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Add the ability to examine obj/attr with wildcards.
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parent
88dcdc95eb
commit
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2 changed files with 115 additions and 41 deletions
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@ -1,3 +1,4 @@
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import re
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from django.db import models
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from django.contrib.auth.models import User, Group
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import defines_global
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@ -24,11 +25,42 @@ class Attribute(models.Model):
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list_display = ('object', 'name', 'value',)
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search_fields = ['name']
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"""
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BEGIN COMMON METHODS
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"""
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def get_name(self):
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"""
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Returns an attribute's name.
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"""
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return self.name
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def get_value(self):
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"""
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Returns an attribute's value.
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"""
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return self.value
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def get_object(self):
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"""
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Returns the object that the attribute resides on.
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"""
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return self.object
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def is_hidden(self):
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"""
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Returns True if the attribute is hidden.
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"""
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return self.is_hidden
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def get_attrline(self):
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"""
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Best described as a __str__ method for in-game. Renders the attribute's
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name and value as per MUX.
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"""
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return "%s%s%s: %s" % (ansi.ansi["hilite"],
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self.get_name(),
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ansi.ansi["normal"],
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self.get_value())
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class Object(models.Model):
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"""
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@ -383,6 +415,21 @@ class Object(models.Model):
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return False
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else:
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return True
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def attribute_namesearch(self, searchstr):
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"""
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Searches the object's attributes for name matches against searchstr
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via regular expressions. Returns a list.
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searchstr: (str) A string (maybe with wildcards) to search for.
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"""
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# Retrieve the list of attributes for this object.
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attrs = Attribute.objects.filter(object=self)
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# Compile a regular expression that is converted from the user's
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# wild-carded search string.
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match_exp = re.compile(functions_general.wildcard_to_regexp(searchstr), re.IGNORECASE)
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# If the regular expression search returns a match object, add to results.
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return [attr for attr in attrs if match_exp.search(attr.name)]
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def has_flag(self, flag):
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"""
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@ -178,11 +178,28 @@ def cmd_examine(cdat):
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session = cdat['session']
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pobject = session.get_pobject()
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args = cdat['uinput']['splitted'][1:]
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attr_search = False
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if len(args) == 0:
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# If no arguments are provided, examine the invoker's location.
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target_obj = pobject.get_location()
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else:
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results = functions_db.local_and_global_search(pobject, ' '.join(args))
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# Look for a slash in the input, indicating an attribute search.
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attr_split = args[0].split("/")
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# If the splitting by the "/" character returns a list with more than 1
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# entry, it's an attribute match.
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if len(attr_split) > 1:
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attr_search = True
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# Strip the object search string from the input with the
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# object/attribute pair.
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searchstr = attr_split[0]
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# Just in case there's a slash in an attribute name.
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attr_searchstr = '/'.join(attr_split[1:])
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else:
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searchstr = ' '.join(args)
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results = functions_db.local_and_global_search(pobject, searchstr)
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if len(results) > 1:
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session.msg("More than one match found (please narrow target):")
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@ -194,48 +211,58 @@ def cmd_examine(cdat):
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return
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else:
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target_obj = results[0]
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session.msg("%s\r\n%s" % (
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target_obj.get_name(fullname=True),
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target_obj.get_description(no_parsing=True),
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))
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session.msg("Type: %s Flags: %s" % (target_obj.get_type(), target_obj.get_flags()))
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session.msg("Owner: %s " % (target_obj.get_owner(),))
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session.msg("Zone: %s" % (target_obj.get_zone(),))
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for attribute in target_obj.get_all_attributes():
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session.msg("%s%s%s: %s" % (ansi.ansi["hilite"], attribute.get_name(), ansi.ansi["normal"], attribute.value))
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con_players = []
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con_things = []
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con_exits = []
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for obj in target_obj.get_contents():
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if obj.is_player():
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con_players.append(obj)
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elif obj.is_exit():
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con_exits.append(obj)
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elif obj.is_thing():
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con_things.append(obj)
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if con_players or con_things:
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session.msg("%sContents:%s" % (ansi.ansi["hilite"], ansi.ansi["normal"],))
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for player in con_players:
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session.msg('%s' % (player.get_name(fullname=True),))
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for thing in con_things:
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session.msg('%s' % (thing.get_name(fullname=True),))
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if con_exits:
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session.msg("%sExits:%s" % (ansi.ansi["hilite"], ansi.ansi["normal"],))
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for exit in con_exits:
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session.msg('%s' %(exit.get_name(fullname=True),))
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if not target_obj.is_room():
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if target_obj.is_exit():
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session.msg("Destination: %s" % (target_obj.get_home(),))
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if attr_search:
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attr_matches = target_obj.attribute_namesearch(attr_searchstr)
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if attr_matches:
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for attribute in attr_matches:
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session.msg(attribute.get_attrline())
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else:
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session.msg("Home: %s" % (target_obj.get_home(),))
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session.msg("Location: %s" % (target_obj.get_location(),))
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session.msg("No matching attributes found.")
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# End attr_search if()
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else:
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session.msg("%s\r\n%s" % (
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target_obj.get_name(fullname=True),
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target_obj.get_description(no_parsing=True),
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))
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session.msg("Type: %s Flags: %s" % (target_obj.get_type(), target_obj.get_flags()))
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session.msg("Owner: %s " % (target_obj.get_owner(),))
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session.msg("Zone: %s" % (target_obj.get_zone(),))
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for attribute in target_obj.get_all_attributes():
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session.msg(attribute.get_attrline())
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con_players = []
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con_things = []
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con_exits = []
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for obj in target_obj.get_contents():
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if obj.is_player():
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con_players.append(obj)
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elif obj.is_exit():
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con_exits.append(obj)
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elif obj.is_thing():
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con_things.append(obj)
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if con_players or con_things:
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session.msg("%sContents:%s" % (ansi.ansi["hilite"], ansi.ansi["normal"],))
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for player in con_players:
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session.msg('%s' % (player.get_name(fullname=True),))
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for thing in con_things:
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session.msg('%s' % (thing.get_name(fullname=True),))
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if con_exits:
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session.msg("%sExits:%s" % (ansi.ansi["hilite"], ansi.ansi["normal"],))
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for exit in con_exits:
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session.msg('%s' %(exit.get_name(fullname=True),))
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if not target_obj.is_room():
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if target_obj.is_exit():
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session.msg("Destination: %s" % (target_obj.get_home(),))
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else:
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session.msg("Home: %s" % (target_obj.get_home(),))
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session.msg("Location: %s" % (target_obj.get_location(),))
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def cmd_page(cdat):
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"""
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