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Fix rpsystem inefficient regex
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5 changed files with 12 additions and 4 deletions
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@ -37,6 +37,7 @@
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account (Griatch)
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- [Fix][issue4311]: SSH connection caused a traceback in protocol (Griatch)
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- Fix: Resolve a bug when loading on-demand-handler data from database (Griatch)
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- Security: Potentially O(n2) regex exploit in rpsystem regex (Griatch)
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- Doc fixes (iLPdev, Griatch, CloudKeeper)
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[pull3420]: https://github.com/evennia/evennia/pull/3420
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@ -2,6 +2,11 @@
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## Evennia Main branch
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- Feature: Support Python 3.12 (Griatch). Currently supporting 3.10,3.11 and
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3.12. Note that 3.10 support will be removed in a future release.
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- Feature: Update `evennia[extra]` scipy dependency to 1.12 to support latest
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Python. Note that this may change which (equivalent) path is being picked when
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following an xyzgrid contrib pathfinding.
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- Feature: *Backwards incompatible*: `DefaultObject.get_numbered_name` now gets object's
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name via `.get_display_name` for better compatibility with recog systems.
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- Feature: *Backwards incompatible*: Removed the (#dbref) display from
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@ -32,6 +37,7 @@
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account (Griatch)
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- [Fix][issue4311]: SSH connection caused a traceback in protocol (Griatch)
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- Fix: Resolve a bug when loading on-demand-handler data from database (Griatch)
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- Security: Potentially O(n2) regex exploit in rpsystem regex (Griatch)
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- Doc fixes (iLPdev, Griatch, CloudKeeper)
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[pull3420]: https://github.com/evennia/evennia/pull/3420
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@ -257,7 +257,7 @@ MXP_OUTGOING_ONLY = True
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# time depends very much on your game so some experimentation may
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# be necessary (use @server to see how many objects are in the idmapper
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# cache at any time). Setting this to None disables the cache cap.
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IDMAPPER_CACHE_MAXSIZE = 200 # (MB)
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IDMAPPER_CACHE_MAXSIZE = 400 # (MB)
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# This determines how many connections per second the Portal should
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# accept, as a DoS countermeasure. If the rate exceeds this number, incoming
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# connections will be queued to this rate, so none will be lost.
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@ -159,7 +159,8 @@ from evennia.commands.command import Command
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from evennia.objects.models import ObjectDB
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from evennia.objects.objects import DefaultCharacter, DefaultObject
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from evennia.utils import ansi, logger
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from evennia.utils.utils import iter_to_str, lazy_property, make_iter, variable_from_module
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from evennia.utils.utils import (iter_to_str, lazy_property, make_iter,
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variable_from_module)
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_INFLECT = inflect.engine()
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@ -217,7 +218,7 @@ _RE_CHAREND = re.compile(r"\W+$", _RE_FLAGS)
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_RE_REF_LANG = re.compile(r"\{+\##([0-9]+)\}+")
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# language says in the emote are on the form "..." or langname"..." (no spaces).
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# this regex returns in groups (langname, say), where langname can be empty.
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_RE_LANGUAGE = re.compile(r"(?:(\w+))*(\".+?\")")
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_RE_LANGUAGE = re.compile(r'(\w+)?(".*?")')
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# the emote parser works in two steps:
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@ -238,7 +238,7 @@ MXP_OUTGOING_ONLY = True
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# time depends very much on your game so some experimentation may
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# be necessary (use @server to see how many objects are in the idmapper
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# cache at any time). Setting this to None disables the cache cap.
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IDMAPPER_CACHE_MAXSIZE = 200 # (MB)
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IDMAPPER_CACHE_MAXSIZE = 400 # (MB)
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# This determines how many connections per second the Portal should
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# accept, as a DoS countermeasure. If the rate exceeds this number, incoming
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# connections will be queued to this rate, so none will be lost.
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