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Update evscaperoom contrib readme
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@ -5,22 +5,27 @@ Contribution by Griatch, 2019
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A full engine for creating multiplayer escape-rooms in Evennia. Allows players to
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spawn and join puzzle rooms that track their state independently. Any number of players
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can join to solve a room together. This is the engine created for 'EvscapeRoom', which won
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the MUD Coders Guild "One Room" Game Jam in April-May, 2019. The contrib has no game
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content but contains the utilities and base classes and an empty example room.
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The original code for the contest is found at
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https://github.com/Griatch/evscaperoom but the version on the public Evennia
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demo is more updated, so if you really want the latest bug fixes etc you should
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rather look at https://github.com/evennia/evdemo/tree/master/evdemo/evscaperoom
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instead. A copy of the full game can also be played on the Evennia demo server
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at https://demo.evennia.com - just connect to the server and write `evscaperoom`
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in the first room to start!
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the MUD Coders Guild "One Room" Game Jam in April-May, 2019. The contrib has only
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very minimal game content, it contains the utilities and base classes and an empty example room.
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## Introduction
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Evscaperoom is, as it sounds, an escaperoom in text form. You start locked into
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a room and have to figure out how to get out. This engine contains everything
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needed to make a fully-featured puzzle game of this type!
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Evscaperoom is, as it sounds, an [escape room](https://en.wikipedia.org/wiki/Escape_room) in text form. You start locked into
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a room and have to figure out how to get out. This contrib contains everything
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needed to make a fully-featured puzzle game of this type. It also contains a
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'lobby' for creating new rooms, allowing players to join another person's room
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to collaborate solving it!
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This is the game engine for the original _EvscapeRoom_. It
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allows you to recreate the same game experience, but it doesn't contain any of
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the story content created for the game jam. If you want to see the full game
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(where you must escape the cottage of a very tricky jester girl or lose the
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village's pie-eating contest...), you can find it at Griatch's github page [here](https://github.com/Griatch/evscaperoom),
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(but the recommended version is the one that used to run on the Evennia demo server which has
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some more bug fixes, found [here instead](https://github.com/evennia/evdemo/tree/master/evdemo/evscaperoom)).
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If you want to read more about how _EvscapeRoom_ was created and designed, you can read the
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dev blog, [part 1](https://www.evennia.com/devblog/2019.html#2019-05-18-creating-evscaperoom-part-1) and [part 2](https://www.evennia.com/devblog/2019.html#2019-05-26-creating-evscaperoom-part-2).
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## Installation
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@ -241,8 +241,8 @@ _Contribution by Griatch, 2019_
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A full engine for creating multiplayer escape-rooms in Evennia. Allows players to
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spawn and join puzzle rooms that track their state independently. Any number of players
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can join to solve a room together. This is the engine created for 'EvscapeRoom', which won
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the MUD Coders Guild "One Room" Game Jam in April-May, 2019. The contrib has no game
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content but contains the utilities and base classes and an empty example room.
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the MUD Coders Guild "One Room" Game Jam in April-May, 2019. The contrib has only
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very minimal game content, it contains the utilities and base classes and an empty example room.
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[Read the documentation](./Contrib-Evscaperoom.md) - [Browse the Code](evennia.contrib.full_systems.evscaperoom)
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