrust stab slash kill chop parry pierce', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'bash kill slash parry stab defend pierce thrust chop hit fight', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' bash kill slash parry stab defend pierce thrust chop hit fight', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -187,7 +187,7 @@ code except for adding in the details.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -202,7 +202,7 @@ code except for adding in the details.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at "details" in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ls l', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at "details" in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -868,7 +868,7 @@ to find something.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'search', 'fiddle', 'feel', 'feel around']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['feel', 'l', 'feel around', 'fiddle', 'search']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -896,7 +896,7 @@ random chance of eventually finding a light source.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l search fiddle feel feel around', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' l search fiddle feel feel around', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'feel l feel around fiddle search', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' feel l feel around fiddle search', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -175,6 +175,34 @@ up in one easily separated category.</p>
|
|||
<li><p><strong>category</strong> (<em>str</em>) – Limit the search to a particular help topic</p></li>
|
||||
</ul>
|
||||
</dd>
|
||||
<dt class="field-even">Returns</dt>
|
||||
<dd class="field-even"><p><em>Queryset</em> – An iterable with 0, 1 or more matches.</p>
|
||||
</dd>
|
||||
</dl>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.help.manager.HelpEntryManager.create_help">
|
||||
<code class="sig-name descname">create_help</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">key</span></em>, <em class="sig-param"><span class="n">entrytext</span></em>, <em class="sig-param"><span class="n">category</span><span class="o">=</span><span class="default_value">'General'</span></em>, <em class="sig-param"><span class="n">locks</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">aliases</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">tags</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/help/manager.html#HelpEntryManager.create_help"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.help.manager.HelpEntryManager.create_help" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Create a static help entry in the help database. Note that Command
|
||||
help entries are dynamic and directly taken from the __doc__
|
||||
entries of the command. The database-stored help entries are
|
||||
intended for more general help on the game, more extensive info,
|
||||
in-game setting information and so on.</p>
|
||||
<dl class="field-list simple">
|
||||
<dt class="field-odd">Parameters</dt>
|
||||
<dd class="field-odd"><ul class="simple">
|
||||
<li><p><strong>key</strong> (<em>str</em>) – The name of the help entry.</p></li>
|
||||
<li><p><strong>entrytext</strong> (<em>str</em>) – The body of te help entry</p></li>
|
||||
<li><p><strong>category</strong> (<em>str</em><em>, </em><em>optional</em>) – The help category of the entry.</p></li>
|
||||
<li><p><strong>locks</strong> (<em>str</em><em>, </em><em>optional</em>) – A lockstring to restrict access.</p></li>
|
||||
<li><p><strong>aliases</strong> (<em>list of str</em><em>, </em><em>optional</em>) – List of alternative (likely shorter) keynames.</p></li>
|
||||
<li><p><strong>tags</strong> (<em>lst</em><em>, </em><em>optional</em>) – List of tags or tuples <strong>(tag, category)</strong>.</p></li>
|
||||
</ul>
|
||||
</dd>
|
||||
<dt class="field-even">Returns</dt>
|
||||
<dd class="field-even"><p><em>help (HelpEntry)</em> – A newly created help entry.</p>
|
||||
</dd>
|
||||
</dl>
|
||||
</dd></dl>
|
||||
|
||||
|
|
|
|||
|
|
@ -59,7 +59,7 @@ and manipulating Objects directly from the database.</p>
|
|||
lists of Typeclasses, whereas Django-general methods will return
|
||||
Querysets or database objects).</p>
|
||||
<p>dbref (converter)
|
||||
get_id (alias: dbref_search)
|
||||
dbref_search
|
||||
get_dbref_range
|
||||
object_totals
|
||||
typeclass_search
|
||||
|
|
@ -149,8 +149,12 @@ objects.</p></li>
|
|||
</ul>
|
||||
</dd>
|
||||
<dt class="field-even">Returns</dt>
|
||||
<dd class="field-even"><p><em>matches (query)</em> – Objects fullfilling both the <strong>attribute_name</strong> and
|
||||
<strong>attribute_value</strong> criterions.</p>
|
||||
<dd class="field-even"><p><p><em>Queryset</em> –</p>
|
||||
<dl class="simple">
|
||||
<dt>Iterable with 0, 1 or more matches fullfilling both the <strong>attribute_name</strong> and</dt><dd><p><strong>attribute_value</strong> criterions.</p>
|
||||
</dd>
|
||||
</dl>
|
||||
</p>
|
||||
</dd>
|
||||
</dl>
|
||||
<p class="rubric">Notes</p>
|
||||
|
|
@ -189,6 +193,9 @@ cannot be indexed, searching by Attribute key is to be preferred whenever possib
|
|||
<li><p><strong>typeclasses</strong> (<em>list</em><em>, </em><em>optional</em>) – List of typeclass-path strings to restrict matches with</p></li>
|
||||
</ul>
|
||||
</dd>
|
||||
<dt class="field-even">Returns</dt>
|
||||
<dd class="field-even"><p><em>Queryset</em> – Iterable with 0, 1 or more matches.</p>
|
||||
</dd>
|
||||
</dl>
|
||||
</dd></dl>
|
||||
|
||||
|
|
@ -205,7 +212,7 @@ to exclude from the match.</p></li>
|
|||
</ul>
|
||||
</dd>
|
||||
<dt class="field-even">Returns</dt>
|
||||
<dd class="field-even"><p><em>contents (query)</em> – Matching contents, without excludeobj, if given.</p>
|
||||
<dd class="field-even"><p><em>Queryset</em> – Iterable with 0, 1 or more matches.</p>
|
||||
</dd>
|
||||
</dl>
|
||||
</dd></dl>
|
||||
|
|
@ -225,7 +232,7 @@ using <strong>evennia.utils.utils.string_partial_matching</strong> algorithm.</p
|
|||
</ul>
|
||||
</dd>
|
||||
<dt class="field-even">Returns</dt>
|
||||
<dd class="field-even"><p><em>matches (query)</em> – A list of matches of length 0, 1 or more.</p>
|
||||
<dd class="field-even"><p><em>Queryset</em> – An iterable with 0, 1 or more matches.</p>
|
||||
</dd>
|
||||
</dl>
|
||||
</dd></dl>
|
||||
|
|
@ -403,6 +410,44 @@ arguments. <strong>None</strong> if an error was encountered.</p>
|
|||
db_account field set.</p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.objects.manager.ObjectDBManager.create_object">
|
||||
<code class="sig-name descname">create_object</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">typeclass</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">key</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">location</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">home</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">permissions</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">locks</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">aliases</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">tags</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">destination</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">report_to</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">nohome</span><span class="o">=</span><span class="default_value">False</span></em>, <em class="sig-param"><span class="n">attributes</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">nattributes</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/objects/manager.html#ObjectDBManager.create_object"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.objects.manager.ObjectDBManager.create_object" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Create a new in-game object.</p>
|
||||
<dl class="field-list simple">
|
||||
<dt class="field-odd">Keyword Arguments</dt>
|
||||
<dd class="field-odd"><ul class="simple">
|
||||
<li><p><strong>typeclass</strong> (<em>class</em><em> or </em><em>str</em>) – Class or python path to a typeclass.</p></li>
|
||||
<li><p><strong>key</strong> (<em>str</em>) – Name of the new object. If not set, a name of
|
||||
<strong>#dbref</strong> will be set.</p></li>
|
||||
<li><p><strong>location</strong> (<em>Object</em><em> or </em><em>str</em>) – Obj or #dbref to use as the location of the new object.</p></li>
|
||||
<li><p><strong>home</strong> (<em>Object</em><em> or </em><em>str</em>) – Obj or #dbref to use as the object’s home location.</p></li>
|
||||
<li><p><strong>permissions</strong> (<a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.list" title="evennia.contrib.game_systems.barter.barter.TradeHandler.list"><em>list</em></a>) – A list of permission strings or tuples (permstring, category).</p></li>
|
||||
<li><p><strong>locks</strong> (<em>str</em>) – one or more lockstrings, separated by semicolons.</p></li>
|
||||
<li><p><strong>aliases</strong> (<a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.list" title="evennia.contrib.game_systems.barter.barter.TradeHandler.list"><em>list</em></a>) – A list of alternative keys or tuples (aliasstring, category).</p></li>
|
||||
<li><p><strong>tags</strong> (<a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.list" title="evennia.contrib.game_systems.barter.barter.TradeHandler.list"><em>list</em></a>) – List of tag keys or tuples (tagkey, category) or (tagkey, category, data).</p></li>
|
||||
<li><p><strong>destination</strong> (<em>Object</em><em> or </em><em>str</em>) – Obj or #dbref to use as an Exit’s target.</p></li>
|
||||
<li><p><strong>report_to</strong> (<em>Object</em>) – The object to return error messages to.</p></li>
|
||||
<li><p><strong>nohome</strong> (<em>bool</em>) – This allows the creation of objects without a
|
||||
default home location; only used when creating the default
|
||||
location itself or during unittests.</p></li>
|
||||
<li><p><strong>attributes</strong> (<a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.list" title="evennia.contrib.game_systems.barter.barter.TradeHandler.list"><em>list</em></a>) – Tuples on the form (key, value) or (key, value, category),
|
||||
(key, value, lockstring) or (key, value, lockstring, default_access).
|
||||
to set as Attributes on the new object.</p></li>
|
||||
<li><p><strong>nattributes</strong> (<a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.list" title="evennia.contrib.game_systems.barter.barter.TradeHandler.list"><em>list</em></a>) – Non-persistent tuples on the form (key, value). Note that
|
||||
adding this rarely makes sense since this data will not survive a reload.</p></li>
|
||||
</ul>
|
||||
</dd>
|
||||
<dt class="field-even">Returns</dt>
|
||||
<dd class="field-even"><p><em>object (Object)</em> – A newly created object of the given typeclass.</p>
|
||||
</dd>
|
||||
<dt class="field-odd">Raises</dt>
|
||||
<dd class="field-odd"><p><a class="reference internal" href="evennia.objects.models.html#evennia.objects.models.ObjectDB.DoesNotExist" title="evennia.objects.models.ObjectDB.DoesNotExist"><strong>ObjectDB.DoesNotExist</strong></a> – If trying to create an Object with
|
||||
<strong>location</strong> or <strong>home</strong> that can’t be found.</p>
|
||||
</dd>
|
||||
</dl>
|
||||
</dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
||||
</section>
|
||||
|
|
|
|||
|
|
@ -59,7 +59,7 @@ and manipulating Scripts directly from the database.</p>
|
|||
lists of Typeclasses, whereas Django-general methods will return
|
||||
Querysets or database objects).</p>
|
||||
<p>dbref (converter)
|
||||
get_id (or dbref_search)
|
||||
dbref_search
|
||||
get_dbref_range
|
||||
object_totals
|
||||
typeclass_search
|
||||
|
|
@ -140,6 +140,9 @@ on a timer.</p></li>
|
|||
<li><p><strong>typeclass</strong> (<em>class</em><em> or </em><em>str</em>) – Typeclass or path to typeclass.</p></li>
|
||||
</ul>
|
||||
</dd>
|
||||
<dt class="field-even">Returns</dt>
|
||||
<dd class="field-even"><p><em>Queryset</em> – An iterable with 0, 1 or more results.</p>
|
||||
</dd>
|
||||
</dl>
|
||||
</dd></dl>
|
||||
|
||||
|
|
@ -158,6 +161,9 @@ on a timer.</p></li>
|
|||
<li><p><strong>typeclass</strong> (<em>class</em><em> or </em><em>str</em>) – Typeclass or path to typeclass.</p></li>
|
||||
</ul>
|
||||
</dd>
|
||||
<dt class="field-even">Returns</dt>
|
||||
<dd class="field-even"><p><em>Queryset</em> – An iterable with 0, 1 or more results.</p>
|
||||
</dd>
|
||||
</dl>
|
||||
</dd></dl>
|
||||
|
||||
|
|
@ -186,6 +192,51 @@ the original.</p></li>
|
|||
</dl>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.scripts.manager.ScriptDBManager.create_script">
|
||||
<code class="sig-name descname">create_script</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">typeclass</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">key</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">obj</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">account</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">locks</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">interval</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">start_delay</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">repeats</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">persistent</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">autostart</span><span class="o">=</span><span class="default_value">True</span></em>, <em class="sig-param"><span class="n">report_to</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">desc</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">tags</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">attributes</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/scripts/manager.html#ScriptDBManager.create_script"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.scripts.manager.ScriptDBManager.create_script" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Create a new script. All scripts are a combination of a database
|
||||
object that communicates with the database, and an typeclass that
|
||||
‘decorates’ the database object into being different types of
|
||||
scripts. It’s behaviour is similar to the game objects except
|
||||
scripts has a time component and are more limited in scope.</p>
|
||||
<dl class="field-list simple">
|
||||
<dt class="field-odd">Keyword Arguments</dt>
|
||||
<dd class="field-odd"><ul class="simple">
|
||||
<li><p><strong>typeclass</strong> (<em>class</em><em> or </em><em>str</em>) – Class or python path to a typeclass.</p></li>
|
||||
<li><p><strong>key</strong> (<em>str</em>) – Name of the new object. If not set, a name of
|
||||
#dbref will be set.</p></li>
|
||||
<li><p><strong>obj</strong> (<em>Object</em>) – The entity on which this Script sits. If this
|
||||
is <strong>None</strong>, we are creating a “global” script.</p></li>
|
||||
<li><p><strong>account</strong> (<em>Account</em>) – The account on which this Script sits. It is
|
||||
exclusiv to <strong>obj</strong>.</p></li>
|
||||
<li><p><strong>locks</strong> (<em>str</em>) – one or more lockstrings, separated by semicolons.</p></li>
|
||||
<li><p><strong>interval</strong> (<em>int</em>) – The triggering interval for this Script, in
|
||||
seconds. If unset, the Script will not have a timing
|
||||
component.</p></li>
|
||||
<li><p><strong>start_delay</strong> (<em>bool</em>) – If <strong>True</strong>, will wait <strong>interval</strong> seconds
|
||||
before triggering the first time.</p></li>
|
||||
<li><p><strong>repeats</strong> (<em>int</em>) – The number of times to trigger before stopping.
|
||||
If unset, will repeat indefinitely.</p></li>
|
||||
<li><p><strong>persistent</strong> (<em>bool</em>) – If this Script survives a server shutdown
|
||||
or not (all Scripts will survive a reload).</p></li>
|
||||
<li><p><strong>autostart</strong> (<em>bool</em>) – If this Script will start immediately when
|
||||
created or if the <strong>start</strong> method must be called explicitly.</p></li>
|
||||
<li><p><strong>report_to</strong> (<em>Object</em>) – The object to return error messages to.</p></li>
|
||||
<li><p><strong>desc</strong> (<em>str</em>) – Optional description of script</p></li>
|
||||
<li><p><strong>tags</strong> (<a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.list" title="evennia.contrib.game_systems.barter.barter.TradeHandler.list"><em>list</em></a>) – List of tags or tuples (tag, category).</p></li>
|
||||
<li><p><strong>attributes</strong> (<a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.list" title="evennia.contrib.game_systems.barter.barter.TradeHandler.list"><em>list</em></a>) – List if tuples (key, value) or (key, value, category)
|
||||
(key, value, lockstring) or (key, value, lockstring, default_access).</p></li>
|
||||
</ul>
|
||||
</dd>
|
||||
<dt class="field-even">Returns</dt>
|
||||
<dd class="field-even"><p><em>script (obj)</em> – An instance of the script created</p>
|
||||
</dd>
|
||||
</dl>
|
||||
<p>See evennia.scripts.manager for methods to manipulate existing
|
||||
scripts in the database.</p>
|
||||
</dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
||||
</section>
|
||||
|
|
|
|||
|
|
@ -100,7 +100,7 @@ non-persistent tickers must be killed.</p>
|
|||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.scripts.monitorhandler.MonitorHandler.add">
|
||||
<code class="sig-name descname">add</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">obj</span></em>, <em class="sig-param"><span class="n">fieldname</span></em>, <em class="sig-param"><span class="n">callback</span></em>, <em class="sig-param"><span class="n">idstring</span><span class="o">=</span><span class="default_value">''</span></em>, <em class="sig-param"><span class="n">persistent</span><span class="o">=</span><span class="default_value">False</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/scripts/monitorhandler.html#MonitorHandler.add"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.scripts.monitorhandler.MonitorHandler.add" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">add</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">obj</span></em>, <em class="sig-param"><span class="n">fieldname</span></em>, <em class="sig-param"><span class="n">callback</span></em>, <em class="sig-param"><span class="n">idstring</span><span class="o">=</span><span class="default_value">''</span></em>, <em class="sig-param"><span class="n">persistent</span><span class="o">=</span><span class="default_value">False</span></em>, <em class="sig-param"><span class="n">category</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/scripts/monitorhandler.html#MonitorHandler.add"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.scripts.monitorhandler.MonitorHandler.add" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Add monitoring to a given field or Attribute. A field must
|
||||
be specified with the full db_* name or it will be assumed
|
||||
to be an Attribute (so <strong>db_key</strong>, not just <strong>key</strong>).</p>
|
||||
|
|
@ -116,6 +116,9 @@ where kwargs holds keys fieldname and obj.</p></li>
|
|||
of the same field and object.</p></li>
|
||||
<li><p><strong>persistent</strong> (<em>bool</em><em>, </em><em>optional</em>) – If False, the monitor will survive
|
||||
a server reload but not a cold restart. This is default.</p></li>
|
||||
<li><p><strong>category</strong> (<em>str</em><em>, </em><em>optional</em>) – This is only used if <strong>fieldname</strong> refers to
|
||||
an Attribute (i.e. it does not start with <strong>db_</strong>). You must specify this
|
||||
if you want to target an Attribute with a category.</p></li>
|
||||
</ul>
|
||||
</dd>
|
||||
<dt class="field-even">Keyword Arguments</dt>
|
||||
|
|
@ -132,7 +135,7 @@ all kwargs must be possible to pickle!</p></li>
|
|||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.scripts.monitorhandler.MonitorHandler.remove">
|
||||
<code class="sig-name descname">remove</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">obj</span></em>, <em class="sig-param"><span class="n">fieldname</span></em>, <em class="sig-param"><span class="n">idstring</span><span class="o">=</span><span class="default_value">''</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/scripts/monitorhandler.html#MonitorHandler.remove"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.scripts.monitorhandler.MonitorHandler.remove" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">remove</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">obj</span></em>, <em class="sig-param"><span class="n">fieldname</span></em>, <em class="sig-param"><span class="n">idstring</span><span class="o">=</span><span class="default_value">''</span></em>, <em class="sig-param"><span class="n">category</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/scripts/monitorhandler.html#MonitorHandler.remove"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.scripts.monitorhandler.MonitorHandler.remove" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Remove a monitor.</p>
|
||||
</dd></dl>
|
||||
|
||||
|
|
|
|||
|
|
@ -361,7 +361,7 @@ either a string ‘#N’ or an integer N.</p>
|
|||
<dd class="field-odd"><p><strong>dbref</strong> (<em>str</em><em> or </em><em>int</em>) – The id to search for.</p>
|
||||
</dd>
|
||||
<dt class="field-even">Returns</dt>
|
||||
<dd class="field-even"><p><em>object (TypedObject)</em> – The matched object.</p>
|
||||
<dd class="field-even"><p><em>Queryset</em> – Queryset with 0 or 1 match.</p>
|
||||
</dd>
|
||||
</dl>
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@ utils.search module and allows you to do the shorter <strong>create.object()</st
|
|||
objects already existing in the database.</p>
|
||||
<dl class="py function">
|
||||
<dt id="evennia.utils.create.create_object">
|
||||
<code class="sig-prename descclassname">evennia.utils.create.</code><code class="sig-name descname">create_object</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">typeclass</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">key</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">location</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">home</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">permissions</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">locks</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">aliases</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">tags</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">destination</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">report_to</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">nohome</span><span class="o">=</span><span class="default_value">False</span></em>, <em class="sig-param"><span class="n">attributes</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">nattributes</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/utils/create.html#create_object"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.utils.create.create_object" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-prename descclassname">evennia.utils.create.</code><code class="sig-name descname">create_object</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">typeclass</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">key</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">location</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">home</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">permissions</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">locks</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">aliases</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">tags</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">destination</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">report_to</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">nohome</span><span class="o">=</span><span class="default_value">False</span></em>, <em class="sig-param"><span class="n">attributes</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">nattributes</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="headerlink" href="#evennia.utils.create.create_object" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Create a new in-game object.</p>
|
||||
<dl class="field-list simple">
|
||||
<dt class="field-odd">Keyword Arguments</dt>
|
||||
|
|
@ -91,7 +91,7 @@ adding this rarely makes sense since this data will not survive a reload.</p></l
|
|||
|
||||
<dl class="py function">
|
||||
<dt id="evennia.utils.create.create_script">
|
||||
<code class="sig-prename descclassname">evennia.utils.create.</code><code class="sig-name descname">create_script</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">typeclass</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">key</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">obj</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">account</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">locks</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">interval</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">start_delay</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">repeats</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">persistent</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">autostart</span><span class="o">=</span><span class="default_value">True</span></em>, <em class="sig-param"><span class="n">report_to</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">desc</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">tags</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">attributes</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/utils/create.html#create_script"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.utils.create.create_script" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-prename descclassname">evennia.utils.create.</code><code class="sig-name descname">create_script</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">typeclass</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">key</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">obj</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">account</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">locks</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">interval</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">start_delay</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">repeats</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">persistent</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">autostart</span><span class="o">=</span><span class="default_value">True</span></em>, <em class="sig-param"><span class="n">report_to</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">desc</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">tags</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">attributes</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="headerlink" href="#evennia.utils.create.create_script" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Create a new script. All scripts are a combination of a database
|
||||
object that communicates with the database, and an typeclass that
|
||||
‘decorates’ the database object into being different types of
|
||||
|
|
@ -136,7 +136,7 @@ scripts in the database.</p>
|
|||
|
||||
<dl class="py function">
|
||||
<dt id="evennia.utils.create.create_help_entry">
|
||||
<code class="sig-prename descclassname">evennia.utils.create.</code><code class="sig-name descname">create_help_entry</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">key</span></em>, <em class="sig-param"><span class="n">entrytext</span></em>, <em class="sig-param"><span class="n">category</span><span class="o">=</span><span class="default_value">'General'</span></em>, <em class="sig-param"><span class="n">locks</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">aliases</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">tags</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/utils/create.html#create_help_entry"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.utils.create.create_help_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-prename descclassname">evennia.utils.create.</code><code class="sig-name descname">create_help_entry</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">key</span></em>, <em class="sig-param"><span class="n">entrytext</span></em>, <em class="sig-param"><span class="n">category</span><span class="o">=</span><span class="default_value">'General'</span></em>, <em class="sig-param"><span class="n">locks</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">aliases</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">tags</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="headerlink" href="#evennia.utils.create.create_help_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Create a static help entry in the help database. Note that Command
|
||||
help entries are dynamic and directly taken from the __doc__
|
||||
entries of the command. The database-stored help entries are
|
||||
|
|
@ -161,7 +161,7 @@ in-game setting information and so on.</p>
|
|||
|
||||
<dl class="py function">
|
||||
<dt id="evennia.utils.create.create_message">
|
||||
<code class="sig-prename descclassname">evennia.utils.create.</code><code class="sig-name descname">create_message</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">senderobj</span></em>, <em class="sig-param"><span class="n">message</span></em>, <em class="sig-param"><span class="n">receivers</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">locks</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">tags</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">header</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/utils/create.html#create_message"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.utils.create.create_message" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-prename descclassname">evennia.utils.create.</code><code class="sig-name descname">create_message</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">senderobj</span></em>, <em class="sig-param"><span class="n">message</span></em>, <em class="sig-param"><span class="n">receivers</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">locks</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">tags</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">header</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="headerlink" href="#evennia.utils.create.create_message" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Create a new communication Msg. Msgs represent a unit of
|
||||
database-persistent communication between entites.</p>
|
||||
<dl class="field-list simple">
|
||||
|
|
@ -190,7 +190,7 @@ it’s up to the command definitions to limit this as desired.</p>
|
|||
|
||||
<dl class="py function">
|
||||
<dt id="evennia.utils.create.create_channel">
|
||||
<code class="sig-prename descclassname">evennia.utils.create.</code><code class="sig-name descname">create_channel</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">key</span></em>, <em class="sig-param"><span class="n">aliases</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">desc</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">locks</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">keep_log</span><span class="o">=</span><span class="default_value">True</span></em>, <em class="sig-param"><span class="n">typeclass</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">tags</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/utils/create.html#create_channel"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.utils.create.create_channel" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-prename descclassname">evennia.utils.create.</code><code class="sig-name descname">create_channel</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">key</span></em>, <em class="sig-param"><span class="n">aliases</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">desc</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">locks</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">keep_log</span><span class="o">=</span><span class="default_value">True</span></em>, <em class="sig-param"><span class="n">typeclass</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">tags</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="headerlink" href="#evennia.utils.create.create_channel" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Create A communication Channel. A Channel serves as a central hub
|
||||
for distributing Msgs to groups of people without specifying the
|
||||
receivers explicitly. Instead accounts may ‘connect’ to the channel
|
||||
|
|
@ -220,7 +220,7 @@ often used).</p></li>
|
|||
|
||||
<dl class="py function">
|
||||
<dt id="evennia.utils.create.create_account">
|
||||
<code class="sig-prename descclassname">evennia.utils.create.</code><code class="sig-name descname">create_account</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">key</span></em>, <em class="sig-param"><span class="n">email</span></em>, <em class="sig-param"><span class="n">password</span></em>, <em class="sig-param"><span class="n">typeclass</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">is_superuser</span><span class="o">=</span><span class="default_value">False</span></em>, <em class="sig-param"><span class="n">locks</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">permissions</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">tags</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">attributes</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">report_to</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/utils/create.html#create_account"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.utils.create.create_account" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-prename descclassname">evennia.utils.create.</code><code class="sig-name descname">create_account</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">key</span></em>, <em class="sig-param"><span class="n">email</span></em>, <em class="sig-param"><span class="n">password</span></em>, <em class="sig-param"><span class="n">typeclass</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">is_superuser</span><span class="o">=</span><span class="default_value">False</span></em>, <em class="sig-param"><span class="n">locks</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">permissions</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">tags</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">attributes</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">report_to</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="headerlink" href="#evennia.utils.create.create_account" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>This creates a new account.</p>
|
||||
<dl class="field-list simple">
|
||||
<dt class="field-odd">Parameters</dt>
|
||||
|
|
|
|||
|
|
@ -277,7 +277,7 @@ indentation.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.eveditor.CmdEditorGroup.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = [':', ':<', ':w', ':x', ':uu', ':!', ':wq', ':y', ':i', ':=', ':q', ':fd', ':dd', ':u', ':I', ':j', '::', ':UU', ':s', ':fi', ':dw', ':r', ':echo', ':q!', ':f', ':h', ':DD', ':p', ':A', ':S', ':>', ':::']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = [':u', ':p', ':x', ':q', ':DD', ':fd', ':f', ':<', ':S', ':j', ':A', ':s', ':fi', ':::', ':h', ':q!', ':=', ':echo', ':', '::', ':dd', ':dw', ':i', ':UU', ':!', ':uu', ':w', ':r', ':I', ':wq', ':>', ':y']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -305,7 +305,7 @@ efficient presentation.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.eveditor.CmdEditorGroup.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ': :< :w :x :uu :! :wq :y :i := :q :fd :dd :u :I :j :: :UU :s :fi :dw :r :echo :q! :f :h :DD :p :A :S :> :::', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' : :< :w :x :uu :! :wq :y :i := :q :fd :dd :u :I :j :: :UU :s :fi :dw :r :echo :q! :f :h :DD :p :A :S :> :::', 'tags': '', 'text': '\n Commands for the editor\n '}</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ':u :p :x :q :DD :fd :f :< :S :j :A :s :fi ::: :h :q! := :echo : :: :dd :dw :i :UU :! :uu :w :r :I :wq :> :y', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :u :p :x :q :DD :fd :f :< :S :j :A :s :fi ::: :h :q! := :echo : :: :dd :dw :i :UU :! :uu :w :r :I :wq :> :y', 'tags': '', 'text': '\n Commands for the editor\n '}</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -947,7 +947,7 @@ single question.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.evmenu.CmdYesNoQuestion.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['no', 'a', 'yes', 'y', '__nomatch_command', 'n', 'abort']</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['no', '__nomatch_command', 'y', 'abort', 'n', 'yes', 'a']</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -973,7 +973,7 @@ single question.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'no a yes y __nomatch_command n abort', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' no a yes y __nomatch_command n abort', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'no __nomatch_command y abort n yes a', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' no __nomatch_command y abort n yes a', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -78,7 +78,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.evmore.CmdMore.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['a', 'quit', 'previous', 'top', 'end', 't', 'p', 'n', 'q', 'e', 'next', 'abort']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['q', 't', 'quit', 'top', 'abort', 'n', 'e', 'previous', 'end', 'p', 'next', 'a']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -104,7 +104,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.evmore.CmdMore.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'a quit previous top end t p n q e next abort', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' a quit previous top end t p n q e next abort', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'q t quit top abort n e previous end p next a', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' q t quit top abort n e previous end p next a', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -121,6 +121,9 @@ otherwise also match also keys containing the <strong>ostring</strong>
|
|||
accounts of this typeclass.</p></li>
|
||||
</ul>
|
||||
</dd>
|
||||
<dt class="field-even">Returns</dt>
|
||||
<dd class="field-even"><p><em>Queryset</em> – A queryset (an iterable) with 0, 1 or more matches.</p>
|
||||
</dd>
|
||||
</dl>
|
||||
</dd></dl>
|
||||
|
||||
|
|
@ -139,6 +142,9 @@ on a timer.</p></li>
|
|||
<li><p><strong>typeclass</strong> (<em>class</em><em> or </em><em>str</em>) – Typeclass or path to typeclass.</p></li>
|
||||
</ul>
|
||||
</dd>
|
||||
<dt class="field-even">Returns</dt>
|
||||
<dd class="field-even"><p><em>Queryset</em> – An iterable with 0, 1 or more results.</p>
|
||||
</dd>
|
||||
</dl>
|
||||
</dd></dl>
|
||||
|
||||
|
|
@ -162,7 +168,7 @@ always gives only one match.</p></li>
|
|||
</ul>
|
||||
</dd>
|
||||
<dt class="field-even">Returns</dt>
|
||||
<dd class="field-even"><p><em>Queryset</em> – Message matches.</p>
|
||||
<dd class="field-even"><p><em>Queryset</em> – Iterable with 0, 1 or more matches.</p>
|
||||
</dd>
|
||||
</dl>
|
||||
</dd></dl>
|
||||
|
|
@ -179,6 +185,9 @@ always gives only one match.</p></li>
|
|||
case sensitive) match.</p></li>
|
||||
</ul>
|
||||
</dd>
|
||||
<dt class="field-even">Returns</dt>
|
||||
<dd class="field-even"><p><em>Queryset</em> – Iterable with 0, 1 or more matches.</p>
|
||||
</dd>
|
||||
</dl>
|
||||
</dd></dl>
|
||||
|
||||
|
|
@ -193,6 +202,9 @@ case sensitive) match.</p></li>
|
|||
<li><p><strong>category</strong> (<em>str</em>) – Limit the search to a particular help topic</p></li>
|
||||
</ul>
|
||||
</dd>
|
||||
<dt class="field-even">Returns</dt>
|
||||
<dd class="field-even"><p><em>Queryset</em> – An iterable with 0, 1 or more matches.</p>
|
||||
</dd>
|
||||
</dl>
|
||||
</dd></dl>
|
||||
|
||||
|
|
|
|||
|
|
@ -119,21 +119,6 @@ loaded once).</p>
|
|||
<dd><p>alias of <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript" title="evennia.scripts.scripts.DefaultScript"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.scripts.scripts.DefaultScript</span></code></a></p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.utils.test_resources.EvenniaTestMixin.save_backups">
|
||||
<code class="sig-name descname">save_backups</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/utils/test_resources.html#EvenniaTestMixin.save_backups"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.utils.test_resources.EvenniaTestMixin.save_backups" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.utils.test_resources.EvenniaTestMixin.restore_backups">
|
||||
<code class="sig-name descname">restore_backups</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/utils/test_resources.html#EvenniaTestMixin.restore_backups"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.utils.test_resources.EvenniaTestMixin.restore_backups" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.utils.test_resources.EvenniaTestMixin.mock_sessions">
|
||||
<code class="sig-name descname">mock_sessions</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/utils/test_resources.html#EvenniaTestMixin.mock_sessions"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.utils.test_resources.EvenniaTestMixin.mock_sessions" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.utils.test_resources.EvenniaTestMixin.create_accounts">
|
||||
<code class="sig-name descname">create_accounts</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/utils/test_resources.html#EvenniaTestMixin.create_accounts"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.utils.test_resources.EvenniaTestMixin.create_accounts" title="Permalink to this definition">¶</a></dt>
|
||||
|
|
|
|||
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