Update evscaperoom contrib readme

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@ -5,22 +5,27 @@ Contribution by Griatch, 2019
A full engine for creating multiplayer escape-rooms in Evennia. Allows players to
spawn and join puzzle rooms that track their state independently. Any number of players
can join to solve a room together. This is the engine created for 'EvscapeRoom', which won
the MUD Coders Guild "One Room" Game Jam in April-May, 2019. The contrib has no game
content but contains the utilities and base classes and an empty example room.
The original code for the contest is found at
https://github.com/Griatch/evscaperoom but the version on the public Evennia
demo is more updated, so if you really want the latest bug fixes etc you should
rather look at https://github.com/evennia/evdemo/tree/master/evdemo/evscaperoom
instead. A copy of the full game can also be played on the Evennia demo server
at https://demo.evennia.com - just connect to the server and write `evscaperoom`
in the first room to start!
the MUD Coders Guild "One Room" Game Jam in April-May, 2019. The contrib has only
very minimal game content, it contains the utilities and base classes and an empty example room.
## Introduction
Evscaperoom is, as it sounds, an escaperoom in text form. You start locked into
a room and have to figure out how to get out. This engine contains everything
needed to make a fully-featured puzzle game of this type!
Evscaperoom is, as it sounds, an [escape room](https://en.wikipedia.org/wiki/Escape_room) in text form. You start locked into
a room and have to figure out how to get out. This contrib contains everything
needed to make a fully-featured puzzle game of this type. It also contains a
'lobby' for creating new rooms, allowing players to join another person's room
to collaborate solving it!
This is the game engine for the original _EvscapeRoom_. It
allows you to recreate the same game experience, but it doesn't contain any of
the story content created for the game jam. If you want to see the full game
(where you must escape the cottage of a very tricky jester girl or lose the
village's pie-eating contest...), you can find it at Griatch's github page [here](https://github.com/Griatch/evscaperoom),
(but the recommended version is the one that used to run on the Evennia demo server which has
some more bug fixes, found [here instead](https://github.com/evennia/evdemo/tree/master/evdemo/evscaperoom)).
If you want to read more about how _EvscapeRoom_ was created and designed, you can read the
dev blog, [part 1](https://www.evennia.com/devblog/2019.html#2019-05-18-creating-evscaperoom-part-1) and [part 2](https://www.evennia.com/devblog/2019.html#2019-05-26-creating-evscaperoom-part-2).
## Installation

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@ -241,8 +241,8 @@ _Contribution by Griatch, 2019_
A full engine for creating multiplayer escape-rooms in Evennia. Allows players to
spawn and join puzzle rooms that track their state independently. Any number of players
can join to solve a room together. This is the engine created for 'EvscapeRoom', which won
the MUD Coders Guild "One Room" Game Jam in April-May, 2019. The contrib has no game
content but contains the utilities and base classes and an empty example room.
the MUD Coders Guild "One Room" Game Jam in April-May, 2019. The contrib has only
very minimal game content, it contains the utilities and base classes and an empty example room.
[Read the documentation](./Contrib-Evscaperoom.md) - [Browse the Code](evennia.contrib.full_systems.evscaperoom)