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Fixes to urls
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7 changed files with 57 additions and 12 deletions
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@ -392,7 +392,11 @@ in a format like the following:
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# Conclusions
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This concludes the first Part of the Starting tutorial. We have
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We have covered a lot of ground in this lesson and covered several more complex topics. Knowing how to
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query using Django is a powerful skill to have.
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This concludes the first part of the Evennia starting tutorial - "What we have". Now we have a good foundation
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to understand how to plan what our tutorial game will be about.
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[prev lesson](Searching-Things) | [next lesson]()
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@ -258,7 +258,7 @@ There is a property `.destination` which is only used by exits:
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Knowing how to find things is important and the tools from this section will serve you well. For most of your needs
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these tools will be all you need ...
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... but not always. In the next lesson we will dive further into more complex searching when we start looking at
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... but not always. In the next lesson we will dive further into more complex searching when we look at
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Django queries and querysets in earnest.
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[prev lesson](Creating-Things) | [next lesson](Django-queries)
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@ -1,4 +1,4 @@
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# Evennia Starting Tutorial
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# Evennia Starting Tutorial (Part 1)
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[Next lesson](Part1/Building-Quickstart)
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@ -33,6 +33,7 @@ own first little game in Evennia. Let's get started!
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1. [Parsing and replacing default Commands](Part1/More-on-Commands)
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1. [Creating things](Part1/Creating-Things)
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1. [Searching for things](Part1/Searching-Things)
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1. [Advanced searching with Django queries](Part1/Django-queries)
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In this first part we'll focus on what we get out of the box in Evennia - we'll get used to the tools,
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where things are and how we find things we are looking for. We will also dive into some of things you'll
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@ -0,0 +1,17 @@
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# Evennia Starting Tutorial (Part 2)
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```sidebar:: Parts of the Starting tutorial
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**Part 1**: What we have
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A tour of Evennia and how to use the tools, including an introduction to Python.
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Part 2: `What we want <Starting-Part2>`_
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Planning our tutorial game and what to think about when planning your own in the future.
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Part 3: `How we get there <Starting-Part3>`_
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Getting down to the meat of extending Evennia to make our game
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Part 4: `Using what we created <Starting-Part4>`_
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Building a tech-demo and world content to go with our code
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Part 5: `Showing the world <Starting-Part5>`_
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Taking our new game online and let players try it out
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```
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## Lessons for Part 2
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