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Explain how to make toc-trees in Markdown
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@ -9,17 +9,17 @@ The live documentation is (will in the future be) available at `https://evennia.
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# Editing the docs
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The documentation source files are `*.md` (Markdown) files found in `evennia/docs/source/`.
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Markdown files are simple text files that can be edited with a normal text editor. They use
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the [Markdown][commonmark] syntax.
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Markdown files are simple text files that can be edited with a normal text editor. They use
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the [Markdown][commonmark] syntax.
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Don't edit the files in `source/api/`. These are auto-generated and your changes
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will be lost.
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Don't edit the files in `source/api/`. These are auto-generated and your changes
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will be lost.
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See also later in this doc for [Help with editing syntax](#Help-with-editing-syntax).
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## Contributing
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Contributing to the docs is is like [contributing to the rest of Evennia][contributing]:
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Contributing to the docs is is like [contributing to the rest of Evennia][contributing]:
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Check out the branch of Evennia you want to edit the documentation for. Create your
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own work-branch, make your changes and make a PR for it!
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@ -27,7 +27,7 @@ own work-branch, make your changes and make a PR for it!
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The sources in `evennia/docs/source/` are built into a pretty documentation using
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the [Sphinx][sphinx] static generator system. To do so locally you need to either
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use a system with `make` (Linux/Unix/Mac/Windows-WSL) or run sphinx-commands manually
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use a system with `make` (Linux/Unix/Mac/Windows-WSL) or run sphinx-commands manually
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(read the `Makefile` to see which commands are run by `make`).
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You don't necessarily _have_ to build the docs locally to contribute. But
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@ -38,25 +38,25 @@ your change comes out looking as you expected.
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If you only want to build the main documentation pages (not the API autodocs),
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you don't need to install Evennia itself, only the documentation resources.
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All is done in your terminal/console.
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All is done in your terminal/console.
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- (Optional, but recommended): Activate a virtualenv with Python 3.7.
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- `cd` to into the `evennia/docs` folder (where this README is).
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- Install the documentation-build requirements:
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- Install the documentation-build requirements:
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```
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make install
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or
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or
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pip install -r requirements.txt
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```
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- Next, build the html-based documentation.
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```
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make quick
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make quick
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```
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- The html-based documentation will appear in the new
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- The html-based documentation will appear in the new
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folder `evennia/docs/build/html/`. Note any errors from files you have edited.
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- Use a web browser to open `evennia/docs/build/html/index.html` and view the docs.
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Note that you will get errors if clicking a link to the auto-docs, because you didn't build them!
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@ -68,11 +68,11 @@ generated from the Evennia source. For this you must install Evennia and
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initialize a new game with a default database (you don't need to have it
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running)
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- Follow the normal [Evennia Getting-Started instructions][getting-started]
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- Follow the normal [Evennia Getting-Started instructions][getting-started]
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to install Evennia. Use a virtualenv.
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- Make sure you `cd` to the folder _containing_ your `evennia/` repo (so two levels up from `docs/`).
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- Create a new game folder called `gamedir` at the same level as your `evennia`
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repo with
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repo with
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```
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evennia --init gamedir
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@ -95,12 +95,12 @@ repo with
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----- gamedir/
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```
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- Make sure you are still in your virtualenv, then go to `evennia/docs/` and
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- Make sure you are still in your virtualenv, then go to `evennia/docs/` and
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install the doc-building requirements:
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```
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make install
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or
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make install
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or
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pip install -r requirements.txt
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```
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@ -110,16 +110,16 @@ repo with
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make local
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```
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- The rendered files will appear in a new folder `evennia/docs/build/html`.
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- The rendered files will appear in a new folder `evennia/docs/build/html`.
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Note any errors from files you have edited.
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- Point your web browser to `evennia/docs/build/html/index.html` to view the full docs.
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### Building with another gamedir
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If you for some reason want to use another location of your `gamedir/`, or want it
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If you for some reason want to use another location of your `gamedir/`, or want it
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named something else (maybe you already use the name 'gamedir' for your development ...),
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you can do so by setting the `EVGAMEDIR` environment variable to the absolute path
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of your alternative game dir. For example:
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of your alternative game dir. For example:
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```
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EVGAMEDIR=/my/path/to/mygamedir make local
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@ -143,14 +143,14 @@ docs are built by looking at the git tree.
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```
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- The different versions will be found under `evennia/docs/build/versions/`.
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- If you have git-push access to the Evennia `gh-pages` branch on `github`, you
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- If you have git-push access to the Evennia `gh-pages` branch on `github`, you
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can now deploy.
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```
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make deploy
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```
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- If you know what you are doing you can also do build + deploy in one step:
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- If you know what you are doing you can also do build + deploy in one step:
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```
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make release
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@ -165,7 +165,7 @@ available at `https://evennia.github.io/evennia/`.
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## Referring to a heading in the same file
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You can self-reference by pointing to a header/label elsewhere in the
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You can self-reference by pointing to a header/label elsewhere in the
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same document by using `#` and replacing any spaces in the name with `-`.
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```
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@ -205,13 +205,17 @@ This will be automatically translated to the matching github link so the reader
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> This is not currently working. (WIP)
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## Making indices
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## Making toc-tree indices
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To make a document tree (what Sphinx refers to as a "Toc Tree"), make a list of document urls like this:
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To make a Table-of-Contents listing (what Sphinx refers to as a "Toc Tree"), one
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must make new heading named either `Contents` or `Index`, followed by a bullet-list of
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links:
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```
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* [Title1](doc1.md)
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* [Title2](doc2.md)
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# Index
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- [Title1](doc1)
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- [Title2](doc2)
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```
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