Updated HTML docs.

This commit is contained in:
Evennia docbuilder action 2023-03-17 21:24:37 +00:00
parent 6c1e5b43f6
commit 39c310dee7
34 changed files with 128 additions and 111 deletions

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@ -1,4 +1,4 @@
# Sphinx build info version 1
# This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done.
config: dbfa27264b639821a0b9a8ba7dd89804
config: 962d18d055560f63d608453a482eac81
tags: 645f666f9bcd5a90fca523b33c5a78b7

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@ -62,6 +62,7 @@
<h3><a href="../index.html">Table of Contents</a></h3>
<ul>
<li><a class="reference internal" href="#">Changelog</a><ul>
<li><a class="reference internal" href="#main-branch">Main branch</a></li>
<li><a class="reference internal" href="#evennia-1-2-1">Evennia 1.2.1</a></li>
<li><a class="reference internal" href="#evennia-1-2-0">Evennia 1.2.0</a></li>
<li><a class="reference internal" href="#evennia-1-1-1">Evennia 1.1.1</a></li>
@ -168,6 +169,13 @@
<section class="tex2jax_ignore mathjax_ignore" id="changelog">
<h1>Changelog<a class="headerlink" href="#changelog" title="Permalink to this headline"></a></h1>
<section id="main-branch">
<h2>Main branch<a class="headerlink" href="#main-branch" title="Permalink to this headline"></a></h2>
<ul class="simple">
<li><p>Feature: Add support for saving <code class="docutils literal notranslate"><span class="pre">deque</span></code> with <code class="docutils literal notranslate"><span class="pre">maxlen</span></code> to Attributes (before
<code class="docutils literal notranslate"><span class="pre">maxlen</span></code> was ignored).</p></li>
</ul>
</section>
<section id="evennia-1-2-1">
<h2>Evennia 1.2.1<a class="headerlink" href="#evennia-1-2-1" title="Permalink to this headline"></a></h2>
<p>Feb 26, 2023</p>

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@ -162,6 +162,7 @@ make your game, also if you never coded before.</p>
<div class="toctree-wrapper compound">
<ul>
<li class="toctree-l1"><a class="reference internal" href="Changelog.html">Changelog</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Changelog.html#main-branch">Main branch</a></li>
<li class="toctree-l2"><a class="reference internal" href="Changelog.html#evennia-1-2-1">Evennia 1.2.1</a></li>
<li class="toctree-l2"><a class="reference internal" href="Changelog.html#evennia-1-2-0">Evennia 1.2.0</a></li>
<li class="toctree-l2"><a class="reference internal" href="Changelog.html#evennia-1-1-1">Evennia 1.1.1</a></li>

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@ -732,9 +732,6 @@ myfunc(foo) # error!
<span class="k">else</span><span class="p">:</span>
<span class="k">return</span> <span class="s2">&quot;win&quot;</span>
<span class="k">def</span> <span class="nf">_try_again</span><span class="p">(</span><span class="n">caller</span><span class="p">,</span> <span class="n">raw_string</span><span class="p">,</span> <span class="o">**</span><span class="n">kwargs</span><span class="p">):</span>
<span class="k">return</span> <span class="kc">None</span> <span class="c1"># reruns the same node</span>
<span class="n">template_string</span> <span class="o">=</span> <span class="s2">&quot;&quot;&quot;</span>
<span class="s2">## node start</span>
@ -747,8 +744,8 @@ myfunc(foo) # error!
<span class="s2">## options</span>
<span class="s2">1. Roll the dice -&gt; gamble()</span>
<span class="s2">2. Try to talk yourself out of rolling -&gt; ask_again()</span>
<span class="s2">1: Roll the dice -&gt; gamble()</span>
<span class="s2">2: Try to talk yourself out of rolling -&gt; start</span>
<span class="s2">## node win</span>
@ -774,7 +771,9 @@ myfunc(foo) # error!
<span class="s2">&quot;&quot;&quot;</span>
<span class="n">goto_callables</span> <span class="o">=</span> <span class="p">{</span><span class="s2">&quot;gamble&quot;</span><span class="p">:</span> <span class="n">_gamble</span><span class="p">,</span> <span class="s2">&quot;ask_again&quot;</span><span class="p">:</span> <span class="n">_ask_again</span><span class="p">}</span>
<span class="c1"># map the in-template callable-name to real python code</span>
<span class="n">goto_callables</span> <span class="o">=</span> <span class="p">{</span><span class="s2">&quot;gamble&quot;</span><span class="p">:</span> <span class="n">_gamble</span><span class="p">}</span>
<span class="c1"># this starts the evmenu for the caller</span>
<span class="n">evmenu</span><span class="o">.</span><span class="n">template2menu</span><span class="p">(</span><span class="n">caller</span><span class="p">,</span> <span class="n">template_string</span><span class="p">,</span> <span class="n">goto_callables</span><span class="p">)</span>
</pre></div>

View file

@ -108,7 +108,6 @@
<span class="kn">from</span> <span class="nn">django.contrib.contenttypes.models</span> <span class="kn">import</span> <span class="n">ContentType</span>
<span class="kn">from</span> <span class="nn">django.core.exceptions</span> <span class="kn">import</span> <span class="n">ObjectDoesNotExist</span>
<span class="kn">from</span> <span class="nn">django.utils.safestring</span> <span class="kn">import</span> <span class="n">SafeString</span>
<span class="kn">from</span> <span class="nn">evennia.utils</span> <span class="kn">import</span> <span class="n">logger</span>
<span class="kn">from</span> <span class="nn">evennia.utils.utils</span> <span class="kn">import</span> <span class="n">is_iter</span><span class="p">,</span> <span class="n">to_bytes</span><span class="p">,</span> <span class="n">uses_database</span>
@ -287,6 +286,8 @@
<span class="n">dat</span> <span class="o">=</span> <span class="n">_SaverDefaultDict</span><span class="p">(</span><span class="n">item</span><span class="o">.</span><span class="n">default_factory</span><span class="p">,</span> <span class="n">_parent</span><span class="o">=</span><span class="n">parent</span><span class="p">)</span>
<span class="n">dat</span><span class="o">.</span><span class="n">_data</span><span class="o">.</span><span class="n">update</span><span class="p">((</span><span class="n">key</span><span class="p">,</span> <span class="n">process_tree</span><span class="p">(</span><span class="n">val</span><span class="p">,</span> <span class="n">dat</span><span class="p">))</span> <span class="k">for</span> <span class="n">key</span><span class="p">,</span> <span class="n">val</span> <span class="ow">in</span> <span class="n">item</span><span class="o">.</span><span class="n">items</span><span class="p">())</span>
<span class="k">return</span> <span class="n">dat</span>
<span class="k">elif</span> <span class="n">dtype</span> <span class="o">==</span> <span class="n">deque</span><span class="p">:</span>
<span class="n">dat</span> <span class="o">=</span> <span class="n">_SaverDeque</span><span class="p">(</span><span class="n">_parent</span><span class="o">=</span><span class="n">parent</span><span class="p">,</span> <span class="n">maxlen</span><span class="o">=</span><span class="n">item</span><span class="o">.</span><span class="n">maxlen</span><span class="p">)</span>
<span class="k">elif</span> <span class="n">dtype</span> <span class="o">==</span> <span class="nb">set</span><span class="p">:</span>
<span class="n">dat</span> <span class="o">=</span> <span class="n">_SaverSet</span><span class="p">(</span><span class="n">_parent</span><span class="o">=</span><span class="n">parent</span><span class="p">)</span>
<span class="n">dat</span><span class="o">.</span><span class="n">_data</span><span class="o">.</span><span class="n">update</span><span class="p">(</span><span class="n">process_tree</span><span class="p">(</span><span class="n">val</span><span class="p">,</span> <span class="n">dat</span><span class="p">)</span> <span class="k">for</span> <span class="n">val</span> <span class="ow">in</span> <span class="n">item</span><span class="p">)</span>
@ -509,9 +510,9 @@
<span class="sd"> A deque that can be saved and operated on.</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="k">def</span> <span class="fm">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">,</span> <span class="o">**</span><span class="n">kwargs</span><span class="p">):</span>
<span class="k">def</span> <span class="fm">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">,</span> <span class="n">maxlen</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span> <span class="o">**</span><span class="n">kwargs</span><span class="p">):</span>
<span class="nb">super</span><span class="p">()</span><span class="o">.</span><span class="fm">__init__</span><span class="p">(</span><span class="o">*</span><span class="n">args</span><span class="p">,</span> <span class="o">**</span><span class="n">kwargs</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_data</span> <span class="o">=</span> <span class="n">deque</span><span class="p">()</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_data</span> <span class="o">=</span> <span class="n">deque</span><span class="p">((),</span> <span class="n">maxlen</span><span class="o">=</span><span class="n">maxlen</span><span class="p">)</span>
<span class="nd">@_save</span>
<span class="k">def</span> <span class="nf">append</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">,</span> <span class="o">**</span><span class="n">kwargs</span><span class="p">):</span>
@ -591,6 +592,8 @@
<span class="k">return</span> <span class="n">defaultdict</span><span class="p">(</span>
<span class="n">obj</span><span class="o">.</span><span class="n">default_factory</span><span class="p">,</span> <span class="p">{</span><span class="n">_iter</span><span class="p">(</span><span class="n">key</span><span class="p">):</span> <span class="n">_iter</span><span class="p">(</span><span class="n">val</span><span class="p">)</span> <span class="k">for</span> <span class="n">key</span><span class="p">,</span> <span class="n">val</span> <span class="ow">in</span> <span class="n">obj</span><span class="o">.</span><span class="n">items</span><span class="p">()}</span>
<span class="p">)</span>
<span class="k">elif</span> <span class="n">tname</span> <span class="ow">in</span> <span class="p">(</span><span class="s2">&quot;_SaverDeque&quot;</span><span class="p">,</span> <span class="n">deque</span><span class="p">):</span>
<span class="k">return</span> <span class="n">deque</span><span class="p">((</span><span class="n">_iter</span><span class="p">(</span><span class="n">val</span><span class="p">)</span> <span class="k">for</span> <span class="n">val</span> <span class="ow">in</span> <span class="n">obj</span><span class="p">),</span> <span class="n">maxlen</span><span class="o">=</span><span class="n">obj</span><span class="o">.</span><span class="n">maxlen</span><span class="p">)</span>
<span class="k">elif</span> <span class="n">tname</span> <span class="ow">in</span> <span class="n">_DESERIALIZE_MAPPING</span><span class="p">:</span>
<span class="k">return</span> <span class="n">_DESERIALIZE_MAPPING</span><span class="p">[</span><span class="n">tname</span><span class="p">](</span><span class="n">_iter</span><span class="p">(</span><span class="n">val</span><span class="p">)</span> <span class="k">for</span> <span class="n">val</span> <span class="ow">in</span> <span class="n">obj</span><span class="p">)</span>
<span class="k">elif</span> <span class="n">is_iter</span><span class="p">(</span><span class="n">obj</span><span class="p">):</span>
@ -758,6 +761,8 @@
<span class="n">item</span><span class="o">.</span><span class="n">default_factory</span><span class="p">,</span>
<span class="p">((</span><span class="n">process_item</span><span class="p">(</span><span class="n">key</span><span class="p">),</span> <span class="n">process_item</span><span class="p">(</span><span class="n">val</span><span class="p">))</span> <span class="k">for</span> <span class="n">key</span><span class="p">,</span> <span class="n">val</span> <span class="ow">in</span> <span class="n">item</span><span class="o">.</span><span class="n">items</span><span class="p">()),</span>
<span class="p">)</span>
<span class="k">elif</span> <span class="n">dtype</span> <span class="ow">in</span> <span class="p">(</span><span class="n">deque</span><span class="p">,</span> <span class="n">_SaverDeque</span><span class="p">):</span>
<span class="k">return</span> <span class="n">deque</span><span class="p">((</span><span class="n">process_item</span><span class="p">(</span><span class="n">val</span><span class="p">)</span> <span class="k">for</span> <span class="n">val</span> <span class="ow">in</span> <span class="n">item</span><span class="p">),</span> <span class="n">maxlen</span><span class="o">=</span><span class="n">item</span><span class="o">.</span><span class="n">maxlen</span><span class="p">)</span>
<span class="k">elif</span> <span class="n">dtype</span> <span class="ow">in</span> <span class="p">(</span><span class="nb">set</span><span class="p">,</span> <span class="n">_SaverSet</span><span class="p">):</span>
<span class="k">return</span> <span class="nb">set</span><span class="p">(</span><span class="n">process_item</span><span class="p">(</span><span class="n">val</span><span class="p">)</span> <span class="k">for</span> <span class="n">val</span> <span class="ow">in</span> <span class="n">item</span><span class="p">)</span>
<span class="k">elif</span> <span class="n">dtype</span> <span class="ow">in</span> <span class="p">(</span><span class="n">OrderedDict</span><span class="p">,</span> <span class="n">_SaverOrderedDict</span><span class="p">):</span>
@ -854,7 +859,7 @@
<span class="k">elif</span> <span class="n">dtype</span> <span class="o">==</span> <span class="n">OrderedDict</span><span class="p">:</span>
<span class="k">return</span> <span class="n">OrderedDict</span><span class="p">((</span><span class="n">process_item</span><span class="p">(</span><span class="n">key</span><span class="p">),</span> <span class="n">process_item</span><span class="p">(</span><span class="n">val</span><span class="p">))</span> <span class="k">for</span> <span class="n">key</span><span class="p">,</span> <span class="n">val</span> <span class="ow">in</span> <span class="n">item</span><span class="o">.</span><span class="n">items</span><span class="p">())</span>
<span class="k">elif</span> <span class="n">dtype</span> <span class="o">==</span> <span class="n">deque</span><span class="p">:</span>
<span class="k">return</span> <span class="n">deque</span><span class="p">(</span><span class="n">process_item</span><span class="p">(</span><span class="n">val</span><span class="p">)</span> <span class="k">for</span> <span class="n">val</span> <span class="ow">in</span> <span class="n">item</span><span class="p">)</span>
<span class="k">return</span> <span class="n">deque</span><span class="p">((</span><span class="n">process_item</span><span class="p">(</span><span class="n">val</span><span class="p">)</span> <span class="k">for</span> <span class="n">val</span> <span class="ow">in</span> <span class="n">item</span><span class="p">),</span> <span class="n">maxlen</span><span class="o">=</span><span class="n">item</span><span class="o">.</span><span class="n">maxlen</span><span class="p">)</span>
<span class="k">elif</span> <span class="nb">hasattr</span><span class="p">(</span><span class="n">item</span><span class="p">,</span> <span class="s2">&quot;__iter__&quot;</span><span class="p">):</span>
<span class="k">try</span><span class="p">:</span>
<span class="c1"># we try to conserve the iterable class, if not convert to dict</span>
@ -927,7 +932,7 @@
<span class="p">)</span>
<span class="k">return</span> <span class="n">dat</span>
<span class="k">elif</span> <span class="n">dtype</span> <span class="o">==</span> <span class="n">deque</span><span class="p">:</span>
<span class="n">dat</span> <span class="o">=</span> <span class="n">_SaverDeque</span><span class="p">(</span><span class="n">_parent</span><span class="o">=</span><span class="n">parent</span><span class="p">)</span>
<span class="n">dat</span> <span class="o">=</span> <span class="n">_SaverDeque</span><span class="p">(</span><span class="n">_parent</span><span class="o">=</span><span class="n">parent</span><span class="p">,</span> <span class="n">maxlen</span><span class="o">=</span><span class="n">item</span><span class="o">.</span><span class="n">maxlen</span><span class="p">)</span>
<span class="n">dat</span><span class="o">.</span><span class="n">_data</span><span class="o">.</span><span class="n">extend</span><span class="p">(</span><span class="n">process_item</span><span class="p">(</span><span class="n">val</span><span class="p">)</span> <span class="k">for</span> <span class="n">val</span> <span class="ow">in</span> <span class="n">item</span><span class="p">)</span>
<span class="k">return</span> <span class="n">dat</span>
<span class="k">elif</span> <span class="nb">hasattr</span><span class="p">(</span><span class="n">item</span><span class="p">,</span> <span class="s2">&quot;__iter__&quot;</span><span class="p">):</span>
@ -998,7 +1003,7 @@
<span class="p">)</span>
<span class="k">return</span> <span class="n">dat</span>
<span class="k">elif</span> <span class="n">dtype</span> <span class="o">==</span> <span class="n">deque</span><span class="p">:</span>
<span class="n">dat</span> <span class="o">=</span> <span class="n">_SaverDeque</span><span class="p">(</span><span class="n">_db_obj</span><span class="o">=</span><span class="n">db_obj</span><span class="p">)</span>
<span class="n">dat</span> <span class="o">=</span> <span class="n">_SaverDeque</span><span class="p">(</span><span class="n">_db_obj</span><span class="o">=</span><span class="n">db_obj</span><span class="p">,</span> <span class="n">maxlen</span><span class="o">=</span><span class="n">data</span><span class="o">.</span><span class="n">maxlen</span><span class="p">)</span>
<span class="n">dat</span><span class="o">.</span><span class="n">_data</span><span class="o">.</span><span class="n">extend</span><span class="p">(</span><span class="n">process_item</span><span class="p">(</span><span class="n">val</span><span class="p">)</span> <span class="k">for</span> <span class="n">val</span> <span class="ow">in</span> <span class="n">data</span><span class="p">)</span>
<span class="k">return</span> <span class="n">dat</span>
<span class="k">elif</span> <span class="nb">hasattr</span><span class="p">(</span><span class="n">data</span><span class="p">,</span> <span class="s2">&quot;__iter__&quot;</span><span class="p">):</span>

View file

@ -1,5 +1,10 @@
# Changelog
## Main branch
- Feature: Add support for saving `deque` with `maxlen` to Attributes (before
`maxlen` was ignored).
## Evennia 1.2.1
Feb 26, 2023

View file

@ -645,9 +645,6 @@ def _gamble(caller, raw_string, **kwargs):
else:
return "win"
def _try_again(caller, raw_string, **kwargs):
return None # reruns the same node
template_string = """
## node start
@ -660,8 +657,8 @@ he says.
## options
1. Roll the dice -> gamble()
2. Try to talk yourself out of rolling -> ask_again()
1: Roll the dice -> gamble()
2: Try to talk yourself out of rolling -> start
## node win
@ -687,7 +684,9 @@ says Death.
"""
goto_callables = {"gamble": _gamble, "ask_again": _ask_again}
# map the in-template callable-name to real python code
goto_callables = {"gamble": _gamble}
# this starts the evmenu for the caller
evmenu.template2menu(caller, template_string, goto_callables)
```

View file

@ -133,7 +133,7 @@ method. Otherwise all text will be returned to all connected sessions.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.account.CmdOOCLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.commands.default.account.CmdOOCLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.commands.default.account.CmdOOCLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -164,7 +164,7 @@ method. Otherwise all text will be returned to all connected sessions.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.account.CmdOOCLook.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n look while out-of-character\n\n Usage:\n look\n\n Look in the ooc state.\n '}</em><a class="headerlink" href="#evennia.commands.default.account.CmdOOCLook.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n look while out-of-character\n\n Usage:\n look\n\n Look in the ooc state.\n '}</em><a class="headerlink" href="#evennia.commands.default.account.CmdOOCLook.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -317,7 +317,7 @@ to accounts respectively.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.admin.CmdEmit.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['remit', 'pemit']</em><a class="headerlink" href="#evennia.commands.default.admin.CmdEmit.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['pemit', 'remit']</em><a class="headerlink" href="#evennia.commands.default.admin.CmdEmit.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -348,7 +348,7 @@ to accounts respectively.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.admin.CmdEmit.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'remit pemit', 'category': 'admin', 'key': 'emit', 'no_prefix': ' remit pemit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n remit [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n pemit [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}</em><a class="headerlink" href="#evennia.commands.default.admin.CmdEmit.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'pemit remit', 'category': 'admin', 'key': 'emit', 'no_prefix': ' pemit remit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n remit [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n pemit [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}</em><a class="headerlink" href="#evennia.commands.default.admin.CmdEmit.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -138,7 +138,7 @@ skipping, reloading etc.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.batchprocess.CmdBatchCommands.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['batchcommand', 'batchcmd']</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['batchcmd', 'batchcommand']</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -169,7 +169,7 @@ skipping, reloading etc.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.batchprocess.CmdBatchCommands.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'batchcommand batchcmd', 'category': 'building', 'key': 'batchcommands', 'no_prefix': ' batchcommand batchcmd', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] &lt;python.path.to.file&gt;\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'batchcmd batchcommand', 'category': 'building', 'key': 'batchcommands', 'no_prefix': ' batchcmd batchcommand', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] &lt;python.path.to.file&gt;\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -1345,7 +1345,7 @@ server settings.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdTypeclass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;update', '&#64;type', '&#64;typeclasses', '&#64;swap', '&#64;parent']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;parent', '&#64;type', '&#64;update', '&#64;swap', '&#64;typeclasses']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -1376,7 +1376,7 @@ server settings.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdTypeclass.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;update &#64;type &#64;typeclasses &#64;swap &#64;parent', 'category': 'building', 'key': '&#64;typeclass', 'no_prefix': 'typeclass update type typeclasses swap parent', 'tags': '', 'text': &quot;\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] &lt;object&gt; [= typeclass.path]\n typeclass/prototype &lt;object&gt; = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;parent &#64;type &#64;update &#64;swap &#64;typeclasses', 'category': 'building', 'key': '&#64;typeclass', 'no_prefix': 'typeclass parent type update swap typeclasses', 'tags': '', 'text': &quot;\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] &lt;object&gt; [= typeclass.path]\n typeclass/prototype &lt;object&gt; = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -1531,7 +1531,7 @@ If object is not specified, the current location is examined.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdExamine.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;exam', '&#64;ex']</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;ex', '&#64;exam']</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -1799,7 +1799,7 @@ the cases, see the module doc.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdExamine.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;exam &#64;ex', 'category': 'building', 'key': '&#64;examine', 'no_prefix': 'examine exam ex', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [&lt;object&gt;[/attrname]]\n examine [*&lt;account&gt;[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n script - examine a Script\n channel - examine a Channel\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;ex &#64;exam', 'category': 'building', 'key': '&#64;examine', 'no_prefix': 'examine ex exam', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [&lt;object&gt;[/attrname]]\n examine [*&lt;account&gt;[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n script - examine a Script\n channel - examine a Channel\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -1833,7 +1833,7 @@ one is given.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdFind.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;search', '&#64;locate']</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;locate', '&#64;search']</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -1864,7 +1864,7 @@ one is given.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdFind.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;search &#64;locate', 'category': 'building', 'key': '&#64;find', 'no_prefix': 'find search locate', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] &lt;name or dbref or *account&gt; [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;locate &#64;search', 'category': 'building', 'key': '&#64;find', 'no_prefix': 'find locate search', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] &lt;name or dbref or *account&gt; [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

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View file

@ -175,7 +175,7 @@ look <a href="#id1"><span class="problematic" id="id2">*</span></a>&lt;account&g
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.commands.default.general.CmdLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.commands.default.general.CmdLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -206,7 +206,7 @@ look <a href="#id1"><span class="problematic" id="id2">*</span></a>&lt;account&g
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdLook.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look &lt;obj&gt;\n look *&lt;account&gt;\n\n Observes your location or objects in your vicinity.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdLook.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look &lt;obj&gt;\n look *&lt;account&gt;\n\n Observes your location or objects in your vicinity.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdLook.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -323,7 +323,7 @@ inv</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdInventory.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'i']</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'inv']</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -354,7 +354,7 @@ inv</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdInventory.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -598,7 +598,7 @@ placing it in their inventory.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdSay.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = [&quot;'&quot;, '&quot;']</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&quot;', &quot;'&quot;]</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -629,7 +629,7 @@ placing it in their inventory.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdSay.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '\' &quot;', 'category': 'general', 'key': 'say', 'no_prefix': ' \' &quot;', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say &lt;message&gt;\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&quot; \'', 'category': 'general', 'key': 'say', 'no_prefix': ' &quot; \'', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say &lt;message&gt;\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -773,7 +773,7 @@ which permission groups you are a member of.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdAccess.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['groups', 'hierarchy']</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['hierarchy', 'groups']</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -804,7 +804,7 @@ which permission groups you are a member of.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdAccess.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'groups hierarchy', 'category': 'general', 'key': 'access', 'no_prefix': ' groups hierarchy', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hierarchy groups', 'category': 'general', 'key': 'access', 'no_prefix': ' hierarchy groups', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -683,7 +683,7 @@ See <a href="#id11"><span class="problematic" id="id12">|</span></a>luhttps://ww
<dl class="py attribute">
<dt id="evennia.commands.default.system.CmdTasks.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;task', '&#64;delays']</em><a class="headerlink" href="#evennia.commands.default.system.CmdTasks.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;delays', '&#64;task']</em><a class="headerlink" href="#evennia.commands.default.system.CmdTasks.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -729,7 +729,7 @@ to all the variables defined therein.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.system.CmdTasks.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;task &#64;delays', 'category': 'system', 'key': '&#64;tasks', 'no_prefix': 'tasks task delays', 'tags': '', 'text': &quot;\n Display or terminate active tasks (delays).\n\n Usage:\n tasks[/switch] [task_id or function_name]\n\n Switches:\n pause - Pause the callback of a task.\n unpause - Process all callbacks made since pause() was called.\n do_task - Execute the task (call its callback).\n call - Call the callback of this task.\n remove - Remove a task without executing it.\n cancel - Stop a task from automatically executing.\n\n Notes:\n A task is a single use method of delaying the call of a function. Calls are created\n in code, using `evennia.utils.delay`.\n See |luhttps://www.evennia.com/docs/latest/Command-Duration.html|ltthe docs|le for help.\n\n By default, tasks that are canceled and never called are cleaned up after one minute.\n\n Examples:\n - `tasks/cancel move_callback` - Cancels all movement delays from the slow_exit contrib.\n In this example slow exits creates it's tasks with\n `utils.delay(move_delay, move_callback)`\n - `tasks/cancel 2` - Cancel task id 2.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.system.CmdTasks.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;delays &#64;task', 'category': 'system', 'key': '&#64;tasks', 'no_prefix': 'tasks delays task', 'tags': '', 'text': &quot;\n Display or terminate active tasks (delays).\n\n Usage:\n tasks[/switch] [task_id or function_name]\n\n Switches:\n pause - Pause the callback of a task.\n unpause - Process all callbacks made since pause() was called.\n do_task - Execute the task (call its callback).\n call - Call the callback of this task.\n remove - Remove a task without executing it.\n cancel - Stop a task from automatically executing.\n\n Notes:\n A task is a single use method of delaying the call of a function. Calls are created\n in code, using `evennia.utils.delay`.\n See |luhttps://www.evennia.com/docs/latest/Command-Duration.html|ltthe docs|le for help.\n\n By default, tasks that are canceled and never called are cleaned up after one minute.\n\n Examples:\n - `tasks/cancel move_callback` - Cancels all movement delays from the slow_exit contrib.\n In this example slow exits creates it's tasks with\n `utils.delay(move_delay, move_callback)`\n - `tasks/cancel 2` - Cancel task id 2.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.system.CmdTasks.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -955,7 +955,7 @@ main test suite started with</p>
<p>Test the batch processor.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.tests.TestBatchProcess.red_button">
<code class="sig-name descname">red_button</code><em class="property"> = &lt;module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmpgx000bvf/8dd1a82413fc725d02b3d488cdc1086550a94f2b/evennia/contrib/tutorials/red_button/red_button.py'&gt;</em><a class="headerlink" href="#evennia.commands.default.tests.TestBatchProcess.red_button" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">red_button</code><em class="property"> = &lt;module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmpk0rxqjoy/6c5e9193bba1cb7af19d8a2c9f1d13fa54f3e977/evennia/contrib/tutorials/red_button/red_button.py'&gt;</em><a class="headerlink" href="#evennia.commands.default.tests.TestBatchProcess.red_button" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">

View file

@ -122,7 +122,7 @@ connect “account name” “pass word”</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['con', 'co', 'conn']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['co', 'con', 'conn']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -157,7 +157,7 @@ there is no object yet before the account has logged in)</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'con co conn', 'category': 'general', 'key': 'connect', 'no_prefix': ' con co conn', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect &quot;account name&quot; &quot;pass word&quot;\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'no_prefix': ' co con conn', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect &quot;account name&quot; &quot;pass word&quot;\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -181,7 +181,7 @@ create “account name” “pass word”</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedCreate.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['cr', 'cre']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedCreate.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['cre', 'cr']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedCreate.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -218,7 +218,7 @@ create “account name” “pass word”</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedCreate.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'no_prefix': ' cr cre', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create &lt;accountname&gt; &lt;password&gt;\n create &quot;account name&quot; &quot;pass word&quot;\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedCreate.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'no_prefix': ' cre cr', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create &lt;accountname&gt; &lt;password&gt;\n create &quot;account name&quot; &quot;pass word&quot;\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedCreate.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -139,7 +139,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['con', 'co', 'conn']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['co', 'con', 'conn']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -169,7 +169,7 @@ there is no object yet before the account has logged in)</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'con co conn', 'category': 'general', 'key': 'connect', 'no_prefix': ' con co conn', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect &lt;email&gt; &lt;password&gt;\n\n Use the create command to first create an account before logging in.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'no_prefix': ' co con conn', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect &lt;email&gt; &lt;password&gt;\n\n Use the create command to first create an account before logging in.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -191,7 +191,7 @@ there is no object yet before the account has logged in)</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['cr', 'cre']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['cre', 'cr']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -227,7 +227,7 @@ name enclosed in quotes:</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'no_prefix': ' cr cre', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create &quot;accountname&quot; &lt;email&gt; &lt;password&gt;\n\n This creates a new account account.\n\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'no_prefix': ' cre cr', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create &quot;accountname&quot; &lt;email&gt; &lt;password&gt;\n\n This creates a new account account.\n\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -116,7 +116,7 @@
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;callbacks', '&#64;calls', '&#64;callback']</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;calls', '&#64;callback', '&#64;callbacks']</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -197,7 +197,7 @@ on user permission.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;callbacks &#64;calls &#64;callback', 'category': 'building', 'key': '&#64;call', 'no_prefix': 'call callbacks calls callback', 'tags': '', 'text': '\n Command to edit callbacks.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;calls &#64;callback &#64;callbacks', 'category': 'building', 'key': '&#64;call', 'no_prefix': 'call calls callback callbacks', 'tags': '', 'text': '\n Command to edit callbacks.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -160,7 +160,7 @@ aliases to an already joined channel.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['aliaschan', 'chanalias']</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['chanalias', 'aliaschan']</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -191,7 +191,7 @@ aliases to an already joined channel.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'aliaschan chanalias', 'category': 'comms', 'key': 'addcom', 'no_prefix': ' aliaschan chanalias', 'tags': '', 'text': '\n Add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] &lt;channel&gt;\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'chanalias aliaschan', 'category': 'comms', 'key': 'addcom', 'no_prefix': ' chanalias aliaschan', 'tags': '', 'text': '\n Add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] &lt;channel&gt;\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -217,7 +217,7 @@ for that channel.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['delchanalias', 'delaliaschan']</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['delaliaschan', 'delchanalias']</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -248,7 +248,7 @@ for that channel.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'delchanalias delaliaschan', 'category': 'comms', 'key': 'delcom', 'no_prefix': ' delchanalias delaliaschan', 'tags': '', 'text': &quot;\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom &lt;alias or channel&gt;\n delcom/all &lt;channel&gt;\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n &quot;}</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'delaliaschan delchanalias', 'category': 'comms', 'key': 'delcom', 'no_prefix': ' delaliaschan delchanalias', 'tags': '', 'text': &quot;\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom &lt;alias or channel&gt;\n delcom/all &lt;channel&gt;\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n &quot;}</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -211,7 +211,7 @@ the operation will be general or on the room.</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['abort', 'quit', 'q', 'chicken out']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['chicken out', 'q', 'quit', 'abort']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -235,7 +235,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'abort quit q chicken out', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' abort quit q chicken out', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'chicken out q quit abort', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' chicken out q quit abort', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -256,7 +256,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -290,7 +290,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdLook.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ls l', 'category': 'evscaperoom', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n Look at the room, an object or the currently focused object\n\n Usage:\n look [obj]\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdLook.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'evscaperoom', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n Look at the room, an object or the currently focused object\n\n Usage:\n look [obj]\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdLook.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -371,7 +371,7 @@ shout</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['shout', ';', 'whisper']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['shout', 'whisper', ';']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -400,7 +400,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'shout ; whisper', 'category': 'general', 'key': 'say', 'no_prefix': ' shout ; whisper', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say &lt;text&gt;\n whisper\n shout\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'shout whisper ;', 'category': 'general', 'key': 'say', 'no_prefix': ' shout whisper ;', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say &lt;text&gt;\n whisper\n shout\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -490,7 +490,7 @@ looks and what actions is available.</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['examine', 'e', 'ex', 'unfocus']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['ex', 'unfocus', 'e', 'examine']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -519,7 +519,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'examine e ex unfocus', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' examine e ex unfocus', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus &lt;obj&gt;\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ex unfocus e examine', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' ex unfocus e examine', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus &lt;obj&gt;\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -581,7 +581,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['give', 'inventory', 'inv', 'i']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['give', 'inventory', 'i', 'inv']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -605,7 +605,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'give inventory inv i', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' give inventory inv i', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'give inventory i inv', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' give inventory i inv', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -626,7 +626,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;dig', '&#64;open']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;open', '&#64;dig']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -649,7 +649,7 @@ to all the variables defined therein.</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;dig &#64;open', 'category': 'general', 'key': 'open', 'no_prefix': ' dig open', 'tags': '', 'text': '\n Interact with an object in focus.\n\n Usage:\n &lt;action&gt; [arg]\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;open &#64;dig', 'category': 'general', 'key': 'open', 'no_prefix': ' open dig', 'tags': '', 'text': '\n Interact with an object in focus.\n\n Usage:\n &lt;action&gt; [arg]\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -745,7 +745,7 @@ try to influence the other part in the deal.</p>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.barter.barter.CmdStatus.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['deal', 'offers']</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['offers', 'deal']</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -771,7 +771,7 @@ try to influence the other part in the deal.</p>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'deal offers', 'category': 'trading', 'key': 'status', 'no_prefix': ' deal offers', 'tags': '', 'text': &quot;\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n &quot;}</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'offers deal', 'category': 'trading', 'key': 'status', 'no_prefix': ' offers deal', 'tags': '', 'text': &quot;\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n &quot;}</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -622,7 +622,7 @@ inv</p>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.clothing.clothing.CmdInventory.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'i']</em><a class="headerlink" href="#evennia.contrib.game_systems.clothing.clothing.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'inv']</em><a class="headerlink" href="#evennia.contrib.game_systems.clothing.clothing.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -653,7 +653,7 @@ inv</p>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.clothing.clothing.CmdInventory.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.clothing.clothing.CmdInventory.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.clothing.clothing.CmdInventory.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -340,7 +340,7 @@ look <a href="#id1"><span class="problematic" id="id2">*</span></a>&lt;account&g
<dl class="py attribute">
<dt id="evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -360,7 +360,7 @@ look <a href="#id1"><span class="problematic" id="id2">*</span></a>&lt;account&g
<dl class="py attribute">
<dt id="evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look &lt;obj&gt;\n look &lt;room detail&gt;\n look *&lt;account&gt;\n\n Observes your location, details at your location or objects in your vicinity.\n '}</em><a class="headerlink" href="#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look &lt;obj&gt;\n look &lt;room detail&gt;\n look *&lt;account&gt;\n\n Observes your location, details at your location or objects in your vicinity.\n '}</em><a class="headerlink" href="#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -701,7 +701,7 @@ a different language.</p>
<dl class="py attribute">
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = [&quot;'&quot;, '&quot;']</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&quot;', &quot;'&quot;]</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -732,7 +732,7 @@ a different language.</p>
<dl class="py attribute">
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '\' &quot;', 'category': 'general', 'key': 'say', 'no_prefix': ' \' &quot;', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say &lt;message&gt;\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&quot; \'', 'category': 'general', 'key': 'say', 'no_prefix': ' &quot; \'', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say &lt;message&gt;\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -873,7 +873,7 @@ Using the command without arguments will list all current recogs.</p>
<dl class="py attribute">
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['forget', 'recognize']</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['recognize', 'forget']</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -900,7 +900,7 @@ Using the command without arguments will list all current recogs.</p>
<dl class="py attribute">
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'forget recognize', 'category': 'general', 'key': 'recog', 'no_prefix': ' forget recognize', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'recognize forget', 'category': 'general', 'key': 'recog', 'no_prefix': ' recognize forget', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -256,7 +256,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdInventory.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'i']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'inv']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -280,7 +280,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdInventory.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n View your inventory\n\n Usage:\n inventory\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n View your inventory\n\n Usage:\n inventory\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -357,7 +357,7 @@ unwear &lt;item&gt;</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdRemove.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['unwear', 'unwield']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['unwield', 'unwear']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -381,7 +381,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdRemove.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'unwear unwield', 'category': 'general', 'key': 'remove', 'no_prefix': ' unwear unwield', 'tags': '', 'text': '\n Remove a remove a weapon/shield, armor or helmet.\n\n Usage:\n remove &lt;item&gt;\n unwield &lt;item&gt;\n unwear &lt;item&gt;\n\n To remove an item from the backpack, use |wdrop|n instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'unwield unwear', 'category': 'general', 'key': 'remove', 'no_prefix': ' unwield unwear', 'tags': '', 'text': '\n Remove a remove a weapon/shield, armor or helmet.\n\n Usage:\n remove &lt;item&gt;\n unwield &lt;item&gt;\n unwear &lt;item&gt;\n\n To remove an item from the backpack, use |wdrop|n instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -153,7 +153,7 @@ such as when closing the lid and un-blinding a character.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'press', 'press button']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['press button', 'press', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -182,7 +182,7 @@ check if the lid is open or closed.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push press press button', 'category': 'general', 'key': 'push button', 'no_prefix': ' push press press button', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press button press push', 'category': 'general', 'key': 'push button', 'no_prefix': ' press button press push', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -252,7 +252,7 @@ check if the lid is open or closed.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['break lid', 'smash', 'smash lid']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['smash lid', 'break lid', 'smash']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -279,7 +279,7 @@ break.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'break lid smash smash lid', 'category': 'general', 'key': 'smash glass', 'no_prefix': ' break lid smash smash lid', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'smash lid break lid smash', 'category': 'general', 'key': 'smash glass', 'no_prefix': ' smash lid break lid smash', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -379,7 +379,7 @@ be mutually exclusive.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'press', 'press button']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['press button', 'press', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -408,7 +408,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push press press button', 'category': 'general', 'key': 'push button', 'no_prefix': ' push press press button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press button press push', 'category': 'general', 'key': 'push button', 'no_prefix': ' press button press push', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -506,7 +506,7 @@ be mutually exclusive.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['feel', 'get', 'l', 'ex', 'examine', 'listen']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['examine', 'ex', 'listen', 'l', 'get', 'feel']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -532,7 +532,7 @@ be mutually exclusive.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'feel get l ex examine listen', 'category': 'general', 'key': 'look', 'no_prefix': ' feel get l ex examine listen', 'tags': '', 'text': &quot;\n Looking around in darkness\n\n Usage:\n look &lt;obj&gt;\n\n ... not that there's much to see in the dark.\n\n &quot;}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'examine ex listen l get feel', 'category': 'general', 'key': 'look', 'no_prefix': ' examine ex listen l get feel', 'tags': '', 'text': &quot;\n Looking around in darkness\n\n Usage:\n look &lt;obj&gt;\n\n ... not that there's much to see in the dark.\n\n &quot;}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -556,7 +556,7 @@ shift green root up/down</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['shiftroot', 'push', 'pull', 'move']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['move', 'shiftroot', 'pull', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -592,7 +592,7 @@ yellow/green - horizontal roots</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'shiftroot push pull move', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' shiftroot push pull move', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'move shiftroot pull push', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' move shiftroot pull push', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -779,7 +779,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['defend', 'chop', 'hit', 'thrust', 'pierce', 'bash', 'stab', 'slash', 'fight', 'parry', 'kill']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['fight', 'kill', 'slash', 'pierce', 'thrust', 'parry', 'chop', 'stab', 'bash', 'hit', 'defend']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -805,7 +805,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'defend chop hit thrust pierce bash stab slash fight parry kill', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' defend chop hit thrust pierce bash stab slash fight parry kill', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab &lt;enemy&gt;\n slash &lt;enemy&gt;\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'fight kill slash pierce thrust parry chop stab bash hit defend', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' fight kill slash pierce thrust parry chop stab bash hit defend', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab &lt;enemy&gt;\n slash &lt;enemy&gt;\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -248,7 +248,7 @@ code except for adding in the details.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -263,7 +263,7 @@ code except for adding in the details.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ls l', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look &lt;obj&gt;\n look &lt;room detail&gt;\n look *&lt;account&gt;\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at &quot;details&quot; in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look &lt;obj&gt;\n look &lt;room detail&gt;\n look *&lt;account&gt;\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at &quot;details&quot; in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -968,7 +968,7 @@ to find something.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['feel', 'feel around', 'fiddle', 'l', 'search']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['search', 'l', 'feel', 'fiddle', 'feel around']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -996,7 +996,7 @@ random chance of eventually finding a light source.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'feel feel around fiddle l search', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' feel feel around fiddle l search', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'search l feel fiddle feel around', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' search l feel fiddle feel around', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -208,7 +208,7 @@ git evennia pull - Pull the latest evennia code.</p>
<dl class="py attribute">
<dt id="evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory">
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmpgx000bvf/8dd1a82413fc725d02b3d488cdc1086550a94f2b/evennia'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmpk0rxqjoy/6c5e9193bba1cb7af19d8a2c9f1d13fa54f3e977/evennia'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -269,7 +269,7 @@ git pull - Pull the latest code from your current branch.</p>
<dl class="py attribute">
<dt id="evennia.contrib.utils.git_integration.git_integration.CmdGit.directory">
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmpgx000bvf/8dd1a82413fc725d02b3d488cdc1086550a94f2b/evennia/game_template'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGit.directory" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmpk0rxqjoy/6c5e9193bba1cb7af19d8a2c9f1d13fa54f3e977/evennia/game_template'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGit.directory" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -336,7 +336,7 @@ indentation.</p>
<dl class="py attribute">
<dt id="evennia.utils.eveditor.CmdEditorGroup.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = [':j', ':A', ':y', ':x', ':::', ':r', ':s', ':uu', ':u', ':S', ':fd', ':', ':wq', ':&gt;', '::', ':q', ':UU', ':dw', ':i', ':I', ':echo', ':q!', ':!', ':h', ':p', ':&lt;', ':w', ':=', ':f', ':DD', ':fi', ':dd']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = [':DD', ':dd', ':x', ':p', ':wq', ':u', ':w', ':', ':echo', ':j', ':UU', ':I', ':fi', ':q', ':=', ':A', ':&lt;', ':f', ':!', ':dw', ':r', ':h', ':fd', ':s', ':&gt;', ':q!', ':::', ':y', ':i', ':S', '::', ':uu']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -364,7 +364,7 @@ efficient presentation.</p>
<dl class="py attribute">
<dt id="evennia.utils.eveditor.CmdEditorGroup.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ':j :A :y :x ::: :r :s :uu :u :S :fd : :wq :&gt; :: :q :UU :dw :i :I :echo :q! :! :h :p :&lt; :w := :f :DD :fi :dd', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :j :A :y :x ::: :r :s :uu :u :S :fd : :wq :&gt; :: :q :UU :dw :i :I :echo :q! :! :h :p :&lt; :w := :f :DD :fi :dd', 'tags': '', 'text': '\n Commands for the editor\n '}</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ':DD :dd :x :p :wq :u :w : :echo :j :UU :I :fi :q := :A :&lt; :f :! :dw :r :h :fd :s :&gt; :q! ::: :y :i :S :: :uu', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :DD :dd :x :p :wq :u :w : :echo :j :UU :I :fi :q := :A :&lt; :f :! :dw :r :h :fd :s :&gt; :q! ::: :y :i :S :: :uu', 'tags': '', 'text': '\n Commands for the editor\n '}</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -931,7 +931,7 @@ single question.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmenu.CmdYesNoQuestion.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['abort', 'no', 'yes', 'y', '__nomatch_command', 'a', 'n']</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['yes', 'no', 'a', 'abort', 'n', '__nomatch_command', 'y']</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -957,7 +957,7 @@ single question.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'abort no yes y __nomatch_command a n', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' abort no yes y __nomatch_command a n', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'yes no a abort n __nomatch_command y', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' yes no a abort n __nomatch_command y', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -137,7 +137,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmore.CmdMore.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['abort', 'quit', 'top', 'p', 'next', 't', 'a', 'q', 'n', 'previous', 'e', 'end']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['end', 'quit', 'a', 'q', 'abort', 'n', 'p', 't', 'next', 'top', 'previous', 'e']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -163,7 +163,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmore.CmdMore.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'abort quit top p next t a q n previous e end', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' abort quit top p next t a q n previous e end', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'end quit a q abort n p t next top previous e', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' end quit a q abort n p t next top previous e', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

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